isle-portable/LEGO1/lego/legoomni/src/actors/act2actor.cpp
Christian Semmler aceba71fbb
Implement/match Act3Brickster::HitActor ()
* Implement/match `Act3Brickster::HitActor`

* Fixes

* Fixes

* Fixes

* Add `Act3Cop::VTable0x9c`

* Fix
2024-12-12 17:10:44 +01:00

585 lines
13 KiB
C++

#include "act2actor.h"
#include "3dmanager/lego3dmanager.h"
#include "act2main_actions.h"
#include "legoact2.h"
#include "legocachesoundmanager.h"
#include "legopathcontroller.h"
#include "legopathedgecontainer.h"
#include "legosoundmanager.h"
#include "legovideomanager.h"
#include "legoworld.h"
#include "misc.h"
#include "roi/legoroi.h"
#include "viewmanager/viewmanager.h"
#include <vec.h>
DECOMP_SIZE_ASSERT(Act2Actor, 0x1a8)
DECOMP_SIZE_ASSERT(Act2Actor::UnknownListStructure, 0x20)
// GLOBAL: LEGO1 0x100f0db8
// GLOBAL: BETA10 0x101dbd00
Act2Actor::UnknownListStructure g_unk0x100f0db8[] = {
{{-47.92, 7.0699968, -31.58}, {-0.999664, 0.0, -0.025916}, "edg01_27", FALSE},
{{-70.393349, 8.07, 3.151935}, {-0.90653503, 0.0, 0.422131}, "int06", FALSE},
{{-47.74, 4.079995, -52.3}, {-0.98293, 0.0, -0.18398}, "edg01_08", FALSE},
{{-26.273487, 0.069, 12.170015}, {0.987199, 0.0, -0.159491}, "INT14", FALSE},
{{26.16499, 0.069, 5.61}, {0.027719, 0.0, 0.999616}, "INT22", FALSE},
{{66.383446, 4.07, 32.387417}, {0.979487, 0.0, -0.201506}, "edg02_27", FALSE},
{{71.843285, 0.069, -49.524852}, {0.99031502, 0.0, 0.13884}, "edg02_39", FALSE},
{{26.470566, 0.069, -44.670845}, {0.004602, 0.0, -0.99998897}, "int26", FALSE},
{{-6.323625, 0.069, -47.96045}, {-0.982068, 0.0, 0.188529}, "edg02_53", FALSE},
{{-36.689, -0.978409, 31.449}, {0.083792, -0.94303, -0.66398698}, "edg00_157", FALSE},
{{-44.6, 0.1, 45.3}, {0.95, 0.0, -0.3}, "edg00_154", FALSE},
};
// GLOBAL: LEGO1 0x100f0f1c
MxFloat g_unk0x100f0f1c = 0.0f;
// GLOBAL: LEGO1 0x10102b1c
// GLOBAL: BETA10 0x10209f60
undefined4 g_nextHeadWavIndex = 0;
// GLOBAL: LEGO1 0x10102b20
// GLOBAL: BETA10 0x10209f64
undefined4 g_nextBehindWavIndex = 0;
// GLOBAL: LEGO1 0x10102b24
// GLOBAL: BETA10 0x10209f68
undefined4 g_nextInterruptWavIndex = 0;
// FUNCTION: LEGO1 0x100187e0
// FUNCTION: BETA10 0x1000c7fb
Act2Actor::Act2Actor()
{
m_unk0x1c = 0;
m_unk0x1d = 0;
m_unk0x1f = FALSE;
m_unk0x24 = 0;
m_unk0x20 = 0;
m_unk0x1e = 0;
m_unk0x28 = 4;
m_unk0x2c = 0;
m_unk0x30 = 0;
m_shootAnim = NULL;
m_unk0x44 = 0;
m_unk0x40 = 1;
m_unk0x48 = 0;
m_unk0x4c = 0;
m_unk0x38 = NULL;
m_unk0x3c = 0;
// Odd: The code says < 10, but there are 11 entries in the array
for (MxS32 i = 0; i < 10; i++) {
g_unk0x100f0db8[i].m_unk0x1c = 0;
}
}
// FUNCTION: LEGO1 0x10018940
// FUNCTION: BETA10 0x1003d65f
void Act2Actor::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
{
LegoAnimActor::SetROI(p_roi, p_bool1, p_bool2);
m_roi->SetVisibility(FALSE);
}
// FUNCTION: LEGO1 0x10018980
// FUNCTION: BETA10 0x1000c963
void Act2Actor::FUN_10018980()
{
for (MxS32 i = 0; i < m_animMaps.size(); i++) {
if (m_animMaps[i]->GetUnknown0x00() == -1.0f) {
m_shootAnim = m_animMaps[i];
}
}
assert(m_shootAnim);
m_unk0x38 = SoundManager()->GetCacheSoundManager()->FindSoundByKey("xarrow");
m_unk0x38->SetDistance(45, 55);
