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https://github.com/isledecomp/isle-portable.git
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45f9f54f21
* Implement/match IslePathActor::SpawnPlayer * Fix * Fix * Add skip * Rename param
43 lines
1.5 KiB
C++
43 lines
1.5 KiB
C++
#ifndef LEGOUTILS_H
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#define LEGOUTILS_H
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#include "decomp.h"
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#include "extra.h"
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#include "mxtypes.h"
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#include <windows.h>
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class IslePathActor;
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class MxAtomId;
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class LegoEntity;
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class LegoFile;
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class LegoAnimPresenter;
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class LegoNamedTexture;
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class LegoROI;
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class LegoTreeNode;
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LegoEntity* PickEntity(MxLong, MxLong);
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LegoROI* PickROI(MxLong, MxLong);
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MxS16 CountTotalTreeNodes(LegoTreeNode* p_node);
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void FUN_1003e050(LegoAnimPresenter* p_presenter);
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Extra::ActionType MatchActionString(const char*);
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void InvokeAction(Extra::ActionType p_actionId, const MxAtomId& p_pAtom, MxS32 p_targetEntityId, LegoEntity* p_sender);
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void SetCameraControllerFromIsle();
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void ConvertHSVToRGB(float p_h, float p_s, float p_v, float* p_rOut, float* p_bOut, float* p_gOut);
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void FUN_1003ecc0(IslePathActor* p_actor, undefined4, undefined4, MxBool);
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void FUN_1003eda0();
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MxBool RemoveFromCurrentWorld(const MxAtomId& p_atomId, MxS32 p_id);
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void FUN_1003ef00(MxBool);
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void SetAppCursor(WPARAM p_wparam);
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MxBool FUN_1003ef60();
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MxBool RemoveFromWorld(MxAtomId& p_entityAtom, MxS32 p_entityId, MxAtomId& p_worldAtom, MxS32 p_worldEntityId);
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MxS32 UpdateLightPosition(MxS32 p_increase);
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void SetLightPosition(MxS32 p_index);
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LegoNamedTexture* ReadNamedTexture(LegoFile* p_file);
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void FUN_1003f540(LegoFile* p_file, const char* p_filename);
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void WriteNamedTexture(LegoFile* p_file, LegoNamedTexture* p_texture);
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// SYNTHETIC: LEGO1 0x10034b40
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// LegoTexture::`scalar deleting destructor'
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#endif // LEGOUTILS_H
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