mirror of
https://github.com/isledecomp/isle-portable.git
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7659db49e7
* Implement LegoAnim::CreateLocalTransform * Match Matrix4::Scale
724 lines
14 KiB
C++
724 lines
14 KiB
C++
#include "legoanim.h"
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#include "mxgeometry/mxmatrix.h"
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#include <limits.h>
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DECOMP_SIZE_ASSERT(LegoAnimKey, 0x08)
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DECOMP_SIZE_ASSERT(LegoTranslationKey, 0x14)
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DECOMP_SIZE_ASSERT(LegoRotationKey, 0x18)
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DECOMP_SIZE_ASSERT(LegoScaleKey, 0x14)
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DECOMP_SIZE_ASSERT(LegoMorphKey, 0x0c)
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DECOMP_SIZE_ASSERT(LegoUnknownKey, 0x0c)
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DECOMP_SIZE_ASSERT(LegoAnimNodeData, 0x34)
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DECOMP_SIZE_ASSERT(LegoAnimActorEntry, 0x08)
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DECOMP_SIZE_ASSERT(LegoAnimScene, 0x24)
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DECOMP_SIZE_ASSERT(LegoAnim, 0x18)
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// FUNCTION: LEGO1 0x1009f000
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LegoUnknownKey::LegoUnknownKey()
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{
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m_unk0x08 = 0;
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}
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// FUNCTION: LEGO1 0x1009f020
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LegoResult LegoUnknownKey::Read(LegoStorage* p_storage)
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{
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LegoResult result;
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if ((result = LegoAnimKey::Read(p_storage)) != SUCCESS) {
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return result;
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}
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result = p_storage->Read(&m_unk0x08, sizeof(m_unk0x08));
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return result == SUCCESS ? SUCCESS : result;
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}
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// FUNCTION: LEGO1 0x1009f0a0
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LegoAnimScene::LegoAnimScene()
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{
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m_unk0x00 = 0;
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m_unk0x04 = NULL;
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m_unk0x08 = 0;
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m_unk0x0c = NULL;
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m_unk0x10 = 0;
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m_unk0x14 = NULL;
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m_unk0x18 = 0;
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m_unk0x1c = 0;
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m_unk0x20 = 0;
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}
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// FUNCTION: LEGO1 0x1009f0d0
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LegoAnimScene::~LegoAnimScene()
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{
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if (m_unk0x04 != NULL) {
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delete[] m_unk0x04;
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m_unk0x04 = NULL;
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}
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if (m_unk0x0c != NULL) {
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delete[] m_unk0x0c;
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m_unk0x0c = NULL;
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}
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if (m_unk0x14 != NULL) {
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delete[] m_unk0x14;
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m_unk0x14 = NULL;
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}
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}
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// FUNCTION: LEGO1 0x1009f200
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LegoResult LegoAnimScene::Read(LegoStorage* p_storage)
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{
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LegoResult result;
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LegoS32 i;
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if ((result = p_storage->Read(&m_unk0x00, sizeof(m_unk0x00))) != SUCCESS) {
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return result;
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}
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if (m_unk0x00) {
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m_unk0x04 = new LegoTranslationKey[m_unk0x00];
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for (i = 0; i < m_unk0x00; i++) {
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if ((result = m_unk0x04[i].Read(p_storage)) != SUCCESS) {
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goto done;
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}
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}
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}
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if ((result = p_storage->Read(&m_unk0x08, sizeof(m_unk0x08))) != SUCCESS) {
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return result;
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}
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if (m_unk0x08) {
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m_unk0x0c = new LegoTranslationKey[m_unk0x08];
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for (i = 0; i < m_unk0x08; i++) {
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if ((result = m_unk0x0c[i].Read(p_storage)) != SUCCESS) {
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goto done;
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}
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}
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}
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if ((result = p_storage->Read(&m_unk0x10, sizeof(m_unk0x10))) != SUCCESS) {
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return result;
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}
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if (m_unk0x10) {
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m_unk0x14 = new LegoUnknownKey[m_unk0x10];
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for (i = 0; i < m_unk0x10; i++) {
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if ((result = m_unk0x14[i].Read(p_storage)) != SUCCESS) {
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goto done;
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}
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}
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}
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return SUCCESS;
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done:
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if (m_unk0x04 != NULL) {
