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https://github.com/isledecomp/isle-portable.git
synced 2024-11-22 23:48:12 -05:00
Implement/match LegoCharacterManager GetActor/Exists, fix loops (#750)
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e260a407ba
commit
ed1a25a636
4 changed files with 42 additions and 31 deletions
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@ -47,18 +47,18 @@ class LegoCharacterManager {
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void Init();
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static void SetCustomizeAnimFile(const char* p_value);
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static MxBool FUN_10084c00(const LegoChar*);
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static MxBool Exists(const char* p_key);
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void FUN_100832a0();
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MxU32 GetRefCount(LegoROI* p_roi);
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void FUN_10083db0(LegoROI* p_roi);
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void FUN_10083f10(LegoROI* p_roi);
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LegoExtraActor* FUN_10084c40(const LegoChar*);
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LegoCharacterData* Find(const char* p_key);
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LegoExtraActor* GetActor(const char* p_key);
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LegoCharacterData* GetData(const char* p_key);
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MxBool FUN_10084ec0(LegoROI* p_roi);
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MxU32 FUN_10085140(LegoROI*, MxBool);
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LegoROI* FUN_10085210(const LegoChar*, LegoChar*, undefined);
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LegoROI* FUN_10085a80(LegoChar* p_und1, LegoChar* p_und2, undefined p_und3);
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LegoROI* FUN_10085210(const char*, char*, undefined);
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LegoROI* FUN_10085a80(char* p_und1, char* p_und2, undefined p_und3);
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static const char* GetCustomizeAnimFile() { return g_customizeAnimFile; }
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@ -427,7 +427,7 @@ MxResult LegoAnimationManager::StartEntityAction(MxDSAction& p_dsAction, LegoEnt
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LegoROI* roi = p_entity->GetROI();
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if (p_entity->GetUnknown0x59() == 0) {
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LegoPathActor* actor = CharacterManager()->FUN_10084c40(roi->GetName());
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LegoPathActor* actor = CharacterManager()->GetActor(roi->GetName());
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if (actor) {
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LegoPathController* controller = actor->GetController();
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@ -41,8 +41,8 @@ void LegoCharacterManager::Init()
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// FUNCTION: LEGO1 0x100832a0
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void LegoCharacterManager::FUN_100832a0()
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{
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for (MxS32 i = 0; i < _countof(g_characterData) - 1; i++) {
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LegoCharacterData* data = Find(g_characterData[i].m_name);
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for (MxS32 i = 0; i < _countof(g_characterData); i++) {
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LegoCharacterData* data = GetData(g_characterData[i].m_name);
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if (data != NULL) {
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LegoExtraActor* actor = data->m_actor;
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@ -65,7 +65,7 @@ MxResult LegoCharacterManager::Write(LegoStorage* p_storage)
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{
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MxResult result = FAILURE;
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for (MxS32 i = 0; i < _countof(g_characterData) - 1; i++) {
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for (MxS32 i = 0; i < _countof(g_characterData); i++) {
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LegoCharacterData* data = &g_characterData[i];
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if (p_storage->Write(&data->m_unk0x0c, sizeof(data->m_unk0x0c)) != SUCCESS) {
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@ -111,7 +111,7 @@ MxResult LegoCharacterManager::Read(LegoStorage* p_storage)
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{
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MxResult result = FAILURE;
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for (MxS32 i = 0; i < _countof(g_characterData) - 1; i++) {
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for (MxS32 i = 0; i < _countof(g_characterData); i++) {
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LegoCharacterData* data = &g_characterData[i];
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if (p_storage->Read(&data->m_unk0x0c, sizeof(data->m_unk0x0c)) != SUCCESS) {
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@ -196,7 +196,7 @@ LegoROI* LegoCharacterManager::GetROI(const char* p_key, MxBool p_createEntity)
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actor->SetROI(character->m_roi, FALSE, FALSE);
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actor->FUN_100114e0(0);
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actor->SetFlag(LegoActor::c_bit2);
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Find(p_key)->m_actor = actor;
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GetData(p_key)->m_actor = actor;
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}
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return character->m_roi;
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@ -248,21 +248,21 @@ LegoROI* LegoCharacterManager::CreateROI(const char* p_key)
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Tgl::Renderer* renderer = VideoManager()->GetRenderer();
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ViewLODListManager* lodManager = GetViewLODListManager();
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LegoTextureContainer* textureContainer = TextureContainer();
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LegoCharacterData* characterData = Find(p_key);
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LegoCharacterData* data = GetData(p_key);
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if (characterData == NULL) {
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if (data == NULL) {
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goto done;
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}
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if (!strcmpi(p_key, "pep")) {
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LegoCharacterData* pepper = Find("pepper");
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LegoCharacterData* pepper = GetData("pepper");
