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https://github.com/isledecomp/isle-portable.git
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Implement/match Act3Brickster::HitActor
(#1212)
* Implement/match `Act3Brickster::HitActor` * Fixes * Fixes * Fixes * Add `Act3Cop::VTable0x9c` * Fix
This commit is contained in:
parent
fe57a94416
commit
aceba71fbb
25 changed files with 166 additions and 78 deletions
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@ -23,7 +23,7 @@ class Act2Actor : public LegoAnimActor {
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void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
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void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
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MxS32 VTable0x68(Vector3& p_v1, Vector3& p_v2, Vector3& p_v3) override; // vtable+0x68
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MxS32 VTable0x68(Vector3& p_v1, Vector3& p_v2, Vector3& p_v3) override; // vtable+0x68
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void VTable0x70(float p_time) override; // vtable+0x70
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void VTable0x70(float p_time) override; // vtable+0x70
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MxResult VTable0x94(LegoPathActor*, MxBool) override; // vtable+0x94
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MxResult HitActor(LegoPathActor*, MxBool) override; // vtable+0x94
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MxResult VTable0x9c() override; // vtable+0x9c
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MxResult VTable0x9c() override; // vtable+0x9c
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MxS32 VTable0xa0() override; // vtable+0xa0
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MxS32 VTable0xa0() override; // vtable+0xa0
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@ -26,7 +26,7 @@ class Act2Brick : public LegoPathActor {
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return !strcmp(p_name, Act2Brick::ClassName()) || LegoEntity::IsA(p_name);
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return !strcmp(p_name, Act2Brick::ClassName()) || LegoEntity::IsA(p_name);
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}
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}
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MxResult VTable0x94(LegoPathActor* p_actor, MxBool) override; // vtable+0x94
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MxResult HitActor(LegoPathActor* p_actor, MxBool) override; // vtable+0x94
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// SYNTHETIC: LEGO1 0x1007a450
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// SYNTHETIC: LEGO1 0x1007a450
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// Act2Brick::`scalar deleting destructor'
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// Act2Brick::`scalar deleting destructor'
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@ -6,7 +6,7 @@
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// VTABLE: LEGO1 0x100d4ed8
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// VTABLE: LEGO1 0x100d4ed8
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// SIZE 0x154
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// SIZE 0x154
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class Act2GenActor : public LegoPathActor {
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class Act2GenActor : public LegoPathActor {
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MxResult VTable0x94(LegoPathActor* p_actor, MxBool) override; // vtable+0x94
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MxResult HitActor(LegoPathActor* p_actor, MxBool) override; // vtable+0x94
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// SYNTHETIC: LEGO1 0x1000f5a0
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// SYNTHETIC: LEGO1 0x1000f5a0
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// Act2GenActor::`scalar deleting destructor'
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// Act2GenActor::`scalar deleting destructor'
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@ -113,12 +113,12 @@ class Act3 : public LegoWorld {
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void SetShark(Act3Shark* p_shark) { m_shark = p_shark; }
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void SetShark(Act3Shark* p_shark) { m_shark = p_shark; }
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void SetDestLocation(LegoGameState::Area p_destLocation) { m_destLocation = p_destLocation; }
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void SetDestLocation(LegoGameState::Area p_destLocation) { m_destLocation = p_destLocation; }
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Act3Brickster* GetBrickster() { return m_brickster; }
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// SYNTHETIC: LEGO1 0x10072630
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// SYNTHETIC: LEGO1 0x10072630
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// Act3::`scalar deleting destructor'
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// Act3::`scalar deleting destructor'
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void EatPizza(MxS32 p_index);
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void EatDonut(MxS32 p_index);
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void EatDonut(MxS32 p_index);
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void RemovePizza(Act3Ammo& p_p);
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void RemoveDonut(Act3Ammo& p_p);
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void RemoveDonut(Act3Ammo& p_p);
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MxResult ShootPizza(LegoPathController* p_controller, Vector3& p_location, Vector3& p_direction, Vector3& p_up);
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MxResult ShootPizza(LegoPathController* p_controller, Vector3& p_location, Vector3& p_direction, Vector3& p_up);
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MxResult ShootDonut(LegoPathController* p_controller, Vector3& p_location, Vector3& p_direction, Vector3& p_up);
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MxResult ShootDonut(LegoPathController* p_controller, Vector3& p_location, Vector3& p_direction, Vector3& p_up);
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@ -128,6 +128,11 @@ class Act3 : public LegoWorld {
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void GoodEnding(const Matrix4& p_matrix);
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void GoodEnding(const Matrix4& p_matrix);
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static void DebugPrintf(const char* p_format, ...);
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static void DebugPrintf(const char* p_format, ...);
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// BETA indicates that the actors access certain members directly.
