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hotfix: messed up structure due to windows.h (#37)
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3 changed files with 5 additions and 5 deletions
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@ -1,7 +1,7 @@
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#ifndef DEFINE_H
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#ifndef DEFINE_H
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#define DEFINE_H
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#define DEFINE_H
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#include <Windows.h>
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#include "legoinc.h"
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class Isle;
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class Isle;
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#ifndef ISLE_H
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#ifndef ISLE_H
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#define ISLE_H
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#define ISLE_H
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#include <windows.h>
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#include "legoinc.h"
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#include "define.h"
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#include "define.h"
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#include "legoomni.h"
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#include "legoomni.h"
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@ -1,9 +1,10 @@
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#include <dsound.h>
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#include <dsound.h>
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#include <windows.h>
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#include "legoinc.h"
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#include "define.h"
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#include "define.h"
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#include "isle.h"
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#include "legoomni.h"
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#include "legoomni.h"
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#include "isle.h"
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// OFFSET: ISLE 0x401ca0
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// OFFSET: ISLE 0x401ca0
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BOOL FindExistingInstance(void)
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BOOL FindExistingInstance(void)
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