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characterData->m_unk0x0c = pepper->m_unk0x0c;
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characterData->m_unk0x10 = pepper->m_unk0x10;
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characterData->m_unk0x14 = pepper->m_unk0x14;
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data->m_unk0x0c = pepper->m_unk0x0c;
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data->m_unk0x10 = pepper->m_unk0x10;
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data->m_unk0x14 = pepper->m_unk0x14;
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for (i = 0; i < _countof(characterData->m_parts); i++) {
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characterData->m_parts[i] = pepper->m_parts[i];
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for (i = 0; i < _countof(data->m_parts); i++) {
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data->m_parts[i] = pepper->m_parts[i];
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}
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}
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@ -293,7 +293,7 @@ LegoROI* LegoCharacterManager::CreateROI(const char* p_key)
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const char* parentName;
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char lodName[64];
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LegoCharacterData::Part& part = characterData->m_parts[i];
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LegoCharacterData::Part& part = data->m_parts[i];
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if (i == 0 || i == 1) {
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parentName = part.m_unk0x04[part.m_unk0x00[part.m_unk0x08]];
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@ -371,7 +371,7 @@ LegoROI* LegoCharacterManager::CreateROI(const char* p_key)
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);
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roi->WrappedSetLocalTransform(mat);
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characterData->m_roi = roi;
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data->m_roi = roi;
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success = TRUE;
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done:
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@ -383,25 +383,36 @@ LegoROI* LegoCharacterManager::CreateROI(const char* p_key)
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return roi;
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}
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// STUB: LEGO1 0x10084c00
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MxBool LegoCharacterManager::FUN_10084c00(const LegoChar*)
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// FUNCTION: LEGO1 0x10084c00
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MxBool LegoCharacterManager::Exists(const char* p_key)
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{
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// TODO
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for (MxU32 i = 0; i < _countof(g_characterData); i++) {
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if (!strcmpi(g_characterData[i].m_name, p_key)) {
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return TRUE;
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}
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}
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return FALSE;
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}
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// STUB: LEGO1 0x10084c40
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LegoExtraActor* LegoCharacterManager::FUN_10084c40(const LegoChar*)
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// FUNCTION: LEGO1 0x10084c40
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LegoExtraActor* LegoCharacterManager::GetActor(const char* p_key)
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{
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LegoCharacterData* data = GetData(p_key);
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if (data != NULL) {
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return data->m_actor;
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}
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return NULL;
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}
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// FUNCTION: LEGO1 0x10084c60
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LegoCharacterData* LegoCharacterManager::Find(const char* p_key)
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LegoCharacterData* LegoCharacterManager::GetData(const char* p_key)
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{
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MxU32 i;
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for (i = 0; i < _countof(g_characterData) - 1; i++) {
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for (i = 0; i < _countof(g_characterData); i++) {
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if (!strcmpi(g_characterData[i].m_name, p_key)) {
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break;
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}
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@ -448,13 +459,13 @@ void LegoCharacterManager::SetCustomizeAnimFile(const char* p_value)
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}
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// STUB: LEGO1 0x10085210
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LegoROI* LegoCharacterManager::FUN_10085210(const LegoChar*, LegoChar*, undefined)
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LegoROI* LegoCharacterManager::FUN_10085210(const char*, char*, undefined)
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{
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return NULL;
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}
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// FUNCTION: LEGO1 0x10085a80
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LegoROI* LegoCharacterManager::FUN_10085a80(LegoChar* p_und1, LegoChar* p_und2, undefined p_und3)
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LegoROI* LegoCharacterManager::FUN_10085a80(char* p_und1, char* p_und2, undefined p_und3)
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{
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return FUN_10085210(p_und1, p_und2, p_und3);
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}
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@ -115,7 +115,7 @@ LegoChar* LegoAnimPresenter::FUN_10069150(const LegoChar* p_und1)
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{
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LegoChar* str;
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if (LegoCharacterManager::FUN_10084c00(p_und1 + 1)) {
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if (LegoCharacterManager::Exists(p_und1 + 1)) {
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str = new LegoChar[strlen(p_und1)];
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if (str != NULL) {
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