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delete[] m_unk0x04;
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m_unk0x00 = 0;
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m_unk0x04 = NULL;
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}
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if (m_unk0x0c != NULL) {
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delete[] m_unk0x0c;
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m_unk0x08 = 0;
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m_unk0x0c = NULL;
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}
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if (m_unk0x14 != NULL) {
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delete[] m_unk0x14;
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m_unk0x10 = 0;
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m_unk0x14 = NULL;
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}
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return result;
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}
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// FUNCTION: LEGO1 0x1009f900
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LegoAnimKey::LegoAnimKey()
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{
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m_flags = 0;
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m_time = 0;
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}
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// FUNCTION: LEGO1 0x1009f910
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LegoResult LegoAnimKey::Read(LegoStorage* p_storage)
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{
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LegoResult result;
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LegoS32 und;
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if ((result = p_storage->Read(&und, sizeof(und))) != SUCCESS) {
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return result;
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}
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m_flags = (LegoU32) und >> 24;
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m_time = und & 0xffffff;
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x1009f990
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LegoTranslationKey::LegoTranslationKey()
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{
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m_x = 0.0F;
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m_y = 0.0F;
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m_z = 0.0F;
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}
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// FUNCTION: LEGO1 0x1009f9b0
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LegoResult LegoTranslationKey::Read(LegoStorage* p_storage)
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{
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LegoResult result;
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if ((result = LegoAnimKey::Read(p_storage)) != SUCCESS) {
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return result;
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}
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if ((result = p_storage->Read(&m_x, sizeof(m_x))) != SUCCESS) {
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return result;
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}
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if ((result = p_storage->Read(&m_y, sizeof(m_y))) != SUCCESS) {
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return result;
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}
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if ((result = p_storage->Read(&m_z, sizeof(m_z))) != SUCCESS) {
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return result;
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}
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if (m_x > 1e-05F || m_x < -1e-05F || m_y > 1e-05F || m_y < -1e-05F || m_z > 1e-05F || m_z < -1e-05F) {
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m_flags |= c_bit1;
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}
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x1009faa0
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LegoRotationKey::LegoRotationKey()
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{
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m_angle = 1.0F;
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m_x = 0.0F;
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m_y = 0.0F;
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m_z = 0.0F;
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}
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// FUNCTION: LEGO1 0x1009fac0
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LegoResult LegoRotationKey::Read(LegoStorage* p_storage)
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{
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LegoResult result;
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if ((result = LegoAnimKey::Read(p_storage)) != SUCCESS) {
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return result;
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}
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if ((result = p_storage->Read(&m_angle, sizeof(m_angle))) != SUCCESS) {
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return result;
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}
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if ((result = p_storage->Read(&m_x, sizeof(m_x))) != SUCCESS) {
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return result;
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}
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if ((result = p_storage->Read(&m_y, sizeof(m_y))) != SUCCESS) {
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return result;
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}
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if ((result = p_storage->Read(&m_z, sizeof(m_z))) != SUCCESS) {
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return result;
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}
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if (m_angle != 1.0F) {
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m_flags |= c_bit1;
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}
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x1009fba0
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LegoScaleKey::LegoScaleKey()
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{
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m_x = 1.0F;
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m_y = 1.0F;
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m_z = 1.0F;
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}
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// FUNCTION: LEGO1 0x1009fbc0
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LegoResult LegoScaleKey::Read(LegoStorage* p_storage)
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{
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LegoResult result;
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if ((result = LegoAnimKey::Read(p_storage)) != SUCCESS) {
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return result;
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}
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if ((result = p_storage->Read(&m_x, sizeof(m_x))) != SUCCESS) {
