isle-portable/LEGO1/lego/legoomni/include/legoentity.h
Christian Semmler 23e5ad7d15
Name/rename functions in LegoCharacterManager (#982)
* Name/rename functions in LegoCharacterManager

* Name flag
2024-06-01 18:45:34 +02:00

119 lines
3.7 KiB
C++

#ifndef LEGOENTITY_H
#define LEGOENTITY_H
#include "decomp.h"
#include "extra.h"
#include "mxentity.h"
class LegoROI;
class MxDSAction;
class Vector3;
// VTABLE: LEGO1 0x100d4858
// SIZE 0x68
class LegoEntity : public MxEntity {
public:
enum Type {
e_actor = 0,
e_unk1,
e_plant,
e_building,
e_autoROI
};
enum {
c_bit1 = 0x01,
c_managerOwned = 0x02
};
enum {
c_altBit1 = 0x01
};
inline LegoEntity() { Init(); }
// FUNCTION: LEGO1 0x1000c290
~LegoEntity() override { Destroy(TRUE); }
MxLong Notify(MxParam& p_param) override; // vtable+0x04
// FUNCTION: LEGO1 0x1000c2f0
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0064
return "LegoEntity";
}
// FUNCTION: LEGO1 0x1000c300
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, LegoEntity::ClassName()) || MxEntity::IsA(p_name);
}
virtual MxResult Create(MxDSAction& p_dsAction); // vtable+0x18
virtual void Destroy(MxBool p_fromDestructor); // vtable+0x1c
virtual void ParseAction(char* p_extra); // vtable+0x20
virtual void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2); // vtable+0x24
virtual void SetWorldTransform(
const Vector3& p_location,
const Vector3& p_direction,
const Vector3& p_up
); // vtable+0x28
virtual void ResetWorldTransform(MxBool p_cameraFlag); // vtable+0x2c
// FUNCTION: LEGO1 0x10001090
virtual void SetWorldSpeed(MxFloat p_worldSpeed) { m_worldSpeed = p_worldSpeed; } // vtable+0x30
virtual void VTable0x34(MxBool p_und); // vtable+0x34
virtual void VTable0x38(); // vtable+0x38
virtual void VTable0x3c(); // vtable+0x3c
virtual void VTable0x40(); // vtable+0x40
virtual void VTable0x44(); // vtable+0x44
virtual void VTable0x48(LegoROI* p_roi); // vtable+0x48
virtual void VTable0x4c(); // vtable+0x4c
void FUN_10010c30();
void SetType(MxU8 p_type);
void SetLocation(const Vector3& p_location, const Vector3& p_direction, const Vector3& p_up, MxBool p_und);
Mx3DPointFloat GetWorldDirection();
Mx3DPointFloat GetWorldUp();
Mx3DPointFloat GetWorldPosition();
inline MxBool GetUnknown0x10IsSet(MxU8 p_flag) { return m_unk0x10 & p_flag; }
inline MxBool GetFlagsIsSet(MxU8 p_flag) { return m_flags & p_flag; }
inline MxU8 GetFlags() { return m_flags; }
inline MxFloat GetWorldSpeed() { return m_worldSpeed; }
inline LegoROI* GetROI() { return m_roi; }
inline MxU8 GetType() { return m_type; }
inline MxBool GetCameraFlag() { return m_cameraFlag; }
inline void SetFlags(MxU8 p_flags) { m_flags = p_flags; }
inline void SetFlag(MxU8 p_flag) { m_flags |= p_flag; }
inline void ClearFlag(MxU8 p_flag) { m_flags &= ~p_flag; }
inline void SetUnknown0x10Flag(MxU8 p_flag) { m_unk0x10 |= p_flag; }
inline void ClearUnknown0x10Flag(MxU8 p_flag) { m_unk0x10 &= ~p_flag; }
protected:
void Init();
void SetWorld();
MxU8 m_unk0x10; // 0x10
MxU8 m_flags; // 0x11
Mx3DPointFloat m_worldLocation; // 0x14
Mx3DPointFloat m_worldDirection; // 0x28
Mx3DPointFloat m_worldUp; // 0x3c
MxFloat m_worldSpeed; // 0x50
LegoROI* m_roi; // 0x54
MxBool m_cameraFlag; // 0x58
MxU8 m_type; // 0x59
// For tokens from the extra string that look like this:
// "Action:openram;\lego\scripts\Race\CarRaceR;0"
Extra::ActionType m_actionType; // 0x5c
char* m_filename; // 0x60
MxS32 m_targetEntityId; // 0x64
};
// SYNTHETIC: LEGO1 0x1000c3b0
// LegoEntity::`scalar deleting destructor'
#endif // LEGOENTITY_H