mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-12-21 05:12:32 -05:00
0a4db65b24
* Implement/match Isle::Enable * Fix order
624 lines
15 KiB
C++
624 lines
15 KiB
C++
#include "isle.h"
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#include "act1state.h"
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#include "ambulance.h"
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#include "bike.h"
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#include "carracestate.h"
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#include "dunebuggy.h"
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#include "helicopter.h"
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#include "islepathactor.h"
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#include "jetski.h"
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#include "jetskiracestate.h"
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#include "jukeboxentity.h"
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#include "legoanimationmanager.h"
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#include "legocontrolmanager.h"
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#include "legoinputmanager.h"
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#include "legoomni.h"
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#include "legoutils.h"
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#include "legovideomanager.h"
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#include "misc.h"
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#include "motocycle.h"
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#include "mxmisc.h"
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#include "mxnotificationmanager.h"
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#include "mxtransitionmanager.h"
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#include "pizza.h"
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#include "skateboard.h"
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#include "towtrack.h"
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#include <vec.h>
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DECOMP_SIZE_ASSERT(Isle, 0x140);
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// GLOBAL: LEGO1 0x100f1198
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undefined4 g_unk0x100f1198 = 0x7f;
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// FUNCTION: LEGO1 0x10030820
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Isle::Isle()
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{
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m_pizza = NULL;
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m_pizzeria = NULL;
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m_towtrack = NULL;
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m_ambulance = NULL;
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m_jukebox = NULL;
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m_helicopter = NULL;
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m_bike = NULL;
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m_dunebuggy = NULL;
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m_motocycle = NULL;
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m_skateboard = NULL;
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m_racecar = NULL;
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m_jetski = NULL;
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m_act1state = 0;
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m_unk0x13c = LegoGameState::e_undefined;
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NotificationManager()->Register(this);
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}
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// FUNCTION: LEGO1 0x10030a50
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Isle::~Isle()
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{
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TransitionManager()->SetWaitIndicator(NULL);
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ControlManager()->Unregister(this);
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if (InputManager()->GetWorld() == this) {
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InputManager()->ClearWorld();
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}
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if (CurrentActor() != NULL) {
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VTable0x6c(CurrentActor());
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}
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NotificationManager()->Unregister(this);
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}
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// FUNCTION: LEGO1 0x10030b20
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MxResult Isle::Create(MxDSAction& p_dsAction)
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{
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GameState()->FindLoadedAct();
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MxResult result = LegoWorld::Create(p_dsAction);
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if (result == SUCCESS) {
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ControlManager()->Register(this);
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InputManager()->SetWorld(this);
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GameState()->StopArea(LegoGameState::e_previousArea);
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switch (GameState()->GetLoadedAct()) {
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case LegoGameState::e_act2:
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GameState()->StopArea(LegoGameState::e_act2main);
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break;
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case LegoGameState::e_act3:
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GameState()->StopArea(LegoGameState::e_act2main); // Looks like a bug
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break;
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case LegoGameState::e_actNotFound:
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m_unk0x13c = LegoGameState::e_infomain;
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}
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if (GameState()->GetCurrentArea() == LegoGameState::e_isle) {
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GameState()->SetCurrentArea(LegoGameState::e_undefined);
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}
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LegoGameState* gameState = GameState();
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Act1State* state = (Act1State*) gameState->GetState("Act1State");
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if (state == NULL) {
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state = (Act1State*) gameState->CreateState("Act1State");
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}
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m_act1state = state;
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FUN_1003ef00(TRUE);
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GameState()->SetDirty(TRUE);
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}
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return result;
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}
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// FUNCTION: LEGO1 0x10030c10