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friend class Act3Brickster;
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friend class Act3Cop;
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friend class Act3Shark;
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protected:
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protected:
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MxLong HandleTransitionEnd();
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MxLong HandleTransitionEnd();
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@ -24,7 +24,7 @@ class Act3Actor : public LegoAnimActor {
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}
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}
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MxU32 VTable0x90(float p_time, Matrix4& p_transform) override; // vtable+0x90
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MxU32 VTable0x90(float p_time, Matrix4& p_transform) override; // vtable+0x90
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MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
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MxResult HitActor(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
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MxFloat GetUnknown0x1c() { return m_unk0x1c; }
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MxFloat GetUnknown0x1c() { return m_unk0x1c; }
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@ -37,9 +37,9 @@ class Act3Actor : public LegoAnimActor {
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// Act3Actor::~Act3Actor
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// Act3Actor::~Act3Actor
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private:
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private:
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MxFloat m_unk0x1c; // 0x1c
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static Mx3DPointFloat g_unk0x10104ef0;
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static Mx3DPointFloat g_unk0x10104ef0;
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MxFloat m_unk0x1c; // 0x1c
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};
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};
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// VTABLE: LEGO1 0x100d7750 LegoPathActor
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// VTABLE: LEGO1 0x100d7750 LegoPathActor
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@ -51,7 +51,7 @@ class Act3Cop : public Act3Actor {
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void ParseAction(char* p_extra) override; // vtable+0x20
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void ParseAction(char* p_extra) override; // vtable+0x20
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void VTable0x70(float p_time) override; // vtable+0x70
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void VTable0x70(float p_time) override; // vtable+0x70
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MxResult VTable0x94(LegoPathActor*, MxBool) override; // vtable+0x94
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MxResult HitActor(LegoPathActor*, MxBool) override; // vtable+0x94
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MxResult VTable0x9c() override; // vtable+0x9c
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MxResult VTable0x9c() override; // vtable+0x9c
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MxFloat GetUnknown0x20() { return m_unk0x20; }
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MxFloat GetUnknown0x20() { return m_unk0x20; }
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@ -66,7 +66,7 @@ class Act3Cop : public Act3Actor {
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private:
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private:
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MxFloat m_unk0x20; // 0x20
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MxFloat m_unk0x20; // 0x20
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LegoWorld* m_world; // 0x24
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LegoWorld* m_world; // 0x24
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undefined4 m_unk0x24[2]; // 0x28
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undefined4 m_unk0x28[2]; // 0x28
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};
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};
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// VTABLE: LEGO1 0x100d7838 LegoPathActor
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// VTABLE: LEGO1 0x100d7838 LegoPathActor
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@ -79,7 +79,7 @@ class Act3Brickster : public Act3Actor {
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void ParseAction(char* p_extra) override; // vtable+0x20
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void ParseAction(char* p_extra) override; // vtable+0x20
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void VTable0x70(float p_time) override; // vtable+0x70
