#ifndef LEGOANIMACTOR_H #define LEGOANIMACTOR_H #include "anim/legoanim.h" #include "decomp.h" #include "legopathactor.h" // SIZE 0x20 struct LegoAnimActorStruct { LegoAnimActorStruct(float p_unk0x00, LegoAnim* p_AnimTreePtr, LegoROI** p_roiMap, MxU32 p_numROIs); ~LegoAnimActorStruct(); float GetDuration(); float m_unk0x00; // 0x00 LegoAnim* m_AnimTreePtr; // 0x04 LegoROI** m_roiMap; // 0x08 MxU32 m_numROIs; // 0x0c vector m_unk0x10; // 0x10 }; // VTABLE: LEGO1 0x100d5440 LegoPathActor // VTABLE: LEGO1 0x100d5510 LegoAnimActor // SIZE 0x174 class LegoAnimActor : public virtual LegoPathActor { public: LegoAnimActor() { m_curAnim = -1; } ~LegoAnimActor() override; // FUNCTION: LEGO1 0x1000fba0 inline const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f057c return "LegoAnimActor"; } // FUNCTION: LEGO1 0x1000fbc0 inline MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, LegoAnimActor::ClassName()) || LegoPathActor::IsA(p_name); } void ParseAction(char* p_extra) override; // vtable+0x20 void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30 void VTable0x70(float p_und) override; // vtable+0x70 void VTable0x74(Matrix4& p_transform) override; // vtable+0x74 virtual MxResult FUN_1001c1f0(float& p_und); virtual MxResult FUN_1001c360(float, Matrix4& p_transform); virtual MxResult FUN_1001c450(LegoAnim* p_AnimTreePtr, float p_unk0x00, LegoROI** p_roiMap, MxU32 p_numROIs); virtual void ClearMaps(); // SYNTHETIC: LEGO1 0x1000fb60 // LegoAnimActor::`scalar deleting destructor' protected: vector m_animMaps; // 0x08 MxS16 m_curAnim; // 0x18 }; // TEMPLATE: LEGO1 0x1000da60 // Vector::~Vector // TEMPLATE: LEGO1 0x1001c010 // vector >::~vector > // TEMPLATE: LEGO1 0x1001c050 // Vector::~Vector // TEMPLATE: LEGO1 0x1001c7c0 // vector >::size // TEMPLATE: LEGO1 0x1001c7e0 // vector >::_Destroy // TEMPLATE: LEGO1 0x1001c9e0 // uninitialized_fill_n // TEMPLATE: LEGO1 0x1001ca10 // uninitialized_copy #endif // LEGOANIMACTOR_H