Add most of LegoObjectFactory (#365)

* push changes

* push changes

* fix

* Update legoracecar.h
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Misha 2023-12-26 18:10:28 -05:00 committed by GitHub
parent 22d72893f9
commit 40d51659d3
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7 changed files with 236 additions and 7 deletions

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@ -3,7 +3,7 @@
// FIXME: Uncertain location. There are three vtables which eventually call this // FIXME: Uncertain location. There are three vtables which eventually call this
// class' ClassName() function, but none of them call it directly. // class' ClassName() function, but none of them call it directly.
class Act3Actor { class Act3Actor : public MxCore {
public: public:
// FUNCTION: LEGO1 0x100431b0 // FUNCTION: LEGO1 0x100431b0
inline virtual const char* ClassName() override inline virtual const char* ClassName() override

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@ -1,11 +1,11 @@
#ifndef LEGO3DWAVEPRESENTER_H #ifndef LEGO3DWAVEPRESENTER_H
#define LEGO3DWAVEPRESENTER_H #define LEGO3DWAVEPRESENTER_H
#include "legowavepresenter.h" #include "mxwavepresenter.h"
// VTABLE: LEGO1 0x100d52b0 // VTABLE: LEGO1 0x100d52b0
// SIZE 0xa0 // SIZE 0xa0
class Lego3DWavePresenter : public LegoWavePresenter { class Lego3DWavePresenter : public MxWavePresenter {
public: public:
// FUNCTION: LEGO1 0x1000d890 // FUNCTION: LEGO1 0x1000d890
inline virtual const char* ClassName() const override // vtable+0x0c inline virtual const char* ClassName() const override // vtable+0x0c

11
LEGO1/legoact2.h Normal file
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@ -0,0 +1,11 @@
#ifndef LEGOACT2_H
#define LEGOACT2_H
#include "legocarraceactor.h"
#include "legopathactor.h"
// VTABLE: LEGO1 0x100d82e0
// SIZE: 0x1154
class LegoAct2 : public LegoWorld {};
#endif // LEGOACT2_H

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@ -1,7 +1,104 @@
#include "legoobjectfactory.h" #include "legoobjectfactory.h"
#include "carrace.h"
#include "decomp.h" #include "decomp.h"
#include "dunebuggy.h"
#include "elevatorbottom.h"
#include "gasstation.h"
#include "gasstationstate.h"
#include "helicopter.h"
#include "helicopterstate.h"
#include "historybook.h"
#include "hospital.h"
#include "hospitalstate.h"
#include "infocenter.h"
#include "infocenterdoor.h"
#include "infocenterstate.h" #include "infocenterstate.h"
#include "isle.h"
#include "jetskirace.h"
#include "lego3dwavepresenter.h"
#include "legoact2.h"
#include "legoact2state.h"
#include "legoactioncontrolpresenter.h"
#include "legoactor.h"
#include "legoactorpresenter.h"
#include "legoanimactor.h"
#include "legoanimpresenter.h"
#include "legocarbuild.h"
#include "legocarbuildanimpresenter.h"
#include "legocarraceactor.h"
#include "legoentity.h"
#include "legoentitypresenter.h"
#include "legoflctexturepresenter.h"
#include "legohideanimpresenter.h"
#include "legojetski.h"
#include "legojetskiraceactor.h"
#include "legoloadcachesoundpresenter.h"
#include "legolocomotionanimpresenter.h"
#include "legoloopinganimpresenter.h"
#include "legomodelpresenter.h"
#include "legopalettepresenter.h"
#include "legopartpresenter.h"
#include "legopathactor.h"
#include "legopathpresenter.h"
#include "legophonemepresenter.h"
#include "legoracecar.h"
#include "legotexturepresenter.h"
#include "legoworld.h"
#include "legoworldpresenter.h"
#include "mxcontrolpresenter.h"
#include "mxvideopresenter.h"
#include "pizza.h"
#include "pizzamissionstate.h"
#include "police.h"
#include "policestate.h"
#include "registrationbook.h"
#include "score.h"
#include "scorestate.h"
#include "skateboard.h"
// #include "act2actor.h"
#include "act2brick.h"
// #include "act2genactor.h"
#include "act2policestation.h"
#include "act3.h"
#include "act3state.h"
#include "ambulance.h"
#include "ambulancemissionstate.h"
#include "bike.h"
#include "doors.h"
#include "jetski.h"
#include "legoanimmmpresenter.h"
#include "motorcycle.h"
#include "racecar.h"
#include "towtrack.h"
#include "towtrackmissionstate.h"
// #include "act3cop.h"
// #include "act3brickster.h"
#include "act1state.h"
#include "act3actor.h"
#include "act3shark.h"
#include "beachhouseentity.h"
#include "bumpbouy.h"
#include "carracestate.h"
#include "gasstationentity.h"
#include "hospitalentity.h"
#include "infocenterentity.h"
#include "jetskiracestate.h"
#include "jukeboxentity.h"
#include "pizzeria.h"
#include "pizzeriastate.h"
#include "policeentity.h"
#include "racestandsentity.h"
#include "radiostate.h"
// #include "caveentity.h"
// #include "jailentity.h"
#include "jukebox.h"
#include "jukeboxstate.h"
#include "mxcompositemediapresenter.h"
// #include "raceskel.h"
#include "animstate.h"
// TODO: Before HospitalState, add all of the different LegoVehicleBuildState's
// TODO: Uncomment once we have all the relevant types ready // TODO: Uncomment once we have all the relevant types ready
// DECOMP_SIZE_ASSERT(LegoObjectFactory, 0x1c8); // DECOMP_SIZE_ASSERT(LegoObjectFactory, 0x1c8);

