mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-12-18 11:52:23 -05:00
106e167f5b
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Build / Current msys2 mingw64 (push) Waiting to run
Build / Current MSVC (32-bit) (push) Waiting to run
Build / Current MSVC (64-bit) (push) Waiting to run
Build / Upload artifacts (push) Blocked by required conditions
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104 lines
3.7 KiB
YAML
104 lines
3.7 KiB
YAML
name: Build
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on: [push, pull_request]
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jobs:
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build-current-toolchain:
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name: 'Current ${{ matrix.toolchain.name }}'
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runs-on: windows-latest
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defaults:
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run:
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shell: ${{ matrix.toolchain.shell }}
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strategy:
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fail-fast: false
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matrix:
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toolchain:
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- { name: 'MSVC (32-bit)', shell: 'sh', setup-cmake: true, setup-ninja: true, setup-msvc: true, vc-arch: 'amd64_x86', dx5-libs: true, d3drm-from-wine: false }
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- { name: 'MSVC (64-bit)', shell: 'sh', setup-cmake: true, setup-ninja: true, setup-msvc: true, vc-arch: 'amd64', dx5-libs: false, d3drm-from-wine: true }
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- { name: 'msys2 mingw32', shell: 'msys2 {0}', msystem: mingw32, msys-env: mingw-w64-i686, clang-tidy: true, werror: true, dx5-libs: false, d3drm-from-wine: true }
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- { name: 'msys2 mingw64', shell: 'msys2 {0}', msystem: mingw64, msys-env: mingw-w64-x86_64, clang-tidy: true, werror: true, dx5-libs: false, d3drm-from-wine: true }
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# - { name: 'msys2 clang32', shell: 'msys2 {0}', msystem: clang32, msys-env: mingw-w64-clang-i686, clang-tidy: true, werror: true, dx5-libs: true, d3drm-from-wine: true }
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steps:
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- name: Setup vcvars
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if: matrix.toolchain.setup-msvc
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uses: ilammy/msvc-dev-cmd@v1
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with:
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arch: ${{ matrix.toolchain.vc-arch }}
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# Figure out how to build for 32-bit arch
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# - name: Set up SDL
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# id: sdl
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# uses: libsdl-org/setup-sdl@main
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# with:
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# version: sdl3-head
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- name: Set up MSYS2
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if: ${{ !!matrix.toolchain.msystem }}
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uses: msys2/setup-msys2@v2
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with:
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msystem: ${{ matrix.toolchain.msystem }}
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install: >-
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${{ matrix.toolchain.msys-env }}-cc
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${{ matrix.toolchain.msys-env }}-cmake
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${{ matrix.toolchain.msys-env }}-ninja
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${{ matrix.toolchain.msys-env }}-clang-tools-extra
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- name: Setup cmake
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if: matrix.toolchain.setup-cmake
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uses: jwlawson/actions-setup-cmake@v1.13
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- name: Setup ninja
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if: matrix.toolchain.setup-ninja
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uses: ashutoshvarma/setup-ninja@master
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- uses: actions/checkout@v4
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with:
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submodules: true
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- name: Build
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# Add -DDOWNLOAD_DEPENDENCIES=OFF once setup-sdl works
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run: |
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cmake -S . -B build -GNinja \
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-DCMAKE_BUILD_TYPE=Debug \
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-DISLE_USE_DX5=${{ matrix.toolchain.dx5-libs }} \
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-DISLE_D3DRM_FROM_WINE=${{ matrix.toolchain.d3drm-from-wine }} \
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-DENABLE_CLANG_TIDY=${{ !!matrix.toolchain.clang-tidy }} \
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-DISLE_WERROR=${{ !!matrix.toolchain.werror }} \
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-Werror=dev
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cmake --build build -- -k0
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# Needs to be reworked when cross-platform building is achieved
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- name: Upload Build Artifacts (MSVC (32-bit))
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if: matrix.toolchain.name == 'MSVC (32-bit)'
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uses: actions/upload-artifact@master
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with:
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name: msvc32-artifacts
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path: |
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build/ISLE.EXE
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build/LEGO1.DLL
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build/SDL3.dll
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upload:
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name: 'Upload artifacts'
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needs: build-current-toolchain
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runs-on: ubuntu-latest
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if: ${{ github.event_name == 'push' && github.ref == 'refs/heads/master' && github.repository == 'isledecomp/isle-portable' }}
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steps:
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- uses: actions/checkout@v4
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with:
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repository: 'probonopd/uploadtool'
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- uses: actions/download-artifact@master
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with:
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name: msvc32-artifacts
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path: build
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- name: Upload Continuous Release
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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UPLOAD_KEY: ${{ secrets.UPLOAD_KEY }}
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run: |
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./upload.sh \
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build/ISLE.EXE \
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build/LEGO1.DLL \
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build/SDL3.dll
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