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Implement/match Act3Brickster::ParseAction
(#1211)
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commit
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4 changed files with 66 additions and 13 deletions
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@ -122,6 +122,7 @@ class Act3 : public LegoWorld {
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void RemoveDonut(Act3Ammo& p_p);
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MxResult ShootPizza(LegoPathController* p_controller, Vector3& p_location, Vector3& p_direction, Vector3& p_up);
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MxResult ShootDonut(LegoPathController* p_controller, Vector3& p_location, Vector3& p_direction, Vector3& p_up);
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void SetBrickster(Act3Brickster* p_brickster);
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void FUN_10073400();
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void FUN_10073430();
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void GoodEnding(const Matrix4& p_matrix);
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@ -101,12 +101,17 @@ class Act3Brickster : public Act3Actor {
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// Act3Brickster::`scalar deleting destructor'
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private:
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MxFloat m_unk0x20; // 0x20
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MxFloat m_unk0x24; // 0x24
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undefined4 m_unk0x28[10]; // 0x28
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MxFloat m_unk0x50; // 0x50
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undefined4 m_unk0x54; // 0x54
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undefined4 m_unk0x58; // 0x58
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MxFloat m_unk0x20; // 0x20
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MxFloat m_unk0x24; // 0x24
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LegoWorld* m_world; // 0x28
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undefined4 m_unk0x2c; // 0x2c
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undefined4 m_unk0x30; // 0x30
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LegoAnimActorStruct* m_shootAnim; // 0x34
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undefined4 m_unk0x38; // 0x38
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Mx3DPointFloat m_unk0x3c; // 0x3c
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MxFloat m_unk0x50; // 0x50
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undefined4 m_unk0x54; // 0x54
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undefined m_unk0x58; // 0x58
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};
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// VTABLE: LEGO1 0x100d7920 LegoPathActor
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@ -146,6 +151,9 @@ class Act3Shark : public LegoAnimActor {
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Mx3DPointFloat m_unk0x3c; // 0x3c
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};
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// FUNCTION: LEGO1 0x1003ff10
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// Act3Actor::`vbase destructor'
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// TEMPLATE: LEGO1 0x10042c20
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// list<Act3Ammo *,allocator<Act3Ammo *> >::~list<Act3Ammo *,allocator<Act3Ammo *> >
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@ -155,6 +163,12 @@ class Act3Shark : public LegoAnimActor {
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// GLOBAL: LEGO1 0x100d7660
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// Act3Actor::`vbtable'
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// GLOBAL: LEGO1 0x100d7748
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// Act3Cop::`vbtable'
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// GLOBAL: LEGO1 0x100d7830
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// Act3Brickster::`vbtable'
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// GLOBAL: LEGO1 0x100d7918
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// Act3Shark::`vbtable'
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@ -99,10 +99,13 @@ MxResult Act3Actor::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
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return SUCCESS;
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}
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// STUB: LEGO1 0x1003fe30
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// FUNCTION: LEGO1 0x1003fe30
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// FUNCTION: BETA10 0x10018412
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Act3Cop::Act3Cop()
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{
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// TODO
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m_unk0x20 = -1.0f;
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m_world = NULL;
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SetState(c_bit3);
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}
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// FUNCTION: LEGO1 0x1003ff70
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@ -140,6 +143,7 @@ MxResult Act3Cop::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
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}
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// STUB: LEGO1 0x10040060
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// STUB: BETA10 0x100186fa
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void Act3Cop::ParseAction(char* p_extra)
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{
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// TODO
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@ -165,22 +169,49 @@ MxResult Act3Cop::VTable0x9c()
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return SUCCESS;
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}
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// STUB: LEGO1 0x10040e10
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// FUNCTION: LEGO1 0x10040e10
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// FUNCTION: BETA10 0x10019516
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Act3Brickster::Act3Brickster()
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{
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// TODO
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m_world = NULL;
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m_unk0x2c = 0;
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m_unk0x30 = 0;
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m_shootAnim = NULL;
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m_unk0x38 = 0;
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m_unk0x20 = 0.0f;
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m_unk0x24 = 0.0f;
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m_unk0x54 = 0;
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SetState(c_bit3);
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m_unk0x58 = 0;
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m_unk0x3c.Clear();
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}
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// FUNCTION: LEGO1 0x10040f20
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// FUNCTION: BETA10 0x10019663
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Act3Brickster::~Act3Brickster()
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{
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// TODO
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// empty
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}
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// STUB: LEGO1 0x10040ff0
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// FUNCTION: LEGO1 0x10040ff0
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// FUNCTION: BETA10 0x100196ff
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void Act3Brickster::ParseAction(char* p_extra)
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{
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// TODO
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m_world = CurrentWorld();
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LegoAnimActor::ParseAction(p_extra);
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((Act3*) m_world)->SetBrickster(this);
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for (MxS32 i = 0; i < m_animMaps.size(); i++) {
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if (m_animMaps[i]->GetUnknown0x00() == -1.0f) {
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m_shootAnim = m_animMaps[i];
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}
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}
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assert(m_shootAnim);
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}
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// STUB: LEGO1 0x10041050
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@ -534,6 +534,13 @@ MxResult Act3::Tickle()
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return SUCCESS;
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}
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// STUB: LEGO1 0x100733f0
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// STUB: BETA10 0x10016ba2
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void Act3::SetBrickster(Act3Brickster* p_brickster)
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{
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m_brickster = p_brickster;
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}
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// FUNCTION: LEGO1 0x10073400
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void Act3::FUN_10073400()
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{
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