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void VTable0x70(float p_time) override; // vtable+0x70
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MxResult VTable0x94(LegoPathActor*, MxBool) override; // vtable+0x94
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MxResult HitActor(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
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void SwitchBoundary(
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void SwitchBoundary(
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LegoPathBoundary*& p_boundary,
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LegoPathBoundary*& p_boundary,
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LegoUnknown100db7f4*& p_edge,
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LegoUnknown100db7f4*& p_edge,
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@ -68,6 +68,8 @@ class Act3Ammo : public LegoPathActor {
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}
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}
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}
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}
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MxU32 IsBit5() { return m_ammoFlag & c_bit5; }
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MxFloat GetUnknown0x158() { return m_unk0x158; }
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MxFloat GetUnknown0x158() { return m_unk0x158; }
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void SetUnknown0x158(MxFloat p_unk0x158) { m_unk0x158 = p_unk0x158; }
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void SetUnknown0x158(MxFloat p_unk0x158) { m_unk0x158 = p_unk0x158; }
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@ -26,7 +26,7 @@ class Doors : public LegoPathActor {
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void ParseAction(char* p_extra) override; // vtable+0x20
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void ParseAction(char* p_extra) override; // vtable+0x20
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void VTable0x70(float p_time) override; // vtable+0x70
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void VTable0x70(float p_time) override; // vtable+0x70
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MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
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MxResult HitActor(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
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virtual MxFloat VTable0xcc(float p_time); // vtable+0xcc
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virtual MxFloat VTable0xcc(float p_time); // vtable+0xcc
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// SYNTHETIC: LEGO1 0x1000e580
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// SYNTHETIC: LEGO1 0x1000e580
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@ -46,7 +46,7 @@ class LegoExtraActor : public virtual LegoAnimActor {
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void VTable0x70(float p_time) override; // vtable+0x70
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void VTable0x70(float p_time) override; // vtable+0x70
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void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
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void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
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MxU32 VTable0x90(float p_time, Matrix4& p_matrix) override; // vtable+0x90
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MxU32 VTable0x90(float p_time, Matrix4& p_matrix) override; // vtable+0x90
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MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
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MxResult HitActor(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
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MxResult VTable0x9c() override; // vtable+0x9c
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MxResult VTable0x9c() override; // vtable+0x9c
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void VTable0xa4(MxBool& p_und1, MxS32& p_und2) override; // vtable+0xa4
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void VTable0xa4(MxBool& p_und1, MxS32& p_und2) override; // vtable+0xa4
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void VTable0xc4() override; // vtable+0xc4
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void VTable0xc4() override; // vtable+0xc4
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@ -41,7 +41,7 @@ class LegoJetski : public LegoJetskiRaceActor, public LegoRaceMap {
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Vector3& p_v3
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Vector3& p_v3
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) override; // vtable+0x6c
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) override; // vtable+0x6c
