Name/rename functions in LegoCharacterManager (#982)

* Name/rename functions in LegoCharacterManager

* Name flag
This commit is contained in:
Christian Semmler 2024-06-01 12:45:34 -04:00 committed by GitHub
parent 375ac29b9b
commit 23e5ad7d15
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GPG key ID: B5690EEEBB952194
16 changed files with 206 additions and 206 deletions

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@ -321,11 +321,11 @@ add_library(lego1 SHARED
LEGO1/lego/legoomni/src/build/legovehiclebuildstate.cpp
LEGO1/lego/legoomni/src/common/animstate.cpp
LEGO1/lego/legoomni/src/common/legoactioncontrolpresenter.cpp
LEGO1/lego/legoomni/src/common/legoactors.cpp
LEGO1/lego/legoomni/src/common/legoanimationmanager.cpp
LEGO1/lego/legoomni/src/common/legoanimmmpresenter.cpp
LEGO1/lego/legoomni/src/common/legobackgroundcolor.cpp
LEGO1/lego/legoomni/src/common/legocharactermanager.cpp
LEGO1/lego/legoomni/src/common/legocharacters.cpp
LEGO1/lego/legoomni/src/common/legofullscreenmovie.cpp
LEGO1/lego/legoomni/src/common/legogamestate.cpp
LEGO1/lego/legoomni/src/common/legoobjectfactory.cpp

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@ -1,5 +1,5 @@
#ifndef LEGOCHARACTERS_H
#define LEGOCHARACTERS_H
#ifndef LEGOACTORS_H
#define LEGOACTORS_H
#include "decomp.h"
#include "mxtypes.h"
@ -8,7 +8,7 @@ class LegoExtraActor;
class LegoROI;
// SIZE 0x108
struct LegoCharacterInfo {
struct LegoActorInfo {
// SIZE 0x18
struct Part {
MxU8* m_unk0x00; // 0x00
@ -29,7 +29,7 @@ struct LegoCharacterInfo {
};
// SIZE 0x58
struct LegoCharacterLOD {
struct LegoActorLOD {
enum {
c_flag1 = 0x01,
c_flag2 = 0x02
@ -45,7 +45,7 @@ struct LegoCharacterLOD {
float m_up[3]; // 0x4c
};
enum LegoCharacterLODs {
enum LegoActorLODs {
c_topLOD,
c_bodyLOD,
c_infohatLOD,
@ -59,7 +59,7 @@ enum LegoCharacterLODs {
c_legrtLOD
};
enum LegoCharacterParts {
enum LegoActorParts {
c_bodyPart,
c_infohatPart,
c_infogronPart,
@ -72,7 +72,7 @@ enum LegoCharacterParts {
c_legrtPart
};
extern LegoCharacterInfo g_characterInfoInit[66];
extern LegoCharacterLOD g_characterLODs[11];
extern LegoActorInfo g_actorInfoInit[66];
extern LegoActorLOD g_actorLODs[11];
#endif // LEGOCHARACTERS_H
#endif // LEGOACTORS_H

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@ -41,7 +41,7 @@ struct LegoCharacter {
MxU32 m_refCount; // 0x04
};
struct LegoCharacterInfo;
struct LegoActorInfo;
typedef map<char*, LegoCharacter*, LegoCharacterComparator> LegoCharacterMap;
@ -53,32 +53,32 @@ class LegoCharacterManager {
MxResult Write(LegoStorage* p_storage);
MxResult Read(LegoStorage* p_storage);
LegoROI* GetROI(const char* p_key, MxBool p_createEntity);
LegoROI* GetActorROI(const char* p_name, MxBool p_createEntity);
void Init();
static void SetCustomizeAnimFile(const char* p_value);
static MxBool Exists(const char* p_key);
static MxBool IsActor(const char* p_name);
void FUN_100832a0();
MxBool FUN_10083b20(const char* p_key);
void ReleaseAllActors();
MxBool Exists(const char* p_name);
MxU32 GetRefCount(LegoROI* p_roi);
void FUN_10083c30(const char* p_name);
void FUN_10083db0(LegoROI* p_roi);
void FUN_10083f10(LegoROI* p_roi);
void ReleaseActor(const char* p_name);
void ReleaseActor(LegoROI* p_roi);
void ReleaseAutoROI(LegoROI* p_roi);
MxBool FUN_100849a0(LegoROI* p_roi, LegoTextureInfo* p_textureInfo);
LegoExtraActor* GetActor(const char* p_key);
LegoCharacterInfo* GetInfo(const char* p_key);
LegoCharacterInfo* GetInfo(LegoROI* p_roi);
LegoExtraActor* GetExtraActor(const char* p_name);
LegoActorInfo* GetActorInfo(const char* p_name);
LegoActorInfo* GetActorInfo(LegoROI* p_roi);
MxBool SwitchHat(LegoROI* p_roi);
MxU32 FUN_10085140(LegoROI* p_roi, MxBool p_und);
MxU8 GetMood(LegoROI* p_roi);
LegoROI* FUN_10085210(const char* p_name, const char* p_lodName, MxBool p_createEntity);
LegoROI* CreateAutoROI(const char* p_name, const char* p_lodName, MxBool p_createEntity);
LegoROI* FUN_10085a80(const char* p_name, const char* p_lodName, MxBool p_createEntity);
static const char* GetCustomizeAnimFile() { return g_customizeAnimFile; }
private:
LegoROI* CreateROI(const char* p_key);
LegoROI* CreateActorROI(const char* p_key);
void RemoveROI(LegoROI* p_roi);
LegoROI* FindChildROI(LegoROI* p_roi, const char* p_name);
MxResult FUN_10085870(LegoROI* p_roi);

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@ -14,16 +14,16 @@ class Vector3;
class LegoEntity : public MxEntity {
public:
enum Type {
e_character = 0,
e_actor = 0,
e_unk1,
e_plant,
e_building,
e_unk4
e_autoROI
};
enum {
c_bit1 = 0x01,
c_bit2 = 0x02
c_managerOwned = 0x02
};
enum {

View file

@ -53,8 +53,8 @@ MxResult Lego3DSound::Create(LPDIRECTSOUNDBUFFER p_directSoundBuffer, const char
return SUCCESS;
}
if (CharacterManager()->Exists(p_name)) {
m_roi = CharacterManager()->GetROI(p_name, TRUE);
if (CharacterManager()->IsActor(p_name)) {
m_roi = CharacterManager()->GetActorROI(p_name, TRUE);
m_enabled = m_isActor = TRUE;
}
else {
@ -62,7 +62,7 @@ MxResult Lego3DSound::Create(LPDIRECTSOUNDBUFFER p_directSoundBuffer, const char
}
if (m_roi == NULL) {
m_roi = CharacterManager()->FUN_10085210(NULL, p_name, TRUE);
m_roi = CharacterManager()->CreateAutoROI(NULL, p_name, TRUE);
if (m_roi != NULL) {
m_enabled = TRUE;
@ -113,10 +113,10 @@ void Lego3DSound::Destroy()
if (m_enabled && m_roi && CharacterManager()) {
if (m_isActor) {
CharacterManager()->FUN_10083db0(m_roi);
CharacterManager()->ReleaseActor(m_roi);
}
else {
CharacterManager()->FUN_10083f10(m_roi);
CharacterManager()->ReleaseAutoROI(m_roi);
}
}