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MxLong Isle::Notify(MxParam& p_param)
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{
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MxLong result = 0;
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LegoWorld::Notify(p_param);
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if (m_worldStarted) {
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switch (((MxNotificationParam&) p_param).GetNotification()) {
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case c_notificationEndAction:
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result = StopAction(p_param);
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break;
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case c_notificationButtonUp:
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case c_notificationButtonDown:
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switch (m_act1state->GetUnknown18()) {
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case 3:
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result = m_pizza->Notify(p_param);
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break;
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case 10:
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result = m_ambulance->Notify(p_param);
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break;
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}
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break;
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case c_notificationClick:
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result = HandleType17Notification(p_param);
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break;
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case c_notificationType18:
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switch (m_act1state->GetUnknown18()) {
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case 4:
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result = CurrentActor()->Notify(p_param);
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break;
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case 8:
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result = m_towtrack->Notify(p_param);
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break;
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case 10:
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result = m_ambulance->Notify(p_param);
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break;
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}
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break;
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case c_notificationType19:
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result = HandleType19Notification(p_param);
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break;
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case c_notificationType20:
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Enable(TRUE);
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break;
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case c_notificationTransitioned:
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result = HandleTransitionEnd();
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break;
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}
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}
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return result;
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}
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// STUB: LEGO1 0x10030d90
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MxLong Isle::StopAction(MxParam& p_param)
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{
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return 0;
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}
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// FUNCTION: LEGO1 0x10030fc0
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void Isle::ReadyWorld()
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{
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LegoWorld::ReadyWorld();
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if (m_act1state->GetUnknown21()) {
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GameState()->SwitchArea(LegoGameState::e_infomain);
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m_act1state->SetUnknown18(0);
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m_act1state->SetUnknown21(0);
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}
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else if (GameState()->GetLoadedAct()) {
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FUN_1003ef00(TRUE);
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FUN_10032620();
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m_act1state->FUN_10034d00();
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FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
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}
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}
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// STUB: LGEO1 0x10031030
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MxLong Isle::HandleType17Notification(MxParam& p_param)
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{
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return 0;
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}
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// STUB: LEGO1 0x100315f0
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MxLong Isle::HandleType19Notification(MxParam& p_param)
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{
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return 0;
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}
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// FUNCTION: LEGO1 0x10031820
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void Isle::Enable(MxBool p_enable)
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{
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if (m_set0xd0.empty() == p_enable) {
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return;
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}
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LegoWorld::Enable(p_enable);
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m_radio.Initialize(p_enable);
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if (p_enable) {
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FUN_100330e0();
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VideoManager()->ResetPalette(FALSE);
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m_act1state->FUN_10034d00();
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if (CurrentActor() != NULL && CurrentActor()->GetActorId() != 0) {
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// TODO: Match, most likely an inline function
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MxS32 targetEntityId = (CurrentActor()->GetActorId() == 1) + 250;
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if (targetEntityId != -1) {
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InvokeAction(Extra::e_start, *g_isleScript, targetEntityId, NULL);
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}
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}
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InputManager()->SetWorld(this);
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GameState()->StopArea(LegoGameState::e_previousArea);