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void VTable0x70(float p_time) override; // vtable+0x70
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void VTable0x70(float p_time) override; // vtable+0x70
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MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
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MxResult HitActor(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
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void SwitchBoundary(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
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void SwitchBoundary(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
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override; // vtable+0x98
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override; // vtable+0x98
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MxResult VTable0x9c() override; // vtable+0x9c
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MxResult VTable0x9c() override; // vtable+0x9c
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@ -91,7 +91,7 @@ class LegoPathActor : public LegoActor {
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virtual MxU32 VTable0x90(float, Matrix4&) { return FALSE; } // vtable+0x90
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virtual MxU32 VTable0x90(float, Matrix4&) { return FALSE; } // vtable+0x90
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// FUNCTION: LEGO1 0x10002d50
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// FUNCTION: LEGO1 0x10002d50
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virtual MxResult VTable0x94(LegoPathActor*, MxBool) { return 0; } // vtable+0x94
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virtual MxResult HitActor(LegoPathActor*, MxBool) { return 0; } // vtable+0x94
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virtual void SwitchBoundary(
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virtual void SwitchBoundary(
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LegoPathBoundary*& p_boundary,
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LegoPathBoundary*& p_boundary,
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@ -32,7 +32,7 @@ class LegoRaceActor : public virtual LegoAnimActor {
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MxS32 VTable0x68(Vector3& p_v1, Vector3& p_v2, Vector3& p_v3) override; // vtable+0x68
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MxS32 VTable0x68(Vector3& p_v1, Vector3& p_v2, Vector3& p_v3) override; // vtable+0x68
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MxU32 VTable0x90(float p_time, Matrix4& p_matrix) override; // vtable+0x90
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MxU32 VTable0x90(float p_time, Matrix4& p_matrix) override; // vtable+0x90
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MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
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MxResult HitActor(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
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// FUNCTION: LEGO1 0x10014aa0
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// FUNCTION: LEGO1 0x10014aa0
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// FUNCTION: BETA10 0x100ca038
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// FUNCTION: BETA10 0x100ca038
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@ -67,7 +67,7 @@ class LegoRaceCar : public LegoCarRaceActor, public LegoRaceMap {
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Vector3& p_v3
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Vector3& p_v3
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) override; // vtable+0x6c
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) override; // vtable+0x6c
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void VTable0x70(float p_time) override; // vtable+0x70
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void VTable0x70(float p_time) override; // vtable+0x70
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MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
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MxResult HitActor(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
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void SwitchBoundary(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
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void SwitchBoundary(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
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override; // vtable+0x98
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override; // vtable+0x98
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MxResult VTable0x9c() override; // vtable+0x9c
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MxResult VTable0x9c() override; // vtable+0x9c
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@ -103,7 +103,7 @@ void Act2Actor::FUN_10018980()
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// FUNCTION: LEGO1 0x100189f0