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@ -1,16 +1,16 @@
#include "legocharacters.h"
#include "legoactors.h"
DECOMP_SIZE_ASSERT(LegoCharacterInfo, 0x108)
DECOMP_SIZE_ASSERT(LegoCharacterInfo::Part, 0x18)
DECOMP_SIZE_ASSERT(LegoCharacterLOD, 0x58)
DECOMP_SIZE_ASSERT(LegoActorInfo, 0x108)
DECOMP_SIZE_ASSERT(LegoActorInfo::Part, 0x18)
DECOMP_SIZE_ASSERT(LegoActorLOD, 0x58)
// Unclear whether g_characterLODs[0] (top) is its own global, see: LegoCharacterManager::CreateROI
// Unclear whether g_actorLODs[0] (top) is its own global, see: LegoCharacterManager::CreateActorROI
// GLOBAL: LEGO1 0x100da3b0
LegoCharacterLOD g_characterLODs[] = {
LegoActorLOD g_actorLODs[] = {
{"top", "top", 0, 0.000267, 0.780808, -0.01906, 0.951612, -0.461166, -0.002794, -0.299442, 0.4617,
1.56441, 0.261321, 0, 0, 0, 0, 0, 1, 0, 1, 0},
{"body", "body", LegoCharacterLOD::c_flag1,
{"body", "body", LegoActorLOD::c_flag1,
0.00158332, 0.401828, -0.00048697,
0.408071, -0.287507, 0.150419,
-0.147452, 0.289219, 0.649774,
@ -18,7 +18,7 @@ LegoCharacterLOD g_characterLODs[] = {
0.007277, 0, 0,
1, 0, 1,
0},
{"infohat", "infohat", LegoCharacterLOD::c_flag2,
{"infohat", "infohat", LegoActorLOD::c_flag2,
0, -0.00938, -0.01955,
0.35, -0.231822, -0.140237,
-0.320954, 0.234149, 0.076968,
@ -26,7 +26,7 @@ LegoCharacterLOD g_characterLODs[] = {
0.001767, 0, 0,
1, 0, 1,
0},
{"infogron", "infogron", LegoCharacterLOD::c_flag2,
{"infogron", "infogron", LegoActorLOD::c_flag2,
0, 0.11477, 0.00042,
0.26, -0.285558, -0.134391,
-0.142231, 0.285507, 0.152986,
@ -34,7 +34,7 @@ LegoCharacterLOD g_characterLODs[] = {
0.007277, 0, 0,
1, 0, 1,
0},
{"head", "head", LegoCharacterLOD::c_flag1,
{"head", "head", LegoActorLOD::c_flag1,
0, -0.03006, 0,
0.3, -0.189506, -0.209665,
-0.189824, 0.189532, 0.228822,
@ -42,7 +42,7 @@ LegoCharacterLOD g_characterLODs[] = {
0.001781, 0, 0,
1, 0, 1,
0},
{"arm-lft", "arm-lft", LegoCharacterLOD::c_flag2,
{"arm-lft", "arm-lft", LegoActorLOD::c_flag2,
-0.06815, -0.0973747, 0.0154655,
0.237, -0.137931, -0.282775,
-0.105316, 0.000989, 0.100221,
@ -50,7 +50,7 @@ LegoCharacterLOD g_characterLODs[] = {
0.023286, -0.003031, -0.017187,
0.999848, 0.173622, 0.984658,
0.017453},
{"arm-rt", "arm-rt", LegoCharacterLOD::c_flag2,
{"arm-rt", "arm-rt", LegoActorLOD::c_flag2,
0.0680946, -0.097152, 0.0152722,
0.237, 0.00141, -0.289604,
-0.100831, 0.138786, 0.09291,
@ -58,7 +58,7 @@ LegoCharacterLOD g_characterLODs[] = {
0.018302, 0, 0,
1, -0.173648, 0.984808,
0},
{"claw-lft", "claw-lft", LegoCharacterLOD::c_flag2,
{"claw-lft", "claw-lft", LegoActorLOD::c_flag2,
0.000773381, -0.101422, -0.0237761,
0.15, -0.089838, -0.246208,
-0.117735, 0.091275, 0.000263,
@ -66,7 +66,7 @@ LegoCharacterLOD g_characterLODs[] = {
0.092779, 0.000001, 0.000003,
1, 0.190812, 0.981627,
-0.000003},
{"claw-rt", "claw-lft", LegoCharacterLOD::c_flag2,
{"claw-rt", "claw-lft", LegoActorLOD::c_flag2,
0.000773381, -0.101422, -0.0237761,
0.15, -0.095016, -0.245349,
-0.117979, 0.086528, 0.00067,
@ -74,7 +74,7 @@ LegoCharacterLOD g_characterLODs[] = {
0.096123, 0.00606, -0.034369,
0.999391, -0.190704, 0.981027,
0.034894},
{"leg-lft", "leg", LegoCharacterLOD::c_flag2,
{"leg-lft", "leg", LegoActorLOD::c_flag2,
0.00433584, -0.177404, -0.0313928,
0.33, -0.129782, -0.440428,
-0.184207, 0.13817, 0.118415,
@ -82,7 +82,7 @@ LegoCharacterLOD g_characterLODs[] = {
0.006822, 0, 0,
1, 0, 1,
0},
{"leg-rt", "leg", LegoCharacterLOD::c_flag2,
{"leg-rt", "leg", LegoActorLOD::c_flag2,
0.00433584, -0.177404, -0.0313928,
0.33, -0.132864, -0.437138,
-0.183944, 0.134614, 0.12043,
@ -172,7 +172,7 @@ const char* g_unk0x100f80a0[] =
{"lego white", "lego black", "lego yellow", "lego red", "lego blue", "lego brown", "lego lt grey", "lego green"};
// GLOBAL: LEGO1 0x100f80c0
LegoCharacterInfo g_characterInfoInit[] = {
LegoActorInfo g_actorInfoInit[] = {
{"pepper",
NULL,
NULL,