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GameState()->m_previousArea = GameState()->m_currentArea;
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FUN_1003ef00(TRUE);
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if (m_act1state->m_unk0x018 == 0) {
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MxU32 und[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10};
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for (MxU32 i = 0; i < 5; i++) {
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MxS32 und2 = rand() % 5;
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for (MxU32 j = 0; j < _countof(und); j++) {
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if (und[j] != 0 && und2-- == 0) {
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AnimationManager()->FUN_100629b0(und[j], TRUE);
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und[j] = 0;
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break;
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}
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}
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}
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}
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if (CurrentActor() != NULL && CurrentActor()->IsA("Jetski")) {
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IslePathActor* actor = CurrentActor();
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actor->VTable0xe8(0x2d, FALSE, 7);
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actor->SetUnknownDC(0);
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}
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else {
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FUN_10032620();
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}
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switch (GameState()->m_currentArea) {
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case LegoGameState::e_elevride:
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m_unk0x13c = LegoGameState::e_elevride;
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#ifdef COMPAT_MODE
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{
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MxNotificationParam param(c_notificationTransitioned, NULL);
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NotificationManager()->Send(this, ¶m);
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}
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#else
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NotificationManager()->Send(this, &MxNotificationParam(c_notificationTransitioned, NULL));
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#endif
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SetIsWorldActive(FALSE);
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break;
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case LegoGameState::e_jetrace2:
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if (((JetskiRaceState*) GameState()->GetState("JetskiRaceState"))->GetUnknown0x28() == 2) {
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m_act1state->m_unk0x018 = 5;
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}
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FUN_1001fa70(CurrentActor());
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SetIsWorldActive(TRUE);
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#ifdef COMPAT_MODE
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{
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LegoEventNotificationParam param(c_notificationType11, NULL, 0, 0, 0, 0);
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m_jetski->Notify(param);
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}
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#else
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m_jetski->Notify(LegoEventNotificationParam(c_notificationType11, NULL, 0, 0, 0, 0));
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#endif
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break;
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case LegoGameState::e_garadoor:
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m_unk0x13c = LegoGameState::e_garadoor;
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#ifdef COMPAT_MODE
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{
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MxNotificationParam param(c_notificationTransitioned, NULL);
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NotificationManager()->Send(this, ¶m);
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}
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#else
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NotificationManager()->Send(this, &MxNotificationParam(c_notificationTransitioned, NULL));
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#endif
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SetIsWorldActive(FALSE);
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break;
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case LegoGameState::e_polidoor:
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m_unk0x13c = LegoGameState::e_polidoor;
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#ifdef COMPAT_MODE
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{
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MxNotificationParam param(c_notificationTransitioned, NULL);
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NotificationManager()->Send(this, ¶m);
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}
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#else
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NotificationManager()->Send(this, &MxNotificationParam(c_notificationTransitioned, NULL));
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#endif
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SetIsWorldActive(FALSE);
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break;
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case LegoGameState::e_unk57:
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FUN_1001fa70(CurrentActor());
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SetIsWorldActive(TRUE);
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#ifdef COMPAT_MODE
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{
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LegoEventNotificationParam param(c_notificationType11, NULL, 0, 0, 0, 0);
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m_bike->Notify(param);
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}
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#else
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m_bike->Notify(LegoEventNotificationParam(c_notificationType11, NULL, 0, 0, 0, 0));
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#endif
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break;
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case LegoGameState::e_unk58:
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FUN_1001fa70(CurrentActor());
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SetIsWorldActive(TRUE);
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#ifdef COMPAT_MODE
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{
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LegoEventNotificationParam param(c_notificationType11, NULL, 0, 0, 0, 0);
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m_dunebuggy->Notify(param);
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}
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#else
