#include "isle.h" #include "act1state.h" #include "ambulance.h" #include "bike.h" #include "carracestate.h" #include "dunebuggy.h" #include "helicopter.h" #include "islepathactor.h" #include "jetski.h" #include "jetskiracestate.h" #include "jukeboxentity.h" #include "legoanimationmanager.h" #include "legocontrolmanager.h" #include "legoinputmanager.h" #include "legoomni.h" #include "legoutils.h" #include "legovideomanager.h" #include "misc.h" #include "motocycle.h" #include "mxmisc.h" #include "mxnotificationmanager.h" #include "mxtransitionmanager.h" #include "pizza.h" #include "skateboard.h" #include "towtrack.h" #include DECOMP_SIZE_ASSERT(Isle, 0x140); // GLOBAL: LEGO1 0x100f1198 undefined4 g_unk0x100f1198 = 0x7f; // FUNCTION: LEGO1 0x10030820 Isle::Isle() { m_pizza = NULL; m_pizzeria = NULL; m_towtrack = NULL; m_ambulance = NULL; m_jukebox = NULL; m_helicopter = NULL; m_bike = NULL; m_dunebuggy = NULL; m_motocycle = NULL; m_skateboard = NULL; m_racecar = NULL; m_jetski = NULL; m_act1state = 0; m_unk0x13c = LegoGameState::e_undefined; NotificationManager()->Register(this); } // FUNCTION: LEGO1 0x10030a50 Isle::~Isle() { TransitionManager()->SetWaitIndicator(NULL); ControlManager()->Unregister(this); if (InputManager()->GetWorld() == this) { InputManager()->ClearWorld(); } if (CurrentActor() != NULL) { VTable0x6c(CurrentActor()); } NotificationManager()->Unregister(this); } // FUNCTION: LEGO1 0x10030b20 MxResult Isle::Create(MxDSAction& p_dsAction) { GameState()->FindLoadedAct(); MxResult result = LegoWorld::Create(p_dsAction); if (result == SUCCESS) { ControlManager()->Register(this); InputManager()->SetWorld(this); GameState()->StopArea(LegoGameState::e_previousArea); switch (GameState()->GetLoadedAct()) { case LegoGameState::e_act2: GameState()->StopArea(LegoGameState::e_act2main); break; case LegoGameState::e_act3: GameState()->StopArea(LegoGameState::e_act2main); // Looks like a bug break; case LegoGameState::e_actNotFound: m_unk0x13c = LegoGameState::e_infomain; } if (GameState()->GetCurrentArea() == LegoGameState::e_isle) { GameState()->SetCurrentArea(LegoGameState::e_undefined); } LegoGameState* gameState = GameState(); Act1State* state = (Act1State*) gameState->GetState("Act1State"); if (state == NULL) { state = (Act1State*) gameState->CreateState("Act1State"); } m_act1state = state; FUN_1003ef00(TRUE); GameState()->SetDirty(TRUE); } return result; } // FUNCTION: LEGO1 0x10030c10 MxLong Isle::Notify(MxParam& p_param) { MxLong result = 0; LegoWorld::Notify(p_param); if (m_worldStarted) { switch (((MxNotificationParam&) p_param).GetNotification()) { case c_notificationEndAction: result = StopAction(p_param); break; case c_notificationButtonUp: case c_notificationButtonDown: switch (m_act1state->GetUnknown18()) { case 3: result = m_pizza->Notify(p_param); break; case 10: result = m_ambulance->Notify(p_param); break; } break; case c_notificationClick: result = HandleType17Notification(p_param); break; case c_notificationType18: switch (m_act1state->GetUnknown18()) { case 4: result = CurrentActor()->Notify(p_param); break; case 8: result = m_towtrack->Notify(p_param); break; case 10: result = m_ambulance->Notify(p_param); break; } break; case c_notificationType19: result = HandleType19Notification(p_param); break; case c_notificationType20: Enable(TRUE); break; case c_notificationTransitioned: result = HandleTransitionEnd(); break; } } return result; } // STUB: LEGO1 0x10030d90 MxLong Isle::StopAction(MxParam& p_param) { return 