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// FUNCTION: LEGO1 0x100189f0
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// FUNCTION: BETA10 0x1000ca64
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// FUNCTION: BETA10 0x1000ca64
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MxResult Act2Actor::VTable0x94(LegoPathActor*, MxBool)
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MxResult Act2Actor::HitActor(LegoPathActor*, MxBool)
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{
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{
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if (m_unk0x1f == FALSE) {
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if (m_unk0x1f == FALSE) {
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m_unk0x1f = TRUE;
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m_unk0x1f = TRUE;
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// FUNCTION: LEGO1 0x10018a20
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// FUNCTION: LEGO1 0x10018a20
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MxResult Act2Actor::VTable0x9c()
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MxResult Act2Actor::VTable0x9c()
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{
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{
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if (m_grec && !(m_grec->m_flags & LegoPathEdgeContainer::c_bit1)) {
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if (m_grec && !m_grec->GetBit1()) {
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delete m_grec;
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delete m_grec;
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m_grec = NULL;
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m_grec = NULL;
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return SUCCESS;
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return SUCCESS;
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@ -14,7 +14,7 @@ MxLong Act2GenActor::g_lastHitActorTime = 0;
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// FUNCTION: LEGO1 0x10018740
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// FUNCTION: LEGO1 0x10018740
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// FUNCTION: BETA10 0x1000c7a0
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// FUNCTION: BETA10 0x1000c7a0
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MxResult Act2GenActor::VTable0x94(LegoPathActor* p_actor, MxBool)
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MxResult Act2GenActor::HitActor(LegoPathActor* p_actor, MxBool)
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{
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{
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MxLong time = Timer()->GetTime();
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MxLong time = Timer()->GetTime();
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MxLong diff = time - g_lastHitActorTime;
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MxLong diff = time - g_lastHitActorTime;
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@ -5,8 +5,11 @@
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#include "define.h"
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#include "define.h"
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#include "legocachesoundmanager.h"
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#include "legocachesoundmanager.h"
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#include "legolocomotionanimpresenter.h"
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#include "legolocomotionanimpresenter.h"
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#include "legopathedgecontainer.h"
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#include "legosoundmanager.h"
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#include "legosoundmanager.h"
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#include "misc.h"
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#include "misc.h"
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#include "mxmisc.h"
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#include "mxtimer.h"
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#include "mxutilities.h"
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#include "mxutilities.h"
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#include "roi/legoroi.h"
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#include "roi/legoroi.h"
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@ -76,7 +79,7 @@ MxU32 Act3Actor::VTable0x90(float p_time, Matrix4& p_transform)
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}
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}
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// FUNCTION: LEGO1 0x1003fd90
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// FUNCTION: LEGO1 0x1003fd90
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MxResult Act3Actor::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
