Merge commit '828b35e9d22c7a17f7af4906049b56e0b1f4c789' into new-isle-decomp

This commit is contained in:
Anonymous Maarten 2024-06-25 17:55:25 +02:00
commit 8d5bfb40d9
40 changed files with 808 additions and 392 deletions

View file

@ -1,13 +1,13 @@
root = true
[*.{py,txt,editorconfig}]
indent_style = space
indent_size = 4
insert_final_newline = true
trim_trailing_whitespace = true
[*.{cpp,h}]
indent_style = tab
tab_width = 4
insert_final_newline = true
trim_trailing_whitespace = true
root = true
[*.{py,txt,editorconfig}]
indent_style = space
indent_size = 4
insert_final_newline = true
trim_trailing_whitespace = true
[*.{cpp,h}]
indent_style = tab
tab_width = 4
insert_final_newline = true
trim_trailing_whitespace = true

View file

@ -355,11 +355,11 @@ add_library(lego1 SHARED
LEGO1/lego/legoomni/src/build/legovehiclebuildstate.cpp
LEGO1/lego/legoomni/src/common/animstate.cpp
LEGO1/lego/legoomni/src/common/legoactioncontrolpresenter.cpp
LEGO1/lego/legoomni/src/common/legoactors.cpp
LEGO1/lego/legoomni/src/common/legoanimationmanager.cpp
LEGO1/lego/legoomni/src/common/legoanimmmpresenter.cpp
LEGO1/lego/legoomni/src/common/legobackgroundcolor.cpp
LEGO1/lego/legoomni/src/common/legocharactermanager.cpp
LEGO1/lego/legoomni/src/common/legocharacters.cpp
LEGO1/lego/legoomni/src/common/legofullscreenmovie.cpp
LEGO1/lego/legoomni/src/common/legogamestate.cpp
LEGO1/lego/legoomni/src/common/legoobjectfactory.cpp

View file

@ -6,6 +6,7 @@
#include <dsound.h>
class LegoActor;
class LegoROI;
// VTABLE: LEGO1 0x100d5778
@ -16,25 +17,29 @@ class Lego3DSound {
virtual ~Lego3DSound();
void Init();
MxResult Create(LPDIRECTSOUNDBUFFER p_directSoundBuffer, const char*, MxS32 p_volume);
MxResult Create(LPDIRECTSOUNDBUFFER p_directSoundBuffer, const char* p_name, MxS32 p_volume);
void Destroy();
undefined4 FUN_100118e0(LPDIRECTSOUNDBUFFER p_directSoundBuffer);
void FUN_10011ca0();
MxS32 FUN_10011cf0(undefined4, undefined4);
MxU32 UpdatePosition(LPDIRECTSOUNDBUFFER p_directSoundBuffer);
void FUN_10011a60(LPDIRECTSOUNDBUFFER p_directSoundBuffer, const char* p_name);
void Reset();
MxS32 SetDistance(MxS32 p_min, MxS32 p_max);
// SYNTHETIC: LEGO1 0x10011650
// Lego3DSound::`scalar deleting destructor'
private:
undefined m_unk0x04[4]; // 0x04
LPDIRECTSOUNDBUFFER m_dsBuffer; // 0x08
LegoROI* m_unk0x0c; // 0x0c
undefined4 m_unk0x10; // 0x10
MxBool m_unk0x14; // 0x14
MxBool m_unk0x15; // 0x15
undefined4 m_unk0x18; // 0x18
undefined m_unk0x1c[0x10]; // 0x1c
MxS32 m_volume; // 0x2c
LPDIRECTSOUND3DBUFFER m_ds3dBuffer; // 0x08
LegoROI* m_roi; // 0x0c
LegoROI* m_positionROI; // 0x10
MxBool m_enabled; // 0x14
MxBool m_isActor; // 0x15
LegoActor* m_actor; // 0x18
double m_frequencyFactor; // 0x20
DWORD m_dwFrequency; // 0x28
MxS32 m_volume; // 0x2c
};
// GLOBAL: LEGO1 0x100db6c0
// IID_IDirectSound3DBuffer
#endif // LEGO3DSOUND_H

View file

@ -30,10 +30,13 @@ class LegoActor : public LegoEntity {
void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2) override; // vtable+0x24
// FUNCTION: LEGO1 0x10002cc0
virtual MxFloat VTable0x50() { return m_unk0x68; } // vtable+0x50
virtual MxFloat GetSoundFrequencyFactor() { return m_frequencyFactor; } // vtable+0x50
// FUNCTION: LEGO1 0x10002cd0
virtual void VTable0x54(MxFloat p_unk0x68) { m_unk0x68 = p_unk0x68; } // vtable+0x54
virtual void SetSoundFrequencyFactor(MxFloat p_frequencyFactor)
{
m_frequencyFactor = p_frequencyFactor;
} // vtable+0x54
// FUNCTION: LEGO1 0x10002ce0
virtual void VTable0x58(MxFloat p_unk0x70) { m_unk0x70 = p_unk0x70; } // vtable+0x58
@ -52,10 +55,10 @@ class LegoActor : public LegoEntity {
protected:
void FUN_1002d6e0(MxBool);
MxFloat m_unk0x68; // 0x68
LegoCacheSound* m_sound; // 0x6c
MxFloat m_unk0x70; // 0x70
MxU8 m_actorId; // 0x74
MxFloat m_frequencyFactor; // 0x68
LegoCacheSound* m_sound; // 0x6c
MxFloat m_unk0x70; // 0x70
MxU8 m_actorId; // 0x74
};
// SYNTHETIC: LEGO1 0x1002d300

View file

@ -1,5 +1,5 @@
#ifndef LEGOCHARACTERS_H
#define LEGOCHARACTERS_H
#ifndef LEGOACTORS_H
#define LEGOACTORS_H
#include "decomp.h"
#include "mxtypes.h"
@ -8,7 +8,7 @@ class LegoExtraActor;
class LegoROI;
// SIZE 0x108
struct LegoCharacterInfo {
struct LegoActorInfo {
// SIZE 0x18
struct Part {
MxU8* m_unk0x00; // 0x00
@ -29,7 +29,7 @@ struct LegoCharacterInfo {
};
// SIZE 0x58
struct LegoCharacterLOD {
struct LegoActorLOD {
enum {
c_flag1 = 0x01,
c_flag2 = 0x02
@ -45,7 +45,7 @@ struct LegoCharacterLOD {
float m_up[3]; // 0x4c
};
enum LegoCharacterLODs {
enum LegoActorLODs {
c_topLOD,
c_bodyLOD,
c_infohatLOD,
@ -59,7 +59,7 @@ enum LegoCharacterLODs {
c_legrtLOD
};
enum LegoCharacterParts {
enum LegoActorParts {
c_bodyPart,
c_infohatPart,
c_infogronPart,
@ -72,7 +72,7 @@ enum LegoCharacterParts {
c_legrtPart
};
extern LegoCharacterInfo g_characterInfoInit[66];
extern LegoCharacterLOD g_characterLODs[11];
extern LegoActorInfo g_actorInfoInit[66];
extern LegoActorLOD g_actorLODs[11];
#endif // LEGOCHARACTERS_H
#endif // LEGOACTORS_H

View file

@ -12,7 +12,7 @@
struct LegoCacheSoundEntry {
LegoCacheSoundEntry() : m_sound(NULL), m_name(NULL) {}
LegoCacheSoundEntry(LegoCacheSound* p_sound, const char* p_name) : m_sound(p_sound), m_name(p_name) {}
LegoCacheSoundEntry(LegoCacheSound* p_sound) : m_sound(p_sound), m_name(p_sound->GetString0x48().GetData()) {}
LegoCacheSoundEntry(LegoCacheSound* p_sound) : m_sound(p_sound), m_name(p_sound->GetUnknown0x48().GetData()) {}
// FUNCTION: LEGO1 0x1003d030
~LegoCacheSoundEntry()
@ -56,11 +56,12 @@ class LegoCacheSoundManager {
LegoCacheSound* FindSoundByKey(const char* p_key);
LegoCacheSound* ManageSoundEntry(LegoCacheSound* p_sound);
LegoCacheSound* FUN_1003dae0(const char* p_one, const char* p_two, MxBool p_three);
LegoCacheSound* FUN_1003db10(LegoCacheSound* p_one, const char* p_two, MxBool p_three);
void FUN_1003dc40(LegoCacheSound** p_und);
LegoCacheSound* Play(const char* p_key, const char* p_name, MxBool p_looping);
void Destroy(LegoCacheSound*& p_sound);
private:
LegoCacheSound* Play(LegoCacheSound* p_sound, const char* p_name, MxBool p_looping);
Set100d6b4c m_set; // 0x04
List100d6b4c m_list; // 0x14
};

View file

@ -26,38 +26,46 @@ class LegoCacheSound : public MxCore {
return !strcmp(p_name, LegoCacheSound::ClassName()) || MxCore::IsA(p_name);
}
virtual MxResult FUN_10006710(); // vtable+0x14
virtual MxResult Create(
LPPCMWAVEFORMAT p_pwfx,
MxString p_mediaSrcPath,
MxS32 p_volume,
MxU8* p_data,
MxU32 p_dataSize
); // vtable+0x14
virtual void Destroy(); // vtable+0x18
virtual void FUN_10006cd0(undefined4, undefined4); // vtable+0x1c
inline const MxString& GetString0x48() const { return m_string0x48; }
inline const undefined GetUnk0x58() const { return m_unk0x58; }
inline const MxString& GetUnknown0x48() const { return m_unk0x48; }
inline const MxBool GetUnknown0x58() const { return m_unk0x58; }
LegoCacheSound* FUN_10006960();
MxResult FUN_10006a30(const char* p_str, MxBool);
LegoCacheSound* Clone();
MxResult Play(const char* p_name, MxBool p_looping);
void FUN_10006b80();
void FUN_10006be0();
void FUN_10006cb0(undefined4 p_und1, undefined4 p_und2);
void SetDistance(MxS32 p_min, MxS32 p_max);
// SYNTHETIC: LEGO1 0x10006610
// LegoCacheSound::`scalar deleting destructor'
private:
void Init();
void CopyData(MxU8* p_data, MxU32 p_dataSize);
MxString FUN_10006d80(const MxString& p_str);
LPDIRECTSOUNDBUFFER m_dsBuffer; // 0x08
undefined m_unk0xc[4]; // 0x0c
Lego3DSound m_unk0x10; // 0x10
undefined* m_unk0x40; // 0x40
undefined4 m_unk0x44; // 0x44
MxString m_string0x48; // 0x48
undefined m_unk0x58; // 0x58
PCMWAVEFORMAT m_unk0x59; // 0x59
MxBool m_isLooping; // 0x69
undefined m_unk0x0c[4]; // 0x0c
Lego3DSound m_sound; // 0x10
MxU8* m_data; // 0x40
MxU32 m_dataSize; // 0x44
MxString m_unk0x48; // 0x48
MxBool m_unk0x58; // 0x58
PCMWAVEFORMAT m_wfx; // 0x59
MxBool m_looping; // 0x69
MxBool m_unk0x6a; // 0x6a
undefined4 m_unk0x6c; // 0x6c
undefined m_unk0x70; // 0x70
MxString m_string0x74; // 0x74
MxS32 m_volume; // 0x6c
MxBool m_unk0x70; // 0x70
MxString m_unk0x74; // 0x74
undefined m_unk0x84; // 0x84
};

View file

@ -41,7 +41,7 @@ struct LegoCharacter {
MxU32 m_refCount; // 0x04
};
struct LegoCharacterInfo;
struct LegoActorInfo;
typedef map<char*, LegoCharacter*, LegoCharacterComparator> LegoCharacterMap;
@ -53,32 +53,32 @@ class LegoCharacterManager {
MxResult Write(LegoStorage* p_storage);
MxResult Read(LegoStorage* p_storage);
LegoROI* GetROI(const char* p_key, MxBool p_createEntity);
LegoROI* GetActorROI(const char* p_name, MxBool p_createEntity);
void Init();
static void SetCustomizeAnimFile(const char* p_value);
static MxBool Exists(const char* p_key);
static MxBool IsActor(const char* p_name);
void FUN_100832a0();
MxBool FUN_10083b20(const char* p_key);
void ReleaseAllActors();
MxBool Exists(const char* p_name);
MxU32 GetRefCount(LegoROI* p_roi);
void FUN_10083c30(const char* p_name);
void FUN_10083db0(LegoROI* p_roi);
void FUN_10083f10(LegoROI* p_roi);
void ReleaseActor(const char* p_name);
void ReleaseActor(LegoROI* p_roi);
void ReleaseAutoROI(LegoROI* p_roi);
MxBool FUN_100849a0(LegoROI* p_roi, LegoTextureInfo* p_textureInfo);
LegoExtraActor* GetActor(const char* p_key);
LegoCharacterInfo* GetInfo(const char* p_key);
LegoCharacterInfo* GetInfo(LegoROI* p_roi);
LegoExtraActor* GetExtraActor(const char* p_name);
LegoActorInfo* GetActorInfo(const char* p_name);
LegoActorInfo* GetActorInfo(LegoROI* p_roi);
MxBool SwitchHat(LegoROI* p_roi);
MxU32 FUN_10085140(LegoROI* p_roi, MxBool p_und);
MxU8 GetMood(LegoROI* p_roi);
LegoROI* FUN_10085210(const char* p_name, const char* p_lodName, MxBool p_createEntity);
LegoROI* CreateAutoROI(const char* p_name, const char* p_lodName, MxBool p_createEntity);
LegoROI* FUN_10085a80(const char* p_name, const char* p_lodName, MxBool p_createEntity);
static const char* GetCustomizeAnimFile() { return g_customizeAnimFile; }
private:
LegoROI* CreateROI(const char* p_key);
LegoROI* CreateActorROI(const char* p_key);
void RemoveROI(LegoROI* p_roi);
LegoROI* FindChildROI(LegoROI* p_roi, const char* p_name);
MxResult FUN_10085870(LegoROI* p_roi);

