Pathactor (#800)

* Implement LegoPathActor::VTable0x8c

* Fix paramater name

* WIP fixes

* more fixes

* style

* fix

* fix

* fix

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
Nathan M Gilbert 2024-04-14 10:43:07 -04:00 committed by GitHub
parent c282b3019d
commit 7821d952ec
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GPG key ID: B5690EEEBB952194
12 changed files with 199 additions and 26 deletions

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@ -34,8 +34,7 @@ class LegoExtraActor : public virtual LegoAnimActor {
} }
void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30 void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
void VTable0x68(Mx3DPointFloat& p_point1, Mx3DPointFloat& p_point2, Mx3DPointFloat& p_point3) MxS32 VTable0x68(Vector3&, Vector3&, Vector3&) override; // vtable+0x68
override; // vtable+0x68
void VTable0x6c() override; // vtable+0x6c void VTable0x6c() override; // vtable+0x6c
void VTable0x70(float) override; // vtable+0x70 void VTable0x70(float) override; // vtable+0x70
void VTable0x74(Matrix4& p_transform) override; // vtable+0x74 void VTable0x74(Matrix4& p_transform) override; // vtable+0x74

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@ -72,6 +72,8 @@ class LegoNavController : public MxCore {
); );
static MxResult UpdateCameraLocation(MxU32 p_location); static MxResult UpdateCameraLocation(MxU32 p_location);
static MxResult UpdateCameraLocation(const char* p_location); static MxResult UpdateCameraLocation(const char* p_location);
inline void SetLinearVel(MxFloat p_linearVel) { m_linearVel = p_linearVel; }
inline MxFloat GetLinearVel() { return m_linearVel; }
inline MxFloat GetMaxLinearVel() { return m_maxLinearVel; } inline MxFloat GetMaxLinearVel() { return m_maxLinearVel; }
inline void ResetLinearVel(MxFloat p_maxLinearVel) inline void ResetLinearVel(MxFloat p_maxLinearVel)
{ {

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@ -31,7 +31,7 @@ class LegoPathActor : public LegoActor {
} }
void ParseAction(char* p_extra) override; // vtable+0x20 void ParseAction(char* p_extra) override; // vtable+0x20
virtual void VTable0x68(Mx3DPointFloat&, Mx3DPointFloat&, Mx3DPointFloat&); // vtable+0x68 virtual MxS32 VTable0x68(Vector3&, Vector3&, Vector3&); // vtable+0x68
virtual void VTable0x6c(); // vtable+0x6c virtual void VTable0x6c(); // vtable+0x6c
virtual void VTable0x70(float p_float); // vtable+0x70 virtual void VTable0x70(float p_float); // vtable+0x70
virtual void VTable0x74(Matrix4& p_transform); // vtable+0x74 virtual void VTable0x74(Matrix4& p_transform); // vtable+0x74
@ -64,7 +64,7 @@ class LegoPathActor : public LegoActor {
LegoUnknown100db7f4& p_destEdge, LegoUnknown100db7f4& p_destEdge,
float p_destScale float p_destScale
); // vtable+0x88 ); // vtable+0x88
virtual void VTable0x8c(); // vtable+0x8c virtual MxS32 VTable0x8c(float p_time, Matrix4& p_transform); // vtable+0x8c
// FUNCTION: LEGO1 0x10002d40 // FUNCTION: LEGO1 0x10002d40
virtual MxU32 VTable0x90(float, Matrix4&) { return FALSE; } // vtable+0x90 virtual MxU32 VTable0x90(float, Matrix4&) { return FALSE; } // vtable+0x90
@ -118,7 +118,7 @@ class LegoPathActor : public LegoActor {
protected: protected:
MxFloat m_BADuration; // 0x78 MxFloat m_BADuration; // 0x78
undefined4 m_unk0x7c; // 0x7c MxFloat m_unk0x7c; // 0x7c
MxFloat m_actorTime; // 0x80 MxFloat m_actorTime; // 0x80
MxFloat m_lastTime; // 0x84 MxFloat m_lastTime; // 0x84
LegoPathBoundary* m_boundary; // 0x88 LegoPathBoundary* m_boundary; // 0x88