m_roi->SetVisibility(TRUE);
}
// FUNCTION: LEGO1 0x100189f0
// FUNCTION: BETA10 0x1000ca64
MxResult Act2Actor::HitActor(LegoPathActor*, MxBool)
{
if (m_unk0x1f == FALSE) {
m_unk0x1f = TRUE;
m_unk0x20 = 0;
}
SoundManager()->GetCacheSoundManager()->Play("hitactor", NULL, FALSE);
return SUCCESS;
}
// FUNCTION: LEGO1 0x10018a20
MxResult Act2Actor::VTable0x9c()
{
if (m_grec && !m_grec->GetBit1()) {
delete m_grec;
m_grec = NULL;
return SUCCESS;
}
else {
if (m_unk0x1f) {
MxMatrix matrix = m_roi->GetLocal2World();
matrix[3][1] -= 3.0f;
m_roi->UpdateTransformationRelativeToParent(matrix);
LegoROI* brickstrROI = FindROI("brickstr");
MxMatrix brickstrMatrix = brickstrROI->GetLocal2World();
brickstrMatrix[3][1] -= 3.0f;
brickstrROI->UpdateTransformationRelativeToParent(brickstrMatrix);
}
return LegoPathActor::VTable0x9c();
}
}
// FUNCTION: LEGO1 0x10018c30
// FUNCTION: BETA10 0x1000cb52
void Act2Actor::VTable0x70(float p_time)
{
int dummy1; // for BETA10, not sure what it is being used for
#ifdef NDEBUG
MxFloat local48float = 0.0f;
if (g_unk0x100f0f1c != 0.0f) {
local48float = p_time - g_unk0x100f0f1c;
}
g_unk0x100f0f1c = p_time;
#endif
LegoAnimActor::VTable0x70(p_time);
if (m_unk0x44 != 0.0f && m_unk0x44 < p_time) {
SetWorldSpeed(m_unk0x28);
}
if (m_unk0x1f) {
if (m_unk0x20 > 600.0f) {
m_unk0x1f = FALSE;
m_unk0x20 = 0;
}
else {
#ifdef NDEBUG
m_unk0x20 += local48float;
#endif
MxMatrix matrix = m_roi->GetLocal2World();
matrix[3][1] += 3.0f;
m_roi->UpdateTransformationRelativeToParent(matrix);
#ifdef NDEBUG
LegoROI* brickstrROI = FindROI("brickstr");
MxMatrix brickstrMatrix = brickstrROI->GetLocal2World();
brickstrMatrix[3][1] += 3.0f;
brickstrROI->UpdateTransformationRelativeToParent(brickstrMatrix);
#endif
return;
}
}
if (!m_grec) {
if (m_unk0x1e == 2) {
m_unk0x1e = 0;
m_unk0x2c = m_shootAnim->GetDuration() + p_time;
m_unk0x30 = m_unk0x2c - 1300.0f;
SetWorldSpeed(0);
m_unk0x1c = FALSE;
}
else if (m_unk0x1e == 1) {
FindROI("pwrbrik")->SetVisibility(FALSE);
FindROI("debrick")->SetVisibility(FALSE);
FindROI("ray")->SetVisibility(FALSE);
m_unk0x4c = 0;
m_unk0x1e = 2;
VTable0xa0();
FUN_10019250(m_unk0x28 + 3, p_time + 3000.0f);
}
else if (m_unk0x1e == 0) {
if (m_unk0x40) {
m_unk0x40 = 0;
m_unk0x2c = m_shootAnim->GetDuration() + p_time;
m_unk0x30 = m_unk0x2c - 1300.0f;
}
if (FUN_10019700(p_time) == 1) {
return;
}
}
else if (m_unk0x1e == 5) {
FindROI("brickstr")->SetVisibility(FALSE);
GetROI()->SetVisibility(FALSE);
CurrentWorld()->RemoveActor(this);
return;
}
#ifdef NDEBUG
else if (m_unk0x1e == 4) {
if (m_worldSpeed == 0.0f) {
return;
}
SetWorldSpeed(0.0f);
((LegoAct2*) CurrentWorld())->FUN_100517b0();
return;
}
#endif
}
if (m_unk0x1e == 5 || m_unk0x1e == 4) {
return;
}
if (m_unk0x1e == 3) {
if (p_time - m_unk0x24 > 600.0f) {
m_unk0x1e = 2;
FUN_10019250(m_unk0x28 + 4, p_time + 15000.0f);
}
}
else {
LegoROI* roiPepper = FindROI("pepper");
if (roiPepper) {
ViewManager* vm = VideoManager()->Get3DManager()->GetLego3DView()->GetViewManager();
assert(vm);
MxU32 inFrustum = vm->IsBoundingBoxInFrustum(m_roi->GetWorldBoundingBox());
if (inFrustum) {
Mx3DPointFloat local18(roiPepper->GetWorldDirection());