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@ -344,14 +344,14 @@ LegoAnimationManager::~LegoAnimationManager()
LegoROI* roi = m_extras[i].m_roi;
if (roi != NULL) {
LegoPathActor* actor = CharacterManager()->GetActor(roi->GetName());
LegoPathActor* actor = CharacterManager()->GetExtraActor(roi->GetName());
if (actor != NULL && actor->GetController() != NULL && CurrentWorld() != NULL) {
CurrentWorld()->RemoveActor(actor);
actor->SetController(NULL);
}
CharacterManager()->FUN_10083db0(roi);
CharacterManager()->ReleaseActor(roi);
}
}
@ -430,14 +430,14 @@ void LegoAnimationManager::Suspend()
LegoROI* roi = m_extras[i].m_roi;
if (roi != NULL) {
LegoPathActor* actor = CharacterManager()->GetActor(roi->GetName());
LegoPathActor* actor = CharacterManager()->GetExtraActor(roi->GetName());
if (actor != NULL && actor->GetController() != NULL) {
actor->GetController()->RemoveActor(actor);
actor->SetController(NULL);
}
CharacterManager()->FUN_10083db0(roi);
CharacterManager()->ReleaseActor(roi);
}
if (m_extras[i].m_unk0x14) {
@ -1069,8 +1069,8 @@ MxResult LegoAnimationManager::StartEntityAction(MxDSAction& p_dsAction, LegoEnt
MxResult result = FAILURE;
LegoROI* roi = p_entity->GetROI();
if (p_entity->GetType() == LegoEntity::e_character) {
LegoPathActor* actor = CharacterManager()->GetActor(roi->GetName());
if (p_entity->GetType() == LegoEntity::e_actor) {
LegoPathActor* actor = CharacterManager()->GetExtraActor(roi->GetName());
if (actor) {
LegoPathController* controller = actor->GetController();
@ -1395,7 +1395,7 @@ MxLong LegoAnimationManager::Notify(MxParam& p_param)
LegoROI* roi = m_extras[i].m_roi;
if (roi != NULL) {
LegoExtraActor* actor = CharacterManager()->GetActor(roi->GetName());
LegoExtraActor* actor = CharacterManager()->GetExtraActor(roi->GetName());
if (actor != NULL) {
actor->Restart();
}
@ -1444,14 +1444,14 @@ MxResult LegoAnimationManager::Tickle()
LegoROI* roi = m_extras[i].m_roi;
if (roi != NULL && m_extras[i].m_unk0x0d) {
LegoPathActor* actor = CharacterManager()->GetActor(roi->GetName());
LegoPathActor* actor = CharacterManager()->GetExtraActor(roi->GetName());
if (actor != NULL && actor->GetController() != NULL) {
actor->GetController()->RemoveActor(actor);
actor->SetController(NULL);
}
CharacterManager()->FUN_10083db0(roi);
CharacterManager()->ReleaseActor(roi);
if (m_extras[i].m_unk0x14) {
m_extras[i].m_unk0x14 = FALSE;
@ -1701,7 +1701,7 @@ void LegoAnimationManager::FUN_10062580(AnimInfo& p_info)
if (models != NULL && modelCount) {
for (MxU8 i = 0; i < modelCount; i++) {
LegoPathActor* actor = CharacterManager()->GetActor(models[i].m_name);
LegoPathActor* actor = CharacterManager()->GetExtraActor(models[i].m_name);
if (actor) {
LegoPathController* controller = actor->GetController();
@ -1814,13 +1814,13 @@ void LegoAnimationManager::PurgeExtra(MxBool p_und)
!viewManager->FUN_100a6150(roi->GetWorldBoundingBox()))) {
m_unk0x414--;
LegoPathActor* actor = CharacterManager()->GetActor(roi->GetName());
LegoPathActor* actor = CharacterManager()->GetExtraActor(roi->GetName());
if (actor != NULL && actor->GetController() != NULL) {
actor->GetController()->RemoveActor(actor);
actor->SetController(NULL);
}
CharacterManager()->FUN_10083db0(roi);
CharacterManager()->ReleaseActor(roi);
if (m_extras[i].m_unk0x14) {
m_extras[i].m_unk0x14 = FALSE;
@ -1930,15 +1930,15 @@ void LegoAnimationManager::AddExtra(MxS32 p_location, MxBool p_und)
g_characters[m_lastExtraCharacterId].m_unk0x08 &&
!g_characters[m_lastExtraCharacterId].m_inExtras &&
g_characters[m_lastExtraCharacterId].m_active == active) {
if (!CharacterManager()->FUN_10083b20(g_characters[m_lastExtraCharacterId].m_name
)) {
m_extras[i].m_roi = CharacterManager()->GetROI(
if (!CharacterManager()->Exists(g_characters[m_lastExtraCharacterId].m_name)) {
m_extras[i].m_roi = CharacterManager()->GetActorROI(
g_characters[m_lastExtraCharacterId].m_name,
TRUE
);
LegoExtraActor* actor =
CharacterManager()->GetActor(g_characters[m_lastExtraCharacterId].m_name);
LegoExtraActor* actor = CharacterManager()->GetExtraActor(
g_characters[m_lastExtraCharacterId].m_name
);
switch (g_unk0x100f7504++ % 4) {
case 0:
@ -2002,7 +2002,7 @@ void LegoAnimationManager::AddExtra(MxS32 p_location, MxBool p_und)
return;
}
else {
CharacterManager()->FUN_10083db0(m_extras[i].m_roi);
CharacterManager()->ReleaseActor(m_extras[i].m_roi);
m_extras[i].m_roi = NULL;
continue;
}
@ -2042,7 +2042,7 @@ MxBool LegoAnimationManager::FUN_10062e20(LegoROI* p_roi, LegoAnimPresenter* p_p
MxBool inExtras = FALSE;
const char* name = p_roi->GetName();
LegoExtraActor* actor = CharacterManager()->GetActor(name);
LegoExtraActor* actor = CharacterManager()->GetExtraActor(name);
if (actor != NULL) {
MxS32 characterId = -1;
MxS32 i;
@ -2104,7 +2104,7 @@ MxBool LegoAnimationManager::FUN_10062e20(LegoROI* p_roi, LegoAnimPresenter* p_p
return FALSE;
}
CharacterManager()->FUN_10083db0(p_roi);
CharacterManager()->ReleaseActor(p_roi);
}
else {
if (inExtras) {
@ -2216,7 +2216,7 @@ void LegoAnimationManager::FUN_10063270(LegoROIList* p_list, LegoAnimPresenter*
FUN_10063950(roi);
}
else {
LegoExtraActor* actor = CharacterManager()->GetActor(roi->GetName());
LegoExtraActor* actor = CharacterManager()->GetExtraActor(roi->GetName());
if (actor != NULL) {
for (MxS32 i = 0; i < (MxS32) sizeOfArray(m_extras); i++) {
@ -2277,7 +2277,7 @@ void LegoAnimationManager::FUN_10063780(LegoROIList* p_list)
while (cursor.Next(roi)) {
const char* name = roi->GetName();
if (CharacterManager()->Exists(name)) {
if (CharacterManager()->IsActor(name)) {
m_unk0x424->Append(roi);
cursor.Detach();
}
@ -2292,7 +2292,7 @@ void LegoAnimationManager::FUN_10063950(LegoROI* p_roi)
LegoROIListCursor cursor(m_unk0x424);
if (cursor.Find(p_roi)) {
CharacterManager()->FUN_10083db0(p_roi);
CharacterManager()->ReleaseActor(p_roi);
cursor.Detach();
}
}
@ -2305,7 +2305,7 @@ void LegoAnimationManager::FUN_10063aa0()
LegoROI* roi;
while (cursor.Next(roi)) {
CharacterManager()->FUN_10083db0(roi);
CharacterManager()->ReleaseActor(roi);
}
}
@ -2388,7 +2388,7 @@ void LegoAnimationManager::FUN_10063d10()
m_extras[i].m_unk0x0c = FALSE;
LegoExtraActor* actor = CharacterManager()->GetActor(roi->GetName());
LegoExtraActor* actor = CharacterManager()->GetExtraActor(roi->GetName());
if (actor != NULL) {
float speed = m_extras[i].m_speed;
@ -2405,7 +2405,7 @@ void LegoAnimationManager::FUN_10063d10()
}
}
else {
LegoExtraActor* actor = CharacterManager()->GetActor(roi->GetName());
LegoExtraActor* actor = CharacterManager()->GetExtraActor(roi->GetName());
if (actor != NULL) {
actor->Restart();
}
@ -2424,7 +2424,7 @@ void LegoAnimationManager::FUN_10063e40(LegoAnimPresenter* p_presenter)
while (cursor.Next(roi)) {
if (!FUN_10062e20(roi, p_presenter)) {
CharacterManager()->FUN_10083db0(roi);
CharacterManager()->ReleaseActor(roi);
}
cursor.Detach();
@ -2594,7 +2594,7 @@ MxResult LegoAnimationManager::FUN_10064380(
}
if (roi != NULL && !strcmpi(roi->GetName(), p_name)) {
actor = CharacterManager()->GetActor(p_name);
actor = CharacterManager()->GetExtraActor(p_name);
if (actor != NULL && actor->GetController() != NULL) {
actor->GetController()->RemoveActor(actor);
@ -2620,11 +2620,11 @@ MxResult LegoAnimationManager::FUN_10064380(
return FAILURE;
}
m_extras[extraIndex].m_roi = CharacterManager()->GetROI(p_name, TRUE);
m_extras[extraIndex].m_roi = CharacterManager()->GetActorROI(p_name, TRUE);
m_extras[extraIndex].m_characterId = characterId;
m_extras[extraIndex].m_speed = p_speed;
actor = CharacterManager()->GetActor(p_name);
actor = CharacterManager()->GetExtraActor(p_name);
m_unk0x414++;
}
@ -2634,7 +2634,7 @@ MxResult LegoAnimationManager::FUN_10064380(
actor->SetWorldSpeed(0.0f);
if (world->PlaceActor(actor, p_boundaryName, p_src, p_srcScale, p_dest, p_destScale) != SUCCESS) {
CharacterManager()->FUN_10083db0(m_extras[i].m_roi);
CharacterManager()->ReleaseActor(m_extras[i].m_roi);
m_extras[i].m_roi = NULL;
m_unk0x414--;
return FAILURE;