View file

@ -14,16 +14,16 @@ class Vector3;
class LegoEntity : public MxEntity {
public:
enum Type {
e_character = 0,
e_actor = 0,
e_unk1,
e_plant,
e_building,
e_unk4
e_autoROI
};
enum {
c_bit1 = 0x01,
c_bit2 = 0x02
c_managerOwned = 0x02
};
enum {

View file

@ -37,10 +37,10 @@ class LegoLoadCacheSoundPresenter : public MxWavePresenter {
void Destroy(MxBool p_fromDestructor);
LegoCacheSound* m_cacheSound; // 0x6c
undefined* m_unk0x70; // 0x70
undefined* m_unk0x74; // 0x74
undefined4 m_unk0x78; // 0x78
undefined m_unk0x7c; // 0x7c
MxU8* m_data; // 0x70
MxU8* m_pData; // 0x74
MxU32 m_dataSize; // 0x78
MxBool m_unk0x7c; // 0x7c
PCMWAVEFORMAT m_pcmWaveFormat; // 0x7d
};

View file

@ -19,7 +19,7 @@ class LegoSoundManager : public MxSoundManager {
// SYNTHETIC: LEGO1 0x10029920
// LegoSoundManager::`scalar deleting destructor'
void FUN_1002a410(const float* p_pos, const float* p_dir, const float* p_up, const float* p_vel);
void UpdateListener(const float* p_position, const float* p_direction, const float* p_up, const float* p_velocity);
inline LegoCacheSoundManager* GetCacheSoundManager() { return m_cacheSoundManager; }

View file

@ -1,14 +1,14 @@
#ifndef LEGOWORLD_H
#define LEGOWORLD_H
#include "legocachesoundlist.h"
#include "legoentity.h"
#include "legoentitylist.h"
#include "legopathcontrollerlist.h"
#include "mxpresenterlist.h"
#include "roi/legoroi.h"
class LegoCacheSoundList;
class LegoCameraController;
class LegoEntityList;
class LegoPathBoundary;
class LegoHideAnimPresenter;

View file

@ -1,9 +1,14 @@
#include "lego3dsound.h"
#include "legoactor.h"
#include "legocharactermanager.h"
#include "legosoundmanager.h"
#include "legovideomanager.h"
#include "misc.h"
#include "mxomni.h"
#include <vec.h>
DECOMP_SIZE_ASSERT(Lego3DSound, 0x30)
// FUNCTION: LEGO1 0x10011630
@ -21,31 +26,83 @@ Lego3DSound::~Lego3DSound()
// FUNCTION: LEGO1 0x10011680
void Lego3DSound::Init()
{
m_dsBuffer = NULL;
m_unk0x0c = NULL;
m_unk0x10 = 0;
m_unk0x18 = 0;
m_unk0x14 = FALSE;
m_unk0x15 = FALSE;
m_ds3dBuffer = NULL;
m_roi = NULL;
m_positionROI = NULL;
m_actor = NULL;
m_enabled = FALSE;
m_isActor = FALSE;
m_volume = 79;
}
// STUB: LEGO1 0x100116a0
// FUNCTION: LEGO1 0x100116a0
// FUNCTION: BETA10 0x10039647
MxResult Lego3DSound::Create(LPDIRECTSOUNDBUFFER p_directSoundBuffer, const char*, MxS32 p_volume)
MxResult Lego3DSound::Create(LPDIRECTSOUNDBUFFER p_directSoundBuffer, const char* p_name, MxS32 p_volume)
{
m_volume = p_volume;
if (MxOmni::IsSound3D()) {
p_directSoundBuffer->QueryInterface(IID_IDirectSoundBuffer, (LPVOID*) &m_dsBuffer);
if (m_dsBuffer == NULL) {
p_directSoundBuffer->QueryInterface(IID_IDirectSound3DBuffer, (LPVOID*) &m_ds3dBuffer);
if (m_ds3dBuffer == NULL) {
return FAILURE;
}
// TODO
m_ds3dBuffer->SetMinDistance(15.0f, DS3D_IMMEDIATE);
m_ds3dBuffer->SetMaxDistance(100.0f, DS3D_IMMEDIATE);
m_ds3dBuffer->SetPosition(0.0f, 0.0f, -40.0f, DS3D_IMMEDIATE);
m_ds3dBuffer->SetConeOutsideVolume(-10000, DS3D_IMMEDIATE);
}
// TODO
if (m_ds3dBuffer == NULL || p_name == NULL) {
return SUCCESS;
}
if (CharacterManager()->IsActor(p_name)) {
m_roi = CharacterManager()->GetActorROI(p_name, TRUE);
m_enabled = m_isActor = TRUE;
}
else {
m_roi = FindROI(p_name);
}
if (m_roi == NULL) {
m_roi = CharacterManager()->CreateAutoROI(NULL, p_name, TRUE);
if (m_roi != NULL) {
m_enabled = TRUE;
}
}
if (m_roi == NULL) {
return SUCCESS;
}
if (m_isActor) {
m_positionROI = m_roi->FindChildROI("head", m_roi);
}
else {
m_positionROI = m_roi;
}
if (MxOmni::IsSound3D()) {
const float* position = m_positionROI->GetWorldPosition();
m_ds3dBuffer->SetPosition(position[0], position[1], position[2], DS3D_IMMEDIATE);
}
LegoEntity* entity = m_roi->GetEntity();
if (entity != NULL && entity->IsA("LegoActor") && ((LegoActor*) entity)->GetSoundFrequencyFactor() != 0.0f) {
m_actor = ((LegoActor*) entity);
}
p_directSoundBuffer->GetFrequency(&m_dwFrequency);
if (m_actor != NULL) {
m_frequencyFactor = m_actor->GetSoundFrequencyFactor();
if (m_frequencyFactor != 0.0) {
p_directSoundBuffer->SetFrequency(m_frequencyFactor * m_dwFrequency);
}
}
return SUCCESS;
}
@ -53,40 +110,203 @@ MxResult Lego3DSound::Create(LPDIRECTSOUNDBUFFER p_directSoundBuffer, const char
// FUNCTION: LEGO1 0x10011880
void Lego3DSound::Destroy()
{
if (m_dsBuffer) {
m_dsBuffer->Release();
m_dsBuffer = NULL;
if (m_ds3dBuffer) {
m_ds3dBuffer->Release();
m_ds3dBuffer = NULL;
}
if (m_unk0x14 && m_unk0x0c && CharacterManager()) {
if (m_unk0x15) {
CharacterManager()->FUN_10083db0(m_unk0x0c);
if (m_enabled && m_roi && CharacterManager()) {
if (m_isActor) {
CharacterManager()->ReleaseActor(m_roi);
}
else {
CharacterManager()->FUN_10083f10(m_unk0x0c);
CharacterManager()->ReleaseAutoROI(m_roi);
}
}
Init();
}
// STUB: LEGO1 0x100118e0
// FUNCTION: LEGO1 0x100118e0
// FUNCTION: BETA10 0x10039a2a
undefined4 Lego3DSound::FUN_100118e0(LPDIRECTSOUNDBUFFER p_directSoundBuffer)
MxU32 Lego3DSound::UpdatePosition(LPDIRECTSOUNDBUFFER p_directSoundBuffer)
{
// TODO
return 0;
MxU32 updated = FALSE;
if (m_positionROI != NULL) {
const float* position = m_positionROI->GetWorldPosition();
ViewROI* pov = VideoManager()->GetViewROI();
assert(pov);
const float* povPosition = pov->GetWorldPosition();
float distance = DISTSQRD3(povPosition, position);
if (distance > 10000.0f) {
return FALSE;
}
if (m_ds3dBuffer != NULL) {
m_ds3dBuffer->SetPosition(position[0], position[1], position[2], DS3D_IMMEDIATE);
}
else {
MxS32 newVolume = m_volume;
if (distance < 100.0f) {
newVolume = m_volume;
}
else if (distance < 400.0f) {
newVolume *= 0.4;
}
else if (distance < 3600.0f) {
newVolume *= 0.1;
}
else if (distance < 10000.0f) {
newVolume = 0;
}
newVolume = newVolume * SoundManager()->GetVolume() / 100;
newVolume = SoundManager()->GetAttenuation(newVolume);
p_directSoundBuffer->SetVolume(newVolume);
}
updated = TRUE;
}
if (m_actor != NULL) {
if (abs(m_frequencyFactor - m_actor->GetSoundFrequencyFactor()) > 0.0001) {
m_frequencyFactor = m_actor->GetSoundFrequencyFactor();
p_directSoundBuffer->SetFrequency(m_frequencyFactor * m_dwFrequency);
updated = TRUE;
}
}
return updated;
}
// STUB: LEGO1 0x10011ca0
void Lego3DSound::FUN_10011ca0()
// FUNCTION: LEGO1 0x10011a60
// FUNCTION: BETA10 0x10039d04
void Lego3DSound::FUN_10011a60(LPDIRECTSOUNDBUFFER p_directSoundBuffer, const char* p_name)
{
// TODO
assert(p_directSoundBuffer);
if (p_name == NULL) {
if (m_ds3dBuffer != NULL) {
m_ds3dBuffer->SetMode(DS3DMODE_DISABLE, DS3D_IMMEDIATE);
}
}
else {
if (CharacterManager()->IsActor(p_name)) {
m_roi = CharacterManager()->GetActorROI(p_name, TRUE);
m_enabled = m_isActor = TRUE;
}
else {
m_roi = FindROI(p_name);
}
if (m_roi == NULL) {
m_roi = CharacterManager()->CreateAutoROI(NULL, p_name, TRUE);
if (m_roi != NULL) {
m_enabled = TRUE;
}
}
if (m_roi == NULL) {
return;
}
if (m_isActor) {
m_positionROI = m_roi->FindChildROI("head", m_roi);
}
else {
m_positionROI = m_roi;
}
if (m_ds3dBuffer != NULL) {
DWORD dwMode;
m_ds3dBuffer->GetMode(&dwMode);
if (dwMode & DS3DMODE_DISABLE) {
m_ds3dBuffer->SetMode(DS3DMODE_NORMAL, DS3D_IMMEDIATE);
}
const float* position = m_positionROI->GetWorldPosition();
m_ds3dBuffer->SetPosition(position[0], position[1], position[2], DS3D_IMMEDIATE);
}
else {
const float* position = m_positionROI->GetWorldPosition();
ViewROI* pov = VideoManager()->GetViewROI();
if (pov != NULL) {
const float* povPosition = pov->GetWorldPosition();
float distance = DISTSQRD3(povPosition, position);
MxS32 newVolume;
if (distance < 100.0f) {
newVolume = m_volume;
}
else if (distance < 400.0f) {
newVolume = m_volume * 0.4;
}
else if (distance < 3600.0f) {
newVolume = m_volume * 0.1;
}
else {
newVolume = 0;
}
newVolume = newVolume * SoundManager()->GetVolume() / 100;
newVolume = SoundManager()->GetAttenuation(newVolume);
p_directSoundBuffer->SetVolume(newVolume);
}
}
LegoEntity* entity = m_roi->GetEntity();
if (entity != NULL && entity->IsA("LegoActor") && ((LegoActor*) entity)->GetSoundFrequencyFactor() != 0.0f) {
m_actor = ((LegoActor*) entity);
}
p_directSoundBuffer->GetFrequency(&m_dwFrequency);
if (m_actor != NULL) {
m_frequencyFactor = m_actor->GetSoundFrequencyFactor();
if (m_frequencyFactor != 0.0) {
p_directSoundBuffer->SetFrequency(m_frequencyFactor * m_dwFrequency);
}
}
}
}
// STUB: LEGO1 0x10011cf0
MxS32 Lego3DSound::FUN_10011cf0(undefined4, undefined4)
// FUNCTION: LEGO1 0x10011ca0
void Lego3DSound::Reset()
{
// TODO
return 0;
if (m_enabled && m_roi && CharacterManager()) {
if (m_isActor) {
CharacterManager()->ReleaseActor(m_roi);
}
else {
CharacterManager()->ReleaseAutoROI(m_roi);
}
}
m_roi = NULL;
m_positionROI = NULL;
m_actor = NULL;
}
// FUNCTION: LEGO1 0x10011cf0
MxS32 Lego3DSound::SetDistance(MxS32 p_min, MxS32 p_max)
{
if (MxOmni::IsSound3D()) {
if (m_ds3dBuffer == NULL) {
return -1;
}
m_ds3dBuffer->SetMinDistance(p_min, DS3D_IMMEDIATE);
m_ds3dBuffer->SetMaxDistance(p_max, DS3D_IMMEDIATE);
return 0;
}
return 1;
}

