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76b4edaa9e
* implement a few states * Update animstate.h * Update animstate.cpp
32 lines
457 B
C++
32 lines
457 B
C++
#include "animstate.h"
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DECOMP_SIZE_ASSERT(AnimState, 0x1c);
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// FUNCTION: LEGO1 0x10064ff0
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AnimState::AnimState()
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{
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m_unk0xc = 0;
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m_unk0x10 = NULL;
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m_unk0x14 = 0;
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m_unk0x18 = NULL;
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}
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// STUB: LEGO1 0x10065150
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AnimState::~AnimState()
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{
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// TODO
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}
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// STUB: LEGO1 0x100652d0
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MxResult AnimState::VTable0x1c(LegoFileStream* p_legoFileStream)
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{
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// TODO
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return FAILURE;
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}
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// STUB: LEGO1 0x100654f0
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MxBool AnimState::SetFlag()
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{
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// TODO
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return FALSE;
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}
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