Mx3DPointFloat local30(m_roi->GetWorldPosition());
Mx3DPointFloat local60(roiPepper->GetWorldPosition());
local30 -= local60;
local30.Unitize();
MxFloat dotproduct = local18.Dot(&local30, &local18);
if (dotproduct >= 0.0) {
const MxFloat* pepperWorldPosition = roiPepper->GetWorldPosition();
const MxFloat* worldPosition = m_roi->GetWorldPosition();
MxFloat distance1 = DISTSQRD3(pepperWorldPosition, worldPosition);
if (distance1 < 75.0f) {
if (!m_unk0x1c) {
m_unk0x1c = 1;
if (!m_unk0x1e) {
FUN_100199f0(2);
m_unk0x1e = 1;
}
else {
LegoROI* childROI = m_roi->FindChildROI("windsd", m_roi);
const MxFloat* childPosition = childROI->GetWorldPosition();
MxFloat distance2 = DISTSQRD3(pepperWorldPosition, childPosition);
childROI = m_roi->FindChildROI("reardr", m_roi);
childPosition = childROI->GetWorldPosition();
MxFloat distance3 = DISTSQRD3(pepperWorldPosition, childPosition);
if (distance3 > distance2) {
FUN_100199f0(0);
}
else
#ifdef NDEBUG
if (p_time - m_unk0x24 > 3000.0f) {
#endif
SetWorldSpeed(m_unk0x28 - 1);
m_unk0x1e = 3;
m_unk0x24 = p_time;
if (((LegoAct2*) CurrentWorld())->FUN_100516b0() == SUCCESS) {
FUN_100199f0(1);
}
#ifdef NDEBUG
}
#endif
}
}
}
else {
if (m_unk0x1c) {
m_unk0x1c = 0;
}
}
}
}
}
}
}
// FUNCTION: LEGO1 0x10019250
// FUNCTION: BETA10 0x1000d45c
void Act2Actor::FUN_10019250(MxFloat p_speed, MxFloat p_param2)
{
// The arguments have been changed from BETA10 to LEGO1
SetWorldSpeed(p_speed);
m_unk0x44 = p_param2;
}
// FUNCTION: LEGO1 0x10019280
// FUNCTION: BETA10 0x1000d4a6
void Act2Actor::SetWorldSpeed(MxFloat p_worldSpeed)
{
LegoAnimActor::SetWorldSpeed(p_worldSpeed);
m_unk0x44 = 0;
}
// FUNCTION: LEGO1 0x100192a0
// FUNCTION: BETA10 0x1000d4d6
void Act2Actor::FUN_100192a0(undefined4 p_param)
{
Mx3DPointFloat newPosition(0.0, 0.0, 0.0);
Mx3DPointFloat newDirection(0.0, 0.0, 0.0);
if (m_grec) {
delete m_grec;
}
m_grec = new LegoPathEdgeContainer();
assert(m_grec);
newPosition = g_unk0x100f0db8[p_param].m_position;
newDirection = g_unk0x100f0db8[p_param].m_direction;
LegoPathBoundary* newBoundary = m_pathController->GetPathBoundary(g_unk0x100f0db8[p_param].m_boundary);
MxResult sts = m_pathController->FUN_10048310(
m_grec,
m_roi->GetWorldPosition(),
m_roi->GetWorldDirection(),
m_boundary,
newPosition,
newDirection,
newBoundary,
LegoUnknown100db7f4::c_bit1,
NULL
);
assert(!sts); // == SUCCESS
if (sts != SUCCESS) {
delete m_grec;
m_grec = NULL;
}
}
// FUNCTION: LEGO1 0x10019520
void Act2Actor::FUN_10019520()
{
m_unk0x1e = 4;
SetWorldSpeed(m_unk0x28 + 3);
FUN_100192a0(10);
}
// FUNCTION: LEGO1 0x10019560
void Act2Actor::FUN_10019560()
{
m_unk0x1e = 5;
SetWorldSpeed(m_unk0x28 + 5);
FUN_100192a0(9);
}
// FUNCTION: LEGO1 0x100195a0
// FUNCTION: BETA10 0x1000d7d3
MxS32 Act2Actor::VTable0xa0()
{
undefined4 newLocation;
CurrentWorld();
MxU16 randomVal = rand() / (RAND_MAX / 2) + 1;
if (m_unk0x48 == 8 && m_unk0x1d != 8) {
newLocation = 8;
}
else {
switch (m_unk0x1d) {
case 0:
if (randomVal == 1) {
newLocation = 3;
}
else {
newLocation = 7;
}
break;
case 1:
if (randomVal == 1) {
newLocation = 2;
}
else {
newLocation = 4;
}
break;
case 2:
if (randomVal == 1) {