View file

@ -62,5 +62,5 @@ void Lego3DWavePresenter::StartingTickle()
void Lego3DWavePresenter::StreamingTickle()
{
MxWavePresenter::StreamingTickle();
m_sound.FUN_100118e0(m_dsBuffer);
m_sound.UpdatePosition(m_dsBuffer);
}

View file

@ -37,7 +37,7 @@ MxResult LegoCacheSoundManager::Tickle()
for (Set100d6b4c::iterator setIter = m_set.begin(); setIter != m_set.end(); setIter++) {
#endif
LegoCacheSound* sound = (*setIter).GetSound();
if (sound->GetUnk0x58()) {
if (sound->GetUnknown0x58()) {
sound->FUN_10006be0();
}
}
@ -46,7 +46,7 @@ MxResult LegoCacheSoundManager::Tickle()
while (listIter != m_list.end()) {
LegoCacheSound* sound = (*listIter).GetSound();
if (sound->GetUnk0x58()) {
if (sound->GetUnknown0x58()) {
sound->FUN_10006be0();
listIter++;
}
@ -84,7 +84,7 @@ LegoCacheSound* LegoCacheSoundManager::ManageSoundEntry(LegoCacheSound* p_sound)
if (it != m_set.end()) {
LegoCacheSound* sound = (*it).GetSound();
if (sound->GetUnk0x58()) {
if (sound->GetUnknown0x58()) {
m_list.push_back(LegoCacheSoundEntry(p_sound));
return p_sound;
}
@ -104,53 +104,48 @@ LegoCacheSound* LegoCacheSoundManager::ManageSoundEntry(LegoCacheSound* p_sound)
}
// FUNCTION: LEGO1 0x1003dae0
LegoCacheSound* LegoCacheSoundManager::FUN_1003dae0(const char* p_one, const char* p_two, MxBool p_three)
LegoCacheSound* LegoCacheSoundManager::Play(const char* p_key, const char* p_name, MxBool p_looping)
{
// DECOMP: Second parameter is LegoRoi::m_name (0xe4)
return FUN_1003db10(FindSoundByKey(p_one), p_two, p_three);
return Play(FindSoundByKey(p_key), p_name, p_looping);
}
// FUNCTION: LEGO1 0x1003db10
LegoCacheSound* LegoCacheSoundManager::FUN_1003db10(LegoCacheSound* p_one, const char* p_two, MxBool p_three)
LegoCacheSound* LegoCacheSoundManager::Play(LegoCacheSound* p_sound, const char* p_name, MxBool p_looping)
{
if (!p_one) {
if (!p_sound) {
return NULL;
}
if (p_one->GetUnk0x58()) {
LegoCacheSound* result = p_one->FUN_10006960();
if (p_sound->GetUnknown0x58()) {
LegoCacheSound* clone = p_sound->Clone();
if (result) {
LegoCacheSound* t = ManageSoundEntry(result);
t->FUN_10006a30(p_two, p_three);
return t;
if (clone) {
LegoCacheSound* sound = ManageSoundEntry(clone);
sound->Play(p_name, p_looping);
return sound;
}
}
else {
p_one->FUN_10006a30(p_two, p_three);
return p_one;
p_sound->Play(p_name, p_looping);
return p_sound;
}
return NULL;
}
// FUNCTION: LEGO1 0x1003dc40
void LegoCacheSoundManager::FUN_1003dc40(LegoCacheSound** p_und)
void LegoCacheSoundManager::Destroy(LegoCacheSound*& p_sound)
{
// Called during LegoWorld::Destroy like this:
// SoundManager()->GetCacheSoundManager()->FUN_1003dc40(&sound);
// LegoCacheSound*& p_sound?
#ifdef COMPAT_MODE
Set100d6b4c::iterator setIter;
for (setIter = m_set.begin(); setIter != m_set.end(); setIter++) {
#else
for (Set100d6b4c::iterator setIter = m_set.begin(); setIter != m_set.end(); setIter++) {
#endif
if ((*setIter).GetSound() == *p_und) {
(*p_und)->FUN_10006b80();
if ((*setIter).GetSound() == p_sound) {
p_sound->FUN_10006b80();
delete *p_und;
delete p_sound;
m_set.erase(setIter);
return;
}
@ -167,8 +162,8 @@ void LegoCacheSoundManager::FUN_1003dc40(LegoCacheSound** p_und)
}
LegoCacheSound* sound = (*listIter).GetSound();
if (sound == *p_und) {
(*p_und)->FUN_10006b80();
if (sound == p_sound) {
p_sound->FUN_10006b80();
delete sound;
m_list.erase(listIter);

View file

@ -12,10 +12,9 @@ LegoCacheSound::LegoCacheSound()
Init();
}
// STUB: LEGO1 0x10006630
// FUNCTION: LEGO1 0x10006630
LegoCacheSound::~LegoCacheSound()
{
// TODO
Destroy();
}
@ -23,38 +22,85 @@ LegoCacheSound::~LegoCacheSound()
void LegoCacheSound::Init()
{
m_dsBuffer = NULL;
m_unk0x40 = NULL;
m_unk0x58 = 0;
memset(&m_unk0x59, 0, sizeof(m_unk0x59));
m_data = NULL;
m_unk0x58 = FALSE;
memset(&m_wfx, 0, sizeof(m_wfx));
m_unk0x6a = FALSE;
m_unk0x70 = 0;
m_isLooping = TRUE;
m_unk0x6c = 79;
m_unk0x70 = FALSE;
m_looping = TRUE;
m_volume = 79;
m_unk0x84 = 0;
}
// STUB: LEGO1 0x10006710
MxResult LegoCacheSound::FUN_10006710()
// FUNCTION: LEGO1 0x10006710
// FUNCTION: BETA10 0x10066505
MxResult LegoCacheSound::Create(
LPPCMWAVEFORMAT p_pwfx,
MxString p_mediaSrcPath,
MxS32 p_volume,
MxU8* p_data,
MxU32 p_dataSize
)
{
// TODO
WAVEFORMATEX wfx;
wfx.wFormatTag = p_pwfx->wf.wFormatTag;
wfx.nChannels = p_pwfx->wf.nChannels;
wfx.nSamplesPerSec = p_pwfx->wf.nSamplesPerSec;
wfx.nAvgBytesPerSec = p_pwfx->wf.nAvgBytesPerSec;
wfx.nBlockAlign = p_pwfx->wf.nBlockAlign;
wfx.wBitsPerSample = p_pwfx->wBitsPerSample;
wfx.cbSize = 0;
DSBUFFERDESC desc;
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
if (MxOmni::IsSound3D()) {
desc.dwFlags = DSBCAPS_PRIMARYBUFFER | DSBCAPS_CTRL3D;
desc.dwFlags =
DSBCAPS_STATIC | DSBCAPS_LOCSOFTWARE | DSBCAPS_CTRL3D | DSBCAPS_CTRLFREQUENCY | DSBCAPS_CTRLVOLUME;
}
else {
desc.dwFlags = DSBCAPS_PRIMARYBUFFER | DSBCAPS_CTRLVOLUME;
desc.dwFlags = DSBCAPS_CTRLFREQUENCY | DSBCAPS_CTRLPAN | DSBCAPS_CTRLVOLUME;
}
desc.dwBufferBytes = p_dataSize;
desc.lpwfxFormat = &wfx;
if (SoundManager()->GetDirectSound()->CreateSoundBuffer(&desc, &m_dsBuffer, NULL) != DS_OK) {
return FAILURE;
}
m_volume = p_volume;
MxS32 volume = m_volume * SoundManager()->GetVolume() / 100;
MxS32 attenuation = SoundManager()->GetAttenuation(volume);
m_dsBuffer->SetVolume(attenuation);
if (m_sound.Create(m_dsBuffer, NULL, m_volume) != SUCCESS) {
m_dsBuffer->Release();
m_dsBuffer = NULL;
return FAILURE;
}
if (p_data != NULL && p_dataSize != 0) {
CopyData(p_data, p_dataSize);
}
m_unk0x48 = FUN_10006d80(p_mediaSrcPath);
m_wfx = *p_pwfx;
return SUCCESS;
}
// FUNCTION: LEGO1 0x100068e0
// FUNCTION: BETA10 0x100667a0
void LegoCacheSound::CopyData(MxU8* p_data, MxU32 p_dataSize)
{
delete[] m_data;
m_dataSize = p_dataSize;
m_data = new MxU8[m_dataSize];
memcpy(m_data, p_data, m_dataSize);
}
// FUNCTION: LEGO1 0x10006920
void LegoCacheSound::Destroy()
{
@ -64,26 +110,73 @@ void LegoCacheSound::Destroy()
m_dsBuffer = NULL;
}
delete m_unk0x40;
delete[] m_data;
Init();
}
// STUB: LEGO1 0x10006960
LegoCacheSound* LegoCacheSound::FUN_10006960()
// FUNCTION: LEGO1 0x10006960
// FUNCTION: BETA10 0x100668cf
LegoCacheSound* LegoCacheSound::Clone()
{
// TODO
LegoCacheSound* pnew = new LegoCacheSound();
if (pnew->Create(&m_wfx, m_unk0x48, m_volume, m_data, m_dataSize) == SUCCESS) {
return pnew;
}
delete pnew;
return NULL;
}
// STUB: LEGO1 0x10006a30
MxResult LegoCacheSound::FUN_10006a30(const char* p_str, MxBool)
// FUNCTION: LEGO1 0x10006a30
// FUNCTION: BETA10 0x10066a23
MxResult LegoCacheSound::Play(const char* p_name, MxBool p_looping)
{
// TODO
// gets param2 from FUN_1003db10
if (!m_unk0x40 && !m_unk0x44) {
if (m_data == NULL || m_dataSize == 0) {
return FAILURE;
}
m_unk0x6a = FALSE;
m_sound.FUN_10011a60(m_dsBuffer, p_name);
if (p_name != NULL) {
m_unk0x74 = p_name;
}
DWORD dwStatus;
m_dsBuffer->GetStatus(&dwStatus);
if (dwStatus == DSBSTATUS_BUFFERLOST) {
m_dsBuffer->Restore();
m_dsBuffer->GetStatus(&dwStatus);
}
if (dwStatus != DSBSTATUS_BUFFERLOST) {
LPVOID pvAudioPtr1, pvAudioPtr2;
DWORD dwAudioBytes1, dwAudioBytes2;
if (m_dsBuffer->Lock(0, m_dataSize, &pvAudioPtr1, &dwAudioBytes1, &pvAudioPtr2, &dwAudioBytes2, 0) == DS_OK) {
memcpy(pvAudioPtr1, m_data, dwAudioBytes1);
if (dwAudioBytes2 != 0) {
memcpy(pvAudioPtr2, m_data + dwAudioBytes1, dwAudioBytes2);
}
m_dsBuffer->Unlock(pvAudioPtr1, dwAudioBytes1, pvAudioPtr2, dwAudioBytes2);
m_dsBuffer->SetCurrentPosition(0);
m_dsBuffer->Play(0, 0, p_looping);
}
}
if (p_looping == FALSE) {
m_looping = FALSE;
}
else {
m_looping = TRUE;
}
m_unk0x58 = TRUE;
m_unk0x70 = TRUE;
return SUCCESS;
}
@ -91,25 +184,25 @@ MxResult LegoCacheSound::FUN_10006a30(const char* p_str, MxBool)
void LegoCacheSound::FUN_10006b80()
{
DWORD dwStatus;
m_dsBuffer->GetStatus(&dwStatus);
if (dwStatus) {
m_dsBuffer->Stop();
}
m_unk0x58 = 0;
m_unk0x58 = FALSE;
m_unk0x6a = FALSE;
m_unk0x10.FUN_10011ca0();
if (m_string0x74.GetLength() != 0) {
m_string0x74 = "";
m_sound.Reset();
if (m_unk0x74.GetLength() != 0) {
m_unk0x74 = "";
}
}
// FUNCTION: LEGO1 0x10006be0
void LegoCacheSound::FUN_10006be0()
{
if (!m_isLooping) {
if (!m_looping) {
DWORD dwStatus;
m_dsBuffer->GetStatus(&dwStatus);
@ -118,23 +211,23 @@ void LegoCacheSound::FUN_10006be0()
return;
}
m_unk0x70 = 0;
m_unk0x70 = FALSE;
}
if (dwStatus == 0) {
m_dsBuffer->Stop();
m_unk0x10.FUN_10011ca0();
if (m_string0x74.GetLength() != 0) {
m_string0x74 = "";
m_sound.Reset();
if (m_unk0x74.GetLength() != 0) {
m_unk0x74 = "";
}
m_unk0x58 = 0;
m_unk0x58 = FALSE;
return;
}
}
if (m_string0x74.GetLength() != 0 && !m_unk0x84) {
if (!m_unk0x10.FUN_100118e0(m_dsBuffer)) {
if (m_unk0x74.GetLength() != 0 && !m_unk0x84) {
if (!m_sound.UpdatePosition(m_dsBuffer)) {
if (m_unk0x6a) {
return;
}
@ -143,19 +236,52 @@ void LegoCacheSound::FUN_10006be0()
m_unk0x6a = TRUE;
}
else if (m_unk0x6a) {
m_dsBuffer->Play(0, 0, m_isLooping);
m_dsBuffer->Play(0, 0, m_looping);
m_unk0x6a = FALSE;
}
}
}
// FUNCTION: LEGO1 0x10006cb0
void LegoCacheSound::FUN_10006cb0(undefined4 p_und1, undefined4 p_und2)
void LegoCacheSound::SetDistance(MxS32 p_min, MxS32 p_max)
{
m_unk0x10.FUN_10011cf0(p_und1, p_und2);
m_sound.SetDistance(p_min, p_max);
}
// FUNCTION: LEGO1 0x10006cd0
void LegoCacheSound::FUN_10006cd0(undefined4, undefined4)
{
}
// FUNCTION: LEGO1 0x10006d80
// FUNCTION: BETA10 0x100670e7
MxString LegoCacheSound::FUN_10006d80(const MxString& p_str)
{
// TODO: Clean up code
char* str = p_str.GetData();
MxU32 length = strlen(str);
char* local28 = str + length;
char* local14 = local28;
char* pVar1 = local28;
do {
local14 = pVar1;
pVar1 = local14 + -1;
if (str == local14) {
break;
}
if (*pVar1 == '.') {
local28 = pVar1;
}
} while (*pVar1 != '\\');
local14 = pVar1;
MxString local24;
local14++;
*local28 = '\0';
return local24 = local14;
}