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MxResult Act3Actor::HitActor(LegoPathActor* p_actor, MxBool p_bool)
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{
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{
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if (!p_actor->GetUserNavFlag() && p_bool) {
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if (!p_actor->GetUserNavFlag() && p_bool) {
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if (p_actor->GetState()) {
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if (p_actor->GetState()) {
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@ -110,9 +113,10 @@ Act3Cop::Act3Cop()
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// FUNCTION: LEGO1 0x1003ff70
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// FUNCTION: LEGO1 0x1003ff70
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// FUNCTION: BETA10 0x10018526
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// FUNCTION: BETA10 0x10018526
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MxResult Act3Cop::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
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MxResult Act3Cop::HitActor(LegoPathActor* p_actor, MxBool p_bool)
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{
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{
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LegoROI* roi = p_actor->GetROI();
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LegoROI* roi = p_actor->GetROI();
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|
||||||
if (p_bool && !strncmp(roi->GetName(), "dammo", 5)) {
|
if (p_bool && !strncmp(roi->GetName(), "dammo", 5)) {
|
||||||
MxS32 count = -1;
|
MxS32 count = -1;
|
||||||
if (sscanf(roi->GetName(), "dammo%d", &count) != 1) {
|
if (sscanf(roi->GetName(), "dammo%d", &count) != 1) {
|
||||||
|
@ -129,9 +133,9 @@ MxResult Act3Cop::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
|
||||||
FUN_10040360();
|
FUN_10040360();
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
if (((Act3*) m_world)->GetBrickster()->GetROI() != roi) {
|
if (((Act3*) m_world)->m_brickster->GetROI() != roi) {
|
||||||
if (p_bool) {
|
if (p_bool) {
|
||||||
return Act3Actor::VTable0x94(p_actor, p_bool);
|
return Act3Actor::HitActor(p_actor, p_bool);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
|
@ -162,13 +166,21 @@ void Act3Cop::FUN_10040360()
|
||||||
// TODO
|
// TODO
|
||||||
}
|
}
|
||||||
|
|
||||||
// STUB: LEGO1 0x10040d20
|
// FUNCTION: LEGO1 0x10040d20
|
||||||
|
// FUNCTION: BETA10 0x1001942c
|
||||||
MxResult Act3Cop::VTable0x9c()
|
MxResult Act3Cop::VTable0x9c()
|
||||||
{
|
{
|
||||||
// TODO
|
if (m_grec && !m_grec->GetBit1()) {
|
||||||
|
delete m_grec;
|
||||||
|
m_grec = NULL;
|
||||||
|
m_lastTime = Timer()->GetTime();
|
||||||
|
FUN_10040360();
|
||||||
return SUCCESS;
|
return SUCCESS;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return Act3Actor::VTable0x9c();
|
||||||
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x10040e10
|
// FUNCTION: LEGO1 0x10040e10
|
||||||
// FUNCTION: BETA10 0x10019516
|
// FUNCTION: BETA10 0x10019516
|
||||||
Act3Brickster::Act3Brickster()
|
Act3Brickster::Act3Brickster()
|
||||||
|
@ -220,10 +232,39 @@ void Act3Brickster::VTable0x70(float p_time)
|
||||||
// TODO
|
// TODO
|
||||||
}
|
}
|
||||||
|
|
||||||
// STUB: LEGO1 0x100416b0
|
// FUNCTION: LEGO1 0x100416b0
|
||||||
MxResult Act3Brickster::VTable0x94(LegoPathActor*, MxBool)
|
// FUNCTION: BETA10 0x1001a299
|
||||||
|
MxResult Act3Brickster::HitActor(LegoPathActor* p_actor, MxBool p_bool)
|
||||||
{
|
{
|
||||||
// TODO
|
if (!p_bool) {
|
||||||
|
return FAILURE;
|
||||||
|
}
|
||||||
|
|
||||||
|
Act3* a3 = (Act3*) m_world;
|
||||||
|
LegoROI* r = p_actor->GetROI();
|
||||||
|
assert(r);
|
||||||
|
|
||||||
|
if (a3->m_cop1->GetROI() != r && a3->m_cop2->GetROI() != r) {
|
||||||
|
if (!strncmp(r->GetName(), "pammo", 5)) {
|
||||||
|
MxS32 count = -1;
|
||||||
|
if (sscanf(r->GetName(), "pammo%d", &count) != 1) {
|
||||||
|
assert(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
assert(m_world);
|
||||||
|
|
||||||
|
if (a3->m_pizzas[count].IsValid() && !a3->m_pizzas[count].IsBit5()) {
|
||||||
|
a3->EatPizza(count);
|
||||||
|
}
|
||||||
|
|
||||||
|
m_unk0x38 = 2;
|
||||||
|
return SUCCESS;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
return Act3Actor::HitActor(p_actor, p_bool);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
return SUCCESS;
|
return SUCCESS;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -235,19 +276,29 @@ MxResult Act3Brickster::FUN_100417c0()
|
||||||
return SUCCESS;
|
return SUCCESS;
|
||||||
}
|
}
|
||||||
|
|
||||||
// STUB: LEGO1 0x10042990
|
// FUNCTION: LEGO1 0x10042990
|
||||||
|
// FUNCTION: BETA10 0x1001b6e2
|
||||||
void Act3Brickster::SwitchBoundary(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
|
void Act3Brickster::SwitchBoundary(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
|
||||||
{
|
{
|
||||||
// TODO
|
if (m_unk0x38 != 8) {
|
||||||
|
