rename all uncertain names to unk (#203)

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Ramen2X 2023-10-13 17:36:16 -04:00 committed by GitHub
parent 34e09c2bb3
commit a24a798c82
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GPG key ID: 4AEE18F83AFDEB23
13 changed files with 36 additions and 36 deletions

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@ -31,7 +31,7 @@ public:
private:
// Members should be renamed with their offsets before use
/*
struct SomeStruct
struct UnkStruct
{
undefined4 unk1;
undefined2 unk2;
@ -53,7 +53,7 @@ private:
undefined2 unk10;
undefined2 unk11;
undefined2 padding3;
SomeStruct unk12[6];
UnkStruct unk12[6];
undefined4 unk13;
*/

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@ -143,9 +143,9 @@ MxResult LegoGameState::Save(MxULong p_slot)
if (fileStream.Open(savePath.GetData(), LegoStream::WriteBit) != FAILURE) {
MxU32 maybeVersion = 0x1000C;
fileStream.Write(&maybeVersion, 4);
fileStream.Write(&m_secondThingWritten, 2);
fileStream.Write(&m_someEnumState, 2);
fileStream.Write(&m_someModeSwitch, 1);
fileStream.Write(&m_unk24, 2);
fileStream.Write(&m_unk10, 2);
fileStream.Write(&m_unkC, 1);
for (MxS32 i = 0; i < sizeof(g_colorSaveData) / sizeof(g_colorSaveData[0]); ++i) {
if (LegoStream::WriteVariable(&fileStream, variableTable, g_colorSaveData[i].m_targetName) == FAILURE)

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@ -42,14 +42,14 @@ private:
char *m_savePath; // 0x0
MxS16 m_stateCount;
LegoState **m_stateArray;
MxU8 m_someModeSwitch;
MxU32 m_someEnumState;
MxU8 m_unkC;
MxU32 m_unk10;
undefined4 m_unk0x14;
LegoBackgroundColor *m_backgroundColor; // 0x18
LegoBackgroundColor *m_tempBackgroundColor; // 0x1c
LegoFullScreenMovie *m_fullScreenMovie; // 0x20
MxU16 m_secondThingWritten;
undefined m_unk24[1032];
MxU16 m_unk24; // 0x24
undefined m_unk28[1032];
};
#endif // LEGOGAMESTATE_H

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@ -29,7 +29,7 @@ MxDSAction::MxDSAction()
this->m_unk84 = 0;
this->m_unk88 = 0;
this->m_omni = NULL;
this->m_someTimingField = INT_MIN;
this->m_unkTimingField = INT_MIN;
}
// OFFSET: LEGO1 0x100ada80
@ -55,7 +55,7 @@ void MxDSAction::CopyFrom(MxDSAction &p_dsAction)
this->m_unk84 = p_dsAction.m_unk84;
this->m_unk88 = p_dsAction.m_unk88;
this->m_omni = p_dsAction.m_omni;
this->m_someTimingField = p_dsAction.m_someTimingField;
this->m_unkTimingField = p_dsAction.m_unkTimingField;
}
// OFFSET: LEGO1 0x100adc10
@ -185,15 +185,15 @@ MxBool MxDSAction::HasId(MxU32 p_objectId)
}
// OFFSET: LEGO1 0x100ada40
void MxDSAction::SetSomeTimingField(MxLong p_someTimingField)
void MxDSAction::SetUnkTimingField(MxLong p_unkTimingField)
{
this->m_someTimingField = p_someTimingField;
this->m_unkTimingField = p_unkTimingField;
}
// OFFSET: LEGO1 0x100ada50
MxLong MxDSAction::GetSomeTimingField()
MxLong MxDSAction::GetUnkTimingField()
{
return this->m_someTimingField;
return this->m_unkTimingField;
}
// Win32 defines GetCurrentTime to GetTickCount
@ -202,7 +202,7 @@ MxLong MxDSAction::GetSomeTimingField()
// OFFSET: LEGO1 0x100adcd0
MxLong MxDSAction::GetCurrentTime()
{
return Timer()->GetTime() - this->m_someTimingField;
return Timer()->GetTime() - this->m_unkTimingField;
}
// OFFSET: LEGO1 0x100ade60

