isle-portable/LEGO1/lego/sources/roi/legoroi.h
MS b5a3c5feea
Enforce vtable match (#464)
* vtable enforce

* Vtable progress

* IslePathActor subclasses

* LegoState subclasses

* LegoWorld subclasses

* Presenter progress

* Remaining presenters

* All but two that need new files

* Merge into vtable branch (#3)

* Implement MxDisplaySurface::VTable0x44 (#467)

* Update mxdisplaysurface.cpp

* add arguments to header

* Fix glitched bitmaps

* WIP fixes

* Match

* Fix

* Changes

* Fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Implmement PoliceState::VTable0x1c (#468)

* Implmement PoliceState::VTable0x1c

* Fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Implement Lego3DView::Render (#470)

* Implement Lego3DView::Render

* use MxDouble

* Revert "use MxDouble"

This reverts commit a006b60e2066b79ded3e15e143a302d8fd707deb.

* Begin work on Police class (#469)

* Begin work on Police class

* Use JukeBox::e_policeStation value

* Fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Implement MxDisplaySurface::CreateCursorSurface (#471)

* Update mxdisplaysurface.cpp

* Fixes

* Update legovideomanager.cpp

* Match to 100%

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

---------

Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>

* Police fix

* Finish

* motocycle lower case

* Update historybook.h

* Update hospitalstate.h

* Update jetski.h

* Update legoinputmanager.h

* Update legolocomotionanimpresenter.h

* Update pizza.h

* Update act3shark.h

* Update ambulancemissionstate.h

* Update bumpbouy.h

* Update doors.h

---------

Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
2024-01-20 18:04:46 -05:00

53 lines
1.5 KiB
C++

#ifndef LEGOROI_H
#define LEGOROI_H
#include "mxtypes.h"
#include "viewmanager/viewroi.h"
typedef MxBool (*ROIHandler)(char*, char*, MxU32);
class LegoEntity;
// Note: There is an extra class between LegoROI and ViewROI,
// maybe called "AutoROI". VTABLE 0x100dbe38
// VTABLE: LEGO1 0x100dbea8
// SIZE 0x10c
class LegoROI : public ViewROI {
public:
LegoROI(Tgl::Renderer* p_renderer, ViewLODList* p_lodList, MxTime p_time);
virtual float IntrinsicImportance() const override; // vtable+0x4
// Note: Actually part of parent class (doesn't exist yet)
virtual void UpdateWorldBoundingVolumes() override; // vtable+0x18
__declspec(dllexport) void SetDisplayBB(MxS32 p_displayBB);
__declspec(dllexport) static void configureLegoROI(MxS32 p_roi);
static void SetSomeHandlerFunction(ROIHandler p_func);
static MxBool CallTheHandlerFunction(
char* p_param,
MxFloat& p_red,
MxFloat& p_green,
MxFloat& p_blue,
MxFloat& p_other
);
static MxBool ColorAliasLookup(char* p_param, MxFloat& p_red, MxFloat& p_green, MxFloat& p_blue, MxFloat& p_other);
void WrappedSetLocalTransform(Matrix4& p_transform);
void FUN_100a46b0(Matrix4& p_transform);
void FUN_100a58f0(Matrix4& p_transform);
inline LegoEntity* GetUnknown0x104() { return m_unk0x104; }
inline void SetUnknown0x104(LegoEntity* p_unk0x104) { m_unk0x104 = p_unk0x104; }
// SYNTHETIC: LEGO1 0x100a9ad0
// LegoROI::`scalar deleting destructor'
private:
undefined m_pad[0x24]; // 0xe0
LegoEntity* m_unk0x104; // 0x104
MxTime m_time; // 0x108
};
#endif // LEGOROI_H