m_boundary->SwitchBoundary(this, p_boundary, p_edge, p_unk0xe4);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// STUB: LEGO1 0x100429d0
|
// FUNCTION: LEGO1 0x100429d0
|
||||||
|
// FUNCTION: BETA10 0x1001b75b
|
||||||
MxResult Act3Brickster::VTable0x9c()
|
MxResult Act3Brickster::VTable0x9c()
|
||||||
{
|
{
|
||||||
// TODO
|
if (m_grec && !m_grec->GetBit1()) {
|
||||||
|
delete m_grec;
|
||||||
|
m_grec = NULL;
|
||||||
|
m_lastTime = Timer()->GetTime();
|
||||||
return SUCCESS;
|
return SUCCESS;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return Act3Actor::VTable0x9c();
|
||||||
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x10042ab0
|
// FUNCTION: LEGO1 0x10042ab0
|
||||||
Act3Shark::Act3Shark()
|
Act3Shark::Act3Shark()
|
||||||
{
|
{
|
||||||
|
|
|
@ -24,7 +24,7 @@ MxFloat g_unk0x100d8e84 = 6000.0f;
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x10066100
|
// FUNCTION: LEGO1 0x10066100
|
||||||
// FUNCTION: BETA10 0x10026850
|
// FUNCTION: BETA10 0x10026850
|
||||||
MxResult Doors::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
|
MxResult Doors::HitActor(LegoPathActor* p_actor, MxBool p_bool)
|
||||||
{
|
{
|
||||||
assert(m_ltDoor && m_rtDoor);
|
assert(m_ltDoor && m_rtDoor);
|
||||||
|
|
||||||
|
|
|
@ -107,7 +107,7 @@ void Act2Brick::FUN_1007a670(MxMatrix& p_param1, MxMatrix& p_param2, LegoPathBou
|
||||||
}
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x1007a750
|
// FUNCTION: LEGO1 0x1007a750
|
||||||
MxResult Act2Brick::VTable0x94(LegoPathActor* p_actor, MxBool)
|
MxResult Act2Brick::HitActor(LegoPathActor* p_actor, MxBool)
|
||||||
{
|
{
|
||||||
MxLong time = Timer()->GetTime();
|
MxLong time = Timer()->GetTime();
|
||||||
MxLong diff = time - g_lastHitActorTime;
|
MxLong diff = time - g_lastHitActorTime;
|
||||||
|
|
|
@ -56,7 +56,7 @@ MxLong LegoJetski::Notify(MxParam& p_param)
|
||||||
}
|
}
|
||||||
|
|
||||||
// STUB: LEGO1 0x10013c40
|
// STUB: LEGO1 0x10013c40
|
||||||
MxResult LegoJetski::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
|
MxResult LegoJetski::HitActor(LegoPathActor* p_actor, MxBool p_bool)
|
||||||
{
|
{
|
||||||
// TODO
|
// TODO
|
||||||
return 0;
|
return 0;
|
||||||
|
|
|
@ -168,9 +168,9 @@ MxU32 LegoJetskiRaceActor::VTable0x6c(
|
||||||
|
|
||||||
if (roi != NULL && (roi->GetVisibility() || actor->GetCameraFlag())) {
|
if (roi != NULL && (roi->GetVisibility() || actor->GetCameraFlag())) {
|
||||||
if (roi->FUN_100a9410(p_v1, p_v2, p_f1, p_f2, p_v3, m_collideBox && actor->GetCollideBox())) {
|
if (roi->FUN_100a9410(p_v1, p_v2, p_f1, p_f2, p_v3, m_collideBox && actor->GetCollideBox())) {
|
||||||
VTable0x94(actor, TRUE);
|
HitActor(actor, TRUE);
|
||||||
|
|
||||||
if (actor->VTable0x94(this, FALSE) < 0) {
|
if (actor->HitActor(this, FALSE) < 0) {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
|
|
|
@ -190,7 +190,7 @@ inline void LegoExtraActor::FUN_1002ad8a()
|
||||||
}
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x1002aba0
|
// FUNCTION: LEGO1 0x1002aba0
|
||||||
MxResult LegoExtraActor::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
|
MxResult LegoExtraActor::HitActor(LegoPathActor* p_actor, MxBool p_bool)
|
||||||
{
|
{
|
||||||
if (p_actor->GetState() != 0 || m_state != 0) {
|
if (p_actor->GetState() != 0 || m_state != 0) {
|
||||||
return FAILURE;
|
return FAILURE;
|
||||||
|
@ -497,11 +497,11 @@ MxU32 LegoExtraActor::VTable0x6c(
|
||||||
(local20X <= -0.01 && p_f1 + 0.01 <= local1cX)) {
|
(local20X <= -0.01 && p_f1 + 0.01 <= local1cX)) {
|
||||||
p_v3 = p_v1;
|
p_v3 = p_v1;
|
||||||
|
|
||||||
if (VTable0x94(actor, TRUE) < 0) {
|
if (HitActor(actor, TRUE) < 0) {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
actor->VTable0x94(this, FALSE);
|
actor->HitActor(this, FALSE);
|
||||||
return 2;
|
return 2;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -509,11 +509,11 @@ MxU32 LegoExtraActor::VTable0x6c(
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
if (roi->FUN_100a9410(p_v1, p_v2, p_f1, p_f2, p_v3, m_collideBox && actor->GetCollideBox())) {
|
if (roi->FUN_100a9410(p_v1, p_v2, p_f1, p_f2, p_v3, m_collideBox && actor->GetCollideBox())) {
|
||||||
if (VTable0x94(actor, TRUE) < 0) {
|
if (HitActor(actor, TRUE) < 0) {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
actor->VTable0x94(this, FALSE);
|
actor->HitActor(this, FALSE);
|
||||||
return 2;
|
return 2;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -463,8 +463,8 @@ MxU32 LegoPathActor::VTable0x6c(
|
||||||
|
|
||||||
if (roi != NULL && (roi->GetVisibility() || actor->GetCameraFlag())) {
|
if (roi != NULL && (roi->GetVisibility() || actor->GetCameraFlag())) {
|
||||||
if (roi->FUN_100a9410(p_v1, p_v2, p_f1, p_f2, p_v3, m_collideBox && actor->m_collideBox)) {
|
if (roi->FUN_100a9410(p_v1, p_v2, p_f1, p_f2, p_v3, m_collideBox && actor->m_collideBox)) {
|
||||||
VTable0x94(actor, TRUE);
|
HitActor(actor, TRUE);
|
||||||
actor->VTable0x94(this, FALSE);
|
actor->HitActor(this, FALSE);
|
||||||
return 2;
|
return 2;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -95,7 +95,7 @@ MxU32 LegoRaceActor::VTable0x90(float p_time, Matrix4& p_transform)
