name: Build on: [push, pull_request] jobs: build-current-toolchain: name: 'Current ${{ matrix.toolchain.name }}' runs-on: windows-latest defaults: run: shell: ${{ matrix.toolchain.shell }} strategy: fail-fast: false matrix: toolchain: - { name: 'MSVC (32-bit)', shell: 'sh', setup-cmake: true, setup-ninja: true, setup-msvc: true, vc-arch: 'amd64_x86', dx5-libs: true, d3drm-from-wine: false } - { name: 'MSVC (64-bit)', shell: 'sh', setup-cmake: true, setup-ninja: true, setup-msvc: true, vc-arch: 'amd64', dx5-libs: false, d3drm-from-wine: true } - { name: 'msys2 mingw32', shell: 'msys2 {0}', msystem: mingw32, msys-env: mingw-w64-i686, clang-tidy: true, werror: true, dx5-libs: false, d3drm-from-wine: true } - { name: 'msys2 mingw64', shell: 'msys2 {0}', msystem: mingw64, msys-env: mingw-w64-x86_64, clang-tidy: true, werror: true, dx5-libs: false, d3drm-from-wine: true } # - { name: 'msys2 clang32', shell: 'msys2 {0}', msystem: clang32, msys-env: mingw-w64-clang-i686, clang-tidy: true, werror: true, dx5-libs: true, d3drm-from-wine: true } steps: - name: Setup vcvars if: matrix.toolchain.setup-msvc uses: ilammy/msvc-dev-cmd@v1 with: arch: ${{ matrix.toolchain.vc-arch }} # Figure out how to build for 32-bit arch # - name: Set up SDL # id: sdl # uses: libsdl-org/setup-sdl@main # with: # version: sdl3-head - name: Set up MSYS2 if: ${{ !!matrix.toolchain.msystem }} uses: msys2/setup-msys2@v2 with: msystem: ${{ matrix.toolchain.msystem }} install: >- ${{ matrix.toolchain.msys-env }}-cc ${{ matrix.toolchain.msys-env }}-cmake ${{ matrix.toolchain.msys-env }}-ninja ${{ matrix.toolchain.msys-env }}-clang-tools-extra - name: Setup cmake if: matrix.toolchain.setup-cmake uses: jwlawson/actions-setup-cmake@v1.13 - name: Setup ninja if: matrix.toolchain.setup-ninja uses: ashutoshvarma/setup-ninja@master - uses: actions/checkout@v4 with: submodules: true - name: Build # Add -DDOWNLOAD_DEPENDENCIES=OFF once setup-sdl works run: | cmake -S . -B build -GNinja \ -DCMAKE_BUILD_TYPE=Debug \ -DISLE_USE_DX5=${{ matrix.toolchain.dx5-libs }} \ -DISLE_D3DRM_FROM_WINE=${{ matrix.toolchain.d3drm-from-wine }} \ -DENABLE_CLANG_TIDY=${{ !!matrix.toolchain.clang-tidy }} \ -DISLE_WERROR=${{ !!matrix.toolchain.werror }} \ -Werror=dev cmake --build build -- -k0 # Needs to be reworked when cross-platform building is achieved - name: Upload Build Artifacts (MSVC (32-bit)) if: matrix.toolchain.name == 'MSVC (32-bit)' uses: actions/upload-artifact@master with: name: msvc32-artifacts path: | build/ISLE.EXE build/LEGO1.DLL build/SDL3.dll upload: name: 'Upload artifacts' needs: build-current-toolchain runs-on: ubuntu-latest if: ${{ github.event_name == 'push' && github.ref == 'refs/heads/master' && github.repository == 'isledecomp/isle-portable' }} steps: - uses: actions/checkout@v4 with: repository: 'probonopd/uploadtool' - uses: actions/download-artifact@master with: name: msvc32-artifacts path: build - name: Upload Continuous Release env: GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} UPLOAD_KEY: ${{ secrets.UPLOAD_KEY }} run: | ./upload.sh \ build/ISLE.EXE \ build/LEGO1.DLL \ build/SDL3.dll