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https://github.com/isledecomp/isle-portable.git
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Implement ExtraActor vftable and passthrough methods (#735)
* Implement ExtraActor vftable and passthrough methods * Remove unused param names
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4e9dbfe331
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9 changed files with 103 additions and 36 deletions
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@ -53,7 +53,7 @@ class LegoAnimActor : public virtual LegoPathActor {
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// SYNTHETIC: LEGO1 0x1000fb60
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// LegoAnimActor::`scalar deleting destructor'
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private:
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protected:
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vector<LegoAnimActorStruct*> m_animMaps; // 0x08
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MxS16 m_curAnim; // 0x18
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};
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@ -27,7 +27,6 @@ class LegoCarRaceActor : public virtual LegoRaceActor {
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return !strcmp(p_name, LegoCarRaceActor::ClassName()) || LegoRaceActor::IsA(p_name);
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}
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void VTable0x68() override; // vtable+0x68
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void VTable0x6c() override; // vtable+0x6c
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void VTable0x70(float p_float) override; // vtable+0x70
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MxS32 VTable0x90() override; // vtable+0x90
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@ -3,38 +3,52 @@
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#include "legoanimactor.h"
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/*
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VTABLE: LEGO1 0x100d6c00 LegoAnimActor
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VTABLE: LEGO1 0x100d6c10 LegoPathActor
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VTABLE: LEGO1 0x100d6cdc LegoExtraActor
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*/
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// VTABLE: LEGO1 0x100d6c00 LegoAnimActor
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// VTABLE: LEGO1 0x100d6c10 LegoPathActor
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// VTABLE: LEGO1 0x100d6cdc LegoExtraActor
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// SIZE 0x1dc
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class LegoExtraActor : public virtual LegoAnimActor {
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public:
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LegoExtraActor();
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~LegoExtraActor() override;
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// FUNCTION: LEGO1 0x1002b7a0
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// FUNCTION: LEGO1 0x1002b7b0
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f3204
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return "LegoExtraActor";
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}
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// FUNCTION: LEGO1 0x1002b7c0
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// FUNCTION: LEGO1 0x1002b7d0
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, LegoExtraActor::ClassName()) || LegoAnimActor::IsA(p_name);
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}
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void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
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void VTable0x68(Mx3DPointFloat& p_point1, Mx3DPointFloat& p_point2, Mx3DPointFloat& p_point3)
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override; // vtable+0x68
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void VTable0x6c() override; // vtable+0x6c
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void VTable0x70(float) override; // vtable+0x70
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void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
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MxS32 VTable0x90() override; // vtable+0x90
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MxS32 VTable0x94() override; // vtable+0x94
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void VTable0x9c() override; // vtable+0x9c
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void VTable0xa4() override; // vtable+0xa4
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void VTable0xc4() override; // vtable+0xc4
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virtual MxResult FUN_1002aae0();
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// SYNTHETIC: LEGO1 0x1002b760
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// LegoExtraActor::`scalar deleting destructor'
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private:
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undefined4 m_unk0x08; // 0x08
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undefined m_unk0x0c; // 0x0c
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undefined m_unk0x0d; // 0x0d
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undefined m_unk0x0e; // 0x0e
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undefined4 m_unk0x10; // 0x10
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undefined m_unk0x14; // 0x14
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MxU8 m_unk0x14; // 0x14
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MxMatrix m_unk0x18; // 0x18
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undefined4 m_unk0x60; // 0x60
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undefined4 m_unk0x64; // 0x64
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@ -28,11 +28,11 @@ class LegoPathActor : public LegoActor {
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return !strcmp(p_name, LegoPathActor::ClassName()) || LegoActor::IsA(p_name);
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}
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void ParseAction(char*) override; // vtable+0x20
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virtual void VTable0x68(); // vtable+0x68
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virtual void VTable0x6c(); // vtable+0x6c
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virtual void VTable0x70(float p_float); // vtable+0x70
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virtual void VTable0x74(Matrix4& p_transform); // vtable+0x74
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void ParseAction(char*) override; // vtable+0x20
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virtual void VTable0x68(Mx3DPointFloat&, Mx3DPointFloat&, Mx3DPointFloat&); // vtable+0x68
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virtual void VTable0x6c(); // vtable+0x6c
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virtual void VTable0x70(float p_float); // vtable+0x70
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virtual void VTable0x74(Matrix4& p_transform); // vtable+0x74
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// FUNCTION: LEGO1 0x10002d20
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virtual void SetUserNavFlag(MxBool p_userNavFlag) { m_userNavFlag = p_userNavFlag; } // vtable+0x78
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@ -27,13 +27,12 @@ class LegoRaceActor : public virtual LegoAnimActor {
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return !strcmp(p_name, LegoRaceActor::ClassName()) || LegoAnimActor::IsA(p_name);
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}
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void ParseAction(char*) override; // vtable+0x20
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void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
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void VTable0x68() override; // vtable+0x68
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void VTable0x70(float p_float) override; // vtable+0x70
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void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
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MxS32 VTable0x90() override; // vtable+0x90
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MxS32 VTable0x94() override; // vtable+0x94
