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Implement AnimState (#1042)
* Implement LegoAnim * fix: minor issues * fix ncc complaints * refactor: address review comments --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
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1d666f62e5
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4 changed files with 102 additions and 41 deletions
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@ -71,22 +71,23 @@ class AnimState : public LegoState {
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MxBool SetFlag() override; // vtable+0x18
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MxResult Serialize(LegoFile* p_file) override; // vtable+0x1c
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void FUN_100651d0(MxU32, AnimInfo*, MxU32&);
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void FUN_10065240(MxU32, AnimInfo*, MxU32);
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void CopyToAnims(MxU32, AnimInfo* p_anims, MxU32& p_outExtraCharacterId);
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void InitFromAnims(MxU32 p_animsLength, AnimInfo* p_anims, MxU32 p_extraCharacterId);
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// SYNTHETIC: LEGO1 0x10065130
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// AnimState::`scalar deleting destructor'
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private:
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undefined4 m_unk0x08; // 0x08
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MxU32 m_extraCharacterId; // 0x08
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// appears to store the length of m_unk0x10
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undefined4 m_unk0x0c; // 0x0c
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// dynamically sized array of two-byte elements
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undefined2* m_unk0x10; // 0x10
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// appears to store the length of m_unk0x18
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undefined4 m_unk0x14; // 0x14
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// dynamically sized array of one-byte elements
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undefined* m_unk0x18; // 0x18
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MxU32 m_unk0x0c; // 0x0c
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// dynamically sized array of MxU16, corresponding to AnimInfo::m_unk0x22
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MxU16* m_unk0x10; // 0x10
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MxU32 m_locationsFlagsLength; // 0x14
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// dynamically sized array of bools, corresponding to LegoLocation.m_unk0x5c
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MxBool* m_locationsFlags; // 0x18
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};
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// VTABLE: LEGO1 0x100d8c18
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@ -74,6 +74,7 @@ class LegoNavController : public MxCore {
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);
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static MxResult UpdateLocation(MxU32 p_location);
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static MxResult UpdateLocation(const char* p_location);
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static MxS32 GetNumLocations();
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static LegoLocation* GetLocation(MxU32 p_location);
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inline void SetLinearVel(MxFloat p_linearVel) { m_linearVel = p_linearVel; }
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@ -416,7 +416,7 @@ void LegoAnimationManager::Suspend()
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}
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if (m_worldId == 0) {
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m_animState->FUN_10065240(m_animCount, m_anims, m_lastExtraCharacterId);
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m_animState->InitFromAnims(m_animCount, m_anims, m_lastExtraCharacterId);
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}
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if (!m_suspended) {
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@ -615,7 +615,7 @@ MxResult LegoAnimationManager::LoadWorldInfo(MxS32 p_worldId)
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}
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if (m_worldId == 0) {
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m_animState->FUN_10065240(m_animCount, m_anims, m_lastExtraCharacterId);
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m_animState->InitFromAnims(m_animCount, m_anims, m_lastExtraCharacterId);
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}
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DeleteAnimations();
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@ -727,7 +727,7 @@ MxResult LegoAnimationManager::LoadWorldInfo(MxS32 p_worldId)
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}
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if (p_worldId == 0) {
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m_animState->FUN_100651d0(m_animCount, m_anims, m_lastExtraCharacterId);
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m_animState->CopyToAnims(m_animCount, m_anims, m_lastExtraCharacterId);
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}
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}
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@ -2828,26 +2828,59 @@ AnimState::AnimState()
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{
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m_unk0x0c = 0;
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m_unk0x10 = NULL;
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m_unk0x14 = 0;
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m_unk0x18 = NULL;
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m_locationsFlagsLength = 0;
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m_locationsFlags = NULL;
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}
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// STUB: LEGO1 0x10065150
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// FUNCTION: LEGO1 0x10065150
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AnimState::~AnimState()
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{
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// TODO
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delete[] m_unk0x10;
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delete[] m_locationsFlags;
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}
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// STUB: LEGO1 0x100651d0
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void AnimState::FUN_100651d0(MxU32, AnimInfo*, MxU32&)
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// FUNCTION: LEGO1 0x100651d0
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void AnimState::CopyToAnims(MxU32, AnimInfo* p_anims, MxU32& p_outExtraCharacterId)
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{
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// TODO
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if (m_unk0x10 != NULL) {
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for (MxS32 i = 0; i < m_unk0x0c; i++) {
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p_anims[i].m_unk0x22 = m_unk0x10[i];
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}
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// STUB: LEGO1 0x10065240
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void AnimState::FUN_10065240(MxU32, AnimInfo*, MxU32)
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p_outExtraCharacterId = m_extraCharacterId;
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for (MxS32 j = 0; j < m_locationsFlagsLength; j++) {
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LegoLocation* location = LegoNavController::GetLocation(j);
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if (location != NULL) {
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location->m_unk0x5c = m_locationsFlags[j];
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}
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}
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}
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}
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// FUNCTION: LEGO1 0x10065240
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void AnimState::InitFromAnims(MxU32 p_animsLength, AnimInfo* p_anims, MxU32 p_extraCharacterId)
