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https://github.com/isledecomp/isle-portable.git
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Minor fixes
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parent
434deecee4
commit
b4c9d78eb4
3 changed files with 17 additions and 15 deletions
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@ -7,9 +7,11 @@ MxResult Lego3DWavePresenter::AddToManager()
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{
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{
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MxResult result = MxWavePresenter::AddToManager();
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MxResult result = MxWavePresenter::AddToManager();
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MxWavePresenter::Init();
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MxWavePresenter::Init();
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if (MxOmni::IsSound3D()) {
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if (MxOmni::IsSound3D()) {
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m_is3d = TRUE;
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m_is3d = TRUE;
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}
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}
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return result;
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return result;
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}
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}
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@ -30,6 +32,7 @@ void Lego3DWavePresenter::StartingTickle()
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if (MxOmni::IsSound3D()) {
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if (MxOmni::IsSound3D()) {
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m_is3d = TRUE;
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m_is3d = TRUE;
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}
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}
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MxWavePresenter::StartingTickle();
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MxWavePresenter::StartingTickle();
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// TODO
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// TODO
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@ -17,7 +17,7 @@ LegoSoundManager::~LegoSoundManager()
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// FUNCTION: LEGO1 0x100299a0
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// FUNCTION: LEGO1 0x100299a0
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void LegoSoundManager::Init()
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void LegoSoundManager::Init()
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{
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{
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m_unk0x40 = 0;
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m_unk0x40 = NULL;
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m_listener = NULL;
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m_listener = NULL;
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}
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}
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@ -43,7 +43,7 @@ MxResult LegoSoundManager::Create(MxU32 p_frequencyMS, MxBool p_createThread)
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locked = TRUE;
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locked = TRUE;
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if (MxOmni::IsSound3D()) {
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if (MxOmni::IsSound3D()) {
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if (m_dsBuffer->QueryInterface(IID_IDirectSound3DListener, (LPVOID*) &m_listener) != S_OK) {
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if (m_dsBuffer->QueryInterface(IID_IDirectSound3DListener, (LPVOID*) &m_listener) != DS_OK) {
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goto done;
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goto done;
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}
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}
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@ -87,7 +87,7 @@ void LegoSoundManager::Destroy()
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// FUNCTION: LEGO1 0x1002a3a0
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// FUNCTION: LEGO1 0x1002a3a0
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MxResult LegoSoundManager::Tickle()
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MxResult LegoSoundManager::Tickle()
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{
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{
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MxMediaManager::Tickle();
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MxSoundManager::Tickle();
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MxAutoLocker lock(&m_criticalSection);
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MxAutoLocker lock(&m_criticalSection);
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return m_unk0x40->Tickle();
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return m_unk0x40->Tickle();
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@ -7,6 +7,7 @@
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#include "mxpresenter.h"
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#include "mxpresenter.h"
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#include "mxstreamer.h"
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#include "mxstreamer.h"
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#include "mxticklemanager.h"
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#include "mxticklemanager.h"
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#include "mxutil.h"
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DECOMP_SIZE_ASSERT(MxBackgroundAudioManager, 0x150)
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DECOMP_SIZE_ASSERT(MxBackgroundAudioManager, 0x150)
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@ -161,26 +162,24 @@ void MxBackgroundAudioManager::FUN_1007ef40()
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// FUNCTION: LEGO1 0x1007f0e0
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// FUNCTION: LEGO1 0x1007f0e0
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void MxBackgroundAudioManager::FadeInOrFadeOut()
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void MxBackgroundAudioManager::FadeInOrFadeOut()
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{
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{
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// This function probably is the fade in/out routine
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MxS32 volume, compare;
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if (m_unk0xa0 != NULL) {
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if (m_unk0xa0 != NULL) {
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undefined4 volume = m_unk0xa0->GetVolume();
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volume = m_unk0xa0->GetVolume();
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MxU32 compare = 30;
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if (m_unk0x148 == 0) {
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if (m_unk0x148 != 0) {
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compare = 30;
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}
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else {
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compare = m_targetVolume;
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compare = m_targetVolume;
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}
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}
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if (volume < compare) {
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if (volume < compare) {
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volume = m_unk0x140 + volume;
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volume = Min(volume + m_unk0x140, compare);
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if (compare <= volume) {
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volume = compare;
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}
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m_unk0xa0->SetVolume(volume);
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m_unk0xa0->SetVolume(volume);
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}
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}
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else if (compare < volume) {
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else if (compare < volume) {
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volume = volume - m_unk0x140;
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volume = Max(volume - m_unk0x140, compare);
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if (volume <= compare) {
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volume = compare;
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}
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m_unk0xa0->SetVolume(volume);
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m_unk0xa0->SetVolume(volume);
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}
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}
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else {
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else {
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