isle-portable/LEGO1/lego/legoomni/src/common/legoanimationmanager.cpp

528 lines
13 KiB
C++

#include "legoanimationmanager.h"
#include "legocharactermanager.h"
#include "legogamestate.h"
#include "legoomni.h"
#include "misc.h"
#include "mxutilities.h"
#include "roi/legoroi.h"
#include <io.h>
DECOMP_SIZE_ASSERT(LegoAnimationManager, 0x500)
DECOMP_SIZE_ASSERT(Character, 0x18)
DECOMP_SIZE_ASSERT(Vehicle, 0x8)
DECOMP_SIZE_ASSERT(Unknown0x3c, 0x18)
// GLOBAL: LEGO1 0x100f6d20
Vehicle g_vehicles[] = {
{"bikebd", 0, FALSE},
{"bikepg", 0, FALSE},
{"bikerd", 0, FALSE},
{"bikesy", 0, FALSE},
{"motoni", 0, FALSE},
{"motola", 0, FALSE},
{"board", 0, FALSE}
};
// GLOBAL: LEGO1 0x100f7048
Character g_characters[47] = {
{"pepper", FALSE, 6, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 50, 1},
{"mama", FALSE, -1, 0, FALSE, FALSE, FALSE, 1500, 20000, FALSE, 0, 2},
{"papa", FALSE, -1, 0, FALSE, FALSE, FALSE, 1500, 20000, FALSE, 0, 3},
{"nick", FALSE, 4, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 20, 4},
{"laura", FALSE, 5, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 20, 5},
{"brickstr", FALSE, -1, 0, FALSE, FALSE, FALSE, 1000, 20000, FALSE, 0, 6},
{"studs", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"rhoda", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"valerie", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"snap", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"pt", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"mg", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"bu", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"ml", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"nu", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"na", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"cl", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"en", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"re", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"ro", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"d1", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"d2", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"d3", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"d4", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"l1", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"l2", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"l3", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"l4", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"l5", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"l6", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"b1", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"b2", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"b3", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"b4", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"cm", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"gd", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"rd", FALSE, 2, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 50, 9},
{"pg", FALSE, 1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 50, 8},
{"bd", FALSE, 0, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 100, 7},
{"sy", FALSE, 3, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 100, 10},
{"gn", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"df", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"bs", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"lt", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"st", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"bm", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"jk", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0}
};
// GLOBAL: LEGO1 0x100f74f8
MxS32 g_legoAnimationManagerConfig = 1;
// FUNCTION: LEGO1 0x1005eb50
void LegoAnimationManager::configureLegoAnimationManager(MxS32 p_legoAnimationManagerConfig)
{
g_legoAnimationManagerConfig = p_legoAnimationManagerConfig;
}
// STUB: LEGO1 0x1005eb60
LegoAnimationManager::LegoAnimationManager()
{
// TODO
}
// STUB: LEGO1 0x1005ed30