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@ -29,10 +29,12 @@ class LegoPathBoundary : public LegoWEGEdge {
LegoPathBoundary(); LegoPathBoundary();
MxResult AddActor(LegoPathActor* p_actor); MxResult AddActor(LegoPathActor* p_actor);
void FUN_100575b0(Vector3& p_point1, Vector3& p_point2, LegoPathActor* p_actor);
MxU32 Intersect(float p_scale, Vector3& p_point1, Vector3& p_point2, Vector3& p_point3, LegoEdge*& p_edge);
inline LegoAnimPresenterSet* GetUnknown0x64() { return &m_unk0x64; } inline LegoAnimPresenterSet* GetUnknown0x64() { return &m_unk0x64; }
// STUB: LEGO1 0x10047a80 // SYNTHETIC: LEGO1 0x10047a80
// LegoPathBoundary::`scalar deleting destructor' // LegoPathBoundary::`scalar deleting destructor'
private: private:

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@ -28,7 +28,7 @@ class LegoRaceActor : public virtual LegoAnimActor {
} }
void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30 void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
void VTable0x68(Mx3DPointFloat&, Mx3DPointFloat&, Mx3DPointFloat&) override; // vtable+0x68 MxS32 VTable0x68(Vector3&, Vector3&, Vector3&) override; // vtable+0x68
void VTable0x70(float p_float) override; // vtable+0x70 void VTable0x70(float p_float) override; // vtable+0x70
void VTable0x74(Matrix4& p_transform) override; // vtable+0x74 void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
MxU32 VTable0x90(float, Matrix4&) override; // vtable+0x90 MxU32 VTable0x90(float, Matrix4&) override; // vtable+0x90

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@ -418,9 +418,9 @@ void LegoExtraActor::VTable0xc4()
} }
// FUNCTION: LEGO1 0x1002b6f0 // FUNCTION: LEGO1 0x1002b6f0
void LegoExtraActor::VTable0x68(Mx3DPointFloat& p_point1, Mx3DPointFloat& p_point2, Mx3DPointFloat& p_point3) MxS32 LegoExtraActor::VTable0x68(Vector3& p_point1, Vector3& p_point2, Vector3& p_point3)
{ {
LegoPathActor::VTable0x68(p_point1, p_point2, p_point3); return LegoPathActor::VTable0x68(p_point1, p_point2, p_point3);
} }
// STUB: LEGO1 0x1002b980 // STUB: LEGO1 0x1002b980

