#include "legoanimationmanager.h" #include "legocharactermanager.h" #include "legogamestate.h" #include "legoomni.h" #include "misc.h" #include "mxutilities.h" #include "roi/legoroi.h" #include DECOMP_SIZE_ASSERT(LegoAnimationManager, 0x500) DECOMP_SIZE_ASSERT(Character, 0x18) DECOMP_SIZE_ASSERT(Vehicle, 0x8) DECOMP_SIZE_ASSERT(Unknown0x3c, 0x18) // GLOBAL: LEGO1 0x100f6d20 Vehicle g_vehicles[] = { {"bikebd", 0, FALSE}, {"bikepg", 0, FALSE}, {"bikerd", 0, FALSE}, {"bikesy", 0, FALSE}, {"motoni", 0, FALSE}, {"motola", 0, FALSE}, {"board", 0, FALSE} }; // GLOBAL: LEGO1 0x100f7048 Character g_characters[47] = { {"pepper", FALSE, 6, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 50, 1}, {"mama", FALSE, -1, 0, FALSE, FALSE, FALSE, 1500, 20000, FALSE, 0, 2}, {"papa", FALSE, -1, 0, FALSE, FALSE, FALSE, 1500, 20000, FALSE, 0, 3}, {"nick", FALSE, 4, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 20, 4}, {"laura", FALSE, 5, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 20, 5}, {"brickstr", FALSE, -1, 0, FALSE, FALSE, FALSE, 1000, 20000, FALSE, 0, 6}, {"studs", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0}, {"rhoda", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0}, {"valerie", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0}, {"snap", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0}, {"pt", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0}, {"mg", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0}, {"bu", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0}, {"ml", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0}, {"nu", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0}, {"na", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0}, {"cl", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0}, {"en", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0}, {"re", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0}, {"ro", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0}, {"d1", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0}, {"d2", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0}, {"d3", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0}, {"d4", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0}, {"l1", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0}, {"l2", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0}, {"l3", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0}, {"l4", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0}, {"l5", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0}, {"l6", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0}, {"b1", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0}, {"b2", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0}, {"b3", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0}, {"b4", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0}, {"cm", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0}, {"gd", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0}, {"rd", FALSE, 2, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 50, 9}, {"pg", FALSE, 1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 50, 8}, {"bd", FALSE, 0, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 100, 7}, {"sy", FALSE, 3, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 100, 10}, {"gn", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0}, {"df", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0}, {"bs", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0}, {"lt", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0}, {"st", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0}, {"bm", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0}, {"jk", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0} }; // GLOBAL: LEGO1 0x100f74f8 MxS32 g_legoAnimationManagerConfig = 1; // FUNCTION: LEGO1 0x1005eb50 void LegoAnimationManager::configureLegoAnimationManager(MxS32 p_legoAnimationManagerConfig) { g_legoAnimationManagerConfig = p_legoAnimationManagerConfig; } // STUB: LEGO1 0x1005eb60 