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https://github.com/isledecomp/isle-portable.git
synced 2024-11-30 03:15:34 -05:00
9a9bccda0e
* Implement/match IslePathActor::Exit * Name * Name * Partially fix vector interface * Revert "Partially fix vector interface" This reverts commit 6e7a1e2b08fd82012b28be3054eeff65428eb4d1. * Revert "Revert "Partially fix vector interface"" This reverts commit e3860e3c9fa1f8937b702d6c81d6e3bb4dadecc6. * Fix * Remove some COMPAT_MODE
78 lines
1.8 KiB
C++
78 lines
1.8 KiB
C++
#include "legounknown.h"
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DECOMP_SIZE_ASSERT(LegoUnknown, 0x50)
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// FUNCTION: LEGO1 0x1009a0f0
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LegoUnknown::LegoUnknown()
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{
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for (LegoS32 i = 0; i < sizeOfArray(m_unk0x00); i++) {
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m_unk0x00[i].Clear();
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}
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}
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// FUNCTION: LEGO1 0x1009a130
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LegoUnknown::~LegoUnknown()
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{
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}
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// FUNCTION: LEGO1 0x1009a140
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void LegoUnknown::FUN_1009a140(Vector3& p_point1, Vector3& p_point2, Vector3& p_point3, Vector3& p_point4)
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{
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m_unk0x00[0] = p_point1;
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m_unk0x00[1] = p_point2;
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for (LegoS32 i = 0; i < 3; i++) {
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m_unk0x00[2][i] = (p_point3[i] - p_point1[i]) * 3.0f - p_point2[i] * 2.0f - p_point4[i];
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m_unk0x00[3][i] = (p_point1[i] - p_point3[i]) * 2.0f + p_point4[i] + p_point2[i];
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}
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}
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// FUNCTION: LEGO1 0x1009a1e0
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// FUNCTION: BETA10 0x10182d61
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LegoResult LegoUnknown::FUN_1009a1e0(float p_f1, Matrix4& p_mat, Vector3& p_v, LegoU32 p_und)
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{
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Vector3 v1(p_mat[3]);
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Vector3 v2(p_mat[0]);
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Vector3 v3(p_mat[1]);
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Vector3 v4(p_mat[2]);
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if (p_f1 <= 0.001) {
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v1 = m_unk0x00[0];
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v4 = m_unk0x00[1];
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}
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else if (p_f1 >= 0.999) {
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v1 = m_unk0x00[0];
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((Vector3&) v1).Add(m_unk0x00[1]);
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((Vector3&) v1).Add(m_unk0x00[2]);
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((Vector3&) v1).Add(m_unk0x00[3]);
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for (LegoS32 i = 0; i < 3; i++) {
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v4[i] = m_unk0x00[1][i] + m_unk0x00[2][i] * 2.0f + m_unk0x00[3][i] * 3.0f;
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}
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}
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else {
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float local30 = p_f1 * p_f1;
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float local34 = local30 * p_f1;
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for (LegoS32 i = 0; i < 3; i++) {
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v1[i] = m_unk0x00[0][i] + m_unk0x00[1][i] * p_f1 + m_unk0x00[2][i] * local30 + m_unk0x00[3][i] * local34;
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v4[i] = m_unk0x00[1][i] + m_unk0x00[2][i] * p_f1 * 2.0f + m_unk0x00[3][i] * local30 * 3.0f;
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}
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}
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if (p_und) {
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((Vector3&) v4).Mul(-1.0f);
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}
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if (v4.Unitize() != 0) {
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return FAILURE;
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}
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v2.EqualsCross(&p_v, &v4);
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if (v2.Unitize() != 0) {
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return FAILURE;
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}
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v3.EqualsCross(&v4, &v2);
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return SUCCESS;
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}
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