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void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
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void VTable0x68(Mx3DPointFloat&, Mx3DPointFloat&, Mx3DPointFloat&) override; // vtable+0x68
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void VTable0x70(float p_float) override; // vtable+0x70
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void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
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MxS32 VTable0x90() override; // vtable+0x90
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MxS32 VTable0x94() override; // vtable+0x94
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// FUNCTION: LEGO1 0x10014aa0
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virtual MxResult FUN_10014aa0() { return SUCCESS; }
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@ -9,12 +9,6 @@ DECOMP_SIZE_ASSERT(LegoCarRaceActor, 0x1a0)
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// STRING: LEGO1 0x100f7ae4
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const char* g_fuel = "FUEL";
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// STUB: LEGO1 0x10014130
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void LegoCarRaceActor::VTable0x68()
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{
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// TODO
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}
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// STUB: LEGO1 0x100141a0
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MxS32 LegoCarRaceActor::VTable0x90()
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{
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@ -7,6 +7,22 @@ LegoExtraActor::LegoExtraActor()
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{
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}
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// STUB: LEGO1 0x1002a6b0
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LegoExtraActor::~LegoExtraActor()
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{
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}
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// STUB: LEGO1 0x1002a720
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MxS32 LegoExtraActor::VTable0x90()
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{
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return 0;
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}
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// STUB: LEGO1 0x1002aa90
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void LegoExtraActor::VTable0xa4()
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{
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}
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// STUB: LEGO1 0x1002aae0
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MxResult LegoExtraActor::FUN_1002aae0()
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{
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@ -14,3 +30,54 @@ MxResult LegoExtraActor::FUN_1002aae0()
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VTable0x9c();
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return SUCCESS;
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}
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// STUB: LEGO1 0x1002aba0
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MxS32 LegoExtraActor::VTable0x94()
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{
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return 0;
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}
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// STUB: LEGO1 0x1002b290
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void LegoExtraActor::VTable0x9c()
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{
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// TODO
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}
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// STUB: LEGO1 0x1002b440
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void LegoExtraActor::VTable0x70(float)
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{
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// TODO
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}
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// FUNCTION: LEGO1 0x1002b5d0
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void LegoExtraActor::VTable0x74(Matrix4& p_transform)
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{
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if (m_unk0x14 == 0) {
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LegoAnimActor::VTable0x74(p_transform);
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}
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}
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// FUNCTION: LEGO1 0x1002b5f0
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void LegoExtraActor::SetWorldSpeed(MxFloat p_worldSpeed)
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{
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if (m_curAnim == 0 && p_worldSpeed > 0) {
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VTable0xc4();
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}
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LegoAnimActor::SetWorldSpeed(p_worldSpeed);
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}
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// STUB: LEGO1 0x1002b630
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void LegoExtraActor::VTable0xc4()
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{
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}
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// FUNCTION: LEGO1 0x1002b6f0
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void LegoExtraActor::VTable0x68(Mx3DPointFloat& p_point1, Mx3DPointFloat& p_point2, Mx3DPointFloat& p_point3)
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{
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LegoPathActor::VTable0x68(p_point1, p_point2, p_point3);
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}
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// STUB: LEGO1 0x1002b980
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void LegoExtraActor::VTable0x6c()
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{
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}
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@ -63,7 +63,7 @@ void LegoPathActor::VTable0x6c()
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}
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// STUB: LEGO1 0x1002ebe0
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void LegoPathActor::VTable0x68()
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void LegoPathActor::VTable0x68(Mx3DPointFloat&, Mx3DPointFloat&, Mx3DPointFloat&)
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{
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// TODO
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}
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@ -15,12 +15,6 @@ LegoRaceActor::LegoRaceActor()
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m_unk0x08 = 0;
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}
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// STUB: LEGO1 0x10014ca0
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void LegoRaceActor::ParseAction(char*)
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{
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// TODO
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}
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// STUB: LEGO1 0x10014cb0
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void LegoRaceActor::SetWorldSpeed(MxFloat p_worldSpeed)
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{
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@ -28,7 +22,7 @@ void LegoRaceActor::SetWorldSpeed(MxFloat p_worldSpeed)
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}
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// STUB: LEGO1 0x10014cc0
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void LegoRaceActor::VTable0x68()
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void LegoRaceActor::VTable0x68(Mx3DPointFloat&, Mx3DPointFloat&, Mx3DPointFloat&)
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{
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// TODO
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}
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