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m_dunebuggy->Notify(LegoEventNotificationParam(c_notificationType11, NULL, 0, 0, 0, 0));
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#endif
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break;
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case LegoGameState::e_unk59:
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FUN_1001fa70(CurrentActor());
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SetIsWorldActive(TRUE);
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#ifdef COMPAT_MODE
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{
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LegoEventNotificationParam param(c_notificationType11, NULL, 0, 0, 0, 0);
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m_motocycle->Notify(param);
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}
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#else
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m_motocycle->Notify(LegoEventNotificationParam(c_notificationType11, NULL, 0, 0, 0, 0));
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#endif
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break;
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case LegoGameState::e_unk60:
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FUN_1001fa70(CurrentActor());
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SetIsWorldActive(TRUE);
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#ifdef COMPAT_MODE
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{
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LegoEventNotificationParam param(c_notificationType11, NULL, 0, 0, 0, 0);
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m_helicopter->Notify(param);
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}
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#else
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m_helicopter->Notify(LegoEventNotificationParam(c_notificationType11, NULL, 0, 0, 0, 0));
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#endif
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break;
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case LegoGameState::e_unk61:
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FUN_1001fa70(CurrentActor());
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SetIsWorldActive(TRUE);
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#ifdef COMPAT_MODE
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{
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LegoEventNotificationParam param(c_notificationType11, NULL, 0, 0, 0, 0);
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m_skateboard->Notify(param);
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}
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#else
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m_skateboard->Notify(LegoEventNotificationParam(c_notificationType11, NULL, 0, 0, 0, 0));
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#endif
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break;
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case LegoGameState::e_unk64:
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FUN_1001fa70(CurrentActor());
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SetIsWorldActive(TRUE);
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#ifdef COMPAT_MODE
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{
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LegoEventNotificationParam param(c_notificationType11, NULL, 0, 0, 0, 0);
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m_jetski->Notify(param);
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}
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#else
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m_jetski->Notify(LegoEventNotificationParam(c_notificationType11, NULL, 0, 0, 0, 0));
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#endif
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break;
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default:
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InputManager()->SetCamera(m_cameraController);
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SetIsWorldActive(TRUE);
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break;
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}
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switch (m_act1state->m_unk0x018) {
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case 0:
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case 1:
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m_act1state->m_unk0x018 = 0;
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if (GameState()->m_currentArea == LegoGameState::e_pizzeriaExterior) {
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AnimationManager()->FUN_10064740(FALSE);
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}
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else if (GameState()->m_currentArea == LegoGameState::e_unk66) {
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Mx3DPointFloat position(CurrentActor()->GetROI()->GetWorldPosition());
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Mx3DPointFloat sub(-21.375f, 0.0f, -41.75f);
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sub.Sub(&position);
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if (NORMSQRD3(sub) < 1024.0f) {
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AnimationManager()->FUN_10064740(FALSE);
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}
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Mx3DPointFloat sub2(98.874992f, 0.0f, -46.156292f);
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sub2.Sub(&position);
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if (NORMSQRD3(sub2) < 1024.0f) {
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AnimationManager()->FUN_10064670(FALSE);
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}
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}
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break;
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case 5: {
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CurrentActor()->VTable0xe8(0xf, FALSE, 7);
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JetskiRaceState* raceState = (JetskiRaceState*) GameState()->GetState("JetskiRaceState");
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if (raceState->GetUnknown0x28() == 2) {
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undefined4 und = -1;
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switch (raceState->GetState(GameState()->GetActorId())->GetUnknown0x02()) {
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case 1:
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und = 0x35e;
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break;
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case 2:
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und = 0x35d;
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break;
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case 3:
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und = 0x35c;
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break;
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}
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AnimationManager()->FUN_10060dc0(und, 0, 1, 1, 0, 0, 0, 1, 0);
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}
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m_act1state->m_unk0x018 = 0;