newLocation = 3;
}
else {
newLocation = 6;
}
break;
case 3:
if (randomVal == 1) {
newLocation = 5;
}
else {
newLocation = 1;
}
break;
case 4:
if (randomVal == 1) {
newLocation = 7;
}
else {
newLocation = 0;
}
break;
case 5:
if (randomVal == 1) {
newLocation = 6;
}
else {
newLocation = 1;
}
break;
case 6:
if (randomVal == 1) {
newLocation = 0;
}
else {
newLocation = 4;
}
break;
case 7:
if (randomVal == 1) {
newLocation = 2;
}
else {
newLocation = 5;
}
break;
case 8:
if (randomVal == 1) {
newLocation = 0;
}
else {
newLocation = 4;
}
}
}
undefined4 firstChoice = newLocation;
if (m_unk0x48 < 7 || g_unk0x100f0db8[m_unk0x1d].m_unk0x1c) {
while (g_unk0x100f0db8[newLocation].m_unk0x1c || m_unk0x1d == newLocation) {
if (newLocation == 7) {
newLocation = 0;
}
else {
newLocation++;
}
assert(newLocation != firstChoice);
}
}
m_unk0x1d = newLocation;
FUN_100192a0(newLocation);
if (m_grec) {
return SUCCESS;
}
else {
return FAILURE;
}
}
// STUB: LEGO1 0x10019700
// STUB: BETA10 0x1000dd27
undefined4 Act2Actor::FUN_10019700(MxFloat p_param)
{
// TODO
return 0;
}
// FUNCTION: LEGO1 0x100199f0
// FUNCTION: BETA10 0x1000e11a
void Act2Actor::FUN_100199f0(MxS8 p_param)
{
switch (p_param) {
case 0:
switch (g_nextHeadWavIndex) {
case 0:
((LegoAct2*) CurrentWorld())
->FUN_10052560(Act2mainScript::c_VOhead0_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
g_nextHeadWavIndex++;
break;
default:
((LegoAct2*) CurrentWorld())
->FUN_10052560(Act2mainScript::c_VOhead1_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
g_nextHeadWavIndex = 0;
break;
}
break;
case 1:
switch (g_nextBehindWavIndex) {
case 0:
((LegoAct2*) CurrentWorld())
->FUN_10052560(Act2mainScript::c_VObehind0_PlayWav, FALSE, TRUE, NULL, NULL, NULL);
g_nextBehindWavIndex++;
break;
case 1:
((LegoAct2*) CurrentWorld())
->FUN_10052560(Act2mainScript::c_VObehind1_PlayWav, FALSE, TRUE, NULL, NULL, NULL);
g_nextBehindWavIndex++;
break;
case 2:
((LegoAct2*) CurrentWorld())
->FUN_10052560(Act2mainScript::c_VObehind2_PlayWav, FALSE, TRUE, NULL, NULL, NULL);
g_nextBehindWavIndex++;
break;
default:
((LegoAct2*) CurrentWorld())
->FUN_10052560(Act2mainScript::c_VObehind3_PlayWav, FALSE, TRUE, NULL, NULL, NULL);
g_nextBehindWavIndex = 0;
break;
}
break;
case 2:
switch (g_nextInterruptWavIndex) {
case 0:
((LegoAct2*) CurrentWorld())
->FUN_10052560(Act2mainScript::c_VOinterrupt0_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
g_nextInterruptWavIndex++;
break;
case 1:
((LegoAct2*) CurrentWorld())
->FUN_10052560(Act2mainScript::c_VOinterrupt1_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
g_nextInterruptWavIndex++;
break;
case 2:
((LegoAct2*) CurrentWorld())
->FUN_10052560(Act2mainScript::c_VOinterrupt2_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
g_nextInterruptWavIndex++;
break;
default:
((LegoAct2*) CurrentWorld())
->FUN_10052560(Act2mainScript::c_VOinterrupt3_PlayWav, FALSE, FALSE, NULL, NULL, NULL);
g_nextInterruptWavIndex = 0;
break;
}
}
}
// FUNCTION: LEGO1 0x1001a180
MxS32 Act2Actor::VTable0x68(Vector3& p_v1, Vector3& p_v2, Vector3& p_v3)
{
if (m_unk0x1f) {
return 0;
}
return LegoAnimActor::VTable0x68(p_v1, p_v2, p_v3);
}