mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-11-26 17:36:12 -05:00
70 lines
No EOL
1.8 KiB
C++
70 lines
No EOL
1.8 KiB
C++
#ifndef MXMATRIX_H
|
|
#define MXMATRIX_H
|
|
|
|
#include "mxvector.h"
|
|
|
|
// VTABLE 0x100d4350
|
|
// SIZE 0x8
|
|
class MxMatrix
|
|
{
|
|
public:
|
|
inline MxMatrix(float *p_data) : m_data(p_data) {}
|
|
|
|
// vtable + 0x00
|
|
virtual void EqualsMxMatrix(const MxMatrix *p_other);
|
|
virtual void EqualsMatrixData(const float *p_matrix);
|
|
virtual void SetData(float *p_data);
|
|
virtual void AnotherSetData(float *p_data);
|
|
|
|
// vtable + 0x10
|
|
virtual float *GetData();
|
|
virtual const float *GetData() const;
|
|
virtual float *Element(int p_row, int p_col);
|
|
virtual const float *Element(int p_row, int p_col) const;
|
|
|
|
// vtable + 0x20
|
|
virtual void Clear();
|
|
virtual void SetIdentity();
|
|
virtual void operator=(const MxMatrix& p_other);
|
|
virtual MxMatrix *operator+=(const float *p_matrix);
|
|
|
|
// vtable + 0x30
|
|
virtual void TranslateBy(const float *p_x, const float *p_y, const float *p_z);
|
|
virtual void SetTranslation(const float *p_x, const float *p_y, const float *p_z);
|
|
virtual void EqualsMxProduct(const MxMatrix *p_a, const MxMatrix *p_b);
|
|
virtual void EqualsDataProduct(const float *p_a, const float *p_b);
|
|
|
|
// vtable + 0x40
|
|
virtual void ToQuaternion(MxVector4 *p_resultQuat);
|
|
virtual MxResult FUN_10002710(const MxVector3 *p_vec);
|
|
|
|
private:
|
|
float *m_data;
|
|
};
|
|
|
|
// VTABLE 0x100d4300
|
|
// SIZE 0x48
|
|
class MxMatrixData : public MxMatrix
|
|
{
|
|
public:
|
|
inline MxMatrixData() : MxMatrix(e) {}
|
|
|
|
// No idea why there's another equals. Maybe to some other type like the
|
|
// DirectX Retained Mode Matrix type which is also a float* alias?
|
|
// vtable + 0x44
|
|
virtual void operator=(const MxMatrixData& p_other);
|
|
|
|
// Alias an easy way to access the translation part of the matrix, because
|
|
// various members / other functions benefit from the clarity.
|
|
union
|
|
{
|
|
float e[16];
|
|
struct
|
|
{
|
|
float _[12];
|
|
float x, y, z, w;
|
|
};
|
|
};
|
|
};
|
|
|
|
#endif // MXMATRIX_H
|