View file

@ -4,6 +4,7 @@
#include "legocachsound.h"
#include "legosoundmanager.h"
#include "misc.h"
#include "mxdssound.h"
#include "mxdssubscriber.h"
#include "mxstreamchunk.h"
#include "mxwavepresenter.h"
@ -25,50 +26,71 @@ LegoLoadCacheSoundPresenter::~LegoLoadCacheSoundPresenter()
// FUNCTION: LEGO1 0x100184e0
void LegoLoadCacheSoundPresenter::Init()
{
this->m_unk0x70 = NULL;
this->m_unk0x78 = 0;
this->m_unk0x7c = 0;
m_data = NULL;
m_dataSize = 0;
m_unk0x7c = FALSE;
}
// FUNCTION: LEGO1 0x100184f0
void LegoLoadCacheSoundPresenter::Destroy(MxBool p_fromDestructor)
{
delete[] this->m_unk0x70;
delete[] m_data;
MxWavePresenter::Destroy(p_fromDestructor);
}
// FUNCTION: LEGO1 0x10018510
// FUNCTION: BETA10 0x1008c305
void LegoLoadCacheSoundPresenter::ReadyTickle()
{
MxStreamChunk* chunk = NextChunk();
if (chunk) {
WaveFormat* header = (WaveFormat*) chunk->GetData();
m_unk0x78 = 0;
m_dataSize = 0;
MxU8* data = new MxU8[header->m_dataSize];
m_unk0x70 = data;
m_unk0x74 = data;
m_data = data;
m_pData = data;
m_cacheSound = new LegoCacheSound;
memcpy(&m_pcmWaveFormat, &header->m_pcmWaveFormat, sizeof(m_pcmWaveFormat));
m_cacheSound = new LegoCacheSound();
m_pcmWaveFormat = header->m_pcmWaveFormat;
m_subscriber->FreeDataChunk(chunk);
ProgressTickleState(e_streaming);
}
}
// STUB: LEGO1 0x100185f0
// FUNCTION: LEGO1 0x100185f0
// FUNCTION: BETA10 0x1008c48f
void LegoLoadCacheSoundPresenter::StreamingTickle()
{
// TODO
EndAction();
MxStreamChunk* chunk = NextChunk();
if (chunk) {
if (chunk->GetChunkFlags() & DS_CHUNK_END_OF_STREAM) {
m_cacheSound->Create(
&m_pcmWaveFormat,
((MxDSSound*) m_action)->GetMediaSrcPath(),
((MxDSSound*) m_action)->GetVolume(),
m_data + 2,
m_dataSize - 2
);
ProgressTickleState(e_done);
}
else {
memcpy(m_pData, chunk->GetData(), chunk->GetLength());
m_dataSize += chunk->GetLength();
m_pData += chunk->GetLength();
}
m_subscriber->FreeDataChunk(chunk);
}
}
// FUNCTION: LEGO1 0x100186f0
void LegoLoadCacheSoundPresenter::DoneTickle()
{
if (m_unk0x7c != 0) {
if (m_unk0x7c) {
EndAction();
}
}
@ -80,7 +102,7 @@ MxResult LegoLoadCacheSoundPresenter::PutData()
if (m_currentTickleState == e_done) {
m_cacheSound = SoundManager()->GetCacheSoundManager()->ManageSoundEntry(m_cacheSound);
m_unk0x7c = 1;
m_unk0x7c = TRUE;
}
m_criticalSection.Leave();

View file

@ -97,8 +97,38 @@ MxResult LegoSoundManager::Tickle()
return m_cacheSoundManager->Tickle();
}
// STUB: LEGO1 0x1002a410
void LegoSoundManager::FUN_1002a410(const float* p_pos, const float* p_dir, const float* p_up, const float* p_vel)
// FUNCTION: LEGO1 0x1002a410
// FUNCTION: BETA10 0x100d03a5
void LegoSoundManager::UpdateListener(
const float* p_position,
const float* p_direction,
const float* p_up,
const float* p_velocity
)
{
// TODO
if (m_listener != NULL) {
if (p_position != NULL) {
m_listener->SetPosition(p_position[0], p_position[1], p_position[2], DS3D_DEFERRED);
}
if (p_direction != NULL && p_up != NULL) {
m_listener->SetOrientation(
p_direction[0],
p_direction[1],
p_direction[2],
p_up[0],
p_up[1],
p_up[2],
DS3D_DEFERRED
);
}
if (p_velocity != NULL) {
m_listener->SetVelocity(p_velocity[0], p_velocity[1], p_velocity[2], DS3D_DEFERRED);
}
if (p_position != NULL || (p_direction != NULL && p_up != NULL) || p_velocity != NULL) {
m_listener->CommitDeferredSettings();
}
}
}

View file

@ -619,7 +619,7 @@ void LegoBuildingManager::ScheduleAnimation(LegoEntity* p_entity, MxU32 p_length
if (p_haveSound) {
m_sound = SoundManager()->GetCacheSoundManager()->FindSoundByKey("bcrash");
m_sound->FUN_10006cb0(35, 60);
m_sound->SetDistance(35, 60);
}
if (m_numEntries == 0) {

View file

@ -1,16 +1,16 @@
#include "legocharacters.h"
#include "legoactors.h"
DECOMP_SIZE_ASSERT(LegoCharacterInfo, 0x108)
DECOMP_SIZE_ASSERT(LegoCharacterInfo::Part, 0x18)
DECOMP_SIZE_ASSERT(LegoCharacterLOD, 0x58)
DECOMP_SIZE_ASSERT(LegoActorInfo, 0x108)
DECOMP_SIZE_ASSERT(LegoActorInfo::Part, 0x18)
DECOMP_SIZE_ASSERT(LegoActorLOD, 0x58)
// Unclear whether g_characterLODs[0] (top) is its own global, see: LegoCharacterManager::CreateROI
// Unclear whether g_actorLODs[0] (top) is its own global, see: LegoCharacterManager::CreateActorROI
// GLOBAL: LEGO1 0x100da3b0
LegoCharacterLOD g_characterLODs[] = {
LegoActorLOD g_actorLODs[] = {
{"top", "top", 0, 0.000267, 0.780808, -0.01906, 0.951612, -0.461166, -0.002794, -0.299442, 0.4617,
1.56441, 0.261321, 0, 0, 0, 0, 0, 1, 0, 1, 0},
{"body", "body", LegoCharacterLOD::c_flag1,
{"body", "body", LegoActorLOD::c_flag1,
0.00158332, 0.401828, -0.00048697,
0.408071, -0.287507, 0.150419,
-0.147452, 0.289219, 0.649774,
@ -18,7 +18,7 @@ LegoCharacterLOD g_characterLODs[] = {
0.007277, 0, 0,
1, 0, 1,
0},
{"infohat", "infohat", LegoCharacterLOD::c_flag2,
{"infohat", "infohat", LegoActorLOD::c_flag2,
0, -0.00938, -0.01955,
0.35, -0.231822, -0.140237,
-0.320954, 0.234149, 0.076968,
@ -26,7 +26,7 @@ LegoCharacterLOD g_characterLODs[] = {
0.001767, 0, 0,
1, 0, 1,
0},
{"infogron", "infogron", LegoCharacterLOD::c_flag2,
{"infogron", "infogron", LegoActorLOD::c_flag2,
0, 0.11477, 0.00042,
0.26, -0.285558, -0.134391,
-0.142231, 0.285507, 0.152986,
@ -34,7 +34,7 @@ LegoCharacterLOD g_characterLODs[] = {
0.007277, 0, 0,
1, 0, 1,
0},
{"head", "head", LegoCharacterLOD::c_flag1,
{"head", "head", LegoActorLOD::c_flag1,
0, -0.03006, 0,
0.3, -0.189506, -0.209665,
-0.189824, 0.189532, 0.228822,
@ -42,7 +42,7 @@ LegoCharacterLOD g_characterLODs[] = {
0.001781, 0, 0,
1, 0, 1,
0},
{"arm-lft", "arm-lft", LegoCharacterLOD::c_flag2,
{"arm-lft", "arm-lft", LegoActorLOD::c_flag2,
-0.06815, -0.0973747, 0.0154655,
0.237, -0.137931, -0.282775,
-0.105316, 0.000989, 0.100221,
@ -50,7 +50,7 @@ LegoCharacterLOD g_characterLODs[] = {
0.023286, -0.003031, -0.017187,
0.999848, 0.173622, 0.984658,
0.017453},
{"arm-rt", "arm-rt", LegoCharacterLOD::c_flag2,
{"arm-rt", "arm-rt", LegoActorLOD::c_flag2,
0.0680946, -0.097152, 0.0152722,
0.237, 0.00141, -0.289604,
-0.100831, 0.138786, 0.09291,
@ -58,7 +58,7 @@ LegoCharacterLOD g_characterLODs[] = {
0.018302, 0, 0,
1, -0.173648, 0.984808,
0},
{"claw-lft", "claw-lft", LegoCharacterLOD::c_flag2,
{"claw-lft", "claw-lft", LegoActorLOD::c_flag2,
0.000773381, -0.101422, -0.0237761,
0.15, -0.089838, -0.246208,
-0.117735, 0.091275, 0.000263,
@ -66,7 +66,7 @@ LegoCharacterLOD g_characterLODs[] = {
0.092779, 0.000001, 0.000003,
1, 0.190812, 0.981627,
-0.000003},
{"claw-rt", "claw-lft", LegoCharacterLOD::c_flag2,
{"claw-rt", "claw-lft", LegoActorLOD::c_flag2,
0.000773381, -0.101422, -0.0237761,
0.15, -0.095016, -0.245349,
-0.117979, 0.086528, 0.00067,
@ -74,7 +74,7 @@ LegoCharacterLOD g_characterLODs[] = {
0.096123, 0.00606, -0.034369,
0.999391, -0.190704, 0.981027,
0.034894},
{"leg-lft", "leg", LegoCharacterLOD::c_flag2,
{"leg-lft", "leg", LegoActorLOD::c_flag2,
0.00433584, -0.177404, -0.0313928,
0.33, -0.129782, -0.440428,
-0.184207, 0.13817, 0.118415,
@ -82,7 +82,7 @@ LegoCharacterLOD g_characterLODs[] = {
0.006822, 0, 0,
1, 0, 1,
0},
{"leg-rt", "leg", LegoCharacterLOD::c_flag2,
{"leg-rt", "leg", LegoActorLOD::c_flag2,
0.00433584, -0.177404, -0.0313928,
0.33, -0.132864, -0.437138,
-0.183944, 0.134614, 0.12043,
@ -172,7 +172,7 @@ const char* g_unk0x100f80a0[] =
{"lego white", "lego black", "lego yellow", "lego red", "lego blue", "lego brown", "lego lt grey", "lego green"};
// GLOBAL: LEGO1 0x100f80c0
LegoCharacterInfo g_characterInfoInit[] = {
LegoActorInfo g_actorInfoInit[] = {
{"pepper",
NULL,
NULL,

