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Implement/Match LegoPathActor::VTable0x74 (#805)
* Implement/Match LegoPathActor::VTable0x74 * Remove superfluous early returns * fix --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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1 changed files with 71 additions and 66 deletions
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@ -221,83 +221,77 @@ MxS32 LegoPathActor::VTable0x8c(float p_time, Matrix4& p_transform)
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LegoNavController* nav = NavController();
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m_worldSpeed = nav->GetLinearVel();
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if (!nav->CalculateNewPosDir(p4, p5, p2, p1, m_boundary->GetUnknown0x14())) {
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return -1;
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}
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if (nav->CalculateNewPosDir(p4, p5, p2, p1, m_boundary->GetUnknown0x14())) {
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Mx3DPointFloat p6;
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p6 = p2;
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Mx3DPointFloat p6;
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p6 = p2;
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m_unk0xe9 = m_boundary->Intersect(m_roi->GetWorldBoundingSphere().Radius(), p4, p2, p3, m_destEdge);
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if (m_unk0xe9 == -1) {
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return -1;
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}
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m_unk0xe9 = m_boundary->Intersect(m_roi->GetWorldBoundingSphere().Radius(), p4, p2, p3, m_destEdge);
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if (m_unk0xe9 == -1) {
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return -1;
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}
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if (m_unk0xe9 != 0) {
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p2 = p3;
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}
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if (m_unk0xe9 != 0) {
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p2 = p3;
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}
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MxS32 result = VTable0x68(p4, p2, p3);
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MxS32 result = VTable0x68(p4, p2, p3);
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if (result > 0) {
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p2 = p4;
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m_unk0xe9 = 0;
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result = 0;
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}
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else {
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m_boundary->FUN_100575b0(p4, p2, this);
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}
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if (result > 0) {
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p2 = p4;
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m_unk0xe9 = 0;
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result = 0;
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}
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else {
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m_boundary->FUN_100575b0(p4, p2, this);
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}
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LegoPathBoundary* oldBoundary = m_boundary;
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LegoPathBoundary* oldBoundary = m_boundary;
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if (m_unk0xe9 != 0) {
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WaitForAnimation();
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if (m_unk0xe9 != 0) {
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WaitForAnimation();
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if (m_boundary == oldBoundary) {
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MxLong time = Timer()->GetTime();
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if (m_boundary == oldBoundary) {
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MxLong time = Timer()->GetTime();
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if (time - g_unk0x100f3308 > 1000) {
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g_unk0x100f3308 = time;
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const char* var = VariableTable()->GetVariable(g_strHIT_WALL_SOUND);
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if (time - g_unk0x100f3308 > 1000) {
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g_unk0x100f3308 = time;
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const char* var = VariableTable()->GetVariable(g_strHIT_WALL_SOUND);
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if (var && var[0] != 0) {
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SoundManager()->GetCacheSoundManager()->FUN_1003dae0(var, NULL, FALSE);
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}
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}
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if (var && var[0] != 0) {
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SoundManager()->GetCacheSoundManager()->FUN_1003dae0(var, NULL, FALSE);
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m_worldSpeed *= m_unk0x144;
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nav->SetLinearVel(m_worldSpeed);
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Mx3DPointFloat p7(p2);
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((Vector3&) p7).Sub(&p6);
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if (p7.Unitize() == 0) {
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float f = sqrt(p1.LenSquared()) * m_unk0x140;
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((Vector3&) p7).Mul(f);
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((Vector3&) p1).Add(&p7);
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}
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}
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m_worldSpeed *= m_unk0x144;
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nav->SetLinearVel(m_worldSpeed);
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Mx3DPointFloat p7(p2);
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((Vector3&) p7).Sub(&p6);
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if (p7.Unitize() == 0) {
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float f = sqrt(p1.LenSquared()) * m_unk0x140;
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((Vector3&) p7).Mul(f);
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((Vector3&) p1).Add(&p7);
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}
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}
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p_transform.SetIdentity();
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Vector3 right(p_transform[0]);
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Vector3 up(p_transform[1]);
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Vector3 dir(p_transform[2]);
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Vector3 pos(p_transform[3]);
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dir = p1;
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up = *m_boundary->GetUnknown0x14();
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right.EqualsCross(&up, &dir);
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right.Unitize();
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dir.EqualsCross(&right, &up);
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pos = p2;
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return result;
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}
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p_transform.SetIdentity();
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Vector3 right(p_transform[0]);
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Vector3 up(p_transform[1]);
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Vector3 dir(p_transform[2]);
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Vector3 pos(p_transform[3]);
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dir = p1;
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up = *m_boundary->GetUnknown0x14();
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right.EqualsCross(&up, &dir);
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right.Unitize();
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dir.EqualsCross(&right, &up);
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pos = p2;
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return result;
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}
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else {
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if (p_time < 0 || m_worldSpeed <= 0) {
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return -1;
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}
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else if (p_time >= 0 && m_worldSpeed > 0) {
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float f = (m_BADuration - m_unk0x7c) / m_worldSpeed + m_lastTime;
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if (f < p_time) {
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@ -315,10 +309,10 @@ MxS32 LegoPathActor::VTable0x8c(float p_time, Matrix4& p_transform)
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p_transform.SetIdentity();
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if (m_userNavFlag) {
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m_unk0x8c.FUN_1009a1e0(m_BADuration / m_unk0x7c, p_transform, *m_boundary->GetUnknown0x14(), 0);
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m_unk0x8c.FUN_1009a1e0(m_unk0x7c / m_BADuration, p_transform, *m_boundary->GetUnknown0x14(), 0);
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}
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else {
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m_unk0x8c.FUN_1009a1e0(m_BADuration / m_unk0x7c, p_transform, *m_boundary->GetUnknown0x14(), 1);
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m_unk0x8c.FUN_1009a1e0(m_unk0x7c / m_BADuration, p_transform, *m_boundary->GetUnknown0x14(), 1);
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}
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Vector3 pos1(p_transform[3]);
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@ -344,10 +338,21 @@ MxS32 LegoPathActor::VTable0x8c(float p_time, Matrix4& p_transform)
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return -1;
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}
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// STUB: LEGO1 0x1002e740
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// FUNCTION: LEGO1 0x1002e740
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void LegoPathActor::VTable0x74(Matrix4& p_transform)
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{
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// TODO
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if (m_userNavFlag) {
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m_roi->WrappedSetLocalTransform(p_transform);
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FUN_10010c30();
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}
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else {
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m_roi->WrappedSetLocalTransform(p_transform);
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m_roi->VTable0x14();
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if (m_cameraFlag) {
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FUN_10010c30();
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}
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}
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}
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// STUB: LEGO1 0x1002e790
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