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{
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// TODO
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if (m_unk0x10 == NULL) {
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m_unk0x0c = p_animsLength;
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m_unk0x10 = new MxU16[p_animsLength];
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MxS32 numLocations = LegoNavController::GetNumLocations();
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m_locationsFlagsLength = numLocations;
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m_locationsFlags = new MxBool[numLocations];
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}
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m_extraCharacterId = p_extraCharacterId;
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for (MxS32 i = 0; i < m_unk0x0c; i++) {
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m_unk0x10[i] = p_anims[i].m_unk0x22;
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}
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for (MxS32 j = 0; j < m_locationsFlagsLength; j++) {
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LegoLocation* location = LegoNavController::GetLocation(j);
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if (location != NULL) {
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m_locationsFlags[j] = location->m_unk0x5c;
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}
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}
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}
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// FUNCTION: LEGO1 0x100652d0
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@ -2864,57 +2897,77 @@ MxResult AnimState::Serialize(LegoFile* p_file)
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}
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if (p_file->IsReadMode()) {
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Read(p_file, &m_unk0x08);
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Read(p_file, &m_extraCharacterId);
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// m_unk0x10_len and m_unk0x10
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if (m_unk0x10) {
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delete[] m_unk0x10;
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}
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Read(p_file, &m_unk0x0c);
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if (m_unk0x0c != 0) {
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m_unk0x10 = new undefined2[m_unk0x0c];
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m_unk0x10 = new MxU16[m_unk0x0c];
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}
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else {
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m_unk0x10 = NULL;
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}
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for (MxS32 i = 0; i < m_unk0x0c; i++) {
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Read(p_file, &m_unk0x10[i]);
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}
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// m_unk0x18_len and m_unk0x18
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// Note that here we read first and then free memory in contrast to above
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Read(p_file, &m_unk0x14);
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if (m_unk0x18) {
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delete[] m_unk0x18;
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Read(p_file, &m_locationsFlagsLength);
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if (m_locationsFlags) {
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delete[] m_locationsFlags;
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}
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if (m_unk0x14 != 0) {
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m_unk0x18 = new undefined[m_unk0x14];
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if (m_locationsFlagsLength != 0) {
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m_locationsFlags = new MxBool[m_locationsFlagsLength];
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}
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else {
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m_unk0x18 = NULL;
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m_locationsFlags = NULL;
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}
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for (MxS32 j = 0; j < m_unk0x14; j++) {
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Read(p_file, &m_unk0x18[j]);
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for (MxS32 j = 0; j < m_locationsFlagsLength; j++) {
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Read(p_file, &m_locationsFlags[j]);
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}
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}
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else if (p_file->IsWriteMode()) {
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Write(p_file, m_unk0x08);
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Write(p_file, m_extraCharacterId);
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Write(p_file, m_unk0x0c);
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for (MxS32 i = 0; i < m_unk0x0c; i++) {
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Write(p_file, m_unk0x10[i]);
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}
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Write(p_file, m_unk0x14);
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for (MxS32 j = 0; j < m_unk0x14; j++) {
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Write(p_file, m_unk0x18[j]);
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Write(p_file, m_locationsFlagsLength);
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for (MxS32 j = 0; j < m_locationsFlagsLength; j++) {
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Write(p_file, m_locationsFlags[j]);
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}
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}
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return SUCCESS;
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}
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// STUB: LEGO1 0x100654f0
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// FUNCTION: LEGO1 0x100654f0
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MxBool AnimState::SetFlag()
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{
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// TODO
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if (m_unk0x10 != NULL) {
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m_extraCharacterId = NULL;
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for (MxS32 i = 0; i < m_unk0x0c; i++) {
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m_unk0x10[i] = 0;
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}
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for (MxS32 j = 0; j < m_locationsFlagsLength; j++) {
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if (LegoNavController::GetLocation(j) != NULL) {
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m_locationsFlags[j] = 0;
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}
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}
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return TRUE;
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}
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return FALSE;
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}
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@ -482,6 +482,12 @@ LegoLocation* LegoNavController::GetLocation(MxU32 p_location)
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return NULL;
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}
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// FUNCTION: LEGO1 0x10055740
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MxS32 LegoNavController::GetNumLocations()
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{
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return sizeOfArray(g_locations);
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}
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// FUNCTION: LEGO1 0x10055750
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MxResult LegoNavController::ProcessJoystickInput(MxBool& p_und)
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{
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