isle-portable/LEGO1/lego/legoomni/src/worlds/infocenterdoor.cpp
Christian Semmler 1b1d2ecde6
Refactor LegoOmni into LegoMain/Scripts (#883)
* Refactor LegoOmni into LegoMain/Scripts

* Fix guard
2024-05-04 14:06:32 +02:00

173 lines
4.1 KiB
C++

#include "infocenterdoor.h"
#include "infocenterstate.h"
#include "infodoor_actions.h"
#include "jukebox.h"
#include "jukebox_actions.h"
#include "legocontrolmanager.h"
#include "legogamestate.h"
#include "legoinputmanager.h"
#include "legomain.h"
#include "misc.h"
#include "mxactionnotificationparam.h"
#include "mxbackgroundaudiomanager.h"
#include "mxmisc.h"
#include "mxnotificationmanager.h"
#include "mxtransitionmanager.h"
#include "scripts.h"
DECOMP_SIZE_ASSERT(InfocenterDoor, 0xfc)
// FUNCTION: LEGO1 0x10037730
InfocenterDoor::InfocenterDoor()
{
m_destLocation = LegoGameState::e_undefined;
NotificationManager()->Register(this);
}
// FUNCTION: LEGO1 0x100378f0
InfocenterDoor::~InfocenterDoor()
{
if (InputManager()->GetWorld() == this) {
InputManager()->ClearWorld();
}
ControlManager()->Unregister(this);
NotificationManager()->Unregister(this);
}
// FUNCTION: LEGO1 0x10037980
MxResult InfocenterDoor::Create(MxDSAction& p_dsAction)
{
MxResult result = LegoWorld::Create(p_dsAction);
if (result == SUCCESS) {
InputManager()->SetWorld(this);
ControlManager()->Register(this);
}
SetIsWorldActive(FALSE);
GameState()->SetCurrentArea(LegoGameState::e_infodoor);
GameState()->StopArea(LegoGameState::e_previousArea);
return result;
}
// FUNCTION: LEGO1 0x100379e0
MxLong InfocenterDoor::Notify(MxParam& p_param)
{
MxLong result = 0;
LegoWorld::Notify(p_param);
if (m_worldStarted) {
switch (((MxNotificationParam&) p_param).GetType()) {
case c_notificationEndAction:
if (((MxEndActionNotificationParam&) p_param).GetAction()->GetAtomId() == m_atom) {
BackgroundAudioManager()->RaiseVolume();
result = 1;
}
break;
case c_notificationClick:
result = HandleClick((LegoControlManagerEvent&) p_param);
break;
case c_notificationTransitioned:
GameState()->SwitchArea(m_destLocation);
result = 1;
break;
}
}
return result;
}
// FUNCTION: LEGO1 0x10037a70
void InfocenterDoor::ReadyWorld()
{
LegoWorld::ReadyWorld();
PlayMusic(JukeboxScript::c_InformationCenter_Music);
FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
}
// FUNCTION: LEGO1 0x10037a90
MxLong InfocenterDoor::HandleClick(LegoControlManagerEvent& p_param)
{
MxLong result = 0;
if (p_param.GetUnknown0x28() == 1) {
DeleteObjects(&m_atom, 500, 510);
switch (p_param.GetClickedObjectId()) {
case InfodoorScript::c_LeftArrow_Ctl:
m_destLocation = LegoGameState::e_infoscor;
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
result = 1;
break;
case InfodoorScript::c_RightArrow_Ctl:
m_destLocation = LegoGameState::e_elevbott;
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
result = 1;
break;
case InfodoorScript::c_Info_Ctl:
m_destLocation = LegoGameState::e_infomain;
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
result = 1;
break;
case InfodoorScript::c_Door_Ctl:
if (GameState()->GetActorId()) {
InfocenterState* state = (InfocenterState*) GameState()->GetState("InfocenterState");
if (state->HasRegistered()) {
m_destLocation = LegoGameState::e_unk4;
}
else {
MxDSAction action;
action.SetObjectId(503);
action.SetAtomId(*g_infodoorScript);
BackgroundAudioManager()->LowerVolume();
Start(&action);
goto done;
}
}
else {
MxDSAction action;
action.SetObjectId(500);
action.SetAtomId(*g_infodoorScript);
BackgroundAudioManager()->LowerVolume();
Start(&action);
goto done;
}
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
done:
result = 1;
break;
}
}
return result;
}
// FUNCTION: LEGO1 0x10037c80
void InfocenterDoor::Enable(MxBool p_enable)
{
LegoWorld::Enable(p_enable);
if (p_enable) {
InputManager()->SetWorld(this);
SetIsWorldActive(FALSE);
}
else {
if (InputManager()->GetWorld() == this) {
InputManager()->ClearWorld();
}
}
}
// FUNCTION: LEGO1 0x10037cd0
MxBool InfocenterDoor::VTable0x64()
{
DeleteObjects(&m_atom, 500, 510);
m_destLocation = LegoGameState::e_infomain;
return TRUE;
}