isle-portable/.github/workflows/build.yml

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name: Build
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on: [push, pull_request]
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jobs:
build-current-toolchain:
name: 'Current ${{ matrix.toolchain.name }}'
runs-on: windows-latest
defaults:
run:
shell: ${{ matrix.toolchain.shell }}
strategy:
fail-fast: false
matrix:
toolchain:
- { name: 'MSVC', shell: 'sh', setup-cmake: true, setup-ninja: true, setup-msvc: true }
# TODO: Add back eventually, but exclude 3rdparty code from warnings as errors
Fix mingw build + copy d3drm from wine (#25) * Fix engineConfig declaration crossing jump This fixes the following error: ``` /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp: In member function 'virtual MxResult MxSoundManager::Create(MxU32, MxBool)': /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:119:1: error: jump to label 'done' 119 | done: | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:78:22: note: from here 78 | goto done; | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:84:26: note: crosses initialization of 'ma_engine_config engineConfig' 84 | ma_engine_config engineConfig = ma_engine_config_init(); | ^~~~~~~~~~~~ ``` * Fix 'invalid conversion from 'SDL_FunctionPointer' {aka 'void (*)()'} to 'void*' * /SAFESEH:NO is a VC thing * SDL3 is still instable * Cannot forward declare and use enum * Remove MusicManager from public LEGO1.DLL interface * Copy d3d from wine git 6c5d17af07a318d754c0c21023b2d162a0d3725d * Build d3drm-wine with 32-bit mingw * cmake: move 3rd party targets to cmake script in 3rdparty directory * cmake: bump minimum required CMake version to 3.25 to allow adding a subproject with SYSTEM automatically applied An alternative would be to use SYSTEM in target_include_directories in the 3rd party cmake script. * Add a minimal Findiniparser.cmake (not all distributions carry the upstream iniparser-config.cmake files) * Add wine's d3drm headers * cmake: merge ISLE_USE_DX5_LIBS into ISLE_USE_DX5 * cmake: Build all shared libraries in the binary output directory (to avoid PATH issues) * ci: enable msys2 mingw32 build * Disable clang-tidy on d3drm wine * Thread functions must have SDLCALL call convention * cmake: disable clang-tidy for miniaudio and libsmacker as well * Hopefully fix c++ format and skip ncc naming violation * clang-format violations keep up popping out of nowhere * No need for lego/legoomni/include * ncc: define SDLCALL as empty instead
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- { name: 'msys2 mingw32', shell: 'msys2 {0}', msystem: mingw32, msys-env: mingw-w64-i686, clang-tidy: true, werror: true, no-dx5-libs: true }
# - { name: 'msys2 clang32', shell: 'msys2 {0}', msystem: clang32, msys-env: mingw-w64-clang-i686, clang-tidy: true, werror: true, no-dx5-libs: true }
steps:
# Figure out how to build for 32-bit arch
# - name: Set up SDL
# id: sdl
# uses: libsdl-org/setup-sdl@main
# with:
# version: sdl3-head
- name: Set up MSYS2
if: ${{ !!matrix.toolchain.msystem }}
uses: msys2/setup-msys2@v2
with:
msystem: ${{ matrix.toolchain.msystem }}
install: >-
${{ matrix.toolchain.msys-env }}-cc
${{ matrix.toolchain.msys-env }}-cmake
${{ matrix.toolchain.msys-env }}-ninja
${{ matrix.toolchain.msys-env }}-clang-tools-extra
- name: Setup cmake
if: matrix.toolchain.setup-cmake
uses: jwlawson/actions-setup-cmake@v1.13
- name: Setup ninja
if: matrix.toolchain.setup-ninja
uses: ashutoshvarma/setup-ninja@master
- name: Setup vcvars
if: matrix.toolchain.setup-msvc
uses: ilammy/msvc-dev-cmd@v1
with:
arch: amd64_x86 # Use the 64-bit x64-native cross tools to build 32-bit x86 code
- uses: actions/checkout@v4
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with:
submodules: true
- name: Build
# Add -DDOWNLOAD_DEPENDENCIES=OFF once setup-sdl works
run: |
cmake -S . -B build -GNinja \
-DCMAKE_BUILD_TYPE=Debug \
-DISLE_USE_DX5_LIBS=${{ !matrix.toolchain.no-dx5-libs }} \
-DENABLE_CLANG_TIDY=${{ !!matrix.toolchain.clang-tidy }} \
-DISLE_WERROR=${{ !!matrix.toolchain.werror }} \
-Werror=dev
cmake --build build -- -k0