Christian Semmler
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6a9f68872b
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Add enum for actor IDs (#993)
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2024-06-05 18:11:46 +02:00 |
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Christian Semmler
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133a312aee
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Consolidate state and building entity classes (#989)
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2024-06-03 18:53:25 +02:00 |
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Christian Semmler
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23e5ad7d15
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Name/rename functions in LegoCharacterManager (#982)
* Name/rename functions in LegoCharacterManager
* Name flag
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2024-06-01 18:45:34 +02:00 |
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Christian Semmler
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df20b05510
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Define cursor enum and custom cursor window message (#980)
* Define cursor enum and custom cursor window message
* Fix param name
* Remove unused header
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2024-06-01 16:07:58 +02:00 |
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Christian Semmler
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b67af71f33
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Improve naming, use virtual key constants (#979)
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2024-06-01 04:46:05 +02:00 |
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Christian Semmler
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650903d043
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Implement/match Pizzeria::HandleClick (#971)
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2024-05-30 15:54:24 +02:00 |
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Christian Semmler
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ae859fbc19
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Implement/match LegoControlManager::FUN_100293c0 (#970)
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2024-05-30 15:15:16 +02:00 |
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Christian Semmler
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b759390060
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Implement/match Isle::Escape (#950)
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2024-05-25 02:41:57 +02:00 |
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Christian Semmler
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1b1d2ecde6
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Refactor LegoOmni into LegoMain/Scripts (#883)
* Refactor LegoOmni into LegoMain/Scripts
* Fix guard
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2024-05-04 14:06:32 +02:00 |
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Christian Semmler
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51adf75b9b
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(Refactor) Use more forward declarations (#881)
* Use more forward declarations
* Use more forward declarations
* Add more forward declarations
* Fix
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2024-05-03 18:19:12 +02:00 |
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Christian Semmler
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ec7df356cf
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Implement/match LegoAnimationManager::Reset (#863)
* Implement/match LegoAnimationManager::Init
* Rename function
* fix hex val
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2024-04-27 16:31:50 +02:00 |
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Christian Semmler
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b4f29ea6b0
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InvokeAction: take const atom (#837)
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2024-04-22 14:24:00 +02:00 |
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Misha
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eaa935f646
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Finish LegoVariables class (#698)
* Finish LegoVariables class
* Update legonavcontroller.cpp
* Update legobackgroundcolor.cpp
* Match functions, style, refactor visible
* Use MxBool
* Merge/fix
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
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2024-03-19 19:44:42 +01:00 |
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Christian Semmler
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5b8f515968
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Implement/match Isle::HandleTransitionEnd (#683)
* Implement/match Isle::HandleTransitionEnd
* Rename enums
* Forward declare enum for C++11+
* Add underlying storage to action headers
* Fix missing define
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2024-03-17 18:01:47 +01:00 |
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Ramen2X
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beb30e80ea
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slight style tweaks to legogamestate and related members (#666)
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2024-03-13 13:17:20 -04:00 |
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Ramen2X
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6dfee432ea
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rename MxTransitionManager transitions (#655)
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2024-03-11 04:57:58 -04:00 |
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Ramen2X
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7fad763699
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refactor script enum structure (#649)
* add autogenerated action headers
* refactor police
* refactor infocenter
* refactor jukebox
* refactor regbook
* format
* scope headers in namespaces instead
* attempt to dynamically build headers ignore list in ncc
* correct whitespace in naming.yml
* fix wrong folder
* fix accidental extra newline in cmakelists
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2024-03-10 17:08:21 +01:00 |
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Christian Semmler
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8069923651
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Refactor files based on beta debug build (#645)
* Rename LegoUnkSaveDataWriter -> LegoCharacterManager
* Refactor mxomni into mxomni/mxmisc
* Refactor legoomni into legoomni/misc
* Resolve deps
* Refactor atom
* Refactor mxutil
* Refactor mxio
* Rename/relocate files
* Fix format
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2024-03-09 21:07:52 +01:00 |
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