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AmbulanceMissionState/AnimState constructors (#337)
* implement a few states * Update animstate.h * Update animstate.cpp
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4 changed files with 56 additions and 10 deletions
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@ -2,8 +2,19 @@
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DECOMP_SIZE_ASSERT(AmbulanceMissionState, 0x24);
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// STUB: LEGO1 0x100373a0
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// FUNCTION: LEGO1 0x100373a0
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AmbulanceMissionState::AmbulanceMissionState()
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{
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// TODO
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m_unk0x10 = 0;
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m_unk0x12 = 0;
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m_unk0x14 = 0;
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m_unk0x8 = 0;
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m_unk0x16 = 0;
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m_unk0xc = 0;
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m_unk0x18 = 0;
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m_color1 = 0;
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m_color2 = 0;
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m_color3 = 0;
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m_color4 = 0;
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m_color5 = 0;
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}
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@ -41,12 +41,18 @@ public:
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}
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protected:
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undefined m_unk0x8[0x12];
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MxU16 m_color1;
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MxU16 m_color2;
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MxU16 m_color3;
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MxU16 m_color4;
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MxU16 m_color5;
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undefined4 m_unk0x8; // 0x08
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undefined4 m_unk0xc; // 0x0c
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MxU16 m_unk0x10; // 0x10
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MxU16 m_unk0x12; // 0x12
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MxU16 m_unk0x14; // 0x14
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MxU16 m_unk0x16; // 0x16
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MxU16 m_unk0x18; // 0x18
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MxU16 m_color1; // 0x1a
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MxU16 m_color2; // 0x1c
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MxU16 m_color3; // 0x1e
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MxU16 m_color4; // 0x20
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MxU16 m_color5; // 0x22
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};
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#endif // AMBULANCEMISSIONSTATE_H
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@ -1,9 +1,14 @@
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#include "animstate.h"
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// STUB: LEGO1 0x10064ff0
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DECOMP_SIZE_ASSERT(AnimState, 0x1c);
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// FUNCTION: LEGO1 0x10064ff0
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AnimState::AnimState()
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{
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// TODO
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m_unk0xc = 0;
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m_unk0x10 = NULL;
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m_unk0x14 = 0;
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m_unk0x18 = NULL;
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}
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// STUB: LEGO1 0x10065150
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@ -11,3 +16,17 @@ AnimState::~AnimState()
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{
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// TODO
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}
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// STUB: LEGO1 0x100652d0
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MxResult AnimState::VTable0x1c(LegoFileStream* p_legoFileStream)
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{
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// TODO
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return FAILURE;
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}
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// STUB: LEGO1 0x100654f0
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MxBool AnimState::SetFlag()
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{
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// TODO
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return FALSE;
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}
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@ -22,6 +22,16 @@ public:
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{
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return !strcmp(p_name, AnimState::ClassName()) || LegoState::IsA(p_name);
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}
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virtual MxBool SetFlag() override; // vtable+0x18
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virtual MxResult VTable0x1c(LegoFileStream* p_legoFileStream) override; // vtable+0x1C
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private:
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undefined4 m_unk0x8;
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undefined4 m_unk0xc;
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void* m_unk0x10;
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undefined4 m_unk0x14;
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void* m_unk0x18;
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};
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#endif // ANIMSTATE_H
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