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106 lines
4.1 KiB
C++
106 lines
4.1 KiB
C++
#ifndef LEGOCHARACTERMANAGER_H
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#define LEGOCHARACTERMANAGER_H
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#include "decomp.h"
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#include "legoextraactor.h"
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#include "legovariables.h"
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#include "misc/legostorage.h"
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#include "mxstl/stlcompat.h"
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#include "mxtypes.h"
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class LegoActor;
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class LegoROI;
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#pragma warning(disable : 4237)
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// TODO: generic string comparator?
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struct LegoCharacterComparator {
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MxBool operator()(const char* const& p_a, const char* const& p_b) const { return strcmpi(p_a, p_b) < 0; }
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};
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// SIZE 0x08
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struct LegoCharacter {
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LegoCharacter(LegoROI* p_roi)
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{
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m_roi = p_roi;
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m_refCount = 1;
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}
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inline void AddRef() { m_refCount++; }
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LegoROI* m_roi; // 0x00
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MxU32 m_refCount; // 0x04
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};
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struct LegoCharacterData;
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typedef map<const char*, LegoCharacter*, LegoCharacterComparator> LegoCharacterMap;
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// SIZE 0x08
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class LegoCharacterManager {
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public:
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LegoCharacterManager();
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MxResult Write(LegoStorage* p_storage);
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MxResult Read(LegoStorage* p_storage);
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LegoROI* GetROI(const char* p_key, MxBool p_createEntity);
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void Init();
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static void SetCustomizeAnimFile(const char* p_value);
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static MxBool Exists(const char* p_key);
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void FUN_100832a0();
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MxU32 GetRefCount(LegoROI* p_roi);
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void FUN_10083db0(LegoROI* p_roi);
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void FUN_10083f10(LegoROI* p_roi);
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LegoExtraActor* GetActor(const char* p_key);
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LegoCharacterData* GetData(const char* p_key);
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MxBool FUN_10084ec0(LegoROI* p_roi);
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MxU32 FUN_10085140(LegoROI*, MxBool);
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LegoROI* FUN_10085210(const char*, char*, undefined);
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LegoROI* FUN_10085a80(char* p_und1, char* p_und2, undefined p_und3);
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static const char* GetCustomizeAnimFile() { return g_customizeAnimFile; }
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private:
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LegoROI* CreateROI(const char* p_key);
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static char* g_customizeAnimFile;
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LegoCharacterMap* m_characters; // 0x00
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CustomizeAnimFileVariable* m_customizeAnimFile; // 0x04
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};
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// clang-format off
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// TEMPLATE: LEGO1 0x1001a690
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// list<ROI *,allocator<ROI *> >::_Buynode
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// TEMPLATE: LEGO1 0x10035790
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// _Construct
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// TEMPLATE: LEGO1 0x10082b90
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// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::~_Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >
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// TEMPLATE: LEGO1 0x10082c60
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// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::iterator::_Inc
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// TEMPLATE: LEGO1 0x10082ca0
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// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::erase
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// TEMPLATE: LEGO1 0x100830f0
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// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::_Erase
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// TEMPLATE: LEGO1 0x10083130
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// map<char *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::~map<char *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >
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// TEMPLATE: LEGO1 0x10083840
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// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::iterator::_Dec
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// TEMPLATE: LEGO1 0x10083890
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// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::_Insert
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// GLOBAL: LEGO1 0x100fc508
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// _Tree<char const *,pair<char const * const,LegoCharacter *>,map<char const *,LegoCharacter *,LegoCharacterComparator,allocator<LegoCharacter *> >::_Kfn,LegoCharacterComparator,allocator<LegoCharacter *> >::_Nil
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// clang-format on
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#endif // LEGOCHARACTERMANAGER_H
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