isle-portable/LEGO1/lego/legoomni/include/legoextraactor.h
Nathan M Gilbert 7821d952ec
Pathactor (#800)
* Implement LegoPathActor::VTable0x8c

* Fix paramater name

* WIP fixes

* more fixes

* style

* fix

* fix

* fix

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-04-14 16:43:07 +02:00

82 lines
2.6 KiB
C++

#ifndef LEGOEXTRAACTOR_H
#define LEGOEXTRAACTOR_H
#include "legoanimactor.h"
#include "legoanimpresenter.h"
// VTABLE: LEGO1 0x100d6c00 LegoAnimActor
// VTABLE: LEGO1 0x100d6c10 LegoPathActor
// VTABLE: LEGO1 0x100d6cdc LegoExtraActor
// SIZE 0x1dc
class LegoExtraActor : public virtual LegoAnimActor {
public:
enum Axis {
e_posz,
e_negz,
e_posx,
e_negx
};
LegoExtraActor();
~LegoExtraActor() override;
// FUNCTION: LEGO1 0x1002b7b0
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f3204
return "LegoExtraActor";
}
// FUNCTION: LEGO1 0x1002b7d0
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, LegoExtraActor::ClassName()) || LegoAnimActor::IsA(p_name);
}
void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
MxS32 VTable0x68(Vector3&, Vector3&, Vector3&) override; // vtable+0x68
void VTable0x6c() override; // vtable+0x6c
void VTable0x70(float) override; // vtable+0x70
void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
MxU32 VTable0x90(float p_float, Matrix4& p_matrix) override; // vtable+0x90
MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
MxResult WaitForAnimation() override; // vtable+0x9c
void VTable0xa4(MxU8& p_und1, MxS32& p_und2) override; // vtable+0xa4
void VTable0xc4() override; // vtable+0xc4
virtual MxResult FUN_1002aae0();
void Restart();
inline void FUN_1002ad8a();
// SYNTHETIC: LEGO1 0x1002b760
// LegoExtraActor::`scalar deleting destructor'
private:
MxFloat m_scheduledTime; // 0x08
undefined m_unk0x0c; // 0x0c
MxU8 m_axis; // 0x0d
undefined m_unk0x0e; // 0x0e
MxFloat m_prevWorldSpeed; // 0x10
MxU8 m_whichAnim; // 0x14
MxU8 m_unk0x15; // 0x15
MxMatrix m_unk0x18; // 0x18
LegoAnimActorStruct* m_assAnim; // 0x60
LegoAnimActorStruct* m_disAnim; // 0x64
};
// GLOBAL: LEGO1 0x100d6be8
// LegoExtraActor::`vbtable'{for `LegoAnimActor'}
// GLOBAL: LEGO1 0x100d6bf0
// LegoExtraActor::`vbtable'{for `LegoExtraActor'}
// TEMPLATE: LEGO1 0x1002b200
// vector<unsigned char *,allocator<unsigned char *> >::vector<unsigned char *,allocator<unsigned char *> >
// TEMPLATE: LEGO1 0x1002b270
// vector<unsigned char *,allocator<unsigned char *> >::size
// TEMPLATE: LEGO1 0x1002b720
// uninitialized_copy
#endif // LEGOEXTRAACTOR_H