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return result;
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}
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if ((result = p_storage->Read(&m_y, sizeof(m_y))) != SUCCESS) {
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return result;
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}
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if ((result = p_storage->Read(&m_z, sizeof(m_z))) != SUCCESS) {
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return result;
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}
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if (m_x > 1.00001 || m_x < 0.99999 || m_y > 1.00001 || m_y < 0.99999 || m_z > 1.00001 || m_z < 0.99999) {
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m_flags |= c_bit1;
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}
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x1009fcf0
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LegoAnimNodeData::LegoAnimNodeData()
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{
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m_numTranslationKeys = 0;
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m_numRotationKeys = 0;
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m_numScaleKeys = 0;
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m_numMorphKeys = 0;
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m_name = NULL;
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m_translationKeys = NULL;
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m_unk0x20 = 0;
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m_rotationKeys = NULL;
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m_unk0x22 = 0;
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m_scaleKeys = NULL;
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m_morphKeys = NULL;
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m_translationIndex = 0;
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m_rotationIndex = 0;
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m_scaleIndex = 0;
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m_unk0x30 = 0;
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}
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// FUNCTION: LEGO1 0x1009fda0
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LegoAnimNodeData::~LegoAnimNodeData()
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{
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if (m_name) {
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delete[] m_name;
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}
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if (m_translationKeys) {
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delete[] m_translationKeys;
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}
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if (m_rotationKeys) {
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delete[] m_rotationKeys;
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}
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if (m_scaleKeys) {
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delete[] m_scaleKeys;
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}
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if (m_morphKeys) {
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delete[] m_morphKeys;
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}
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}
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// FUNCTION: LEGO1 0x1009fe60
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LegoResult LegoAnimNodeData::Read(LegoStorage* p_storage)
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{
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LegoResult result;
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LegoU32 length;
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if ((result = p_storage->Read(&length, sizeof(length))) != SUCCESS) {
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return result;
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}
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if (m_name) {
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delete[] m_name;
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m_name = NULL;
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}
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if (length) {
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m_name = new LegoChar[length + 1];
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if ((result = p_storage->Read(m_name, length)) != SUCCESS) {
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return result;
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}
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m_name[length] = '\0';
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}
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LegoU32 i;
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if ((result = p_storage->Read(&m_numTranslationKeys, sizeof(m_numTranslationKeys))) != SUCCESS) {
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return result;
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}
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if (m_translationKeys) {
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delete[] m_translationKeys;
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m_translationKeys = NULL;
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}
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if (m_numTranslationKeys) {
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m_translationKeys = new LegoTranslationKey[m_numTranslationKeys];
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for (i = 0; i < m_numTranslationKeys; i++) {
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if ((result = m_translationKeys[i].Read(p_storage)) != SUCCESS) {
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return result;
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}
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}
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}
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if ((result = p_storage->Read(&m_numRotationKeys, sizeof(m_numRotationKeys))) != SUCCESS) {
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return result;
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}
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if (m_rotationKeys) {
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delete[] m_rotationKeys;
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m_rotationKeys = NULL;
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}
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if (m_numRotationKeys) {
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m_rotationKeys = new LegoRotationKey[m_numRotationKeys];
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for (i = 0; i < m_numRotationKeys; i++) {
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if ((result = m_rotationKeys[i].Read(p_storage)) != SUCCESS) {
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return result;
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}
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}
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}
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if ((result = p_storage->Read(&m_numScaleKeys, sizeof(m_numScaleKeys))) != SUCCESS) {
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return result;