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@ -3,7 +3,103 @@
#include "mxobjectfactory.h" #include "mxobjectfactory.h"
#define FOR_LEGOOBJECTFACTORY_OBJECTS(X) X(InfocenterState) #define FOR_LEGOOBJECTFACTORY_OBJECTS(X) \
X(LegoModelPresenter) \
X(LegoTexturePresenter) \
X(LegoPhonemePresenter) \
X(LegoFlcTexturePresenter) \
X(LegoEntityPresenter) \
X(LegoActorPresenter) \
X(LegoWorldPresenter) \
X(LegoWorld) \
X(LegoPalettePresenter) \
X(LegoPathPresenter) \
X(LegoAnimPresenter) \
X(LegoLoopingAnimPresenter) \
X(LegoLocomotionAnimPresenter) \
X(LegoHideAnimPresenter) \
X(LegoPartPresenter) \
X(LegoCarBuildAnimPresenter) \
X(LegoActionControlPresenter) \
X(MxVideoPresenter) \
X(LegoLoadCacheSoundPresenter) \
X(Lego3DWavePresenter) \
X(LegoActor) \
X(LegoPathActor) \
X(LegoRaceCar) \
X(LegoJetski) \
/*X(JetskiRace) \*/ \
X(LegoEntity) \
X(LegoCarRaceActor) \
X(LegoJetskiRaceActor) \
X(LegoCarBuild) \
X(Infocenter) \
X(LegoAnimActor) \
X(MxControlPresenter) \
X(RegistrationBook) \
X(HistoryBook) \
X(ElevatorBottom) \
X(InfocenterDoor) \
X(Score) \
X(ScoreState) \
X(Hospital) \
X(Isle) \
X(Police) \
X(GasStation) \
X(LegoAct2) \
X(LegoAct2State) \
/*X(CarRace)*/ \
X(HospitalState) \
X(InfocenterState) \
X(PoliceState) \
X(GasStationState) \
X(SkateBoard) \
X(Helicopter) \
X(HelicopterState) \
X(DuneBuggy) \
X(Pizza) \
X(PizzaMissionState) \
/*X(Act2Actor)*/ \
/*X(Act2Brick)*/ \
/*X(Act2GenActor)*/ \
X(Act2PoliceStation) \
X(Act3) \
X(Act3State) \
X(Doors) \
X(LegoAnimMMPresenter) \
X(RaceCar) \
X(Jetski) \
X(Bike) \
X(Motorcycle) \
X(Ambulance) \
X(AmbulanceMissionState) \
X(TowTrack) \
X(TowTrackMissionState) \
/*X(Act3Cop)*/ \
/*X(Act3Brickster)*/ \
X(Act3Shark) \
X(BumpBouy) \
X(Act3Actor) \
X(JetskiRaceState) \
X(CarRaceState) \
X(Act1State) \
X(Pizzeria) \
X(PizzeriaState) \
X(InfoCenterEntity) \
X(HospitalEntity) \
X(GasStationEntity) \
X(PoliceEntity) \
X(BeachHouseEntity) \
X(RaceStandsEntity) \
X(JukeBoxEntity) \
X(RadioState) \
/*X(CaveEntity)*/ \
/*X(JailEntity)*/ \
X(MxCompositeMediaPresenter) \
X(JukeBox) \
X(JukeBoxState) \
/*X(RaceSkel)*/ \
X(AnimState)
// VTABLE: LEGO1 0x100d4768 // VTABLE: LEGO1 0x100d4768
class LegoObjectFactory : public MxObjectFactory { class LegoObjectFactory : public MxObjectFactory {

25
LEGO1/legoracecar.h Normal file
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@ -0,0 +1,25 @@
#ifndef LEGOCARRACE_H
#define LEGOCARRACE_H
#include "legocarraceactor.h"
#include "legopathactor.h"
// VTABLE: LEGO1 0x100d58b8
// SIZE: 0x200
class LegoRaceCar : public LegoCarRaceActor {
public:
// FUNCTION: LEGO1 0x10014290
inline const char* ClassName() const override // vtable+0xc
{
// GLOBAL: LEGO1 0x100f0548
return "LegoRaceCar";
}
// FUNCTION: LEGO1 0x100142b0
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, LegoCarRaceActor::ClassName()) || LegoCarRaceActor::IsA(p_name);
}
};
#endif // LEGOCARRACE_H

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@ -1,5 +1,5 @@
#ifndef PIZZERIASTATE_H #ifndef PIZZERIA_H
#define PIZZERIASTATE_H #define PIZZERIA_H
#include "isleactor.h" #include "isleactor.h"
@ -21,4 +21,4 @@ class Pizzeria : public IsleActor {
} }
}; };
#endif // PIZZERIASTATE_H #endif // PIZZERIA_H