0; } // FUNCTION: LEGO1 0x10030fc0 void Isle::ReadyWorld() { LegoWorld::ReadyWorld(); if (m_act1state->GetUnknown21()) { GameState()->SwitchArea(LegoGameState::e_infomain); m_act1state->SetUnknown18(0); m_act1state->SetUnknown21(0); } else if (GameState()->GetLoadedAct()) { FUN_1003ef00(TRUE); FUN_10032620(); m_act1state->FUN_10034d00(); FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen); } } // STUB: LGEO1 0x10031030 MxLong Isle::HandleType17Notification(MxParam& p_param) { return 0; } // STUB: LEGO1 0x100315f0 MxLong Isle::HandleType19Notification(MxParam& p_param) { return 0; } // FUNCTION: LEGO1 0x10031820 void Isle::Enable(MxBool p_enable) { if (m_set0xd0.empty() == p_enable) { return; } LegoWorld::Enable(p_enable); m_radio.Initialize(p_enable); if (p_enable) { FUN_100330e0(); VideoManager()->ResetPalette(FALSE); m_act1state->FUN_10034d00(); if (CurrentActor() != NULL && CurrentActor()->GetActorId() != 0) { // TODO: Match, most likely an inline function MxS32 targetEntityId = (CurrentActor()->GetActorId() == 1) + 250; if (targetEntityId != -1) { InvokeAction(Extra::e_start, *g_isleScript, targetEntityId, NULL); } } InputManager()->SetWorld(this); GameState()->StopArea(LegoGameState::e_previousArea); GameState()->m_previousArea = GameState()->m_currentArea; FUN_1003ef00(TRUE); if (m_act1state->m_unk0x018 == 0) { MxU32 und[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10}; for (MxU32 i = 0; i < 5; i++) { MxS32 und2 = rand() % 5; for (MxU32 j = 0; j < _countof(und); j++) { if (und[j] != 0 && und2-- == 0) { AnimationManager()->FUN_100629b0(und[j], TRUE); und[j] = 0; break; } } } } if (CurrentActor() != NULL && CurrentActor()->IsA("Jetski")) { IslePathActor* actor = CurrentActor(); actor->VTable0xe8(0x2d, FALSE, 7); actor->SetUnknownDC(0); } else { FUN_10032620(); } switch (GameState()->m_currentArea) { case LegoGameState::e_elevride: m_unk0x13c = LegoGameState::e_elevride; #ifdef COMPAT_MODE { MxNotificationParam param(c_notificationTransitioned, NULL); NotificationManager()->Send(this, ¶m); } #else NotificationManager()->Send(this, &MxNotificationParam(c_notificationTransitioned, NULL)); #endif SetIsWorldActive(FALSE); break; case LegoGameState::e_jetrace2: if (((JetskiRaceState*) GameState()->GetState("JetskiRaceState"))->GetUnknown0x28() == 2) { m_act1state->m_unk0x018 = 5; } FUN_1001fa70(CurrentActor()); SetIsWorldActive(TRUE); #ifdef COMPAT_MODE { LegoEventNotificationParam param(c_notificationType11, NULL, 0, 0, 0, 0); m_jetski->Notify(param); } #else m_jetski->Notify(LegoEventNotificationParam(c_notificationType11, NULL, 0, 0, 0, 0)); #endif break; case LegoGameState::e_garadoor: m_unk0x13c = LegoGameState::e_garadoor; #ifdef COMPAT_MODE { MxNotificationParam param(c_notificationTransitioned, NULL); NotificationManager()->Send(this, ¶m); } #else NotificationManager()->Send(this, &MxNotificationParam(c_notificationTransitioned, NULL)); #endif SetIsWorldActive(FALSE); break; case LegoGameState::e_polidoor: m_unk0x13c = LegoGameState::e_polidoor; #ifdef COMPAT_MODE { MxNotificationParam param(c_notificationTransitioned, NULL); NotificationManager()->Send(this, ¶m); } #else NotificationManager()->Send(this, &MxNotificationParam(c_notificationTransitioned, NULL)); #endif SetIsWorldActive(FALSE); break; case LegoGameState::e_unk57: FUN_1001fa70(CurrentActor()); SetIsWorldActive(TRUE); #ifdef COMPAT_MODE { LegoEventNotificationParam param(c_notificationType11, NULL, 0, 0, 0, 