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}
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if (m_scaleKeys) {
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delete[] m_scaleKeys;
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m_scaleKeys = NULL;
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}
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if (m_numScaleKeys) {
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m_scaleKeys = new LegoScaleKey[m_numScaleKeys];
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for (i = 0; i < m_numScaleKeys; i++) {
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if ((result = m_scaleKeys[i].Read(p_storage)) != SUCCESS) {
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return result;
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}
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}
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}
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if ((result = p_storage->Read(&m_numMorphKeys, sizeof(m_numMorphKeys))) != SUCCESS) {
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return result;
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}
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if (m_morphKeys) {
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delete[] m_morphKeys;
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m_morphKeys = NULL;
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}
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if (m_numMorphKeys) {
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m_morphKeys = new LegoMorphKey[m_numMorphKeys];
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for (i = 0; i < m_numMorphKeys; i++) {
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if ((result = m_morphKeys[i].Read(p_storage)) != SUCCESS) {
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return result;
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}
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}
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}
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return SUCCESS;
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}
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// STUB: LEGO1 0x100a01e0
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LegoResult LegoAnimNodeData::Write(LegoStorage* p_storage)
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{
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// TODO
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x100a03c0
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LegoResult LegoAnimNodeData::CreateLocalTransform(LegoFloat p_time, Matrix4& p_matrix)
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{
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LegoU32 index;
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if (m_scaleKeys != NULL) {
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index = GetScaleIndex();
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GetScale(m_numScaleKeys, m_scaleKeys, p_time, p_matrix, index);
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SetScaleIndex(index);
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if (m_rotationKeys != NULL) {
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MxMatrix a, b;
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a.SetIdentity();
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index = GetRotationIndex();
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GetRotation(m_numRotationKeys, m_rotationKeys, p_time, a, index);
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SetRotationIndex(index);
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b = p_matrix;
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p_matrix.Product(b, a);
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}
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}
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else if (m_rotationKeys != NULL) {
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index = GetRotationIndex();
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GetRotation(m_numRotationKeys, m_rotationKeys, p_time, p_matrix, index);
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SetRotationIndex(index);
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}
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if (m_translationKeys != NULL) {
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index = GetTranslationIndex();
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GetTranslation(m_numTranslationKeys, m_translationKeys, p_time, p_matrix, index);
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SetTranslationIndex(index);
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}
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x100a0600
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inline void LegoAnimNodeData::GetTranslation(
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LegoU32 p_numTranslationKeys,
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LegoTranslationKey* p_translationKeys,
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LegoFloat p_time,
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Matrix4& p_matrix,
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LegoU32& p_old_index
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)
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{
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LegoU32 i, n;
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LegoFloat x, y, z;
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n = FindKeys(
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p_time,
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p_numTranslationKeys & USHRT_MAX,
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p_translationKeys,
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sizeof(*p_translationKeys),
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i,
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p_old_index
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);
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switch (n) {
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case 0:
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return;
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case 1:
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if (!p_translationKeys[i].TestBit1()) {
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return;
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}
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x = p_translationKeys[i].GetX();
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y = p_translationKeys[i].GetY();
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z = p_translationKeys[i].GetZ();
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break;
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case 2:
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if (!p_translationKeys[i].TestBit1() && !p_translationKeys[i + 1].TestBit1()) {
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return;
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}
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x = Interpolate(
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p_time,
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p_translationKeys[i],
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p_translationKeys[i].GetX(),
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p_translationKeys[i + 1],