View file

@ -1,8 +1,8 @@
#include "legocharactermanager.h"
#include "3dmanager/lego3dmanager.h"
#include "legoactors.h"
#include "legoanimactor.h"
#include "legocharacters.h"
#include "legoextraactor.h"
#include "legogamestate.h"
#include "legovariables.h"
@ -40,7 +40,7 @@ MxU32 g_unk0x100fc4ec = 2;
MxU32 g_unk0x100fc4f0 = 0;
// GLOBAL: LEGO1 0x10104f20
LegoCharacterInfo g_characterInfo[66];
LegoActorInfo g_actorInfo[66];
// FUNCTION: LEGO1 0x10082a20
LegoCharacterManager::LegoCharacterManager()
@ -75,26 +75,26 @@ LegoCharacterManager::~LegoCharacterManager()
// FUNCTION: LEGO1 0x10083270
void LegoCharacterManager::Init()
{
for (MxS32 i = 0; i < sizeOfArray(g_characterInfo); i++) {
g_characterInfo[i] = g_characterInfoInit[i];
for (MxS32 i = 0; i < sizeOfArray(g_actorInfo); i++) {
g_actorInfo[i] = g_actorInfoInit[i];
}
}
// FUNCTION: LEGO1 0x100832a0
void LegoCharacterManager::FUN_100832a0()
void LegoCharacterManager::ReleaseAllActors()
{
for (MxS32 i = 0; i < sizeOfArray(g_characterInfo); i++) {
LegoCharacterInfo* info = GetInfo(g_characterInfo[i].m_name);
for (MxS32 i = 0; i < sizeOfArray(g_actorInfo); i++) {
LegoActorInfo* info = GetActorInfo(g_actorInfo[i].m_name);
if (info != NULL) {
LegoExtraActor* actor = info->m_actor;
if (actor != NULL && actor->IsA("LegoExtraActor")) {
LegoROI* roi = g_characterInfo[i].m_roi;
LegoROI* roi = g_actorInfo[i].m_roi;
MxU32 refCount = GetRefCount(roi);
while (refCount != 0) {
FUN_10083db0(roi);
ReleaseActor(roi);
refCount = GetRefCount(roi);
}
}
@ -107,8 +107,8 @@ MxResult LegoCharacterManager::Write(LegoStorage* p_storage)
{
MxResult result = FAILURE;
for (MxS32 i = 0; i < sizeOfArray(g_characterInfo); i++) {
LegoCharacterInfo* info = &g_characterInfo[i];
for (MxS32 i = 0; i < sizeOfArray(g_actorInfo); i++) {
LegoActorInfo* info = &g_actorInfo[i];
if (p_storage->Write(&info->m_unk0x0c, sizeof(info->m_unk0x0c)) != SUCCESS) {
goto done;
@ -162,8 +162,8 @@ MxResult LegoCharacterManager::Read(LegoStorage* p_storage)
{
MxResult result = FAILURE;
for (MxS32 i = 0; i < sizeOfArray(g_characterInfo); i++) {
LegoCharacterInfo* info = &g_characterInfo[i];
for (MxS32 i = 0; i < sizeOfArray(g_actorInfo); i++) {
LegoActorInfo* info = &g_actorInfo[i];
if (p_storage->Read(&info->m_unk0x0c, sizeof(info->m_unk0x0c)) != SUCCESS) {
goto done;
@ -213,10 +213,10 @@ MxResult LegoCharacterManager::Read(LegoStorage* p_storage)
}
// FUNCTION: LEGO1 0x10083500
LegoROI* LegoCharacterManager::GetROI(const char* p_key, MxBool p_createEntity)
LegoROI* LegoCharacterManager::GetActorROI(const char* p_name, MxBool p_createEntity)
{
LegoCharacter* character = NULL;
LegoCharacterMap::iterator it = m_characters->find(const_cast<char*>(p_key));
LegoCharacterMap::iterator it = m_characters->find(const_cast<char*>(p_name));
if (it != m_characters->end()) {
character = (*it).second;
@ -224,7 +224,7 @@ LegoROI* LegoCharacterManager::GetROI(const char* p_key, MxBool p_createEntity)
}
if (character == NULL) {
LegoROI* roi = CreateROI(p_key);
LegoROI* roi = CreateActorROI(p_name);
if (roi == NULL) {
goto done;
@ -234,11 +234,11 @@ LegoROI* LegoCharacterManager::GetROI(const char* p_key, MxBool p_createEntity)
if (roi != NULL) {
character = new LegoCharacter(roi);
char* key = new char[strlen(p_key) + 1];
char* name = new char[strlen(p_name) + 1];
if (key != NULL) {
strcpy(key, p_key);
(*m_characters)[key] = character;
if (name != NULL) {
strcpy(name, p_name);
(*m_characters)[name] = character;
VideoManager()->Get3DManager()->Add(*roi);
}
}
@ -254,9 +254,9 @@ LegoROI* LegoCharacterManager::GetROI(const char* p_key, MxBool p_createEntity)
LegoExtraActor* actor = new LegoExtraActor();
actor->SetROI(character->m_roi, FALSE, FALSE);
actor->SetType(LegoEntity::e_character);
actor->SetFlag(LegoActor::c_bit2);
GetInfo(p_key)->m_actor = actor;
actor->SetType(LegoEntity::e_actor);
actor->SetFlag(LegoEntity::c_managerOwned);
GetActorInfo(p_name)->m_actor = actor;
}
return character->m_roi;
@ -267,10 +267,10 @@ LegoROI* LegoCharacterManager::GetROI(const char* p_key, MxBool p_createEntity)
// FUNCTION: LEGO1 0x10083b20
// FUNCTION: BETA10 0x10074608
MxBool LegoCharacterManager::FUN_10083b20(const char* p_key)
MxBool LegoCharacterManager::Exists(const char* p_name)
{
LegoCharacter* character = NULL;
LegoCharacterMap::iterator it = m_characters->find(const_cast<char*>(p_key));
LegoCharacterMap::iterator it = m_characters->find(const_cast<char*>(p_name));
if (it != m_characters->end()) {
return TRUE;
@ -298,7 +298,7 @@ MxU32 LegoCharacterManager::GetRefCount(LegoROI* p_roi)
// FUNCTION: LEGO1 0x10083c30
// FUNCTION: BETA10 0x10074701
void LegoCharacterManager::FUN_10083c30(const char* p_name)
void LegoCharacterManager::ReleaseActor(const char* p_name)
{
LegoCharacter* character = NULL;
LegoCharacterMap::iterator it = m_characters->find(const_cast<char*>(p_name));
@ -307,7 +307,7 @@ void LegoCharacterManager::FUN_10083c30(const char* p_name)