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FUN_1003ef00(FALSE);
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AnimationManager()->FUN_10064670(FALSE);
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break;
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}
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case 6: {
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GameState()->m_currentArea = LegoGameState::e_carraceExterior;
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CurrentActor()->VTable0xe8(0x15, FALSE, 7);
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CarRaceState* raceState = (CarRaceState*) GameState()->GetState("CarRaceState");
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if (raceState->GetUnknown0x28() == 2) {
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undefined4 und = -1;
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switch (raceState->GetState(GameState()->GetActorId())->GetUnknown0x02()) {
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case 1:
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und = 0x362;
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break;
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case 2:
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und = 0x361;
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break;
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case 3:
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und = 0x360;
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break;
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}
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AnimationManager()->FUN_10060dc0(und, 0, 1, 1, 0, 0, 0, 1, 0);
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}
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m_act1state->m_unk0x018 = 0;
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FUN_1003ef00(TRUE);
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break;
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}
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case 7:
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m_act1state->m_unk0x018 = 8;
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AnimationManager()->FUN_1005f6d0(FALSE);
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AnimationManager()->FUN_1005f700(FALSE);
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g_unk0x100f1198 &= ~c_bit7;
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m_towtrack->FUN_1004dab0();
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break;
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case 9:
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m_act1state->m_unk0x018 = 10;
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AnimationManager()->FUN_1005f6d0(FALSE);
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AnimationManager()->FUN_1005f700(FALSE);
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g_unk0x100f1198 &= ~c_bit7;
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m_ambulance->FUN_10036e60();
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break;
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case 11:
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m_act1state->m_unk0x018 = 0;
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CurrentActor()->VTable0xe8(0x36, TRUE, 7);
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GameState()->m_currentArea = LegoGameState::e_unk66;
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FUN_1003ef00(TRUE);
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m_jukebox->StartAction();
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break;
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}
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SetAppCursor(0);
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if (m_act1state->m_unk0x018 != 8 &&
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(m_act1state->m_unk0x018 != 0 || GameState()->m_currentArea != LegoGameState::e_elevride) &&
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(m_act1state->m_unk0x018 != 0 || GameState()->m_currentArea != LegoGameState::e_polidoor) &&
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(m_act1state->m_unk0x018 != 0 || GameState()->m_currentArea != LegoGameState::e_garadoor) &&
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(m_act1state->m_unk0x018 != 0 || GameState()->m_currentArea != LegoGameState::e_unk57) &&
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(m_act1state->m_unk0x018 != 0 || GameState()->m_currentArea != LegoGameState::e_unk58) &&
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(m_act1state->m_unk0x018 != 0 || GameState()->m_currentArea != LegoGameState::e_unk59) &&
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(m_act1state->m_unk0x018 != 0 || GameState()->m_currentArea != LegoGameState::e_unk60) &&
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(m_act1state->m_unk0x018 != 0 || GameState()->m_currentArea != LegoGameState::e_unk64) &&
|
|
(m_act1state->m_unk0x018 != 0 || GameState()->m_currentArea != LegoGameState::e_unk61) &&
|
|
(m_act1state->m_unk0x018 != 0 || GameState()->m_currentArea != LegoGameState::e_jetrace2)) {
|
|
FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
|
|
}
|
|
|
|
SetROIUnknown0x0c("stretch", 0);
|
|
SetROIUnknown0x0c("bird", 0);
|
|
SetROIUnknown0x0c("rcred", 0);
|
|
SetROIUnknown0x0c("towtk", 0);
|
|
SetROIUnknown0x0c("pizpie", 0);
|
|
}
|
|
else {
|
|
if (InputManager()->GetWorld() == this) {
|
|
InputManager()->ClearWorld();
|
|
}
|
|
|
|
m_act1state->FUN_10034b60();
|
|
}
|
|
}
|
|
|
|
// STUB: LEGO1 0x10032620
|
|
void Isle::FUN_10032620()
|
|
{
|
|
// TODO
|
|
}
|
|
|
|
// STUB: LEGO1 0x100327a0
|
|
MxLong Isle::HandleTransitionEnd()
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x10032f10
|
|
void Isle::Add(MxCore* p_object)
|
|
{
|
|
LegoWorld::Add(p_object);
|
|
|
|
if (p_object->IsA("Pizza")) {
|
|
m_pizza = (Pizza*) p_object;
|
|
}
|
|
else if (p_object->IsA("Pizzeria")) {
|
|
m_pizzeria = (Pizzeria*) p_object;
|
|
}
|
|
else if (p_object->IsA("TowTrack")) {
|
|
m_towtrack = (TowTrack*) p_object;
|
|
}
|
|
else if (p_object->IsA("Ambulance")) {
|
|
m_ambulance = (Ambulance*) p_object;
|
|
}
|
|
else if (p_object->IsA("JukeBoxEntity")) {
|
|
m_jukebox = (JukeBoxEntity*) p_object;
|
|
}
|
|
else if (p_object->IsA("Helicopter")) {
|
|
m_helicopter = (Helicopter*) p_object;
|
|
}
|
|
else if (p_object->IsA("Bike")) {
|
|
m_bike = (Bike*) p_object;
|
|
}
|
|
else if (p_object->IsA("DuneBuggy")) {
|
|
m_dunebuggy = (DuneBuggy*) p_object;
|
|
}
|
|
else if (p_object->IsA("Motorcycle")) {
|
|
m_motocycle = (Motocycle*) p_object;
|
|
}
|
|
else if (p_object->IsA("SkateBoard")) {
|
|
m_skateboard = (SkateBoard*) p_object;
|
|
}
|
|
else if (p_object->IsA("Jetski")) {
|
|
m_jetski = (Jetski*) p_object;
|
|
}
|
|
else if (p_object->IsA("RaceCar")) {
|
|
m_racecar = (RaceCar*) p_object;
|
|
}
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x10033050
|
|
void Isle::VTable0x6c(IslePathActor* p_actor)
|
|
{
|
|
LegoWorld::Remove(p_actor);
|
|
|
|
if (p_actor->IsA("Helicopter")) {
|
|
m_helicopter = NULL;
|
|
}
|
|
else if (p_actor->IsA("DuneBuggy")) {
|
|
m_dunebuggy = NULL;
|
|
}
|
|
else if (p_actor->IsA("Jetski")) {
|
|
m_jetski = NULL;
|
|
}
|
|
else if (p_actor->IsA("RaceCar")) {
|
|
m_racecar = NULL;
|
|
}
|
|
}
|
|
|
|
// STUB: LEGO1 0x100330e0
|
|
void Isle::FUN_100330e0()
|
|
{
|
|
// TODO
|
|
}
|
|
|
|
// STUB: LEGO1 0x10033180
|
|
MxBool Isle::VTable0x64()
|
|
{
|
|
// TODO
|
|
return FALSE;
|
|
}
|