LegoAnimationManager::~LegoAnimationManager()
{
// TODO
}
// STUB: LEGO1 0x1005ee80
void LegoAnimationManager::FUN_1005ee80(MxBool)
{
// TODO
}
// STUB: LEGO1 0x1005ef10
void LegoAnimationManager::FUN_1005ef10()
{
// TODO
}
// STUB: LEGO1 0x1005f0b0
void LegoAnimationManager::FUN_1005f0b0()
{
// TODO
}
// STUB: LEGO1 0x1005f130
void LegoAnimationManager::Init()
{
// TODO
}
// STUB: LEGO1 0x1005f6d0
void LegoAnimationManager::FUN_1005f6d0(MxBool)
{
// TODO
}
// STUB: LEGO1 0x1005f700
void LegoAnimationManager::FUN_1005f700(MxBool)
{
// TODO
}
// FUNCTION: LEGO1 0x1005f720
MxResult LegoAnimationManager::LoadScriptInfo(MxS32 p_scriptIndex)
{
MxResult result = FAILURE;
MxS32 i, j, k;
if (m_unk0x08 != p_scriptIndex) {
if (m_tranInfoList != NULL) {
delete m_tranInfoList;
m_tranInfoList = NULL;
}
if (m_tranInfoList2 != NULL) {
delete m_tranInfoList2;
m_tranInfoList2 = NULL;
}
for (i = 0; i < (MxS32) _countof(m_unk0x28); i++) {
m_unk0x28[i] = 0;
m_unk0x30[i] = 0;
}
m_unk0x38 = 0;
m_unk0x39 = 0;
m_unk0x430 = 0;
m_unk0x42c = 0;
for (j = 0; j < (MxS32) _countof(g_characters); j++) {
g_characters[j].m_active = FALSE;
}
m_animState = (AnimState*) GameState()->GetState("AnimState");
if (m_animState == NULL) {
m_animState = (AnimState*) GameState()->CreateState("AnimState");
}
if (m_unk0x08 == 0) {
m_animState->FUN_10065240(m_animCount, m_anims, m_unk0x3fc);
}
FUN_100603c0();
LegoFile file;
if (p_scriptIndex == -1) {
result = SUCCESS;
goto done;
}
char filename[128];
char path[1024];
sprintf(filename, "lego\\data\\%sinf.dta", Lego()->FindScript(p_scriptIndex));
sprintf(path, "%s", MxOmni::GetHD());
if (path[strlen(path) - 1] != '\\') {
strcat(path, "\\");
}
strcat(path, filename);
if (_access(path, 4)) {
sprintf(path, "%s", MxOmni::GetCD());
if (path[strlen(path) - 1] != '\\') {
strcat(path, "\\");
}
strcat(path, filename);
if (_access(path, 4)) {
goto done;
}
}
if (file.Open(path, LegoFile::c_read) == FAILURE) {
goto done;
}
MxU32 version;
if (file.Read(&version, sizeof(version)) == FAILURE) {
goto done;
}
if (version != 3) {
OmniError("World animation version mismatch", 0);
goto done;
}
if (file.Read(&m_animCount, sizeof(m_animCount)) == FAILURE) {
goto done;
}
m_anims = new AnimInfo[m_animCount];
memset(m_anims, 0, m_animCount * sizeof(*m_anims));
for (j = 0; j < m_animCount; j++) {
if (ReadAnimInfo(&file, &m_anims[j]) == FAILURE) {
goto done;
}
m_anims[j].m_unk0x28 = FUN_10062360(m_anims[j].m_animName + strlen(m_anims[j].m_animName) - 2);
m_anims[j].m_unk0x29 = 0;
for (k = 0; k < 3; k++) {
m_anims[j].m_unk0x2a[k] = -1;
}
if (m_anims[j].m_unk0x08 == -1) {
for (MxS32 l = 0; l < m_anims[j].m_modelCount; l++) {
MxS32 index = FUN_10062360(m_anims[j].m_models[l].m_modelName);
if (index >= 0) {
g_characters[index].m_active = TRUE;
}
}
}
MxS32 count = 0;
for (MxS32 m = 0; m < m_anims[j].m_modelCount; m++) {
MxU32 n;
if (FindVehicle(m_anims[j].m_models[m].m_modelName, n) && m_anims[j].m_models[m].m_unk0x2c) {
m_anims[j].m_unk0x2a[count++] = n;
if (count > 3) {
break;
}
}
}
}
m_unk0x08 = p_scriptIndex;
m_tranInfoList = new LegoTranInfoList();
m_tranInfoList2 = new LegoTranInfoList();
FUN_100617c0(-1, m_unk0x0e, m_unk0x10);
result = SUCCESS;
m_unk0x402 = 1;
if (m_unk0x42b) {
m_unk0x428 = m_unk0x3a;
m_unk0x429 = m_unk0x400;
m_unk0x42a = 1;
m_unk0x3a = 0;
m_unk0x400 = 0;
m_unk0x402 = 0;
}
if (p_scriptIndex == 0) {
m_animState->FUN_100651d0(m_animCount, m_anims, m_unk0x3fc);
}
}
done:
if (result == FAILURE) {
FUN_100603c0();
}
return result;
}
// FUNCTION: LEGO1 0x10060140
MxBool LegoAnimationManager::FindVehicle(const char* p_name, MxU32& p_index)
{
for (MxS32 i = 0; i < _countof(g_vehicles); i++) {
if (!strcmpi(p_name, g_vehicles[i].m_name)) {
p_index = i;
return TRUE;
}
}
return FALSE;
}
// FUNCTION: LEGO1 0x10060180
MxResult LegoAnimationManager::ReadAnimInfo(LegoFile* p_file, AnimInfo* p_info)
{
MxResult result = FAILURE;
MxU8 length;
MxS32 i, j;
if (p_file->Read(&length, sizeof(length)) == FAILURE) {
goto done;
}
p_info->m_animName = new char[length + 1];