character = (*it).second;
if (character->RemoveRef() == 0) {
LegoCharacterInfo* info = GetInfo(p_name);
LegoActorInfo* info = GetActorInfo(p_name);
LegoEntity* entity = character->m_roi->GetEntity();
if (entity != NULL) {
@ -323,11 +323,11 @@ void LegoCharacterManager::FUN_10083c30(const char* p_name)
if (info != NULL) {
if (info->m_actor != NULL) {
info->m_actor->ClearFlag(LegoEntity::c_bit2);
info->m_actor->ClearFlag(LegoEntity::c_managerOwned);
delete info->m_actor;
}
else if (entity != NULL && entity->GetFlagsIsSet(LegoEntity::c_bit2)) {
entity->ClearFlag(LegoEntity::c_bit2);
else if (entity != NULL && entity->GetFlagsIsSet(LegoEntity::c_managerOwned)) {
entity->ClearFlag(LegoEntity::c_managerOwned);
delete entity;
}
@ -339,7 +339,7 @@ void LegoCharacterManager::FUN_10083c30(const char* p_name)
}
// FUNCTION: LEGO1 0x10083db0
void LegoCharacterManager::FUN_10083db0(LegoROI* p_roi)
void LegoCharacterManager::ReleaseActor(LegoROI* p_roi)
{
LegoCharacter* character = NULL;
LegoCharacterMap::iterator it;
@ -349,7 +349,7 @@ void LegoCharacterManager::FUN_10083db0(LegoROI* p_roi)
if (character->m_roi == p_roi) {
if (character->RemoveRef() == 0) {
LegoCharacterInfo* info = GetInfo(character->m_roi->GetName());
LegoActorInfo* info = GetActorInfo(character->m_roi->GetName());
LegoEntity* entity = character->m_roi->GetEntity();
if (entity != NULL) {
@ -365,11 +365,11 @@ void LegoCharacterManager::FUN_10083db0(LegoROI* p_roi)
if (info != NULL) {
if (info->m_actor != NULL) {
info->m_actor->ClearFlag(LegoEntity::c_bit2);
info->m_actor->ClearFlag(LegoEntity::c_managerOwned);
delete info->m_actor;
}
else if (entity != NULL && entity->GetFlagsIsSet(LegoEntity::c_bit2)) {
entity->ClearFlag(LegoEntity::c_bit2);
else if (entity != NULL && entity->GetFlagsIsSet(LegoEntity::c_managerOwned)) {
entity->ClearFlag(LegoEntity::c_managerOwned);
delete entity;
}
@ -384,7 +384,7 @@ void LegoCharacterManager::FUN_10083db0(LegoROI* p_roi)
}
// FUNCTION: LEGO1 0x10083f10
void LegoCharacterManager::FUN_10083f10(LegoROI* p_roi)
void LegoCharacterManager::ReleaseAutoROI(LegoROI* p_roi)
{
LegoCharacter* character = NULL;
LegoCharacterMap::iterator it;
@ -407,8 +407,8 @@ void LegoCharacterManager::FUN_10083f10(LegoROI* p_roi)
m_characters->erase(it);
if (entity != NULL && entity->GetFlagsIsSet(LegoEntity::c_bit2)) {
entity->ClearFlag(LegoEntity::c_bit2);
if (entity != NULL && entity->GetFlagsIsSet(LegoEntity::c_managerOwned)) {
entity->ClearFlag(LegoEntity::c_managerOwned);
delete entity;
}
}
@ -425,7 +425,7 @@ void LegoCharacterManager::RemoveROI(LegoROI* p_roi)
}
// FUNCTION: LEGO1 0x10084030
LegoROI* LegoCharacterManager::CreateROI(const char* p_key)
LegoROI* LegoCharacterManager::CreateActorROI(const char* p_key)
{
MxBool success = FALSE;
LegoROI* roi = NULL;
@ -438,14 +438,14 @@ LegoROI* LegoCharacterManager::CreateROI(const char* p_key)
Tgl::Renderer* renderer = VideoManager()->GetRenderer();
ViewLODListManager* lodManager = GetViewLODListManager();
LegoTextureContainer* textureContainer = TextureContainer();
LegoCharacterInfo* info = GetInfo(p_key);
LegoActorInfo* info = GetActorInfo(p_key);
if (info == NULL) {
goto done;
}
if (!strcmpi(p_key, "pep")) {
LegoCharacterInfo* pepper = GetInfo("pepper");
LegoActorInfo* pepper = GetActorInfo("pepper");
info->m_unk0x0c = pepper->m_unk0x0c;
info->m_unk0x10 = pepper->m_unk0x10;
@ -459,33 +459,33 @@ LegoROI* LegoCharacterManager::CreateROI(const char* p_key)
roi = new LegoROI(renderer);
roi->SetName(p_key);
boundingSphere.Center()[0] = g_characterLODs[c_topLOD].m_boundingSphere[0];
boundingSphere.Center()[1] = g_characterLODs[c_topLOD].m_boundingSphere[1];
boundingSphere.Center()[2] = g_characterLODs[c_topLOD].m_boundingSphere[2];
boundingSphere.Radius() = g_characterLODs[c_topLOD].m_boundingSphere[3];
boundingSphere.Center()[0] = g_actorLODs[c_topLOD].m_boundingSphere[0];
boundingSphere.Center()[1] = g_actorLODs[c_topLOD].m_boundingSphere[1];
boundingSphere.Center()[2] = g_actorLODs[c_topLOD].m_boundingSphere[2];
boundingSphere.Radius() = g_actorLODs[c_topLOD].m_boundingSphere[3];
roi->SetBoundingSphere(boundingSphere);
boundingBox.Min()[0] = g_characterLODs[c_topLOD].m_boundingBox[0];
boundingBox.Min()[1] = g_characterLODs[c_topLOD].m_boundingBox[1];
boundingBox.Min()[2] = g_characterLODs[c_topLOD].m_boundingBox[2];
boundingBox.Max()[0] = g_characterLODs[c_topLOD].m_boundingBox[3];
boundingBox.Max()[1] = g_characterLODs[c_topLOD].m_boundingBox[4];
boundingBox.Max()[2] = g_characterLODs[c_topLOD].m_boundingBox[5];
boundingBox.Min()[0] = g_actorLODs[c_topLOD].m_boundingBox[0];
boundingBox.Min()[1] = g_actorLODs[c_topLOD].m_boundingBox[1];
boundingBox.Min()[2] = g_actorLODs[c_topLOD].m_boundingBox[2];
boundingBox.Max()[0] = g_actorLODs[c_topLOD].m_boundingBox[3];
boundingBox.Max()[1] = g_actorLODs[c_topLOD].m_boundingBox[4];
boundingBox.Max()[2] = g_actorLODs[c_topLOD].m_boundingBox[5];