View file

@ -9,6 +9,7 @@
#include "legoanimpresenter.h"
#include "legocharactermanager.h"
#include "legoendanimnotificationparam.h"
#include "legoentitylist.h"
#include "legoextraactor.h"
#include "legogamestate.h"
#include "legolocomotionanimpresenter.h"
@ -344,14 +345,14 @@ LegoAnimationManager::~LegoAnimationManager()
LegoROI* roi = m_extras[i].m_roi;
if (roi != NULL) {
LegoPathActor* actor = CharacterManager()->GetActor(roi->GetName());
LegoPathActor* actor = CharacterManager()->GetExtraActor(roi->GetName());
if (actor != NULL && actor->GetController() != NULL && CurrentWorld() != NULL) {
CurrentWorld()->RemoveActor(actor);
actor->SetController(NULL);
}
CharacterManager()->FUN_10083db0(roi);
CharacterManager()->ReleaseActor(roi);
}
}
@ -430,14 +431,14 @@ void LegoAnimationManager::Suspend()
LegoROI* roi = m_extras[i].m_roi;
if (roi != NULL) {
LegoPathActor* actor = CharacterManager()->GetActor(roi->GetName());
LegoPathActor* actor = CharacterManager()->GetExtraActor(roi->GetName());
if (actor != NULL && actor->GetController() != NULL) {
actor->GetController()->RemoveActor(actor);
actor->SetController(NULL);
}
CharacterManager()->FUN_10083db0(roi);
CharacterManager()->ReleaseActor(roi);
}
if (m_extras[i].m_unk0x14) {
@ -1069,8 +1070,8 @@ MxResult LegoAnimationManager::StartEntityAction(MxDSAction& p_dsAction, LegoEnt
MxResult result = FAILURE;
LegoROI* roi = p_entity->GetROI();
if (p_entity->GetType() == LegoEntity::e_character) {
LegoPathActor* actor = CharacterManager()->GetActor(roi->GetName());
if (p_entity->GetType() == LegoEntity::e_actor) {
LegoPathActor* actor = CharacterManager()->GetExtraActor(roi->GetName());
if (actor) {
LegoPathController* controller = actor->GetController();
@ -1395,7 +1396,7 @@ MxLong LegoAnimationManager::Notify(MxParam& p_param)
LegoROI* roi = m_extras[i].m_roi;
if (roi != NULL) {
LegoExtraActor* actor = CharacterManager()->GetActor(roi->GetName());
LegoExtraActor* actor = CharacterManager()->GetExtraActor(roi->GetName());
if (actor != NULL) {
actor->Restart();
}
@ -1444,14 +1445,14 @@ MxResult LegoAnimationManager::Tickle()
LegoROI* roi = m_extras[i].m_roi;
if (roi != NULL && m_extras[i].m_unk0x0d) {
LegoPathActor* actor = CharacterManager()->GetActor(roi->GetName());
LegoPathActor* actor = CharacterManager()->GetExtraActor(roi->GetName());
if (actor != NULL && actor->GetController() != NULL) {
actor->GetController()->RemoveActor(actor);
actor->SetController(NULL);
}
CharacterManager()->FUN_10083db0(roi);
CharacterManager()->ReleaseActor(roi);
if (m_extras[i].m_unk0x14) {
m_extras[i].m_unk0x14 = FALSE;
@ -1701,7 +1702,7 @@ void LegoAnimationManager::FUN_10062580(AnimInfo& p_info)
if (models != NULL && modelCount) {
for (MxU8 i = 0; i < modelCount; i++) {
LegoPathActor* actor = CharacterManager()->GetActor(models[i].m_name);
LegoPathActor* actor = CharacterManager()->GetExtraActor(models[i].m_name);
if (actor) {
LegoPathController* controller = actor->GetController();
@ -1814,13 +1815,13 @@ void LegoAnimationManager::PurgeExtra(MxBool p_und)
!viewManager->FUN_100a6150(roi->GetWorldBoundingBox()))) {
m_unk0x414--;
LegoPathActor* actor = CharacterManager()->GetActor(roi->GetName());
LegoPathActor* actor = CharacterManager()->GetExtraActor(roi->GetName());
if (actor != NULL && actor->GetController() != NULL) {
actor->GetController()->RemoveActor(actor);
actor->SetController(NULL);
}
CharacterManager()->FUN_10083db0(roi);
CharacterManager()->ReleaseActor(roi);
if (m_extras[i].m_unk0x14) {
m_extras[i].m_unk0x14 = FALSE;
@ -1930,15 +1931,15 @@ void LegoAnimationManager::AddExtra(MxS32 p_location, MxBool p_und)
g_characters[m_lastExtraCharacterId].m_unk0x08 &&
!g_characters[m_lastExtraCharacterId].m_inExtras &&
g_characters[m_lastExtraCharacterId].m_active == active) {
if (!CharacterManager()->FUN_10083b20(g_characters[m_lastExtraCharacterId].m_name
)) {
m_extras[i].m_roi = CharacterManager()->GetROI(
if (!CharacterManager()->Exists(g_characters[m_lastExtraCharacterId].m_name)) {
m_extras[i].m_roi = CharacterManager()->GetActorROI(
g_characters[m_lastExtraCharacterId].m_name,
TRUE
);
LegoExtraActor* actor =
CharacterManager()->GetActor(g_characters[m_lastExtraCharacterId].m_name);
LegoExtraActor* actor = CharacterManager()->GetExtraActor(
g_characters[m_lastExtraCharacterId].m_name
);
switch (g_unk0x100f7504++ % 4) {
case 0:
@ -2002,7 +2003,7 @@ void LegoAnimationManager::AddExtra(MxS32 p_location, MxBool p_und)
return;
}
else {
CharacterManager()->FUN_10083db0(m_extras[i].m_roi);
CharacterManager()->ReleaseActor(m_extras[i].m_roi);
m_extras[i].m_roi = NULL;
continue;
}
@ -2042,7 +2043,7 @@ MxBool LegoAnimationManager::FUN_10062e20(LegoROI* p_roi, LegoAnimPresenter* p_p
MxBool inExtras = FALSE;
const char* name = p_roi->GetName();
LegoExtraActor* actor = CharacterManager()->GetActor(name);
LegoExtraActor* actor = CharacterManager()->GetExtraActor(name);
if (actor != NULL) {
MxS32 characterId = -1;
MxS32 i;
@ -2104,7 +2105,7 @@ MxBool LegoAnimationManager::FUN_10062e20(LegoROI* p_roi, LegoAnimPresenter* p_p
return FALSE;
}
CharacterManager()->FUN_10083db0(p_roi);
CharacterManager()->ReleaseActor(p_roi);
}
else {
if (inExtras) {
@ -2216,7 +2217,7 @@ void LegoAnimationManager::FUN_10063270(LegoROIList* p_list, LegoAnimPresenter*
FUN_10063950(roi);
}
else {
LegoExtraActor* actor = CharacterManager()->GetActor(roi->GetName());
LegoExtraActor* actor = CharacterManager()->GetExtraActor(roi->GetName());
if (actor != NULL) {
for (MxS32 i = 0; i < (MxS32) sizeOfArray(m_extras); i++) {
@ -2277,7 +2278,7 @@ void LegoAnimationManager::FUN_10063780(LegoROIList* p_list)
while (cursor.Next(roi)) {
const char* name = roi->GetName();
if (CharacterManager()->Exists(name)) {
if (CharacterManager()->IsActor(name)) {
m_unk0x424->Append(roi);
cursor.Detach();
}
@ -2292,7 +2293,7 @@ void LegoAnimationManager::FUN_10063950(LegoROI* p_roi)
LegoROIListCursor cursor(m_unk0x424);
if (cursor.Find(p_roi)) {
CharacterManager()->FUN_10083db0(p_roi);
CharacterManager()->ReleaseActor(p_roi);
cursor.Detach();
}
}
@ -2305,7 +2306,7 @@ void LegoAnimationManager::FUN_10063aa0()
LegoROI* roi;
while (cursor.Next(roi)) {
CharacterManager()->FUN_10083db0(roi);
CharacterManager()->ReleaseActor(roi);
}
}
@ -2388,7 +2389,7 @@ void LegoAnimationManager::FUN_10063d10()
m_extras[i].m_unk0x0c = FALSE;
LegoExtraActor* actor = CharacterManager()->GetActor(roi->GetName());
LegoExtraActor* actor = CharacterManager()->GetExtraActor(roi->GetName());
if (actor != NULL) {
float speed = m_extras[i].m_speed;
@ -2405,7 +2406,7 @@ void LegoAnimationManager::FUN_10063d10()
}
}
else {
LegoExtraActor* actor = CharacterManager()->GetActor(roi->GetName());
LegoExtraActor* actor = CharacterManager()->GetExtraActor(roi->GetName());
if (actor != NULL) {
actor->Restart();
}
@ -2424,7 +2425,7 @@ void LegoAnimationManager::FUN_10063e40(LegoAnimPresenter* p_presenter)
while (cursor.Next(roi)) {
if (!FUN_10062e20(roi, p_presenter)) {
CharacterManager()->FUN_10083db0(roi);
CharacterManager()->ReleaseActor(roi);
}
cursor.Detach();
@ -2594,7 +2595,7 @@ MxResult LegoAnimationManager::FUN_10064380(
}
if (roi != NULL && !strcmpi(roi->GetName(), p_name)) {
actor = CharacterManager()->GetActor(p_name);
actor = CharacterManager()->GetExtraActor(p_name);
if (actor != NULL && actor->GetController() != NULL) {
actor->GetController()->RemoveActor(actor);
@ -2620,11 +2621,11 @@ MxResult LegoAnimationManager::FUN_10064380(
return FAILURE;
}
m_extras[extraIndex].m_roi = CharacterManager()->GetROI(p_name, TRUE);
m_extras[extraIndex].m_roi = CharacterManager()->GetActorROI(p_name, TRUE);
m_extras[extraIndex].m_characterId = characterId;
m_extras[extraIndex].m_speed = p_speed;
actor = CharacterManager()->GetActor(p_name);
actor = CharacterManager()->GetExtraActor(p_name);
m_unk0x414++;
}
@ -2634,7 +2635,7 @@ MxResult LegoAnimationManager::FUN_10064380(
actor->SetWorldSpeed(0.0f);
if (world->PlaceActor(actor, p_boundaryName, p_src, p_srcScale, p_dest, p_destScale) != SUCCESS) {
CharacterManager()->FUN_10083db0(m_extras[i].m_roi);
CharacterManager()->ReleaseActor(m_extras[i].m_roi);
m_extras[i].m_roi = NULL;
m_unk0x414--;
return FAILURE;
@ -2811,7 +2812,7 @@ void LegoAnimationManager::FUN_10064b50(MxLong p_time)
viewROI->WrappedSetLocalTransform(mat);
VideoManager()->Get3DManager()->Moved(*viewROI);
SoundManager()->FUN_1002a410(
SoundManager()->UpdateListener(
viewROI->GetWorldPosition(),
viewROI->GetWorldDirection(),
viewROI->GetWorldUp(),