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@ -1,9 +1,22 @@
#include "legopathactor.h" #include "legopathactor.h"
#include "legonavcontroller.h"
#include "legosoundmanager.h"
#include "misc.h"
#include "mxmisc.h"
#include "mxtimer.h"
#include <vec.h> #include <vec.h>
DECOMP_SIZE_ASSERT(LegoPathActor, 0x154) DECOMP_SIZE_ASSERT(LegoPathActor, 0x154)
// GLOBAL: LEGO1 0x100f3304
// STRING: LEGO1 0x100f32f4
const char* g_strHIT_WALL_SOUND = "HIT_WALL_SOUND";
// GLOBAL: LEGO1 0x100f3308
MxLong g_unk0x100f3308 = 0;
// FUNCTION: LEGO1 0x1002d700 // FUNCTION: LEGO1 0x1002d700
LegoPathActor::LegoPathActor() LegoPathActor::LegoPathActor()
{ {
@ -195,10 +208,140 @@ MxResult LegoPathActor::VTable0x84(
return SUCCESS; return SUCCESS;
} }
// STUB: LEGO1 0x1002e100 // FUNCTION: LEGO1 0x1002e100
void LegoPathActor::VTable0x8c() MxS32 LegoPathActor::VTable0x8c(float p_time, Matrix4& p_transform)
{ {
// TODO if (m_userNavFlag && m_state == 0) {
m_lastTime = p_time;
Mx3DPointFloat p1, p2, p3, p4, p5;
p5 = Vector3(m_roi->GetWorldDirection());
p4 = Vector3(m_roi->GetWorldPosition());
LegoNavController* nav = NavController();
m_worldSpeed = nav->GetLinearVel();
if (!nav->CalculateNewPosDir(p4, p5, p2, p1, m_boundary->GetUnknown0x14())) {
return -1;
}
Mx3DPointFloat p6;
p6 = p2;
m_unk0xe9 = m_boundary->Intersect(m_roi->GetWorldBoundingSphere().Radius(), p4, p2, p3, m_destEdge);
if (m_unk0xe9 == -1) {
return -1;
}
if (m_unk0xe9 != 0) {
p2 = p3;
}
MxS32 result = VTable0x68(p4, p2, p3);
if (result > 0) {
p2 = p4;
m_unk0xe9 = 0;
result = 0;
}
else {
m_boundary->FUN_100575b0(p4, p2, this);
}
LegoPathBoundary* oldBoundary = m_boundary;
if (m_unk0xe9 != 0) {
WaitForAnimation();
if (m_boundary == oldBoundary) {
MxLong time = Timer()->GetTime();
if (time - g_unk0x100f3308 > 1000) {
g_unk0x100f3308 = time;
const char* var = VariableTable()->GetVariable(g_strHIT_WALL_SOUND);
if (var && var[0] != 0) {
SoundManager()->GetCacheSoundManager()->FUN_1003dae0(var, NULL, FALSE);
}
}
m_worldSpeed *= m_unk0x144;
nav->SetLinearVel(m_worldSpeed);
Mx3DPointFloat p7(p2);
((Vector3&) p7).Sub(&p6);
if (p7.Unitize() == 0) {
float f = sqrt(p1.LenSquared()) * m_unk0x140;
((Vector3&) p7).Mul(f);
((Vector3&) p1).Add(&p7);
}
}
}
p_transform.SetIdentity();
Vector3 right(p_transform[0]);
Vector3 up(p_transform[1]);
Vector3 dir(p_transform[2]);
Vector3 pos(p_transform[3]);
dir = p1;
up = *m_boundary->GetUnknown0x14();
right.EqualsCross(&up, &dir);
right.Unitize();
dir.EqualsCross(&right, &up);
pos = p2;
return result;
}
else {
if (p_time < 0 || m_worldSpeed <= 0) {
return -1;
}
float f = (m_BADuration - m_unk0x7c) / m_worldSpeed + m_lastTime;
if (f < p_time) {
m_unk0x7c = m_BADuration;
m_unk0xe9 = 1;
}
else {
f = p_time;
m_unk0x7c += (f - m_lastTime) * m_worldSpeed;
m_unk0xe9 = 0;
}
m_actorTime += (f - m_lastTime) * m_worldSpeed;
m_lastTime = f;
p_transform.SetIdentity();
if (m_userNavFlag) {
m_unk0x8c.FUN_1009a1e0(m_BADuration / m_unk0x7c, p_transform, *m_boundary->GetUnknown0x14(), 0);
}
else {
m_unk0x8c.FUN_1009a1e0(m_BADuration / m_unk0x7c, p_transform, *m_boundary->GetUnknown0x14(), 1);
}
Vector3 pos1(p_transform[3]);
Vector3 pos2(m_unk0xec[3]);
Mx3DPointFloat p1;
if (VTable0x68(pos2, pos1, p1) > 0) {
m_lastTime = p_time;
return 1;
}
else {
m_boundary->FUN_100575b0(pos2, pos1, this);
pos2 = pos1;
if (m_unk0xe9 != 0) {
WaitForAnimation();
}
return 0;
}
}
return -1;
} }
// STUB: LEGO1 0x1002e740 // STUB: LEGO1 0x1002e740
@ -226,9 +369,10 @@ void LegoPathActor::VTable0x6c()
} }
// STUB: LEGO1 0x1002ebe0 // STUB: LEGO1 0x1002ebe0
void LegoPathActor::VTable0x68(Mx3DPointFloat&, Mx3DPointFloat&, Mx3DPointFloat&) MxS32 LegoPathActor::VTable0x68(Vector3&, Vector3&, Vector3&)
{ {
// TODO // TODO
return 0;
} }
// STUB: LEGO1 0x1002f020 // STUB: LEGO1 0x1002f020

