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MxSoundManager: dtor, destroy, update types (#164)
* MxSoundManager: dtor, destroy, update types Also make MxThread's destructor public * Minor adjustments --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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3 changed files with 41 additions and 6 deletions
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@ -1,21 +1,49 @@
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#include "mxsoundmanager.h"
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#include "mxomni.h"
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DECOMP_SIZE_ASSERT(MxSoundManager, 0x3c);
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// OFFSET: LEGO1 0x100ae740
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MxSoundManager::MxSoundManager()
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{
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Init();
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}
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// OFFSET: LEGO1 0x100ae7d0 STUB
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// OFFSET: LEGO1 0x100ae7d0
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MxSoundManager::~MxSoundManager()
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{
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// TODO
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Destroy(TRUE);
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}
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// OFFSET: LEGO1 0x100ae830
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void MxSoundManager::Init()
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{
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m_unk30 = 0;
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m_unk34 = 0;
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m_dsBuffer = NULL;
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}
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// OFFSET: LEGO1 0x100ae840
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void MxSoundManager::Destroy(MxBool p_param)
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{
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if (this->m_thread) {
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this->m_thread->Terminate();
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delete this->m_thread;
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}
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else {
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TickleManager()->UnregisterClient(this);
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}
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this->m_criticalSection.Enter();
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if (this->m_dsBuffer) {
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this->m_dsBuffer->Release();
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}
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Init();
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this->m_criticalSection.Leave();
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if (!p_param) {
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MxAudioManager::Destroy();
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}
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}
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@ -1,11 +1,13 @@
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#ifndef MXSOUNDMANAGER_H
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#define MXSOUNDMANAGER_H
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#include "decomp.h"
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#include "mxaudiomanager.h"
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#include <dsound.h>
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// VTABLE 0x100dc128
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// SIZE 0x3c
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// Base vtables are: MxCore -> 0x100dc6b0 -> MxAudioManager -> MxSoundManager
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class MxSoundManager : public MxAudioManager
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{
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public:
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@ -14,8 +16,11 @@ public:
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private:
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void Init();
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int m_unk30;
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int m_unk34;
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void Destroy(MxBool);
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undefined4 m_unk30;
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LPDIRECTSOUNDBUFFER m_dsBuffer; // 0x34
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undefined m_unk35[4];
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};
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#endif // MXSOUNDMANAGER_H
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@ -24,6 +24,8 @@ public:
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protected:
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MxThread();
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public:
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virtual ~MxThread();
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private:
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