View file

@ -1,8 +1,8 @@
#include "legocharactermanager.h"
#include "3dmanager/lego3dmanager.h"
#include "legoactors.h"
#include "legoanimactor.h"
#include "legocharacters.h"
#include "legoextraactor.h"
#include "legogamestate.h"
#include "legovariables.h"
@ -40,7 +40,7 @@ MxU32 g_unk0x100fc4ec = 2;
MxU32 g_unk0x100fc4f0 = 0;
// GLOBAL: LEGO1 0x10104f20
LegoCharacterInfo g_characterInfo[66];
LegoActorInfo g_actorInfo[66];
// FUNCTION: LEGO1 0x10082a20
LegoCharacterManager::LegoCharacterManager()
@ -75,26 +75,26 @@ LegoCharacterManager::~LegoCharacterManager()
// FUNCTION: LEGO1 0x10083270
void LegoCharacterManager::Init()
{
for (MxS32 i = 0; i < sizeOfArray(g_characterInfo); i++) {
g_characterInfo[i] = g_characterInfoInit[i];
for (MxS32 i = 0; i < sizeOfArray(g_actorInfo); i++) {
g_actorInfo[i] = g_actorInfoInit[i];
}
}
// FUNCTION: LEGO1 0x100832a0
void LegoCharacterManager::FUN_100832a0()
void LegoCharacterManager::ReleaseAllActors()
{
for (MxS32 i = 0; i < sizeOfArray(g_characterInfo); i++) {
LegoCharacterInfo* info = GetInfo(g_characterInfo[i].m_name);
for (MxS32 i = 0; i < sizeOfArray(g_actorInfo); i++) {
LegoActorInfo* info = GetActorInfo(g_actorInfo[i].m_name);
if (info != NULL) {
LegoExtraActor* actor = info->m_actor;
if (actor != NULL && actor->IsA("LegoExtraActor")) {
LegoROI* roi = g_characterInfo[i].m_roi;
LegoROI* roi = g_actorInfo[i].m_roi;
MxU32 refCount = GetRefCount(roi);
while (refCount != 0) {
FUN_10083db0(roi);
ReleaseActor(roi);
refCount = GetRefCount(roi);
}
}
@ -107,8 +107,8 @@ MxResult LegoCharacterManager::Write(LegoStorage* p_storage)
{
MxResult result = FAILURE;
for (MxS32 i = 0; i < sizeOfArray(g_characterInfo); i++) {
LegoCharacterInfo* info = &g_characterInfo[i];
for (MxS32 i = 0; i < sizeOfArray(g_actorInfo); i++) {
LegoActorInfo* info = &g_actorInfo[i];
if (p_storage->Write(&info->m_unk0x0c, sizeof(info->m_unk0x0c)) != SUCCESS) {
goto done;
@ -162,8 +162,8 @@ MxResult LegoCharacterManager::Read(LegoStorage* p_storage)
{
MxResult result = FAILURE;
for (MxS32 i = 0; i < sizeOfArray(g_characterInfo); i++) {
LegoCharacterInfo* info = &g_characterInfo[i];
for (MxS32 i = 0; i < sizeOfArray(g_actorInfo); i++) {
LegoActorInfo* info = &g_actorInfo[i];
if (p_storage->Read(&info->m_unk0x0c, sizeof(info->m_unk0x0c)) != SUCCESS) {
goto done;
@ -213,10 +213,10 @@ MxResult LegoCharacterManager::Read(LegoStorage* p_storage)
}
// FUNCTION: LEGO1 0x10083500
LegoROI* LegoCharacterManager::GetROI(const char* p_key, MxBool p_createEntity)
LegoROI* LegoCharacterManager::GetActorROI(const char* p_name, MxBool p_createEntity)
{
LegoCharacter* character = NULL;
LegoCharacterMap::iterator it = m_characters->find(const_cast<char*>(p_key));
LegoCharacterMap::iterator it = m_characters->find(const_cast<char*>(p_name));
if (it != m_characters->end()) {
character = (*it).second;
@ -224,7 +224,7 @@ LegoROI* LegoCharacterManager::GetROI(const char* p_key, MxBool p_createEntity)
}
if (character == NULL) {
LegoROI* roi = CreateROI(p_key);
LegoROI* roi = CreateActorROI(p_name);
if (roi == NULL) {
goto done;
@ -234,11 +234,11 @@ LegoROI* LegoCharacterManager::GetROI(const char* p_key, MxBool p_createEntity)
if (roi != NULL) {
character = new LegoCharacter(roi);
char* key = new char[strlen(p_key) + 1];
char* name = new char[strlen(p_name) + 1];
if (key != NULL) {
strcpy(key, p_key);
(*m_characters)[key] = character;
if (name != NULL) {
strcpy(name, p_name);
(*m_characters)[name] = character;
VideoManager()->Get3DManager()->Add(*roi);
}
}
@ -254,9 +254,9 @@ LegoROI* LegoCharacterManager::GetROI(const char* p_key, MxBool p_createEntity)
LegoExtraActor* actor = new LegoExtraActor();
actor->SetROI(character->m_roi, FALSE, FALSE);
actor->SetType(LegoEntity::e_character);
actor->SetFlag(LegoActor::c_bit2);
GetInfo(p_key)->m_actor = actor;
actor->SetType(LegoEntity::e_actor);
actor->SetFlag(LegoEntity::c_managerOwned);
GetActorInfo(p_name)->m_actor = actor;
}
return character->m_roi;
@ -267,10 +267,10 @@ LegoROI* LegoCharacterManager::GetROI(const char* p_key, MxBool p_createEntity)
// FUNCTION: LEGO1 0x10083b20
// FUNCTION: BETA10 0x10074608
MxBool LegoCharacterManager::FUN_10083b20(const char* p_key)
MxBool LegoCharacterManager::Exists(const char* p_name)
{
LegoCharacter* character = NULL;
LegoCharacterMap::iterator it = m_characters->find(const_cast<char*>(p_key));
LegoCharacterMap::iterator it = m_characters->find(const_cast<char*>(p_name));
if (it != m_characters->end()) {
return TRUE;
@ -298,7 +298,7 @@ MxU32 LegoCharacterManager::GetRefCount(LegoROI* p_roi)
// FUNCTION: LEGO1 0x10083c30
// FUNCTION: BETA10 0x10074701
void LegoCharacterManager::FUN_10083c30(const char* p_name)
void LegoCharacterManager::ReleaseActor(const char* p_name)
{
LegoCharacter* character = NULL;
LegoCharacterMap::iterator it = m_characters->find(const_cast<char*>(p_name));
@ -307,7 +307,7 @@ void LegoCharacterManager::FUN_10083c30(const char* p_name)
character = (*it).second;
if (character->RemoveRef() == 0) {
LegoCharacterInfo* info = GetInfo(p_name);
LegoActorInfo* info = GetActorInfo(p_name);
LegoEntity* entity = character->m_roi->GetEntity();
if (entity != NULL) {
@ -323,11 +323,11 @@ void LegoCharacterManager::FUN_10083c30(const char* p_name)
if (info != NULL) {
if (info->m_actor != NULL) {
info->m_actor->ClearFlag(LegoEntity::c_bit2);
info->m_actor->ClearFlag(LegoEntity::c_managerOwned);
delete info->m_actor;
}
else if (entity != NULL && entity->GetFlagsIsSet(LegoEntity::c_bit2)) {
entity->ClearFlag(LegoEntity::c_bit2);
else if (entity != NULL && entity->GetFlagsIsSet(LegoEntity::c_managerOwned)) {
entity->ClearFlag(LegoEntity::c_managerOwned);
delete entity;
}
@ -339,7 +339,7 @@ void LegoCharacterManager::FUN_10083c30(const char* p_name)
}
// FUNCTION: LEGO1 0x10083db0
void LegoCharacterManager::FUN_10083db0(LegoROI* p_roi)
void LegoCharacterManager::ReleaseActor(LegoROI* p_roi)
{
LegoCharacter* character = NULL;
LegoCharacterMap::iterator it;
@ -349,7 +349,7 @@ void LegoCharacterManager::FUN_10083db0(LegoROI* p_roi)
if (character->m_roi == p_roi) {
if (character->RemoveRef() == 0) {
LegoCharacterInfo* info = GetInfo(character->m_roi->GetName());
LegoActorInfo* info = GetActorInfo(character->m_roi->GetName());
LegoEntity* entity = character->m_roi->GetEntity();
if (entity != NULL) {
@ -365,11 +365,11 @@ void LegoCharacterManager::FUN_10083db0(LegoROI* p_roi)
if (info != NULL) {
if (info->m_actor != NULL) {
info->m_actor->ClearFlag(LegoEntity::c_bit2);
info->m_actor->ClearFlag(LegoEntity::c_managerOwned);
delete info->m_actor;
}
else if (entity != NULL && entity->GetFlagsIsSet(LegoEntity::c_bit2)) {
entity->ClearFlag(LegoEntity::c_bit2);
else if (entity != NULL && entity->GetFlagsIsSet(LegoEntity::c_managerOwned)) {
entity->ClearFlag(LegoEntity::c_managerOwned);
delete entity;
}
@ -384,7 +384,7 @@ void LegoCharacterManager::FUN_10083db0(LegoROI* p_roi)
}
// FUNCTION: LEGO1 0x10083f10
void LegoCharacterManager::FUN_10083f10(LegoROI* p_roi)
void LegoCharacterManager::ReleaseAutoROI(LegoROI* p_roi)
{
LegoCharacter* character = NULL;
LegoCharacterMap::iterator it;
@ -407,8 +407,8 @@ void LegoCharacterManager::FUN_10083f10(LegoROI* p_roi)
m_characters->erase(it);
if (entity != NULL && entity->GetFlagsIsSet(LegoEntity::c_bit2)) {
entity->ClearFlag(LegoEntity::c_bit2);
if (entity != NULL && entity->GetFlagsIsSet(LegoEntity::c_managerOwned)) {
entity->ClearFlag(LegoEntity::c_managerOwned);
delete entity;
}
}
@ -425,7 +425,7 @@ void LegoCharacterManager::RemoveROI(LegoROI* p_roi)
}
// FUNCTION: LEGO1 0x10084030
LegoROI* LegoCharacterManager::CreateROI(const char* p_key)
LegoROI* LegoCharacterManager::CreateActorROI(const char* p_key)
{
MxBool success = FALSE;
LegoROI* roi = NULL;
@ -438,14 +438,14 @@ LegoROI* LegoCharacterManager::CreateROI(const char* p_key)
Tgl::Renderer* renderer = VideoManager()->GetRenderer();
ViewLODListManager* lodManager = GetViewLODListManager();
LegoTextureContainer* textureContainer = TextureContainer();
LegoCharacterInfo* info = GetInfo(p_key);
LegoActorInfo* info = GetActorInfo(p_key);
if (info == NULL) {
goto done;
}
if (!strcmpi(p_key, "pep")) {
LegoCharacterInfo* pepper = GetInfo("pepper");
LegoActorInfo* pepper = GetActorInfo("pepper");
info->m_unk0x0c = pepper->m_unk0x0c;
info->m_unk0x10 = pepper->m_unk0x10;
@ -459,33 +459,33 @@ LegoROI* LegoCharacterManager::CreateROI(const char* p_key)
roi = new LegoROI(renderer);
roi->SetName(p_key);
boundingSphere.Center()[0] = g_characterLODs[c_topLOD].m_boundingSphere[0];
boundingSphere.Center()[1] = g_characterLODs[c_topLOD].m_boundingSphere[1];
boundingSphere.Center()[2] = g_characterLODs[c_topLOD].m_boundingSphere[2];
boundingSphere.Radius() = g_characterLODs[c_topLOD].m_boundingSphere[3];
boundingSphere.Center()[0] = g_actorLODs[c_topLOD].m_boundingSphere[0];
boundingSphere.Center()[1] = g_actorLODs[c_topLOD].m_boundingSphere[1];
boundingSphere.Center()[2] = g_actorLODs[c_topLOD].m_boundingSphere[2];
boundingSphere.Radius() = g_actorLODs[c_topLOD].m_boundingSphere[3];
roi->SetBoundingSphere(boundingSphere);
boundingBox.Min()[0] = g_characterLODs[c_topLOD].m_boundingBox[0];
boundingBox.Min()[1] = g_characterLODs[c_topLOD].m_boundingBox[1];
boundingBox.Min()[2] = g_characterLODs[c_topLOD].m_boundingBox[2];
boundingBox.Max()[0] = g_characterLODs[c_topLOD].m_boundingBox[3];
boundingBox.Max()[1] = g_characterLODs[c_topLOD].m_boundingBox[4];
boundingBox.Max()[2] = g_characterLODs[c_topLOD].m_boundingBox[5];
boundingBox.Min()[0] = g_actorLODs[c_topLOD].m_boundingBox[0];
boundingBox.Min()[1] = g_actorLODs[c_topLOD].m_boundingBox[1];
boundingBox.Min()[2] = g_actorLODs[c_topLOD].m_boundingBox[2];
boundingBox.Max()[0] = g_actorLODs[c_topLOD].m_boundingBox[3];
boundingBox.Max()[1] = g_actorLODs[c_topLOD].m_boundingBox[4];
boundingBox.Max()[2] = g_actorLODs[c_topLOD].m_boundingBox[5];
roi->SetUnknown0x80(boundingBox);
comp = new CompoundObject();
roi->SetComp(comp);
for (i = 0; i < sizeOfArray(g_characterLODs) - 1; i++) {
for (i = 0; i < sizeOfArray(g_actorLODs) - 1; i++) {
char lodName[256];
LegoCharacterInfo::Part& part = info->m_parts[i];
LegoActorInfo::Part& part = info->m_parts[i];
const char* parentName;
if (i == 0 || i == 1) {
parentName = part.m_unk0x04[part.m_unk0x00[part.m_unk0x08]];
}
else {
parentName = g_characterLODs[i + 1].m_parentName;
parentName = g_actorLODs[i + 1].m_parentName;
}
ViewLODList* lodList = lodManager->Lookup(parentName);
@ -505,35 +505,34 @@ LegoROI* LegoCharacterManager::CreateROI(const char* p_key)
LegoROI* childROI = new LegoROI(renderer, lodList);
lodList->Release();
childROI->SetName(g_characterLODs[i + 1].m_name);
childROI->SetName(g_actorLODs[i + 1].m_name);
childROI->SetParentROI(roi);
BoundingSphere childBoundingSphere;
childBoundingSphere.Center()[0] = g_characterLODs[i + 1].m_boundingSphere[0];
childBoundingSphere.Center()[1] = g_characterLODs[i + 1].m_boundingSphere[1];
childBoundingSphere.Center()[2] = g_characterLODs[i + 1].m_boundingSphere[2];
childBoundingSphere.Radius() = g_characterLODs[i + 1].m_boundingSphere[3];
childBoundingSphere.Center()[0] = g_actorLODs[i + 1].m_boundingSphere[0];
childBoundingSphere.Center()[1] = g_actorLODs[i + 1].m_boundingSphere[1];
childBoundingSphere.Center()[2] = g_actorLODs[i + 1].m_boundingSphere[2];
childBoundingSphere.Radius() = g_actorLODs[i + 1].m_boundingSphere[3];
childROI->SetBoundingSphere(childBoundingSphere);
BoundingBox childBoundingBox;
childBoundingBox.Min()[0] = g_characterLODs[i + 1].m_boundingBox[0];
childBoundingBox.Min()[1] = g_characterLODs[i + 1].m_boundingBox[1];
childBoundingBox.Min()[2] = g_characterLODs[i + 1].m_boundingBox[2];
childBoundingBox.Max()[0] = g_characterLODs[i + 1].m_boundingBox[3];
childBoundingBox.Max()[1] = g_characterLODs[i + 1].m_boundingBox[4];
childBoundingBox.Max()[2] = g_characterLODs[i + 1].m_boundingBox[5];
childBoundingBox.Min()[0] = g_actorLODs[i + 1].m_boundingBox[0];
childBoundingBox.Min()[1] = g_actorLODs[i + 1].m_boundingBox[1];
childBoundingBox.Min()[2] = g_actorLODs[i + 1].m_boundingBox[2];
childBoundingBox.Max()[0] = g_actorLODs[i + 1].m_boundingBox[3];
childBoundingBox.Max()[1] = g_actorLODs[i + 1].m_boundingBox[4];
childBoundingBox.Max()[2] = g_actorLODs[i + 1].m_boundingBox[5];
childROI->SetUnknown0x80(childBoundingBox);
CalcLocalTransform(
Mx3DPointFloat(g_characterLODs[i + 1].m_position),
Mx3DPointFloat(g_characterLODs[i + 1].m_direction),
Mx3DPointFloat(g_characterLODs[i + 1].m_up),
Mx3DPointFloat(g_actorLODs[i + 1].m_position),
Mx3DPointFloat(g_actorLODs[i + 1].m_direction),
Mx3DPointFloat(g_actorLODs[i + 1].m_up),
mat
);
childROI->WrappedSetLocalTransform(mat);
if (g_characterLODs[i + 1].m_flags & LegoCharacterLOD::c_flag1 &&
(i != 0 || part.m_unk0x00[part.m_unk0x08] != 0)) {
if (g_actorLODs[i + 1].m_flags & LegoActorLOD::c_flag1 && (i != 0 || part.m_unk0x00[part.m_unk0x08] != 0)) {
LegoTextureInfo* textureInfo = textureContainer->Get(part.m_unk0x10[part.m_unk0x0c[part.m_unk0x14]]);
@ -542,7 +541,7 @@ LegoROI* LegoCharacterManager::CreateROI(const char* p_key)
childROI->FUN_100a9170(1.0F, 1.0F, 1.0F, 0.0F);
}
}
else if (g_characterLODs[i + 1].m_flags & LegoCharacterLOD::c_flag2 || (i == 0 && part.m_unk0x00[part.m_unk0x08] == 0)) {
else if (g_actorLODs[i + 1].m_flags & LegoActorLOD::c_flag2 || (i == 0 && part.m_unk0x00[part.m_unk0x08] == 0)) {
LegoFloat red, green, blue, alpha;
childROI->FUN_100a9bf0(part.m_unk0x10[part.m_unk0x0c[part.m_unk0x14]], red, green, blue, alpha);
childROI->FUN_100a9170(red, green, blue, alpha);
@ -552,9 +551,9 @@ LegoROI* LegoCharacterManager::CreateROI(const char* p_key)
}
CalcLocalTransform(
Mx3DPointFloat(g_characterLODs[c_topLOD].m_position),
Mx3DPointFloat(g_characterLODs[c_topLOD].m_direction),
Mx3DPointFloat(g_characterLODs[c_topLOD].m_up),
Mx3DPointFloat(g_actorLODs[c_topLOD].m_position),
Mx3DPointFloat(g_actorLODs[c_topLOD].m_direction),
Mx3DPointFloat(g_actorLODs[c_topLOD].m_up),
mat
);
roi->WrappedSetLocalTransform(mat);
@ -576,12 +575,12 @@ LegoROI* LegoCharacterManager::CreateROI(const char* p_key)
MxBool LegoCharacterManager::FUN_100849a0(LegoROI* p_roi, LegoTextureInfo* p_textureInfo)
{
LegoResult result = SUCCESS;
LegoROI* head = FindChildROI(p_roi, g_characterLODs[c_headLOD].m_name);
LegoROI* head = FindChildROI(p_roi, g_actorLODs[c_headLOD].m_name);
if (head != NULL) {
char lodName[256];
ViewLODList* lodList = GetViewLODListManager()->Lookup(g_characterLODs[c_headLOD].m_parentName);
ViewLODList* lodList = GetViewLODListManager()->Lookup(g_actorLODs[c_headLOD].m_parentName);
MxS32 lodSize = lodList->Size();
sprintf(lodName, "%s%s%d", p_roi->GetName(), "head", g_unk0x100fc4e8++);
ViewLODList* dupLodList = GetViewLODListManager()->Create(lodName, lodSize);
@ -589,8 +588,8 @@ MxBool LegoCharacterManager::FUN_100849a0(LegoROI* p_roi, LegoTextureInfo* p_tex
Tgl::Renderer* renderer = VideoManager()->GetRenderer();
if (p_textureInfo == NULL) {
LegoCharacterInfo* info = GetInfo(p_roi->GetName());
LegoCharacterInfo::Part& part = info->m_parts[c_headPart];
LegoActorInfo* info = GetActorInfo(p_roi->GetName());
LegoActorInfo::Part& part = info->m_parts[c_headPart];
p_textureInfo = TextureContainer()->Get(part.m_unk0x10[part.m_unk0x0c[part.m_unk0x14]]);
}
@ -620,10 +619,10 @@ MxBool LegoCharacterManager::FUN_100849a0(LegoROI* p_roi, LegoTextureInfo* p_tex
}
// FUNCTION: LEGO1 0x10084c00
MxBool LegoCharacterManager::Exists(const char* p_key)
MxBool LegoCharacterManager::IsActor(const char* p_name)
{
for (MxU32 i = 0; i < sizeOfArray(g_characterInfo); i++) {
if (!strcmpi(g_characterInfo[i].m_name, p_key)) {
for (MxU32 i = 0; i < sizeOfArray(g_actorInfo); i++) {
if (!strcmpi(g_actorInfo[i].m_name, p_name)) {
return TRUE;
}
}
@ -632,9 +631,9 @@ MxBool LegoCharacterManager::Exists(const char* p_key)
}
// FUNCTION: LEGO1 0x10084c40
LegoExtraActor* LegoCharacterManager::GetActor(const char* p_key)
LegoExtraActor* LegoCharacterManager::GetExtraActor(const char* p_name)
{
LegoCharacterInfo* info = GetInfo(p_key);
LegoActorInfo* info = GetActorInfo(p_name);
if (info != NULL) {
return info->m_actor;
@ -644,36 +643,36 @@ LegoExtraActor* LegoCharacterManager::GetActor(const char* p_key)
}
// FUNCTION: LEGO1 0x10084c60
LegoCharacterInfo* LegoCharacterManager::GetInfo(const char* p_key)
LegoActorInfo* LegoCharacterManager::GetActorInfo(const char* p_name)
{
MxU32 i;
for (i = 0; i < sizeOfArray(g_characterInfo); i++) {
if (!strcmpi(g_characterInfo[i].m_name, p_key)) {
for (i = 0; i < sizeOfArray(g_actorInfo); i++) {
if (!strcmpi(g_actorInfo[i].m_name, p_name)) {
break;
}
}
if (i < sizeOfArray(g_characterInfo)) {
return &g_characterInfo[i];
if (i < sizeOfArray(g_actorInfo)) {
return &g_actorInfo[i];
}
return NULL;
}
// FUNCTION: LEGO1 0x10084cb0
LegoCharacterInfo* LegoCharacterManager::GetInfo(LegoROI* p_roi)
LegoActorInfo* LegoCharacterManager::GetActorInfo(LegoROI* p_roi)
{
MxU32 i;
for (i = 0; i < sizeOfArray(g_characterInfo); i++) {
if (g_characterInfo[i].m_roi == p_roi) {
for (i = 0; i < sizeOfArray(g_actorInfo); i++) {
if (g_actorInfo[i].m_roi == p_roi) {
break;
}
}
if (i < sizeOfArray(g_characterInfo)) {
return &g_characterInfo[i];
if (i < sizeOfArray(g_actorInfo)) {
return &g_actorInfo[i];
}
return NULL;
@ -703,13 +702,13 @@ LegoROI* LegoCharacterManager::FindChildROI(LegoROI* p_roi, const char* p_name)
// FUNCTION: LEGO1 0x10084ec0
MxBool LegoCharacterManager::SwitchHat(LegoROI* p_roi)
{
LegoCharacterInfo* info = GetInfo(p_roi->GetName());
LegoActorInfo* info = GetActorInfo(p_roi->GetName());
if (info == NULL) {
return FALSE;
}
LegoCharacterInfo::Part& part = info->m_parts[c_infohatPart];
LegoActorInfo::Part& part = info->m_parts[c_infohatPart];
part.m_unk0x08++;
MxU8 unk0x00 = part.m_unk0x00[part.m_unk0x08];
@ -719,7 +718,7 @@ MxBool LegoCharacterManager::SwitchHat(LegoROI* p_roi)
unk0x00 = part.m_unk0x00[part.m_unk0x08];
}
LegoROI* childROI = FindChildROI(p_roi, g_characterLODs[c_infohatLOD].m_name);
LegoROI* childROI = FindChildROI(p_roi, g_actorLODs[c_infohatLOD].m_name);
if (childROI != NULL) {
char lodName[256];
@ -757,7 +756,7 @@ MxBool LegoCharacterManager::SwitchHat(LegoROI* p_roi)
// FUNCTION: LEGO1 0x10085140
MxU32 LegoCharacterManager::FUN_10085140(LegoROI* p_roi, MxBool p_und)
{
LegoCharacterInfo* info = GetInfo(p_roi);
LegoActorInfo* info = GetActorInfo(p_roi);
if (p_und) {
return info->m_mood + g_unk0x100fc4dc;
@ -774,7 +773,7 @@ MxU32 LegoCharacterManager::FUN_10085140(LegoROI* p_roi, MxBool p_und)
// FUNCTION: BETA10 0x100768c5
MxU8 LegoCharacterManager::GetMood(LegoROI* p_roi)
{
LegoCharacterInfo* info = GetInfo(p_roi);
LegoActorInfo* info = GetActorInfo(p_roi);
if (info != NULL) {
return info->m_mood;
@ -803,7 +802,7 @@ void LegoCharacterManager::SetCustomizeAnimFile(const char* p_value)
}
// FUNCTION: LEGO1 0x10085210
LegoROI* LegoCharacterManager::FUN_10085210(const char* p_name, const char* p_lodName, MxBool p_createEntity)
LegoROI* LegoCharacterManager::CreateAutoROI(const char* p_name, const char* p_lodName, MxBool p_createEntity)
{
LegoROI* roi = NULL;
@ -853,8 +852,8 @@ LegoROI* LegoCharacterManager::FUN_10085210(const char* p_name, const char* p_lo
LegoEntity* entity = new LegoEntity();
entity->SetROI(roi, FALSE, FALSE);
entity->SetType(LegoEntity::e_unk4);
entity->SetFlag(LegoActor::c_bit2);
entity->SetType(LegoEntity::e_autoROI);
entity->SetFlag(LegoEntity::c_managerOwned);
}
}
}
@ -907,5 +906,5 @@ MxResult LegoCharacterManager::FUN_10085870(LegoROI* p_roi)
// FUNCTION: LEGO1 0x10085a80
LegoROI* LegoCharacterManager::FUN_10085a80(const char* p_name, const char* p_lodName, MxBool p_createEntity)
{
return FUN_10085210(p_name, p_lodName, p_createEntity);
return CreateAutoROI(p_name, p_lodName, p_createEntity);
}