roi->SetUnknown0x80(boundingBox);
comp = new CompoundObject();
roi->SetComp(comp);
for (i = 0; i < sizeOfArray(g_characterLODs) - 1; i++) {
for (i = 0; i < sizeOfArray(g_actorLODs) - 1; i++) {
char lodName[256];
LegoCharacterInfo::Part& part = info->m_parts[i];
LegoActorInfo::Part& part = info->m_parts[i];
const char* parentName;
if (i == 0 || i == 1) {
parentName = part.m_unk0x04[part.m_unk0x00[part.m_unk0x08]];
}
else {
parentName = g_characterLODs[i + 1].m_parentName;
parentName = g_actorLODs[i + 1].m_parentName;
}
ViewLODList* lodList = lodManager->Lookup(parentName);
@ -505,35 +505,34 @@ LegoROI* LegoCharacterManager::CreateROI(const char* p_key)
LegoROI* childROI = new LegoROI(renderer, lodList);
lodList->Release();
childROI->SetName(g_characterLODs[i + 1].m_name);
childROI->SetName(g_actorLODs[i + 1].m_name);
childROI->SetParentROI(roi);
BoundingSphere childBoundingSphere;
childBoundingSphere.Center()[0] = g_characterLODs[i + 1].m_boundingSphere[0];
childBoundingSphere.Center()[1] = g_characterLODs[i + 1].m_boundingSphere[1];
childBoundingSphere.Center()[2] = g_characterLODs[i + 1].m_boundingSphere[2];
childBoundingSphere.Radius() = g_characterLODs[i + 1].m_boundingSphere[3];
childBoundingSphere.Center()[0] = g_actorLODs[i + 1].m_boundingSphere[0];
childBoundingSphere.Center()[1] = g_actorLODs[i + 1].m_boundingSphere[1];
childBoundingSphere.Center()[2] = g_actorLODs[i + 1].m_boundingSphere[2];
childBoundingSphere.Radius() = g_actorLODs[i + 1].m_boundingSphere[3];
childROI->SetBoundingSphere(childBoundingSphere);
BoundingBox childBoundingBox;
childBoundingBox.Min()[0] = g_characterLODs[i + 1].m_boundingBox[0];
childBoundingBox.Min()[1] = g_characterLODs[i + 1].m_boundingBox[1];
childBoundingBox.Min()[2] = g_characterLODs[i + 1].m_boundingBox[2];
childBoundingBox.Max()[0] = g_characterLODs[i + 1].m_boundingBox[3];
childBoundingBox.Max()[1] = g_characterLODs[i + 1].m_boundingBox[4];
childBoundingBox.Max()[2] = g_characterLODs[i + 1].m_boundingBox[5];
childBoundingBox.Min()[0] = g_actorLODs[i + 1].m_boundingBox[0];
childBoundingBox.Min()[1] = g_actorLODs[i + 1].m_boundingBox[1];
childBoundingBox.Min()[2] = g_actorLODs[i + 1].m_boundingBox[2];
childBoundingBox.Max()[0] = g_actorLODs[i + 1].m_boundingBox[3];
childBoundingBox.Max()[1] = g_actorLODs[i + 1].m_boundingBox[4];
childBoundingBox.Max()[2] = g_actorLODs[i + 1].m_boundingBox[5];
childROI->SetUnknown0x80(childBoundingBox);
CalcLocalTransform(
Mx3DPointFloat(g_characterLODs[i + 1].m_position),
Mx3DPointFloat(g_characterLODs[i + 1].m_direction),
Mx3DPointFloat(g_characterLODs[i + 1].m_up),
Mx3DPointFloat(g_actorLODs[i + 1].m_position),
Mx3DPointFloat(g_actorLODs[i + 1].m_direction),
Mx3DPointFloat(g_actorLODs[i + 1].m_up),
mat
);
childROI->WrappedSetLocalTransform(mat);
if (g_characterLODs[i + 1].m_flags & LegoCharacterLOD::c_flag1 &&
(i != 0 || part.m_unk0x00[part.m_unk0x08] != 0)) {
if (g_actorLODs[i + 1].m_flags & LegoActorLOD::c_flag1 && (i != 0 || part.m_unk0x00[part.m_unk0x08] != 0)) {
LegoTextureInfo* textureInfo = textureContainer->Get(part.m_unk0x10[part.m_unk0x0c[part.m_unk0x14]]);
@ -542,7 +541,7 @@ LegoROI* LegoCharacterManager::CreateROI(const char* p_key)
childROI->FUN_100a9170(1.0F, 1.0F, 1.0F, 0.0F);
}
}
else if (g_characterLODs[i + 1].m_flags & LegoCharacterLOD::c_flag2 || (i == 0 && part.m_unk0x00[part.m_unk0x08] == 0)) {
else if (g_actorLODs[i + 1].m_flags & LegoActorLOD::c_flag2 || (i == 0 && part.m_unk0x00[part.m_unk0x08] == 0)) {
LegoFloat red, green, blue, alpha;
childROI->FUN_100a9bf0(part.m_unk0x10[part.m_unk0x0c[part.m_unk0x14]], red, green, blue, alpha);
childROI->FUN_100a9170(red, green, blue, alpha);
@ -552,9 +551,9 @@ LegoROI* LegoCharacterManager::CreateROI(const char* p_key)
}
CalcLocalTransform(
Mx3DPointFloat(g_characterLODs[c_topLOD].m_position),
Mx3DPointFloat(g_characterLODs[c_topLOD].m_direction),
Mx3DPointFloat(g_characterLODs[c_topLOD].m_up),
Mx3DPointFloat(g_actorLODs[c_topLOD].m_position),
Mx3DPointFloat(g_actorLODs[c_topLOD].m_direction),
Mx3DPointFloat(g_actorLODs[c_topLOD].m_up),
mat
);
roi->WrappedSetLocalTransform(mat);
@ -576,12 +575,12 @@ LegoROI* LegoCharacterManager::CreateROI(const char* p_key)
MxBool LegoCharacterManager::FUN_100849a0(LegoROI* p_roi, LegoTextureInfo* p_textureInfo)
{
LegoResult result = SUCCESS;
LegoROI* head = FindChildROI(p_roi, g_characterLODs[c_headLOD].m_name);
LegoROI* head = FindChildROI(p_roi, g_actorLODs[c_headLOD].m_name);
if (head != NULL) {
char lodName[256];
ViewLODList* lodList = GetViewLODListManager()->Lookup(g_characterLODs[c_headLOD].m_parentName);
ViewLODList* lodList = GetViewLODListManager()->Lookup(g_actorLODs[c_headLOD].m_parentName);
MxS32 lodSize = lodList->Size();
sprintf(lodName, "%s%s%d", p_roi->GetName(), "head", g_unk0x100fc4e8++);
ViewLODList* dupLodList = GetViewLODListManager()->Create(lodName, lodSize);
@ -589,8 +588,8 @@ MxBool LegoCharacterManager::FUN_100849a0(LegoROI* p_roi, LegoTextureInfo* p_tex
