Implement/match LegoAnimationManager::Suspend (#870)

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Christian Semmler 2024-04-30 06:18:44 -04:00 committed by GitHub
parent 599d8c91c8
commit 60796eff74
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GPG key ID: B5690EEEBB952194
2 changed files with 69 additions and 7 deletions

View file

@ -37,10 +37,10 @@ struct Vehicle {
// SIZE 0x18
struct Unknown0x3c {
LegoROI* m_roi; // 0x00
MxU32 m_id; // 0x04
MxS32 m_characterId; // 0x04
undefined m_unk0x08[0x08]; // 0x08
float m_unk0x10; // 0x10
undefined m_unk0x14; // 0x14
MxBool m_unk0x14; // 0x14
};
// VTABLE: LEGO1 0x100d8c18

View file

@ -178,11 +178,73 @@ void LegoAnimationManager::Reset(MxBool p_und)
m_unk0x42a = m_unk0x402;
}
// STUB: LEGO1 0x1005ef10
// FUNCTION: LEGO1 0x1005ef10
// FUNCTION: BETA10 0x1003fc7a
void LegoAnimationManager::Suspend()
{
// TODO
m_animState = (AnimState*) GameState()->GetState("AnimState");
if (m_animState == NULL) {
m_animState = (AnimState*) GameState()->CreateState("AnimState");
}
if (m_scriptIndex == 0) {
m_animState->FUN_10065240(m_animCount, m_anims, m_unk0x3fc);
}
if (!m_suspended) {
m_suspended = TRUE;
m_unk0x428 = m_unk0x3a;
m_unk0x429 = m_unk0x400;
m_unk0x42a = m_unk0x402;
m_unk0x402 = 0;
FUN_10061010(0);
MxS32 i;
for (i = 0; i < (MxS32) _countof(m_unk0x3c); i++) {
LegoROI* roi = m_unk0x3c[i].m_roi;
if (roi != NULL) {
LegoPathActor* actor = CharacterManager()->GetActor(roi->GetName());
if (actor != NULL && actor->GetController() != NULL) {
actor->GetController()->FUN_10046770(actor);
actor->ClearController();
}
CharacterManager()->FUN_10083db0(roi);
}
if (m_unk0x3c[i].m_unk0x14) {
m_unk0x3c[i].m_unk0x14 = FALSE;
MxS32 vehicleId = g_characters[m_unk0x3c[i].m_characterId].m_vehicleId;
if (vehicleId >= 0) {
g_vehicles[vehicleId].m_unk0x05 = FALSE;
LegoROI* roi = Lego()->FindROI(g_vehicles[vehicleId].m_name);
if (roi != NULL) {
roi->SetVisibility(FALSE);
}
}
}
m_unk0x3c[i].m_roi = NULL;
m_unk0x3c[i].m_characterId = -1;
m_unk0x3c[i].m_unk0x10 = -1.0f;
}
m_unk0x18 = 0;
m_unk0x1a = 0;
m_unk0x3a = 0;
m_unk0x400 = 0;
m_unk0x414 = 0;
m_unk0x401 = 0;
for (i = 0; i < (MxS32) _countof(g_characters); i++) {
g_characters[i].m_unk0x04 = FALSE;
}
}
}
// FUNCTION: LEGO1 0x1005f0b0
@ -221,9 +283,9 @@ void LegoAnimationManager::Init()
for (i = 0; i < (MxS32) _countof(m_unk0x3c); i++) {
m_unk0x3c[i].m_roi = NULL;
m_unk0x3c[i].m_id = -1;
m_unk0x3c[i].m_characterId = -1;
m_unk0x3c[i].m_unk0x10 = -1.0f;
m_unk0x3c[i].m_unk0x14 = 0;
m_unk0x3c[i].m_unk0x14 = FALSE;
}
m_unk0x38 = FALSE;
@ -666,7 +728,7 @@ MxResult LegoAnimationManager::StartEntityAction(MxDSAction& p_dsAction, LegoEnt
for (MxS32 i = 0; i < (MxS32) _countof(m_unk0x3c); i++) {
if (m_unk0x3c[i].m_roi == roi) {
MxU32 characterId = m_unk0x3c[i].m_id;
MxS32 characterId = m_unk0x3c[i].m_characterId;
g_characters[characterId].m_unk0x07 = TRUE;
MxS32 vehicleId = g_characters[characterId].m_vehicleId;