View file

@ -177,7 +177,7 @@ void LegoGameState::SetActor(MxU8 p_actorId)
IslePathActor* newActor = new IslePathActor();
const char* actorName = LegoActor::GetActorName(m_actorId);
LegoROI* roi = CharacterManager()->GetROI(actorName, FALSE);
LegoROI* roi = CharacterManager()->GetActorROI(actorName, FALSE);
MxDSAction action;
action.SetAtomId(*g_isleScript);

View file

@ -370,7 +370,7 @@ void FUN_1003eda0()
LegoROI* viewROI = VideoManager()->GetViewROI();
if (viewROI) {
viewROI->FUN_100a5a30(vec);
SoundManager()->FUN_1002a410(
SoundManager()->UpdateListener(
viewROI->GetWorldPosition(),
viewROI->GetWorldDirection(),
viewROI->GetWorldUp(),

View file

@ -15,7 +15,7 @@ const char* g_actorNames[] = {"none", "pepper", "mama", "papa", "nick", "laura",
// FUNCTION: LEGO1 0x1002d110
LegoActor::LegoActor()
{
m_unk0x68 = 0.0f;
m_frequencyFactor = 0.0f;
m_sound = NULL;
m_unk0x70 = 0.0f;
m_unk0x10 = 0;
@ -103,7 +103,7 @@ void LegoActor::ParseAction(char* p_extra)
}
if (KeyValueStringParse(value, g_strSOUND, p_extra)) {
m_sound = SoundManager()->GetCacheSoundManager()->FUN_1003dae0(value, GetROI()->GetName(), TRUE);
m_sound = SoundManager()->GetCacheSoundManager()->Play(value, GetROI()->GetName(), TRUE);
}
if (KeyValueStringParse(value, g_strMUTE, p_extra)) {
@ -129,7 +129,7 @@ void LegoActor::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
for (MxU32 i = 1; i <= sizeOfArray(g_actorNames) - 1; i++) {
if (!strcmpi(name, g_actorNames[i])) {
m_type = e_character;
m_type = e_actor;
m_actorId = i;
break;
}

View file

@ -159,7 +159,7 @@ void LegoCameraController::FUN_100123e0(const Matrix4& p_transform, MxU32 p_und)
pov->WrappedSetLocalTransform(mat);
m_lego3DView->Moved(*pov);
SoundManager()->FUN_1002a410(
SoundManager()->UpdateListener(
pov->GetWorldPosition(),
pov->GetWorldDirection(),
pov->GetWorldUp(),