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p_translationKeys[i + 1].GetX()
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);
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y = Interpolate(
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p_time,
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p_translationKeys[i],
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p_translationKeys[i].GetY(),
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p_translationKeys[i + 1],
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p_translationKeys[i + 1].GetY()
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);
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z = Interpolate(
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p_time,
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p_translationKeys[i],
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p_translationKeys[i].GetZ(),
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p_translationKeys[i + 1],
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p_translationKeys[i + 1].GetZ()
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);
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break;
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}
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p_matrix.TranslateBy(&x, &y, &z);
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}
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// STUB: LEGO1 0x100a06f0
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/*inline*/ void LegoAnimNodeData::GetRotation(
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LegoU32 p_numRotationKeys,
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LegoRotationKey* p_rotationKeys,
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LegoFloat p_time,
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Matrix4& p_matrix,
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LegoU32& p_old_index
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)
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{
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// TODO
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}
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inline void LegoAnimNodeData::GetScale(
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LegoU32 p_numScaleKeys,
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LegoScaleKey* p_scaleKeys,
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LegoFloat p_time,
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Matrix4& p_matrix,
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LegoU32& p_old_index
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)
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{
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LegoU32 i, n;
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LegoFloat x, y, z;
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n = FindKeys(p_time, p_numScaleKeys & USHRT_MAX, p_scaleKeys, sizeof(*p_scaleKeys), i, p_old_index);
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switch (n) {
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case 0:
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return;
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case 1:
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x = p_scaleKeys[i].GetX();
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y = p_scaleKeys[i].GetY();
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z = p_scaleKeys[i].GetZ();
|
|
break;
|
|
case 2:
|
|
x = Interpolate(p_time, p_scaleKeys[i], p_scaleKeys[i].GetX(), p_scaleKeys[i + 1], p_scaleKeys[i + 1].GetX());
|
|
y = Interpolate(p_time, p_scaleKeys[i], p_scaleKeys[i].GetY(), p_scaleKeys[i + 1], p_scaleKeys[i + 1].GetY());
|
|
z = Interpolate(p_time, p_scaleKeys[i], p_scaleKeys[i].GetZ(), p_scaleKeys[i + 1], p_scaleKeys[i + 1].GetZ());
|
|
break;
|
|
}
|
|
|
|
p_matrix.Scale(x, y, z);
|
|
}
|
|
|
|
// STUB: LEGO1 0x100a0990
|
|
LegoBool LegoAnimNodeData::FUN_100a0990(LegoFloat p_time)
|
|
{
|
|
// TODO
|
|
return TRUE;
|
|
}
|
|
|
|
// STUB: LEGO1 0x100a0a00
|
|
LegoU32 LegoAnimNodeData::FindKeys(
|
|
LegoFloat p_time,
|
|
LegoU32 p_numKeys,
|
|
LegoAnimKey* p_keys,
|
|
LegoU32 p_size,
|
|
LegoU32& p_new_index,
|
|
LegoU32& p_old_index
|
|
)
|
|
{
|
|
// TODO
|
|
return 0;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a0b00
|
|
inline LegoFloat LegoAnimNodeData::Interpolate(
|
|
LegoFloat p_time,
|
|
LegoAnimKey& p_key1,
|
|
LegoFloat p_value1,
|
|
LegoAnimKey& p_key2,
|
|
LegoFloat p_value2
|
|
)
|
|
{
|
|
return p_value1 + (p_value2 - p_value1) * (p_time - p_key1.GetTime()) / (p_key2.GetTime() - p_key1.GetTime());
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a0b30
|
|
LegoAnim::LegoAnim()
|
|
{
|
|
m_duration = 0;
|
|
m_actors = NULL;
|
|
m_numActors = 0;
|
|
m_scene = NULL;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a0bc0
|
|
LegoAnim::~LegoAnim()
|
|
{
|
|
if (m_actors != NULL) {
|
|
for (LegoU32 i = 0; i < m_numActors; i++) {
|
|
delete[] m_actors[i].m_name;
|
|
}
|
|
|
|
delete[] m_actors;
|
|
}
|
|
|
|
if (m_scene != NULL) {
|
|
delete m_scene;
|
|
}
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a0c70
|
|
LegoResult LegoAnim::Read(LegoStorage* p_storage, LegoS32 p_parseScene)
|
|
{
|
|
LegoResult result = FAILURE;
|
|
LegoU32 length, i;
|
|
|
|
if (p_storage->Read(&length, sizeof(length)) != SUCCESS) {
|
|
goto done;
|
|
}
|
|
|
|
m_actors = new LegoAnimActorEntry[length];
|
|
m_numActors = 0;
|
|
|
|
for (i = 0; i < length; i++) {
|
|
LegoU32 length;
|
|
if (p_storage->Read(&length, sizeof(length)) != SUCCESS) {
|
|
goto done;
|
|
}
|
|
|
|
if (length) {
|
|
m_actors[i].m_name = new LegoChar[length + 1];
|
|
|
|
if (p_storage->Read(m_actors[i].m_name, length) != SUCCESS) {
|
|
goto done;
|
|
}
|
|
|
|
m_actors[i].m_name[length] = '\0';
|
|
|
|
if (p_storage->Read(&m_actors[i].m_unk0x04, sizeof(m_actors[i].m_unk0x04)) != SUCCESS) {
|
|
goto done;
|
|
}
|
|
}
|
|
|
|
m_numActors++;
|
|
}
|
|
|
|
if ((result = p_storage->Read(&m_duration, sizeof(m_duration))) != SUCCESS) {
|
|
goto done;
|
|
}
|
|
|
|
if (p_parseScene) {
|
|
m_scene = new LegoAnimScene();
|
|
|
|
result = m_scene->Read(p_storage);
|
|
|
|
if (result != SUCCESS) {
|
|
goto done;
|
|
}
|
|
}
|
|
|
|
result = LegoTree::Read(p_storage);
|
|
|
|
done:
|
|
if (result != SUCCESS && m_actors != NULL) {
|
|
for (i = 0; i < m_numActors; i++) {
|
|
delete[] m_actors[i].m_name;
|
|
}
|
|
|
|
m_numActors = 0;
|
|
delete[] m_actors;
|
|
m_actors = NULL;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
// STUB: LEGO1 0x100a0e30
|
|
LegoResult LegoAnim::Write(LegoStorage* p_storage)
|
|
{
|
|
// TODO
|
|
return SUCCESS;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a0f20
|
|
const LegoChar* LegoAnim::GetActorName(LegoU32 p_index)
|
|
{
|
|
if (p_index < m_numActors) {
|
|
return m_actors[p_index].m_name;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a0f40
|
|
undefined4 LegoAnim::GetActorUnknown0x04(LegoU32 p_index)
|
|
{
|
|
if (p_index < m_numActors) {
|
|
return m_actors[p_index].m_unk0x04;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a0f60
|
|
LegoMorphKey::LegoMorphKey()
|
|
{
|
|
m_unk0x08 = 0;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a0f70
|
|
LegoResult LegoMorphKey::Read(LegoStorage* p_storage)
|
|
{
|
|
LegoResult result;
|
|
|
|
if ((result = LegoAnimKey::Read(p_storage)) != SUCCESS) {
|
|
return result;
|
|
}
|
|
|
|
result = p_storage->Read(&m_unk0x08, sizeof(m_unk0x08));
|
|
return result == SUCCESS ? SUCCESS : result;
|
|
}
|