isle-portable/LEGO1/lego/sources/misc/legostorage.cpp

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#include "legostorage.h"
#include "decomp.h"
#include <memory.h>
#include <string.h>
DECOMP_SIZE_ASSERT(LegoStorage, 0x08);
DECOMP_SIZE_ASSERT(LegoMemory, 0x10);
DECOMP_SIZE_ASSERT(LegoFile, 0x0c);
// FUNCTION: LEGO1 0x10099080
LegoMemory::LegoMemory(void* p_buffer) : LegoStorage()
{
m_buffer = (LegoU8*) p_buffer;
m_position = 0;
}
// FUNCTION: LEGO1 0x10099160
LegoResult LegoMemory::Read(void* p_buffer, LegoU32 p_size)
{
memcpy(p_buffer, m_buffer + m_position, p_size);
m_position += p_size;
return SUCCESS;
}
// FUNCTION: LEGO1 0x10099190
LegoResult LegoMemory::Write(const void* p_buffer, LegoU32 p_size)
{
memcpy(m_buffer + m_position, p_buffer, p_size);
m_position += p_size;
return SUCCESS;
}
// FUNCTION: LEGO1 0x100991c0
LegoFile::LegoFile()
{
m_file = NULL;
}
// FUNCTION: LEGO1 0x10099250
LegoFile::~LegoFile()
{
if (m_file) {
SDL_CloseIO(m_file);
}
}
// FUNCTION: LEGO1 0x100992c0
LegoResult LegoFile::Read(void* p_buffer, LegoU32 p_size)
{
if (!m_file) {
return FAILURE;
}
if (SDL_ReadIO(m_file, p_buffer, p_size) != p_size) {
return FAILURE;
}
return SUCCESS;
}
// FUNCTION: LEGO1 0x10099300
LegoResult LegoFile::Write(const void* p_buffer, LegoU32 p_size)
{
if (!m_file) {
return FAILURE;
}
if (SDL_WriteIO(m_file, p_buffer, p_size) != p_size) {
return FAILURE;
}
return SUCCESS;
}
// FUNCTION: LEGO1 0x10099340
LegoResult LegoFile::GetPosition(LegoU32& p_position)
{
if (!m_file) {
return FAILURE;
}
Sint64 position = SDL_TellIO(m_file);
if (position == -1) {
return FAILURE;
}
p_position = position;
return SUCCESS;
}
// FUNCTION: LEGO1 0x10099370
LegoResult LegoFile::SetPosition(LegoU32 p_position)
{
if (!m_file) {
return FAILURE;
}
if (SDL_SeekIO(m_file, p_position, SDL_IO_SEEK_SET) != p_position) {
return FAILURE;
}
return SUCCESS;
}
// FUNCTION: LEGO1 0x100993a0
LegoResult LegoFile::Open(const char* p_name, LegoU32 p_mode)
{
if (m_file) {
SDL_CloseIO(m_file);
}
char mode[4];
mode[0] = '\0';
if (p_mode & c_read) {
m_mode = c_read;
strcat(mode, "r");
}
if (p_mode & c_write) {
if (m_mode != c_read) {
m_mode = c_write;
}
strcat(mode, "w");
}
if ((p_mode & c_text) != 0) {
}
else {
strcat(mode, "b");
}
MxString path(p_name);
path.NormalizePath();
if (!(m_file = SDL_IOFromFile(path.GetData(), mode))) {
return FAILURE;
}
return SUCCESS;
}