View file

@ -30,7 +30,7 @@ LegoCarRaceActor::LegoCarRaceActor()
m_unk0x70 = 0.0f;
m_unk0x0c = 0;
m_unk0x13c = 0.0f;
m_unk0x68 = 1.0f;
m_frequencyFactor = 1.0f;
m_unk0x1c = 0;
m_unk0x10 = 0.65f;
m_unk0x14 = 0.03f;

View file

@ -31,7 +31,7 @@ void LegoEntity::Init()
m_flags = 0;
m_actionType = Extra::ActionType::e_unknown;
m_targetEntityId = -1;
m_type = e_unk4;
m_type = e_autoROI;
}
// FUNCTION: LEGO1 0x10010650
@ -93,7 +93,7 @@ void LegoEntity::Destroy(MxBool p_fromDestructor)
m_roi->SetEntity(NULL);
}
CharacterManager()->FUN_10083db0(m_roi);
CharacterManager()->ReleaseActor(m_roi);
}
else {
VideoManager()->Get3DManager()->GetLego3DView()->Remove(*m_roi);
@ -252,7 +252,7 @@ void LegoEntity::VTable0x34(MxBool p_und)
const LegoChar* roiName = m_roi->GetName();
switch (m_type) {
case e_character:
case e_actor:
objectId = CharacterManager()->FUN_10085140(m_roi, p_und);
break;
case e_unk1:
@ -285,7 +285,7 @@ void LegoEntity::VTable0x38()
void LegoEntity::VTable0x3c()
{
switch (m_type) {
case e_character:
case e_actor:
CharacterManager()->SwitchHat(m_roi);
break;
case e_unk1:
@ -366,7 +366,7 @@ MxLong LegoEntity::Notify(MxParam& p_param)
break;
case 6:
switch (m_type) {
case e_character:
case e_actor:
case e_unk1:
break;
case e_plant:
@ -375,7 +375,7 @@ MxLong LegoEntity::Notify(MxParam& p_param)
case e_building:
BuildingManager()->FUN_10030000(this);
break;
case e_unk4:
case e_autoROI:
break;
}
}

View file

@ -421,7 +421,7 @@ MxResult LegoNavController::UpdateLocation(const char* p_location)
viewROI->WrappedSetLocalTransform(mat);
VideoManager()->Get3DManager()->Moved(*viewROI);
SoundManager()->FUN_1002a410(
SoundManager()->UpdateListener(
viewROI->GetWorldPosition(),
viewROI->GetWorldDirection(),
viewROI->GetWorldUp(),
@ -458,7 +458,7 @@ MxResult LegoNavController::UpdateLocation(MxU32 p_location)
viewROI->WrappedSetLocalTransform(mat);
VideoManager()->Get3DManager()->Moved(*viewROI);
SoundManager()->FUN_1002a410(
SoundManager()->UpdateListener(
viewROI->GetWorldPosition(),
viewROI->GetWorldDirection(),
viewROI->GetWorldUp(),

View file

@ -156,7 +156,7 @@ MxResult LegoPointOfViewController::Tickle()
pov->WrappedSetLocalTransform(mat);
m_lego3DView->Moved(*pov);
SoundManager()->FUN_1002a410(
SoundManager()->UpdateListener(
pov->GetWorldPosition(),
pov->GetWorldDirection(),
pov->GetWorldUp(),
@ -172,7 +172,7 @@ MxResult LegoPointOfViewController::Tickle()
vel.Clear();
pov->FUN_100a5a30(vel);
SoundManager()->FUN_1002a410(
SoundManager()->UpdateListener(
pov->GetWorldPosition(),
pov->GetWorldDirection(),
pov->GetWorldUp(),

View file

@ -4,9 +4,11 @@
#include "legoanimationmanager.h"
#include "legoanimpresenter.h"
#include "legobuildingmanager.h"
#include "legocachesoundlist.h"
#include "legocachesoundmanager.h"
#include "legocameracontroller.h"
#include "legocontrolmanager.h"
#include "legoentitylist.h"
#include "legogamestate.h"
#include "legoinputmanager.h"
#include "legolocomotionanimpresenter.h"
@ -187,7 +189,7 @@ void LegoWorld::Destroy(MxBool p_fromDestructor)
while (cursor.First(entity)) {
cursor.Detach();
if (!(entity->GetFlags() & LegoEntity::c_bit2)) {
if (!(entity->GetFlags() & LegoEntity::c_managerOwned)) {
delete entity;
}
}
@ -202,7 +204,7 @@ void LegoWorld::Destroy(MxBool p_fromDestructor)
while (cursor.First(sound)) {
cursor.Detach();
SoundManager()->GetCacheSoundManager()->FUN_1003dc40(&sound);
SoundManager()->GetCacheSoundManager()->Destroy(sound);
}
delete m_cacheSoundList;

View file

@ -233,7 +233,7 @@ MxResult LegoExtraActor::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
m_roi->FUN_100a58f0(matrix2);
m_roi->VTable0x14();
FUN_1002ad8a();
SoundManager()->GetCacheSoundManager()->FUN_1003dae0("crash5", m_roi->GetName(), FALSE);
SoundManager()->GetCacheSoundManager()->Play("crash5", m_roi->GetName(), FALSE);
m_scheduledTime = Timer()->GetTime() + m_disAnim->GetDuration();
m_prevWorldSpeed = m_worldSpeed;
VTable0xc4();
@ -245,7 +245,7 @@ MxResult LegoExtraActor::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
if (b) {
LegoROI* roi = m_roi;
SoundManager()->GetCacheSoundManager()->FUN_1003dae0("crash5", m_roi->GetName(), FALSE);
SoundManager()->GetCacheSoundManager()->Play("crash5", m_roi->GetName(), FALSE);
VTable0xc4();
m_state = 0x102;
Mx3DPointFloat dir = p_actor->GetWorldDirection();

View file

@ -278,7 +278,7 @@ MxS32 LegoPathActor::VTable0x8c(float p_time, Matrix4& p_transform)
const char* var = VariableTable()->GetVariable(g_strHIT_WALL_SOUND);
if (var && var[0] != 0) {
SoundManager()->GetCacheSoundManager()->FUN_1003dae0(var, NULL, FALSE);
SoundManager()->GetCacheSoundManager()->Play(var, NULL, FALSE);
}
}

View file

@ -188,7 +188,7 @@ LegoChar* LegoAnimPresenter::FUN_10069150(const LegoChar* p_und1)
{
LegoChar* str;
if (LegoCharacterManager::Exists(p_und1 + 1)) {
if (LegoCharacterManager::IsActor(p_und1 + 1)) {
str = new LegoChar[strlen(p_und1)];
if (str != NULL) {
@ -232,7 +232,7 @@ void LegoAnimPresenter::FUN_100692b0()
src = str;
}
roi = CharacterManager()->GetROI(src, TRUE);
roi = CharacterManager()->GetActorROI(src, TRUE);
if (roi != NULL && str[0] == '*') {
roi->SetVisibility(FALSE);
@ -268,7 +268,7 @@ void LegoAnimPresenter::FUN_100692b0()
strlwr(lodName);
LegoChar* und = FUN_10069150(str);
roi = CharacterManager()->FUN_10085210(und, lodName, TRUE);
roi = CharacterManager()->CreateAutoROI(und, lodName, TRUE);
if (roi != NULL) {
roi->SetVisibility(FALSE);
@ -313,7 +313,7 @@ void LegoAnimPresenter::FUN_100695c0()
strlwr(lodName);
CharacterManager()->FUN_10085210(actorName, lodName, FALSE);
CharacterManager()->CreateAutoROI(actorName, lodName, FALSE);
FUN_100698b0(rois, actorName);
}
}
@ -530,8 +530,8 @@ void LegoAnimPresenter::FUN_1006aa60()
while (cursor.Next(roi)) {
const char* name = roi->GetName();
if (m_unk0x96 || !CharacterManager()->Exists(name)) {
CharacterManager()->FUN_10083c30(name);
if (m_unk0x96 || !CharacterManager()->IsActor(name)) {
CharacterManager()->ReleaseActor(name);
}
}
}

View file

@ -224,7 +224,7 @@ MxResult LegoModelPresenter::FUN_1007ff70(
if (p_entity != NULL) {
p_entity->SetROI(m_roi, TRUE, TRUE);
p_entity->ClearFlag(LegoEntity::c_bit2);
p_entity->ClearFlag(LegoEntity::c_managerOwned);
}
else {
p_world->GetROIList().push_back(m_roi);
@ -249,9 +249,10 @@ void LegoModelPresenter::ReadyTickle()
((LegoEntityPresenter*) m_compositePresenter)
->GetInternalEntity()
->SetFlags(
((LegoEntityPresenter*) m_compositePresenter)->GetInternalEntity()->GetFlags() & ~LegoEntity::c_bit2
((LegoEntityPresenter*) m_compositePresenter)->GetInternalEntity()->GetFlags() &
~LegoEntity::c_managerOwned
);
((LegoEntityPresenter*) m_compositePresenter)->GetInternalEntity()->SetType(LegoEntity::e_character);
((LegoEntityPresenter*) m_compositePresenter)->GetInternalEntity()->SetType(LegoEntity::e_actor);
}
ParseExtra();
@ -276,7 +277,7 @@ void LegoModelPresenter::ReadyTickle()
->GetInternalEntity()
->SetFlags(
((LegoEntityPresenter*) m_compositePresenter)->GetInternalEntity()->GetFlags() &
~LegoEntity::c_bit2
~LegoEntity::c_managerOwned
);
}
@ -306,7 +307,7 @@ void LegoModelPresenter::ParseExtra()
char* token = strtok(output, g_parseExtraTokens);
if (m_roi == NULL) {
m_roi = CharacterManager()->GetROI(token, FALSE);
m_roi = CharacterManager()->GetActorROI(token, FALSE);
m_addedToView = FALSE;
}
}

View file

@ -52,7 +52,7 @@ void LegoPhonemePresenter::StartingTickle()
m_unk0x84 = TRUE;
}
else {
entityROI = CharacterManager()->GetROI(m_roiName.GetData(), TRUE);
entityROI = CharacterManager()->GetActorROI(m_roiName.GetData(), TRUE);
}
head = entityROI->FindChildROI("head", entityROI);
@ -143,7 +143,7 @@ void LegoPhonemePresenter::EndAction()
roi = FindROI(m_roiName.GetData());
}
else {
roi = CharacterManager()->GetROI(m_roiName.GetData(), TRUE);
roi = CharacterManager()->GetActorROI(m_roiName.GetData(), TRUE);
}
if (roi != NULL) {
@ -151,7 +151,7 @@ void LegoPhonemePresenter::EndAction()
}
if (!m_unk0x84) {
CharacterManager()->FUN_10083c30(m_roiName.GetData());
CharacterManager()->ReleaseActor(m_roiName.GetData());
}
TextureContainer()->EraseCached(phoneme->VTable0x10());
@ -164,7 +164,7 @@ void LegoPhonemePresenter::EndAction()
}
if (!m_unk0x84) {
CharacterManager()->FUN_10083c30(m_roiName.GetData());
CharacterManager()->ReleaseActor(m_roiName.GetData());
}
}
}

View file

@ -1308,7 +1308,7 @@ void Infocenter::Reset()
PlantManager()->FUN_10027120();
BuildingManager()->FUN_10030590();
AnimationManager()->Reset(FALSE);
CharacterManager()->FUN_100832a0();
CharacterManager()->ReleaseAllActors();
GameState()->SetCurrentAct(LegoGameState::e_act1);
GameState()->SetPreviousArea(LegoGameState::e_undefined);
GameState()->SetUnknown0x42c(LegoGameState::e_undefined);

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@ -42,6 +42,9 @@ class MxDSMediaAction : public MxDSAction {
void CopyMediaSrcPath(const char* p_mediaSrcPath);
// FUNCTION: LEGO1 0x100186e0
inline const char* GetMediaSrcPath() { return m_mediaSrcPath; }
// FUNCTION: BETA10 0x1013c2e0
inline MxS32 GetFramesPerSecond() const { return m_framesPerSecond; }

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@ -36,8 +36,8 @@ class MxDSSound : public MxDSMediaAction {
// MxDSSound::`scalar deleting destructor'
private:
MxU32 m_sizeOnDisk;
MxS32 m_volume; // 0xbc
MxU32 m_sizeOnDisk; // 0xb8
MxS32 m_volume; // 0xbc
};
#endif // MXDSSOUND_H

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@ -299,8 +299,8 @@ void MxWavePresenter::SetVolume(MxS32 p_volume)
m_volume = p_volume;
if (m_dsBuffer != NULL) {
MxS32 volume = p_volume * MxOmni::GetInstance()->GetSoundManager()->GetVolume() / 100;
MxS32 otherVolume = MxOmni::GetInstance()->GetSoundManager()->GetAttenuation(volume);
m_dsBuffer->SetVolume(otherVolume);
MxS32 attenuation = MxOmni::GetInstance()->GetSoundManager()->GetAttenuation(volume);
m_dsBuffer->SetVolume(attenuation);
}
m_criticalSection.Leave();