Tgl::Renderer* renderer = VideoManager()->GetRenderer();
if (p_textureInfo == NULL) {
LegoCharacterInfo* info = GetInfo(p_roi->GetName());
LegoCharacterInfo::Part& part = info->m_parts[c_headPart];
LegoActorInfo* info = GetActorInfo(p_roi->GetName());
LegoActorInfo::Part& part = info->m_parts[c_headPart];
p_textureInfo = TextureContainer()->Get(part.m_unk0x10[part.m_unk0x0c[part.m_unk0x14]]);
}
@ -620,10 +619,10 @@ MxBool LegoCharacterManager::FUN_100849a0(LegoROI* p_roi, LegoTextureInfo* p_tex
}
// FUNCTION: LEGO1 0x10084c00
MxBool LegoCharacterManager::Exists(const char* p_key)
MxBool LegoCharacterManager::IsActor(const char* p_name)
{
for (MxU32 i = 0; i < sizeOfArray(g_characterInfo); i++) {
if (!strcmpi(g_characterInfo[i].m_name, p_key)) {
for (MxU32 i = 0; i < sizeOfArray(g_actorInfo); i++) {
if (!strcmpi(g_actorInfo[i].m_name, p_name)) {
return TRUE;
}
}
@ -632,9 +631,9 @@ MxBool LegoCharacterManager::Exists(const char* p_key)
}
// FUNCTION: LEGO1 0x10084c40
LegoExtraActor* LegoCharacterManager::GetActor(const char* p_key)
LegoExtraActor* LegoCharacterManager::GetExtraActor(const char* p_name)
{
LegoCharacterInfo* info = GetInfo(p_key);
LegoActorInfo* info = GetActorInfo(p_name);
if (info != NULL) {
return info->m_actor;
@ -644,36 +643,36 @@ LegoExtraActor* LegoCharacterManager::GetActor(const char* p_key)
}
// FUNCTION: LEGO1 0x10084c60
LegoCharacterInfo* LegoCharacterManager::GetInfo(const char* p_key)
LegoActorInfo* LegoCharacterManager::GetActorInfo(const char* p_name)
{
MxU32 i;
for (i = 0; i < sizeOfArray(g_characterInfo); i++) {
if (!strcmpi(g_characterInfo[i].m_name, p_key)) {
for (i = 0; i < sizeOfArray(g_actorInfo); i++) {
if (!strcmpi(g_actorInfo[i].m_name, p_name)) {
break;
}
}
if (i < sizeOfArray(g_characterInfo)) {
return &g_characterInfo[i];
if (i < sizeOfArray(g_actorInfo)) {
return &g_actorInfo[i];
}
return NULL;
}
// FUNCTION: LEGO1 0x10084cb0
LegoCharacterInfo* LegoCharacterManager::GetInfo(LegoROI* p_roi)
LegoActorInfo* LegoCharacterManager::GetActorInfo(LegoROI* p_roi)
{
MxU32 i;
for (i = 0; i < sizeOfArray(g_characterInfo); i++) {
if (g_characterInfo[i].m_roi == p_roi) {
for (i = 0; i < sizeOfArray(g_actorInfo); i++) {
if (g_actorInfo[i].m_roi == p_roi) {
break;
}
}
if (i < sizeOfArray(g_characterInfo)) {
return &g_characterInfo[i];
if (i < sizeOfArray(g_actorInfo)) {
return &g_actorInfo[i];
}
return NULL;
@ -703,13 +702,13 @@ LegoROI* LegoCharacterManager::FindChildROI(LegoROI* p_roi, const char* p_name)
// FUNCTION: LEGO1 0x10084ec0
MxBool LegoCharacterManager::SwitchHat(LegoROI* p_roi)
{
LegoCharacterInfo* info = GetInfo(p_roi->GetName());
LegoActorInfo* info = GetActorInfo(p_roi->GetName());
if (info == NULL) {
return FALSE;
}
LegoCharacterInfo::Part& part = info->m_parts[c_infohatPart];
LegoActorInfo::Part& part = info->m_parts[c_infohatPart];
part.m_unk0x08++;
MxU8 unk0x00 = part.m_unk0x00[part.m_unk0x08];
@ -719,7 +718,7 @@ MxBool LegoCharacterManager::SwitchHat(LegoROI* p_roi)
unk0x00 = part.m_unk0x00[part.m_unk0x08];
}
LegoROI* childROI = FindChildROI(p_roi, g_characterLODs[c_infohatLOD].m_name);
LegoROI* childROI = FindChildROI(p_roi, g_actorLODs[c_infohatLOD].m_name);
if (childROI != NULL) {
char lodName[256];
@ -757,7 +756,7 @@ MxBool LegoCharacterManager::SwitchHat(LegoROI* p_roi)
// FUNCTION: LEGO1 0x10085140
MxU32 LegoCharacterManager::FUN_10085140(LegoROI* p_roi, MxBool p_und)
{
LegoCharacterInfo* info = GetInfo(p_roi);
LegoActorInfo* info = GetActorInfo(p_roi);
if (p_und) {
return info->m_mood + g_unk0x100fc4dc;
@ -774,7 +773,7 @@ MxU32 LegoCharacterManager::FUN_10085140(LegoROI* p_roi, MxBool p_und)
// FUNCTION: BETA10 0x100768c5
MxU8 LegoCharacterManager::GetMood(LegoROI* p_roi)
{
LegoCharacterInfo* info = GetInfo(p_roi);
LegoActorInfo* info = GetActorInfo(p_roi);
if (info != NULL) {
return info->m_mood;
@ -803,7 +802,7 @@ void LegoCharacterManager::SetCustomizeAnimFile(const char* p_value)
}
// FUNCTION: LEGO1 0x10085210
LegoROI* LegoCharacterManager::FUN_10085210(const char* p_name, const char* p_lodName, MxBool p_createEntity)
LegoROI* LegoCharacterManager::CreateAutoROI(const char* p_name, const char* p_lodName, MxBool p_createEntity)
{
LegoROI* roi = NULL;
@ -853,8 +852,8 @@ LegoROI* LegoCharacterManager::FUN_10085210(const char* p_name, const char* p_lo
LegoEntity* entity = new LegoEntity();
entity->SetROI(roi, FALSE, FALSE);
entity->SetType(LegoEntity::e_unk4);
entity->SetFlag(LegoActor::c_bit2);
entity->SetType(LegoEntity::e_autoROI);
entity->SetFlag(LegoEntity::c_managerOwned);
}
}
}
@ -907,5 +906,5 @@ MxResult LegoCharacterManager::FUN_10085870(LegoROI* p_roi)
// FUNCTION: LEGO1 0x10085a80
LegoROI* LegoCharacterManager::FUN_10085a80(const char* p_name, const char* p_lodName, MxBool p_createEntity)
{
return FUN_10085210(p_name, p_lodName, p_createEntity);
return CreateAutoROI(p_name, p_lodName, p_createEntity);
}

