isle-portable/LEGO1/lego/sources/misc
Anonymous Maarten 659a54b221
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Add support for building x64 executables (#29)
* d3drm: store LPVOID data instead of DWORD

* m_extraCharacterId is an integer, not a pointer

* cmake: look for iniparser using config file first, then try our custom module file

Our custom module file is still useful.
My linux distro does not package the cmake files.

* x86's stdcall becomes MS's x64 calling canvention

* Fix 64-bit mxdsbuffer pointer arithmetic

* Casting from void* to a smaller-sized integer needs an intermediate equally-sized integer

* Don't cast address to scalar (this is fishy)

* Add mingw64 build to the ci matrix

* Ignore -Wdiscarded-qualifiers warning with const vtables

* Ignore different 'const' qualifiers with MSVC

* Create d3dxof import library for MSVC

* DESCRIPTION in .def file(s) is deprecated

* Assume mmx is supported on x64, require a test for x86 and disabled on other archs

* 32- and 64-bit LEGO1.dll export different symbol names

* Introduce d3drm_guid containing the guids of d3drm

* Disable __wine_dbg_cdecl

* Include d3drm directory with EXCLUDE_FROM_ALL

* lego1 leaks d3drm headers

* Add dxfile.h

* Add 64-bit MSVC to the build matrix

* cmake: using ISLE_USE_DX5 means going all-in

* Load d3dxof.dll dynamically

* cmake: don't emit a warning about bitness anymore
2024-06-25 18:47:43 -07:00
..
legocolor.cpp Implement LegoLOD::Read and related (#634) 2024-03-07 20:57:17 +01:00
legocolor.h Implement LegoLOD::Read and related (#634) 2024-03-07 20:57:17 +01:00
legocontainer.cpp Add support for building x64 executables (#29) 2024-06-25 18:47:43 -07:00
legocontainer.h Match LegoOmni::Destroy and related (#917) 2024-05-14 14:13:27 +02:00
legoimage.cpp Pad all single-digit hexadecimal values with zero (#504) 2024-01-29 22:17:17 +01:00
legoimage.h Implement TextureData::Create (#586) 2024-02-22 16:59:44 -05:00
legostorage.cpp Implement/match LegoModelPresenter::CreateROI (#591) 2024-02-24 17:48:16 +01:00
legostorage.h Fix writing/reading of game state (#834) 2024-04-21 15:42:08 +02:00
legotexture.cpp Pad all single-digit hexadecimal values with zero (#504) 2024-01-29 22:17:17 +01:00
legotexture.h Implement misc.lib (#483) 2024-01-24 18:12:57 +01:00
legotree.cpp Implement/Match LegoTree (#485) 2024-01-28 17:45:49 +01:00
legotree.h Bootstrap anim.lib (#577) 2024-02-18 18:43:42 +01:00
legotypes.h Implement misc.lib (#483) 2024-01-24 18:12:57 +01:00
legounknown.cpp Implement/match IslePathActor::Exit (#997) 2024-06-06 17:45:37 +02:00
legounknown.h Implement LegoUnknown::FUN_1009a1e0 (#940) 2024-05-19 16:36:11 -04:00
legoutil.h Implement misc.lib (#483) 2024-01-24 18:12:57 +01:00
version.h Implement/match LegoModelPresenter::CreateROI (#591) 2024-02-24 17:48:16 +01:00