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@ -48,8 +48,8 @@ public:
virtual MxDSAction *Clone(); // vtable+2c;
virtual void MergeFrom(MxDSAction &p_dsAction); // vtable+30;
virtual MxBool HasId(MxU32 p_objectId); // vtable+34;
virtual void SetSomeTimingField(MxLong p_someTimingField); // vtable+38;
virtual MxLong GetSomeTimingField(); // vtable+3c;
virtual void SetUnkTimingField(MxLong p_unkTimingField); // vtable+38;
virtual MxLong GetUnkTimingField(); // vtable+3c;
virtual MxLong GetCurrentTime(); // vtable+40;
void AppendData(MxU16 p_extraLength, const char *p_extraData);
@ -87,7 +87,7 @@ private:
MxOmni *m_omni; // 0x8c
protected:
MxLong m_someTimingField; // 0x90
MxLong m_unkTimingField; // 0x90
};
#endif // MXDSACTION_H

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@ -4,16 +4,16 @@
MxDSChunk::MxDSChunk()
{
this->m_length = 0;
this->m_pStuff = NULL;
this->m_unk18 = NULL;
this->m_buffer = -1;
this->m_long1FromHeader = 0;
this->m_long2FromHeader = 0;
this->m_unk10 = 0;
this->m_unk14 = 0;
}
// OFFSET: LEGO1 0x100be170
MxDSChunk::~MxDSChunk()
{
if ((this->m_length & 1) != 0) {
delete this->m_pStuff;
delete this->m_unk18;
}
}

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@ -26,10 +26,10 @@ public:
private:
MxS16 m_length; // 0x8
MxLong m_buffer; // 0xc
MxLong m_long1FromHeader; // 0x10
MxLong m_long2FromHeader; // 0x14
void* m_pStuff; // 0x18
void* m_pSomething; // 0x1c
MxLong m_unk10; // 0x10
MxLong m_unk14; // 0x14
void* m_unk18; // 0x18
void* m_unk1c; // 0x1c
};
#endif // MXDSCHUNK_H

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@ -40,14 +40,14 @@ MxDSMultiAction &MxDSMultiAction::operator=(MxDSMultiAction &p_dsMultiAction)
}
// OFFSET: LEGO1 0x100ca290
void MxDSMultiAction::SetSomeTimingField(MxLong p_someTimingField)
void MxDSMultiAction::SetUnkTimingField(MxLong p_unkTimingField)
{
this->m_someTimingField = p_someTimingField;
this->m_unkTimingField = p_unkTimingField;
MxDSActionListCursor cursor(this->m_actions);
MxDSAction *action;
while (cursor.Next(action))
action->SetSomeTimingField(p_someTimingField);
action->SetUnkTimingField(p_unkTimingField);
}
// OFFSET: LEGO1 0x100ca370

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@ -35,7 +35,7 @@ public:
virtual MxDSAction *Clone() override; // vtable+2c;
virtual void MergeFrom(MxDSAction &p_dsAction) override; // vtable+30;
virtual MxBool HasId(MxU32 p_objectId) override; // vtable+34;
virtual void SetSomeTimingField(MxLong p_someTimingField) override; // vtable+38;
virtual void SetUnkTimingField(MxLong p_unkTimingField) override; // vtable+38;
protected:
MxU32 m_sizeOnDisk;

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@ -1,9 +1,9 @@
#include "mxdssource.h"
// OFFSET: LEGO1 0x100bffd0
void MxDSSource::SomethingWhichCallsRead(void* pUnknownObject)
void MxDSSource::FUN_100bffd0(void* p_unk)
{
// TODO: Calls read, reading into a buffer somewhere in pUnknownObject.
// TODO: Calls read, reading into a buffer somewhere in p_unk.
Read(NULL, 0);
}

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@ -28,7 +28,7 @@ public:
virtual MxLong Open(MxULong) = 0;
virtual MxLong Close() = 0;
virtual void SomethingWhichCallsRead(void* pUnknownObject);
virtual void FUN_100bffd0(void* p_unk);
virtual MxResult Read(unsigned char *, MxULong) = 0;
virtual MxLong Seek(MxLong, int) = 0;
virtual MxULong GetBufferSize() = 0;

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@ -175,7 +175,7 @@ void MxMatrix::ToQuaternion(MxVector4 *p_outQuat)
// No idea what this function is doing and it will be hard to tell until
// we have a confirmed usage site.
// OFFSET: LEGO1 0x10002710 STUB
MxResult MxMatrix::DoSomethingWithLength(const MxVector3 *p_vec)
MxResult MxMatrix::FUN_10002710(const MxVector3 *p_vec)
{
return FAILURE;
}

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@ -36,7 +36,7 @@ public:
// vtable + 0x40
virtual void ToQuaternion(MxVector4 *p_resultQuat);
virtual MxResult DoSomethingWithLength(const MxVector3 *p_vec);
virtual MxResult FUN_10002710(const MxVector3 *p_vec);
private:
float *m_data;