View file

@ -177,7 +177,7 @@ void LegoGameState::SetActor(MxU8 p_actorId)
IslePathActor* newActor = new IslePathActor();
const char* actorName = LegoActor::GetActorName(m_actorId);
LegoROI* roi = CharacterManager()->GetROI(actorName, FALSE);
LegoROI* roi = CharacterManager()->GetActorROI(actorName, FALSE);
MxDSAction action;
action.SetAtomId(*g_isleScript);

View file

@ -129,7 +129,7 @@ void LegoActor::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
for (MxU32 i = 1; i <= sizeOfArray(g_actorNames) - 1; i++) {
if (!strcmpi(name, g_actorNames[i])) {
m_type = e_character;
m_type = e_actor;
m_actorId = i;
break;
}

View file

@ -31,7 +31,7 @@ void LegoEntity::Init()
m_flags = 0;
m_actionType = Extra::ActionType::e_unknown;
m_targetEntityId = -1;
m_type = e_unk4;
m_type = e_autoROI;
}
// FUNCTION: LEGO1 0x10010650
@ -93,7 +93,7 @@ void LegoEntity::Destroy(MxBool p_fromDestructor)
m_roi->SetEntity(NULL);
}
CharacterManager()->FUN_10083db0(m_roi);
CharacterManager()->ReleaseActor(m_roi);
}
else {
VideoManager()->Get3DManager()->GetLego3DView()->Remove(*m_roi);
@ -252,7 +252,7 @@ void LegoEntity::VTable0x34(MxBool p_und)
const LegoChar* roiName = m_roi->GetName();
switch (m_type) {
case e_character:
case e_actor:
objectId = CharacterManager()->FUN_10085140(m_roi, p_und);
break;
case e_unk1:
@ -285,7 +285,7 @@ void LegoEntity::VTable0x38()
void LegoEntity::VTable0x3c()
{
switch (m_type) {
case e_character:
case e_actor:
CharacterManager()->SwitchHat(m_roi);
break;
case e_unk1:
@ -366,7 +366,7 @@ MxLong LegoEntity::Notify(MxParam& p_param)
break;
case 6:
switch (m_type) {
case e_character:
case e_actor:
case e_unk1:
break;
case e_plant:
@ -375,7 +375,7 @@ MxLong LegoEntity::Notify(MxParam& p_param)
case e_building:
BuildingManager()->FUN_10030000(this);
break;
case e_unk4:
case e_autoROI:
break;
}
}

View file

@ -187,7 +187,7 @@ void LegoWorld::Destroy(MxBool p_fromDestructor)
while (cursor.First(entity)) {
cursor.Detach();
if (!(entity->GetFlags() & LegoEntity::c_bit2)) {
if (!(entity->GetFlags() & LegoEntity::c_managerOwned)) {
delete entity;
}
}

View file

@ -188,7 +188,7 @@ LegoChar* LegoAnimPresenter::FUN_10069150(const LegoChar* p_und1)
{
LegoChar* str;
if (LegoCharacterManager::Exists(p_und1 + 1)) {
if (LegoCharacterManager::IsActor(p_und1 + 1)) {
str = new LegoChar[strlen(p_und1)];
if (str != NULL) {
@ -232,7 +232,7 @@ void LegoAnimPresenter::FUN_100692b0()
src = str;
}
roi = CharacterManager()->GetROI(src, TRUE);
roi = CharacterManager()->GetActorROI(src, TRUE);
if (roi != NULL && str[0] == '*') {
roi->SetVisibility(FALSE);
@ -268,7 +268,7 @@ void LegoAnimPresenter::FUN_100692b0()
strlwr(lodName);
LegoChar* und = FUN_10069150(str);
roi = CharacterManager()->FUN_10085210(und, lodName, TRUE);
roi = CharacterManager()->CreateAutoROI(und, lodName, TRUE);
if (roi != NULL) {
roi->SetVisibility(FALSE);
@ -313,7 +313,7 @@ void LegoAnimPresenter::FUN_100695c0()
strlwr(lodName);
CharacterManager()->FUN_10085210(actorName, lodName, FALSE);
CharacterManager()->CreateAutoROI(actorName, lodName, FALSE);
FUN_100698b0(rois, actorName);
}
}
@ -530,8 +530,8 @@ void LegoAnimPresenter::FUN_1006aa60()
while (cursor.Next(roi)) {
const char* name = roi->GetName();
if (m_unk0x96 || !CharacterManager()->Exists(name)) {
CharacterManager()->FUN_10083c30(name);
if (m_unk0x96 || !CharacterManager()->IsActor(name)) {
CharacterManager()->ReleaseActor(name);
}
}
}

View file

@ -224,7 +224,7 @@ MxResult LegoModelPresenter::FUN_1007ff70(
if (p_entity != NULL) {
p_entity->SetROI(m_roi, TRUE, TRUE);
p_entity->ClearFlag(LegoEntity::c_bit2);
p_entity->ClearFlag(LegoEntity::c_managerOwned);
}
else {
p_world->GetROIList().push_back(m_roi);
@ -249,9 +249,10 @@ void LegoModelPresenter::ReadyTickle()
((LegoEntityPresenter*) m_compositePresenter)
->GetInternalEntity()
->SetFlags(
((LegoEntityPresenter*) m_compositePresenter)->GetInternalEntity()->GetFlags() & ~LegoEntity::c_bit2
((LegoEntityPresenter*) m_compositePresenter)->GetInternalEntity()->GetFlags() &
~LegoEntity::c_managerOwned
);
((LegoEntityPresenter*) m_compositePresenter)->GetInternalEntity()->SetType(LegoEntity::e_character);
((LegoEntityPresenter*) m_compositePresenter)->GetInternalEntity()->SetType(LegoEntity::e_actor);
}
ParseExtra();
@ -276,7 +277,7 @@ void LegoModelPresenter::ReadyTickle()
->GetInternalEntity()
->SetFlags(
((LegoEntityPresenter*) m_compositePresenter)->GetInternalEntity()->GetFlags() &
~LegoEntity::c_bit2
~LegoEntity::c_managerOwned
);
}
@ -306,7 +307,7 @@ void LegoModelPresenter::ParseExtra()
char* token = strtok(output, g_parseExtraTokens);
if (m_roi == NULL) {
m_roi = CharacterManager()->GetROI(token, FALSE);
m_roi = CharacterManager()->GetActorROI(token, FALSE);
m_addedToView = FALSE;
}
}

View file

@ -52,7 +52,7 @@ void LegoPhonemePresenter::StartingTickle()
m_unk0x84 = TRUE;
}
else {
entityROI = CharacterManager()->GetROI(m_roiName.GetData(), TRUE);
entityROI = CharacterManager()->GetActorROI(m_roiName.GetData(), TRUE);
}
head = entityROI->FindChildROI("head", entityROI);
@ -143,7 +143,7 @@ void LegoPhonemePresenter::EndAction()
roi = FindROI(m_roiName.GetData());
}
else {
roi = CharacterManager()->GetROI(m_roiName.GetData(), TRUE);
roi = CharacterManager()->GetActorROI(m_roiName.GetData(), TRUE);
}
if (roi != NULL) {
@ -151,7 +151,7 @@ void LegoPhonemePresenter::EndAction()
}
if (!m_unk0x84) {
CharacterManager()->FUN_10083c30(m_roiName.GetData());
CharacterManager()->ReleaseActor(m_roiName.GetData());
}
TextureContainer()->EraseCached(phoneme->VTable0x10());
@ -164,7 +164,7 @@ void LegoPhonemePresenter::EndAction()
}
if (!m_unk0x84) {
CharacterManager()->FUN_10083c30(m_roiName.GetData());
CharacterManager()->ReleaseActor(m_roiName.GetData());
}
}
}

View file

@ -1308,7 +1308,7 @@ void Infocenter::Reset()
PlantManager()->FUN_10027120();
BuildingManager()->FUN_10030590();
AnimationManager()->Reset(FALSE);
CharacterManager()->FUN_100832a0();
CharacterManager()->ReleaseAllActors();
GameState()->SetCurrentAct(LegoGameState::e_act1);
GameState()->SetPreviousArea(LegoGameState::e_undefined);
GameState()->SetUnknown0x42c(LegoGameState::e_undefined);