0); m_bike->Notify(param); } #else m_bike->Notify(LegoEventNotificationParam(c_notificationType11, NULL, 0, 0, 0, 0)); #endif break; case LegoGameState::e_unk58: FUN_1001fa70(CurrentActor()); SetIsWorldActive(TRUE); #ifdef COMPAT_MODE { LegoEventNotificationParam param(c_notificationType11, NULL, 0, 0, 0, 0); m_dunebuggy->Notify(param); } #else m_dunebuggy->Notify(LegoEventNotificationParam(c_notificationType11, NULL, 0, 0, 0, 0)); #endif break; case LegoGameState::e_unk59: FUN_1001fa70(CurrentActor()); SetIsWorldActive(TRUE); #ifdef COMPAT_MODE { LegoEventNotificationParam param(c_notificationType11, NULL, 0, 0, 0, 0); m_motocycle->Notify(param); } #else m_motocycle->Notify(LegoEventNotificationParam(c_notificationType11, NULL, 0, 0, 0, 0)); #endif break; case LegoGameState::e_unk60: FUN_1001fa70(CurrentActor()); SetIsWorldActive(TRUE); #ifdef COMPAT_MODE { LegoEventNotificationParam param(c_notificationType11, NULL, 0, 0, 0, 0); m_helicopter->Notify(param); } #else m_helicopter->Notify(LegoEventNotificationParam(c_notificationType11, NULL, 0, 0, 0, 0)); #endif break; case LegoGameState::e_unk61: FUN_1001fa70(CurrentActor()); SetIsWorldActive(TRUE); #ifdef COMPAT_MODE { LegoEventNotificationParam param(c_notificationType11, NULL, 0, 0, 0, 0); m_skateboard->Notify(param); } #else m_skateboard->Notify(LegoEventNotificationParam(c_notificationType11, NULL, 0, 0, 0, 0)); #endif break; case LegoGameState::e_unk64: FUN_1001fa70(CurrentActor()); SetIsWorldActive(TRUE); #ifdef COMPAT_MODE { LegoEventNotificationParam param(c_notificationType11, NULL, 0, 0, 0, 0); m_jetski->Notify(param); } #else m_jetski->Notify(LegoEventNotificationParam(c_notificationType11, NULL, 0, 0, 0, 0)); #endif break; default: InputManager()->SetCamera(m_cameraController); SetIsWorldActive(TRUE); break; } switch (m_act1state->m_unk0x018) { case 0: case 1: m_act1state->m_unk0x018 = 0; if (GameState()->m_currentArea == LegoGameState::e_pizzeriaExterior) { AnimationManager()->FUN_10064740(FALSE); } else if (GameState()->m_currentArea == LegoGameState::e_unk66) { Mx3DPointFloat position(CurrentActor()->GetROI()->GetWorldPosition()); Mx3DPointFloat sub(-21.375f, 0.0f, -41.75f); sub.Sub(&position); if (NORMSQRD3(sub) < 1024.0f) { AnimationManager()->FUN_10064740(FALSE); } Mx3DPointFloat sub2(98.874992f, 0.0f, -46.156292f); sub2.Sub(&position); if (NORMSQRD3(sub2) < 1024.0f) { AnimationManager()->FUN_10064670(FALSE); } } break; case 5: { CurrentActor()->VTable0xe8(0xf, FALSE, 7); JetskiRaceState* raceState = (JetskiRaceState*) GameState()->GetState("JetskiRaceState"); if (raceState->GetUnknown0x28() == 2) { undefined4 und = -1; switch (raceState->GetState(GameState()->GetActorId())->GetUnknown0x02()) { case 1: und = 0x35e; break; case 2: und = 0x35d; break; case 3: und = 0x35c; break; } AnimationManager()->FUN_10060dc0(und, 0, 1, 1, 0, 0, 0, 1, 0); } m_act1state->m_unk0x018 = 0; FUN_1003ef00(FALSE); AnimationManager()->FUN_10064670(FALSE); break; } case 6: { GameState()->m_currentArea = LegoGameState::e_carraceExterior; CurrentActor()->VTable0xe8(0x15, FALSE, 7); CarRaceState* raceState = (CarRaceState*) GameState()->GetState("CarRaceState"); if (raceState->GetUnknown0x28() == 2) { undefined4 und = -1; switch (raceState->GetState(GameState()->GetActorId())->GetUnknown0x02()) { case 1: und = 0x362; break; case 2: und = 0x361; break; case 3: und = 0x360; break; } AnimationManager()->FUN_10060dc0(und, 0, 1, 1, 0, 0, 0, 1, 0); } m_act1state->m_unk0x018 = 