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x10014a00
|
// FUNCTION: LEGO1 0x10014a00
|
||||||
// FUNCTION: BETA10 0x100c9f5c
|
// FUNCTION: BETA10 0x100c9f5c
|
||||||
MxResult LegoRaceActor::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
|
MxResult LegoRaceActor::HitActor(LegoPathActor* p_actor, MxBool p_bool)
|
||||||
{
|
{
|
||||||
if (!p_actor->GetUserNavFlag()) {
|
if (!p_actor->GetUserNavFlag()) {
|
||||||
if (p_actor->GetState()) {
|
if (p_actor->GetState()) {
|
||||||
|
@ -115,5 +115,6 @@ MxResult LegoRaceActor::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
|
||||||
p_actor->SetState(2);
|
p_actor->SetState(2);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return 0;
|
|
||||||
|
return SUCCESS;
|
||||||
}
|
}
|
||||||
|
|
|
@ -428,7 +428,7 @@ void LegoRaceCar::VTable0x70(float p_time)
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x100133c0
|
// FUNCTION: LEGO1 0x100133c0
|
||||||
// FUNCTION: BETA10 0x100cbb84
|
// FUNCTION: BETA10 0x100cbb84
|
||||||
MxResult LegoRaceCar::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
|
MxResult LegoRaceCar::HitActor(LegoPathActor* p_actor, MxBool p_bool)
|
||||||
{
|
{
|
||||||
// Note: Code duplication with LegoRaceActor::VTable0x94
|
// Note: Code duplication with LegoRaceActor::VTable0x94
|
||||||
if (!p_actor->GetUserNavFlag()) {
|
if (!p_actor->GetUserNavFlag()) {
|
||||||
|
@ -499,6 +499,7 @@ MxResult LegoRaceCar::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
|
||||||
return FAILURE;
|
return FAILURE;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return SUCCESS;
|
return SUCCESS;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -333,9 +333,9 @@ MxU32 LegoCarRaceActor::VTable0x6c(
|
||||||
p_v3,
|
p_v3,
|
||||||
m_collideBox && actor->GetCollideBox()
|
m_collideBox && actor->GetCollideBox()
|
||||||
)) {
|
)) {
|
||||||
VTable0x94(actor, TRUE);
|
HitActor(actor, TRUE);
|
||||||
|
|
||||||
if (actor->VTable0x94(this, FALSE) < 0) {
|
if (actor->HitActor(this, FALSE) < 0) {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
|
@ -353,9 +353,9 @@ MxU32 LegoCarRaceActor::VTable0x6c(
|
||||||
p_v3,
|
p_v3,
|
||||||
m_collideBox && actor->GetCollideBox()
|
m_collideBox && actor->GetCollideBox()
|
||||||
)) {
|
)) {
|
||||||
VTable0x94(actor, TRUE);
|
HitActor(actor, TRUE);
|
||||||
|
|
||||||
if (actor->VTable0x94(this, FALSE) < 0) {
|
if (actor->HitActor(this, FALSE) < 0) {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
|
@ -366,8 +366,9 @@ MxU32 LegoCarRaceActor::VTable0x6c(
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
if (roi->FUN_100a9410(p_v1, p_v2, p_f1, p_f2, p_v3, m_collideBox && actor->GetCollideBox())) {
|
if (roi->FUN_100a9410(p_v1, p_v2, p_f1, p_f2, p_v3, m_collideBox && actor->GetCollideBox())) {
|
||||||
VTable0x94(actor, TRUE);
|
HitActor(actor, TRUE);
|
||||||
if (actor->VTable0x94(this, FALSE) < 0) {
|
|
||||||
|
if (actor->HitActor(this, FALSE) < 0) {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
|
|
|
@ -180,6 +180,14 @@ Act3::~Act3()
|
||||||
TickleManager()->UnregisterClient(this);
|
TickleManager()->UnregisterClient(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// FUNCTION: LEGO1 0x10072780
|
||||||
|
// FUNCTION: BETA10 0x100156ac
|
||||||
|
void Act3::EatPizza(MxS32 p_index)
|
||||||
|
{
|
||||||
|
assert(p_index < MAX_PIZZAS);
|
||||||
|
RemovePizza(m_pizzas[p_index]);
|
||||||
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x100727a0
|
// FUNCTION: LEGO1 0x100727a0
|
||||||
// FUNCTION: BETA10 0x1001570d
|
// FUNCTION: BETA10 0x1001570d
|
||||||
void Act3::EatDonut(MxS32 p_index)
|
void Act3::EatDonut(MxS32 p_index)
|
||||||
|
@ -188,6 +196,25 @@ void Act3::EatDonut(MxS32 p_index)
|
||||||
RemoveDonut(m_donuts[p_index]);
|
RemoveDonut(m_donuts[p_index]);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// FUNCTION: LEGO1 0x100727c0
|
||||||
|
// FUNCTION: BETA10 0x1001576e
|
||||||
|
void Act3::RemovePizza(Act3Ammo& p_p)
|
||||||
|
{
|
||||||
|
#ifdef _DEBUG
|
||||||
|
MxS32 i;
|
||||||
|
for (i = 0; i < MAX_PIZZAS; i++) {
|
||||||
|
if (&m_pizzas[i] == &p_p) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
assert(i != MAX_PIZZAS);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
assert(p_p.IsValid());
|
||||||
|
p_p.Remove();
|
||||||
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x100727d0
|
// FUNCTION: LEGO1 0x100727d0
|
||||||
// FUNCTION: BETA10 0x10015828
|
// FUNCTION: BETA10 0x10015828
|
||||||
void Act3::RemoveDonut(Act3Ammo& p_p)
|
void Act3::RemoveDonut(Act3Ammo& p_p)
|
||||||
|
@ -534,8 +561,8 @@ MxResult Act3::Tickle()
|
||||||
return SUCCESS;
|
return SUCCESS;
|
||||||
}
|
}
|
||||||
|
|
||||||
// STUB: LEGO1 0x100733f0
|
// FUNCTION: LEGO1 0x100733f0
|
||||||
// STUB: BETA10 0x10016ba2
|
// FUNCTION: BETA10 0x10016ba2
|
||||||
void Act3::SetBrickster(Act3Brickster* p_brickster)
|
void Act3::SetBrickster(Act3Brickster* p_brickster)
|
||||||
{
|
{
|
||||||
m_brickster = p_brickster;
|
m_brickster = p_brickster;
|
||||||
|
|
Loading…
Reference in a new issue