Christian Semmler
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1b1d2ecde6
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Refactor LegoOmni into LegoMain/Scripts (#883)
* Refactor LegoOmni into LegoMain/Scripts
* Fix guard
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2024-05-04 14:06:32 +02:00 |
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Christian Semmler
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e1135d9c1d
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Use script values from enum for clicked objects (#688)
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2024-03-18 16:05:05 +01:00 |
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Christian Semmler
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5b8f515968
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Implement/match Isle::HandleTransitionEnd (#683)
* Implement/match Isle::HandleTransitionEnd
* Rename enums
* Forward declare enum for C++11+
* Add underlying storage to action headers
* Fix missing define
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2024-03-17 18:01:47 +01:00 |
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Ramen2X
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beb30e80ea
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slight style tweaks to legogamestate and related members (#666)
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2024-03-13 13:17:20 -04:00 |
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Ramen2X
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6dfee432ea
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rename MxTransitionManager transitions (#655)
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2024-03-11 04:57:58 -04:00 |
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Ramen2X
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7fad763699
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refactor script enum structure (#649)
* add autogenerated action headers
* refactor police
* refactor infocenter
* refactor jukebox
* refactor regbook
* format
* scope headers in namespaces instead
* attempt to dynamically build headers ignore list in ncc
* correct whitespace in naming.yml
* fix wrong folder
* fix accidental extra newline in cmakelists
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2024-03-10 17:08:21 +01:00 |
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Christian Semmler
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8069923651
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Refactor files based on beta debug build (#645)
* Rename LegoUnkSaveDataWriter -> LegoCharacterManager
* Refactor mxomni into mxomni/mxmisc
* Refactor legoomni into legoomni/misc
* Resolve deps
* Refactor atom
* Refactor mxutil
* Refactor mxio
* Rename/relocate files
* Fix format
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2024-03-09 21:07:52 +01:00 |
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