0; FUN_1003ef00(TRUE); break; } case 7: m_act1state->m_unk0x018 = 8; AnimationManager()->FUN_1005f6d0(FALSE); AnimationManager()->FUN_1005f700(FALSE); g_unk0x100f1198 &= ~c_bit7; m_towtrack->FUN_1004dab0(); break; case 9: m_act1state->m_unk0x018 = 10; AnimationManager()->FUN_1005f6d0(FALSE); AnimationManager()->FUN_1005f700(FALSE); g_unk0x100f1198 &= ~c_bit7; m_ambulance->FUN_10036e60(); break; case 11: m_act1state->m_unk0x018 = 0; CurrentActor()->VTable0xe8(0x36, TRUE, 7); GameState()->m_currentArea = LegoGameState::e_unk66; FUN_1003ef00(TRUE); m_jukebox->StartAction(); break; } SetAppCursor(0); if (m_act1state->m_unk0x018 != 8 && (m_act1state->m_unk0x018 != 0 || GameState()->m_currentArea != LegoGameState::e_elevride) && (m_act1state->m_unk0x018 != 0 || GameState()->m_currentArea != LegoGameState::e_polidoor) && (m_act1state->m_unk0x018 != 0 || GameState()->m_currentArea != LegoGameState::e_garadoor) && (m_act1state->m_unk0x018 != 0 || GameState()->m_currentArea != LegoGameState::e_unk57) && (m_act1state->m_unk0x018 != 0 || GameState()->m_currentArea != LegoGameState::e_unk58) && (m_act1state->m_unk0x018 != 0 || GameState()->m_currentArea != LegoGameState::e_unk59) && (m_act1state->m_unk0x018 != 0 || GameState()->m_currentArea != LegoGameState::e_unk60) && (m_act1state->m_unk0x018 != 0 || GameState()->m_currentArea != LegoGameState::e_unk64) && (m_act1state->m_unk0x018 != 0 || GameState()->m_currentArea != LegoGameState::e_unk61) && (m_act1state->m_unk0x018 != 0 || GameState()->m_currentArea != LegoGameState::e_jetrace2)) { FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen); } SetROIUnknown0x0c("stretch", 0); SetROIUnknown0x0c("bird", 0); SetROIUnknown0x0c("rcred", 0); SetROIUnknown0x0c("towtk", 0); SetROIUnknown0x0c("pizpie", 0); } else { if (InputManager()->GetWorld() == this) { InputManager()->ClearWorld(); } m_act1state->FUN_10034b60(); } } // STUB: LEGO1 0x10032620 void Isle::FUN_10032620() { // TODO } // STUB: LEGO1 0x100327a0 MxLong Isle::HandleTransitionEnd() { return 0; } // FUNCTION: LEGO1 0x10032f10 void Isle::Add(MxCore* p_object) { LegoWorld::Add(p_object); if (p_object->IsA("Pizza")) { m_pizza = (Pizza*) p_object; } else if (p_object->IsA("Pizzeria")) { m_pizzeria = (Pizzeria*) p_object; } else if (p_object->IsA("TowTrack")) { m_towtrack = (TowTrack*) p_object; } else if (p_object->IsA("Ambulance")) { m_ambulance = (Ambulance*) p_object; } else if (p_object->IsA("JukeBoxEntity")) { m_jukebox = (JukeBoxEntity*) p_object; } else if (p_object->IsA("Helicopter")) { m_helicopter = (Helicopter*) p_object; } else if (p_object->IsA("Bike")) { m_bike = (Bike*) p_object; } else if (p_object->IsA("DuneBuggy")) { m_dunebuggy = (DuneBuggy*) p_object; } else if (p_object->IsA("Motorcycle")) { m_motocycle = (Motocycle*) p_object; } else if (p_object->IsA("SkateBoard")) { m_skateboard = (SkateBoard*) p_object; } else if (p_object->IsA("Jetski")) { m_jetski = (Jetski*) p_object; } else if (p_object->IsA("RaceCar")) { m_racecar = (RaceCar*) p_object; } } // FUNCTION: LEGO1 0x10033050 void Isle::VTable0x6c(IslePathActor* p_actor) { LegoWorld::Remove(p_actor); if (p_actor->IsA("Helicopter")) { m_helicopter = NULL; } else if (p_actor->IsA("DuneBuggy")) { m_dunebuggy = NULL; } else if (p_actor->IsA("Jetski")) { m_jetski = NULL; } else if (p_actor->IsA("RaceCar")) { m_racecar = NULL; } } // STUB: LEGO1 0x100330e0 void Isle::FUN_100330e0() { // TODO } // STUB: LEGO1 0x10033180 MxBool Isle::VTable0x64() { // TODO return FALSE; }