diff --git a/LEGO1/lego/legoomni/include/legoanimationmanager.h b/LEGO1/lego/legoomni/include/legoanimationmanager.h index 073db18a..10a9158e 100644 --- a/LEGO1/lego/legoomni/include/legoanimationmanager.h +++ b/LEGO1/lego/legoomni/include/legoanimationmanager.h @@ -37,10 +37,10 @@ struct Vehicle { // SIZE 0x18 struct Unknown0x3c { LegoROI* m_roi; // 0x00 - MxU32 m_id; // 0x04 + MxS32 m_characterId; // 0x04 undefined m_unk0x08[0x08]; // 0x08 float m_unk0x10; // 0x10 - undefined m_unk0x14; // 0x14 + MxBool m_unk0x14; // 0x14 }; // VTABLE: LEGO1 0x100d8c18 diff --git a/LEGO1/lego/legoomni/src/common/legoanimationmanager.cpp b/LEGO1/lego/legoomni/src/common/legoanimationmanager.cpp index 1a708b32..55ae98d7 100644 --- a/LEGO1/lego/legoomni/src/common/legoanimationmanager.cpp +++ b/LEGO1/lego/legoomni/src/common/legoanimationmanager.cpp @@ -178,11 +178,73 @@ void LegoAnimationManager::Reset(MxBool p_und) m_unk0x42a = m_unk0x402; } -// STUB: LEGO1 0x1005ef10 +// FUNCTION: LEGO1 0x1005ef10 // FUNCTION: BETA10 0x1003fc7a void LegoAnimationManager::Suspend() { - // TODO + m_animState = (AnimState*) GameState()->GetState("AnimState"); + if (m_animState == NULL) { + m_animState = (AnimState*) GameState()->CreateState("AnimState"); + } + + if (m_scriptIndex == 0) { + m_animState->FUN_10065240(m_animCount, m_anims, m_unk0x3fc); + } + + if (!m_suspended) { + m_suspended = TRUE; + m_unk0x428 = m_unk0x3a; + m_unk0x429 = m_unk0x400; + m_unk0x42a = m_unk0x402; + m_unk0x402 = 0; + + FUN_10061010(0); + + MxS32 i; + for (i = 0; i < (MxS32) _countof(m_unk0x3c); i++) { + LegoROI* roi = m_unk0x3c[i].m_roi; + + if (roi != NULL) { + LegoPathActor* actor = CharacterManager()->GetActor(roi->GetName()); + + if (actor != NULL && actor->GetController() != NULL) { + actor->GetController()->FUN_10046770(actor); + actor->ClearController(); + } + + CharacterManager()->FUN_10083db0(roi); + } + + if (m_unk0x3c[i].m_unk0x14) { + m_unk0x3c[i].m_unk0x14 = FALSE; + + MxS32 vehicleId = g_characters[m_unk0x3c[i].m_characterId].m_vehicleId; + if (vehicleId >= 0) { + g_vehicles[vehicleId].m_unk0x05 = FALSE; + + LegoROI* roi = Lego()->FindROI(g_vehicles[vehicleId].m_name); + if (roi != NULL) { + roi->SetVisibility(FALSE); + } + } + } + + m_unk0x3c[i].m_roi = NULL; + m_unk0x3c[i].m_characterId = -1; + m_unk0x3c[i].m_unk0x10 = -1.0f; + } + + m_unk0x18 = 0; + m_unk0x1a = 0; + m_unk0x3a = 0; + m_unk0x400 = 0; + m_unk0x414 = 0; + m_unk0x401 = 0; + + for (i = 0; i < (MxS32) _countof(g_characters); i++) { + g_characters[i].m_unk0x04 = FALSE; + } + } } // FUNCTION: LEGO1 0x1005f0b0 @@ -221,9 +283,9 @@ void LegoAnimationManager::Init() for (i = 0; i < (MxS32) _countof(m_unk0x3c); i++) { m_unk0x3c[i].m_roi = NULL; - m_unk0x3c[i].m_id = -1; + m_unk0x3c[i].m_characterId = -1; m_unk0x3c[i].m_unk0x10 = -1.0f; - m_unk0x3c[i].m_unk0x14 = 0; + m_unk0x3c[i].m_unk0x14 = FALSE; } m_unk0x38 = FALSE; @@ -666,7 +728,7 @@ MxResult LegoAnimationManager::StartEntityAction(MxDSAction& p_dsAction, LegoEnt for (MxS32 i = 0; i < (MxS32) _countof(m_unk0x3c); i++) { if (m_unk0x3c[i].m_roi == roi) { - MxU32 characterId = m_unk0x3c[i].m_id; + MxS32 characterId = m_unk0x3c[i].m_characterId; g_characters[characterId].m_unk0x07 = TRUE; MxS32 vehicleId = g_characters[characterId].m_vehicleId;