if (p_file->Read(p_info->m_animName, length) == FAILURE) {
goto done;
}
p_info->m_animName[length] = 0;
if (p_file->Read(&p_info->m_unk0x04, sizeof(p_info->m_unk0x04)) == FAILURE) {
goto done;
}
if (p_file->Read(&p_info->m_unk0x08, sizeof(p_info->m_unk0x08)) == FAILURE) {
goto done;
}
if (p_file->Read(&p_info->m_unk0x0a, sizeof(p_info->m_unk0x0a)) == FAILURE) {
goto done;
}
if (p_file->Read(&p_info->m_unk0x0b, sizeof(p_info->m_unk0x0b)) == FAILURE) {
goto done;
}
if (p_file->Read(&p_info->m_unk0x0c, sizeof(p_info->m_unk0x0c)) == FAILURE) {
goto done;
}
if (p_file->Read(&p_info->m_unk0x0d, sizeof(p_info->m_unk0x0d)) == FAILURE) {
goto done;
}
for (i = 0; i < (MxS32) _countof(p_info->m_unk0x10); i++) {
if (p_file->Read(&p_info->m_unk0x10[i], sizeof(*p_info->m_unk0x10)) != SUCCESS) {
goto done;
}
}
if (p_file->Read(&p_info->m_modelCount, sizeof(p_info->m_modelCount)) == FAILURE) {
goto done;
}
p_info->m_models = new ModelInfo[p_info->m_modelCount];
memset(p_info->m_models, 0, p_info->m_modelCount * sizeof(*p_info->m_models));
for (j = 0; j < p_info->m_modelCount; j++) {
if (ReadModelInfo(p_file, &p_info->m_models[j]) == FAILURE) {
goto done;
}
}
result = SUCCESS;
done:
return result;
}
// FUNCTION: LEGO1 0x10060310
MxResult LegoAnimationManager::ReadModelInfo(LegoFile* p_file, ModelInfo* p_info)
{
MxResult result = FAILURE;
MxU8 length;
if (p_file->Read(&length, 1) == FAILURE) {
goto done;
}
p_info->m_modelName = new char[length + 1];
if (p_file->Read(p_info->m_modelName, length) == FAILURE) {
goto done;
}
p_info->m_modelName[length] = 0;
if (p_file->Read(&p_info->m_unk0x04, sizeof(p_info->m_unk0x04)) == FAILURE) {
goto done;
}
if (p_file->Read(p_info->m_location, sizeof(p_info->m_location)) != SUCCESS) {
goto done;
}
if (p_file->Read(p_info->m_direction, sizeof(p_info->m_direction)) != SUCCESS) {
goto done;
}
if (p_file->Read(p_info->m_up, sizeof(p_info->m_up)) != SUCCESS) {
goto done;
}
if (p_file->Read(&p_info->m_unk0x2c, sizeof(p_info->m_unk0x2c)) == FAILURE) {
goto done;
}
result = SUCCESS;
done:
return result;
}
// STUB: LEGO1 0x100603c0
void LegoAnimationManager::FUN_100603c0()
{
// TODO
}
// STUB: LEGO1 0x10060570
void LegoAnimationManager::FUN_10060570(MxBool)
{
// TODO
}
// FUNCTION: LEGO1 0x10060d00
MxResult LegoAnimationManager::StartEntityAction(MxDSAction& p_dsAction, LegoEntity* p_entity)
{
MxResult result = FAILURE;
LegoROI* roi = p_entity->GetROI();
if (p_entity->GetUnknown0x59() == 0) {
LegoPathActor* actor = CharacterManager()->FUN_10084c40(roi->GetName());
if (actor) {
LegoPathController* controller = actor->GetController();
if (controller) {
controller->FUN_10046770(actor);
actor->ClearController();
for (MxS32 i = 0; i < (MxS32) _countof(m_unk0x3c); i++) {
if (m_unk0x3c[i].m_roi == roi) {
MxU32 characterId = m_unk0x3c[i].m_id;
g_characters[characterId].m_unk0x07 = TRUE;
MxS32 vehicleId = g_characters[characterId].m_vehicleId;
if (vehicleId >= 0) {
g_vehicles[vehicleId].m_unk0x05 = FALSE;
}
break;
}
}
}
}
}
if (StartActionIfUnknown0x13c(p_dsAction) == SUCCESS) {
result = SUCCESS;
}
return result;
}
// STUB: LEGO1 0x10060dc0
undefined4 LegoAnimationManager::FUN_10060dc0(
IsleScript::Script,
undefined4,
undefined,
undefined,
undefined4,
undefined,
undefined,
undefined,
undefined
)
{
// TODO
return 0;
}
// STUB: LEGO1 0x10061010
void LegoAnimationManager::FUN_10061010(undefined4)
{
// TODO
}
// STUB: LEGO1 0x100617c0
void LegoAnimationManager::FUN_100617c0(MxS32, MxU16&, MxU32&)
{
// TODO
}
// STUB: LEGO1 0x100619f0
MxLong LegoAnimationManager::Notify(MxParam& p_param)
{
// TODO
return 0;
}
// STUB: LEGO1 0x10061cc0
MxResult LegoAnimationManager::Tickle()
{
// TODO
return SUCCESS;
}
// STUB: LEGO1 0x10062360
MxS8 LegoAnimationManager::FUN_10062360(char*)
{
// TODO
return 0;
}
// STUB: LEGO1 0x100629b0
void LegoAnimationManager::FUN_100629b0(MxU32, MxBool)
{
// TODO
}
// STUB: LEGO1 0x10064670
void LegoAnimationManager::FUN_10064670(MxBool)
{
// TODO
}
// STUB: LEGO1 0x10064740
void LegoAnimationManager::FUN_10064740(MxBool)
{
// TODO
}