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@ -17,3 +17,20 @@ MxResult LegoPathBoundary::AddActor(LegoPathActor* p_actor)
p_actor->SetBoundary(this); p_actor->SetBoundary(this);
return SUCCESS; return SUCCESS;
} }
// STUB: LEGO1 0x100575b0
void LegoPathBoundary::FUN_100575b0(Vector3& p_point1, Vector3& p_point2, LegoPathActor* p_actor)
{
}
// STUB: LEGO1 0x10057950
MxU32 LegoPathBoundary::Intersect(
float p_scale,
Vector3& p_point1,
Vector3& p_point2,
Vector3& p_point3,
LegoEdge*& p_edge
)
{
return 0;
}

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@ -22,9 +22,10 @@ void LegoRaceActor::SetWorldSpeed(MxFloat p_worldSpeed)
} }
// STUB: LEGO1 0x10014cc0 // STUB: LEGO1 0x10014cc0
void LegoRaceActor::VTable0x68(Mx3DPointFloat&, Mx3DPointFloat&, Mx3DPointFloat&) MxS32 LegoRaceActor::VTable0x68(Vector3&, Vector3&, Vector3&)
{ {
// TODO // TODO
return 0;
} }
// STUB: LEGO1 0x10014cd0 // STUB: LEGO1 0x10014cd0

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@ -26,3 +26,9 @@ void LegoUnknown::FUN_1009a140(Vector3& p_point1, Vector3& p_point2, Vector3& p_
m_unk0x00[3][i] = (p_point1[i] - p_point3[i]) * 2.0f + p_point4[i] + p_point2[i]; m_unk0x00[3][i] = (p_point1[i] - p_point3[i]) * 2.0f + p_point4[i] + p_point2[i];
} }
} }
// STUB: LEGO1 0x1009a1e0
LegoResult LegoUnknown::FUN_1009a1e0(float, Matrix4&, Vector3&, LegoU32)
{
return FAILURE;
}

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@ -3,6 +3,7 @@
#include "legotypes.h" #include "legotypes.h"
#include "mxgeometry/mxgeometry3d.h" #include "mxgeometry/mxgeometry3d.h"
#include "mxgeometry/mxmatrix.h"
// SIZE 0x50 // SIZE 0x50
class LegoUnknown { class LegoUnknown {
@ -11,6 +12,7 @@ class LegoUnknown {
~LegoUnknown(); ~LegoUnknown();
void FUN_1009a140(Vector3& p_point1, Vector3& p_point2, Vector3& p_point3, Vector3& p_point4); void FUN_1009a140(Vector3& p_point1, Vector3& p_point2, Vector3& p_point3, Vector3& p_point4);
LegoResult FUN_1009a1e0(float, Matrix4&, Vector3&, LegoU32);
private: private:
Mx3DPointFloat m_unk0x00[4]; // 0x00 Mx3DPointFloat m_unk0x00[4]; // 0x00

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@ -18,4 +18,4 @@ VariableName:
Integer: '' Integer: ''
Bool: '' Bool: ''
Pointer: '' Pointer: ''
Pattern: '^(unk0x[a-f0-9]{1,8}$|(?!unk)[a-z][a-zA-Z0-9]*)$' Pattern: '^(unk0x[a-f0-9]{1,8}$|(?!unk)[a-z][a-zA-Z0-9]*|str[a-zA-Z0-9_]*)$'