isle-portable/LEGO1/lego/legoomni/include/legoanimactor.h
Nathan M Gilbert 32bc6c4264
Implement ExtraActor vftable and passthrough methods (#735)
* Implement ExtraActor vftable and passthrough methods

* Remove unused param names
2024-03-26 19:24:01 -04:00

82 lines
2.4 KiB
C++

#ifndef LEGOANIMACTOR_H
#define LEGOANIMACTOR_H
#include "anim/legoanim.h"
#include "decomp.h"
#include "legopathactor.h"
// SIZE 0x20
struct LegoAnimActorStruct {
LegoAnimActorStruct(float p_unk0x00, LegoAnim* p_AnimTreePtr, LegoROI** p_roiMap, MxU32 p_numROIs);
~LegoAnimActorStruct();
float GetDuration();
float m_unk0x00; // 0x00
LegoAnim* m_AnimTreePtr; // 0x04
LegoROI** m_roiMap; // 0x08
MxU32 m_numROIs; // 0x0c
vector<undefined*> m_unk0x10; // 0x10
};
// VTABLE: LEGO1 0x100d5440 LegoPathActor
// VTABLE: LEGO1 0x100d5510 LegoAnimActor
// SIZE 0x174
class LegoAnimActor : public virtual LegoPathActor {
public:
LegoAnimActor() { m_curAnim = -1; }
~LegoAnimActor() override;
// FUNCTION: LEGO1 0x1000fba0
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f057c
return "LegoAnimActor";
}
// FUNCTION: LEGO1 0x1000fbc0
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, LegoAnimActor::ClassName()) || LegoPathActor::IsA(p_name);
}
void ParseAction(char* p_extra) override; // vtable+0x20
void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
void VTable0x70(float p_und) override; // vtable+0x70
void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
virtual MxResult FUN_1001c1f0(float& p_und);
virtual MxResult FUN_1001c360(float, Matrix4& p_transform);
virtual MxResult FUN_1001c450(LegoAnim* p_AnimTreePtr, float p_unk0x00, LegoROI** p_roiMap, MxU32 p_numROIs);
virtual void ClearMaps();
// SYNTHETIC: LEGO1 0x1000fb60
// LegoAnimActor::`scalar deleting destructor'
protected:
vector<LegoAnimActorStruct*> m_animMaps; // 0x08
MxS16 m_curAnim; // 0x18
};
// TEMPLATE: LEGO1 0x1000da60
// Vector<LegoAnimActorStruct *>::~Vector<LegoAnimActorStruct *>
// TEMPLATE: LEGO1 0x1001c010
// vector<unsigned char *,allocator<unsigned char *> >::~vector<unsigned char *,allocator<unsigned char *> >
// TEMPLATE: LEGO1 0x1001c050
// Vector<unsigned char *>::~Vector<unsigned char *>
// TEMPLATE: LEGO1 0x1001c7c0
// vector<LegoAnimActorStruct *,allocator<LegoAnimActorStruct *> >::size
// TEMPLATE: LEGO1 0x1001c7e0
// vector<LegoAnimActorStruct *,allocator<LegoAnimActorStruct *> >::_Destroy
// TEMPLATE: LEGO1 0x1001c9e0
// uninitialized_fill_n
// TEMPLATE: LEGO1 0x1001ca10
// uninitialized_copy
#endif // LEGOANIMACTOR_H