LegoAnimationManager::LegoAnimationManager() { // TODO } // STUB: LEGO1 0x1005ed30 LegoAnimationManager::~LegoAnimationManager() { // TODO } // STUB: LEGO1 0x1005ee80 void LegoAnimationManager::FUN_1005ee80(MxBool) { // TODO } // STUB: LEGO1 0x1005ef10 void LegoAnimationManager::FUN_1005ef10() { // TODO } // STUB: LEGO1 0x1005f0b0 void LegoAnimationManager::FUN_1005f0b0() { // TODO } // STUB: LEGO1 0x1005f130 void LegoAnimationManager::Init() { // TODO } // STUB: LEGO1 0x1005f6d0 void LegoAnimationManager::FUN_1005f6d0(MxBool) { // TODO } // STUB: LEGO1 0x1005f700 void LegoAnimationManager::FUN_1005f700(MxBool) { // TODO } // FUNCTION: LEGO1 0x1005f720 MxResult LegoAnimationManager::LoadScriptInfo(MxS32 p_scriptIndex) { MxResult result = FAILURE; MxS32 i, j, k; if (m_unk0x08 != p_scriptIndex) { if (m_tranInfoList != NULL) { delete m_tranInfoList; m_tranInfoList = NULL; } if (m_tranInfoList2 != NULL) { delete m_tranInfoList2; m_tranInfoList2 = NULL; } for (i = 0; i < (MxS32) _countof(m_unk0x28); i++) { m_unk0x28[i] = 0; m_unk0x30[i] = 0; } m_unk0x38 = 0; m_unk0x39 = 0; m_unk0x430 = 0; m_unk0x42c = 0; for (j = 0; j < (MxS32) _countof(g_characters); j++) { g_characters[j].m_active = FALSE; } m_animState = (AnimState*) GameState()->GetState("AnimState"); if (m_animState == NULL) { m_animState = (AnimState*) GameState()->CreateState("AnimState"); } if (m_unk0x08 == 0) { m_animState->FUN_10065240(m_animCount, m_anims, m_unk0x3fc); } FUN_100603c0(); LegoFile file; if (p_scriptIndex == -1) { result = SUCCESS; goto done; } char filename[128]; char path[1024]; sprintf(filename, "lego\\data\\%sinf.dta", Lego()->FindScript(p_scriptIndex)); sprintf(path, "%s", MxOmni::GetHD()); if (path[strlen(path) - 1] != '\\') { strcat(path, "\\"); } strcat(path, filename); if (_access(path, 4)) { sprintf(path, "%s", MxOmni::GetCD()); if (path[strlen(path) - 1] != '\\') { strcat(path, "\\"); } strcat(path, filename); if (_access(path, 4)) { goto done; } } if (file.Open(path, LegoFile::c_read) == FAILURE) { goto done; } MxU32 version; if (file.Read(&version, sizeof(version)) == FAILURE) { goto done; } if (version != 3) { OmniError("World animation version mismatch", 0); goto done; } if (file.Read(&m_animCount, sizeof(m_animCount)) == FAILURE) { goto done; } m_anims = new AnimInfo[m_animCount]; memset(m_anims, 0, m_animCount * sizeof(*m_anims)); for (j = 0; j < m_animCount; j++) { if (ReadAnimInfo(&file, &m_anims[j]) == FAILURE) { goto done; } m_anims[j].m_unk0x28 = FUN_10062360(m_anims[j].m_animName + strlen(m_anims[j].m_animName) - 2); m_anims[j].m_unk0x29 = 0; for (k = 0; k < 3; k++) { m_anims[j].m_unk0x2a[k] = -1; } if (m_anims[j].m_unk0x08 == -1) { for (MxS32 l = 0; l < m_anims[j].m_modelCount; l++) { MxS32 index = FUN_10062360(m_anims[j].m_models[l].m_modelName); if (index >= 0) { g_characters[index].m_active = TRUE; } } } MxS32 count = 0; for (MxS32 m = 0; m < m_anims[j].m_modelCount; m++) { MxU32 n; if (FindVehicle(m_anims[j].m_models[m].m_modelName, n) && m_anims[j].m_models[m].m_unk0x2c) { m_anims[j].m_unk0x2a[count++] = n; if (count > 3) { break; } } } } m_unk0x08 = p_scriptIndex; m_tranInfoList = new LegoTranInfoList(); m_tranInfoList2 = new LegoTranInfoList(); FUN_100617c0(-1, m_unk0x0e, m_unk0x10); result = SUCCESS; m_unk0x402 = 1; if (m_unk0x42b) { m_unk0x428 = m_unk0x3a; m_unk0x429 = m_unk0x400; m_unk0x42a = 1; m_unk0x3a = 0; m_unk0x400 = 0; m_unk0x402 = 0; } if (p_scriptIndex == 0) { m_animState->FUN_100651d0(m_animCount, m_anims, m_unk0x3fc); } } done: if (result == FAILURE) { FUN_100603c0(); } return result; } // FUNCTION: LEGO1 0x10060140 MxBool LegoAnimationManager::FindVehicle(const char* p_name, MxU32& p_index) { for (MxS32 i = 0; i < _countof(g_vehicles); i++) { if (!strcmpi(p_name, g_vehicles[i].m_name)) { p_index = i; return TRUE; } } return FALSE; } // FUNCTION: LEGO1 0x10060180 MxResult LegoAnimationManager::ReadAnimInfo(LegoFile* p_file, AnimInfo* p_info) { MxResult result = FAILURE; MxU8 length; MxS32 i, j; if (p_file->Read(&length, sizeof(length)) == FAILURE) { goto done; } p_info->m_animName = new char[length + 1]; if (p_file->Read(p_info->m_animName, length) == FAILURE) { goto done; } p_info->m_animName[length] = 0; if (p_file->Read(&p_info->m_unk0x04, sizeof(p_info->m_unk0x04)) == FAILURE) { goto done; } if (p_file->Read(&p_info->m_unk0x08, sizeof(p_info->m_unk0x08)) == FAILURE) { goto done; } if (p_file->Read(&p_info->m_unk0x0a, sizeof(p_info->m_unk0x0a)) == FAILURE) { goto done; } if (p_file->Read(&p_info->m_unk0x0b, sizeof(p_info->m_unk0x0b)) == FAILURE) { goto done; } if (p_file->Read(&p_info->m_unk0x0c, sizeof(p_info->m_unk0x0c)) == FAILURE) { goto done; } if (p_file->Read(&p_info->m_unk0x0d, sizeof(p_info->m_unk0x0d)) == FAILURE) { goto done; } for (i = 0; i < (MxS32) _countof(p_info->m_unk0x10); i++) { if (p_file->Read(&p_info->m_unk0x10[i], sizeof(*p_info->m_unk0x10)) != SUCCESS) { goto done; } } if (p_file->Read(&p_info->m_modelCount, sizeof(p_info->m_modelCount)) == FAILURE) { goto done; } p_info->m_models = new ModelInfo[p_info->m_modelCount]; memset(p_info->m_models, 0, p_info->m_modelCount * sizeof(*p_info->m_models)); for (j = 0; j < p_info->m_modelCount; j++) { if (ReadModelInfo(p_file, &p_info->m_models[j]) == FAILURE) { goto done; } } result = SUCCESS; done: return result; } // FUNCTION: LEGO1 0x10060310 MxResult LegoAnimationManager::ReadModelInfo(LegoFile* p_file, ModelInfo* p_info) { MxResult result = FAILURE; MxU8 length; if (p_file->Read(&length, 1) == FAILURE) { goto done; } p_info->m_modelName = new char[length + 1]; if (p_file->Read(p_info->m_modelName, length) == FAILURE) { goto done; } p_info->m_modelName[length] = 0; if (p_file->Read(&p_info->m_unk0x04, sizeof(p_info->m_unk0x04)) == FAILURE) { goto done; } if (p_file->Read(p_info->m_location, sizeof(p_info->m_location)) != SUCCESS) { goto done; } if (p_file->Read(p_info->m_direction, sizeof(p_info->m_direction)) != SUCCESS) { goto done; } if (p_file->Read(p_info->m_up, sizeof(p_info->m_up)) != SUCCESS) { goto done; } if (p_file->Read(&p_info->m_unk0x2c, sizeof(p_info->m_unk0x2c)) == FAILURE) { goto done; } result = SUCCESS; done: return result; } // STUB: LEGO1 0x100603c0 void LegoAnimationManager::FUN_100603c0() { // TODO } // STUB: LEGO1 0x10060570 void LegoAnimationManager::FUN_10060570(MxBool) { // TODO } // FUNCTION: LEGO1 0x10060d00 MxResult LegoAnimationManager::StartEntityAction(MxDSAction& p_dsAction, LegoEntity* p_entity) { MxResult result = FAILURE; LegoROI* roi = p_entity->GetROI(); if (p_entity->GetUnknown0x59() == 0) { LegoPathActor* actor = CharacterManager()->FUN_10084c40(roi->GetName()); if (actor) { LegoPathController* controller = actor->GetController(); if (controller) { controller->FUN_10046770(actor); actor->ClearController(); for (MxS32 i = 0; i < (MxS32) _countof(m_unk0x3c); i++) { if (m_unk0x3c[i].m_roi == roi) { MxU32 characterId = m_unk0x3c[i].m_id; g_characters[characterId].m_unk0x07 = TRUE; MxS32 vehicleId = g_characters[characterId].m_vehicleId; if (vehicleId >= 0) { g_vehicles[vehicleId].m_unk0x05 = FALSE; } break; } } } } } if (StartActionIfUnknown0x13c(p_dsAction) == SUCCESS) { result = SUCCESS; } return result; } // STUB: LEGO1 0x10060dc0 undefined4 LegoAnimationManager::FUN_10060dc0( IsleScript::Script, undefined4, undefined, undefined, undefined4, undefined, undefined, undefined, undefined ) { // TODO return 0; } // STUB: LEGO1 0x10061010 void LegoAnimationManager::FUN_10061010(undefined4) { // TODO } // STUB: LEGO1 0x100617c0 void LegoAnimationManager::FUN_100617c0(MxS32, MxU16&, MxU32&) { // TODO } // STUB: LEGO1 0x100619f0 MxLong LegoAnimationManager::Notify(MxParam& p_param) { // TODO return 0; } // STUB: LEGO1 0x10061cc0 MxResult LegoAnimationManager::Tickle() { // TODO return SUCCESS; } // STUB: LEGO1 0x10062360 MxS8 LegoAnimationManager::FUN_10062360(char*) { // TODO return 0; } // STUB: LEGO1 0x100629b0 void LegoAnimationManager::FUN_100629b0(MxU32, MxBool) { // TODO } // STUB: LEGO1 0x10064670 void LegoAnimationManager::FUN_10064670(MxBool) { // TODO } // STUB: LEGO1 0x10064740 void LegoAnimationManager::FUN_10064740(MxBool) { // TODO }