* Fix engineConfig declaration crossing jump
This fixes the following error:
```
/src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp: In member function 'virtual MxResult MxSoundManager::Create(MxU32, MxBool)':
/src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:119:1: error: jump to label 'done'
119 | done:
| ^~~~
/src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:78:22: note: from here
78 | goto done;
| ^~~~
/src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:84:26: note: crosses initialization of 'ma_engine_config engineConfig'
84 | ma_engine_config engineConfig = ma_engine_config_init();
| ^~~~~~~~~~~~
```
* Fix 'invalid conversion from 'SDL_FunctionPointer' {aka 'void (*)()'} to 'void*'
* /SAFESEH:NO is a VC thing
* SDL3 is still instable
* Cannot forward declare and use enum
* Remove MusicManager from public LEGO1.DLL interface
* Copy d3d from wine git 6c5d17af07a318d754c0c21023b2d162a0d3725d
* Build d3drm-wine with 32-bit mingw
* cmake: move 3rd party targets to cmake script in 3rdparty directory
* cmake: bump minimum required CMake version to 3.25 to allow adding a subproject with SYSTEM automatically applied
An alternative would be to use SYSTEM in target_include_directories in the 3rd party cmake script.
* Add a minimal Findiniparser.cmake (not all distributions carry the upstream iniparser-config.cmake files)
* Add wine's d3drm headers
* cmake: merge ISLE_USE_DX5_LIBS into ISLE_USE_DX5
* cmake: Build all shared libraries in the binary output directory (to avoid PATH issues)
* ci: enable msys2 mingw32 build
* Disable clang-tidy on d3drm wine
* Thread functions must have SDLCALL call convention
* cmake: disable clang-tidy for miniaudio and libsmacker as well
* Hopefully fix c++ format and skip ncc naming violation
* clang-format violations keep up popping out of nowhere
* No need for lego/legoomni/include
* ncc: define SDLCALL as empty instead
* mxdirectdraw: no need to explicitly add a terminating '\0' in C
* mxstopwatch must include LIMITS.H for ULONG_MAX
* Add Config app
* 88.78%
* style fixes
* Test more CONFIG things
* Add a few assertions on MFC classes
* reformat
* actionSSSSSSSSSSSSSSS
* actions again
* decomplint needed a shebang
* Fix annotations of Message Map entries
* ci: We're building CONFIG.EXE, not CONFIG.DLL
* remove ninja.exe
* Fix CAboutDialog::GetMessageMap annotation
* format reloaded
* Fix global CConfigApp object annotation
* trigger worflows
* ci: request at least python 3
* oops :)
* curl CONFIGPROGRESS-OLD.TXT will fail
* Forget about actions/setup-python (for now)
* Annotation fixes
* Config tweaks and MxDirect3d annotations
* It's important to compare against the correct file
* Introduce common CDialog parent for CAboutDialog and CMainDialog
* format
* Remove CSerializer
---------
Co-authored-by: disinvite <disinvite@users.noreply.github.com>
* cmake+ci: run clang-tidy
* Remove DESCRIPTION from LEGO1/LegoOmni.mingw.def
* Add initial .clang-tidy and fixes
* fix file perms
* Comment out DESCRIPTION
* Remove LegoEntity::~LegoEntity and MxPresenter::~MxPresenter from mingw's LEGO1.def
* Looks like clang is allergic to the libs in the directx5 SDK
* Update .clang-tidy
* Fix typo in .clang-tidy
* Attempt to generate an action error
* Revert "Attempt to generate an action error"
This reverts commit 96c4c65fedbc4102837f4bcbbb9ee83a7d14cba3.
* cmake: test with -Wparentheses + optionally with -Werror
* ci: -k0 is a Ninja argument
* Use -Werror only for msys2 builds
* cmake: only emit warnings for specific warnings
* cmake: and don't do -Werror/-WX anymore
* Fix warnings
* Fix mingw warnings
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
* cmake: use imported targets for 3rd party libs
* Fix casing of skateboard.h include
* cmake: tglrl realtime viewmanager mxgeometry
* cmake: spin off some source in static libraries
* dx5 for everyone
* ci: bump actions/checkout to v4
* move LEGO1/realtime/realtimeview.cpp to lego1 because it exports symbols
* add misc library
* Add omni library
* Return of the .def's
* Remove COMPAT_CONST in MxVideoParam::MxVideoParam
* Run clang-format
* move LEGO1/realtime/realtimeview.cpp to realtime lib
* Add 3dmanager library
* Rename .def files
* Remove incorrect deps to Omni
* Remove DLL expor decls
* Remove unnecessary library dep from ROI
* Remove COMPAT_CONST
* Move 3dmanager lib before Omni
* Remove mxgeometry lib (`geom` is actually `lego/sources/geom`, which we don't have in our decomp yet)
* viewmanager has a dependency on realtime + fix mingw's def
* Remove Smacker::Smacker from lego1 link libraries
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
* cmake: detect older MSVC and define ENABLE_DECOMP_ASSERTS to enable decomp asserts
* Add /Zc:__cplusplus to define __cplusplus with c++ version number
* Silence deprecated CRT releated warnings
* LegoCameraController overrids some methods that are not defined in its parent(s)
* Tgl::Device::GetDrawnTriangleCount does not exist (FIXME: INCORRECT FIX -> Tgl::Device should be updated instead)
* Remove copy/pasted APP_ICON from lego1 resource.h header
* Implement empty ViewLODList::Dump method
* Also enable "compat mode" for newer MSVC compilers
* Only do decomp assertions when using older MSVC compilers
* msys2 mingw compat (cannot pass reference of rvalue)
* Fix msys2 mingw warning: declaration 'class Tgl::Group' does not declare anything
* Add FIXME comment to LEgo3DView::m_previousRenderTime
* LegoView1 is 16 bytes bigger then LegoView ==> 4 32-bit pointers
* include string.h for strlen
* Fix overrides
* Fix constness of method
* Fixes
* Formatting
* Add size assert for MxFrequencyMeter
* ci: build isle with msys2 + msvc on GitHub actions
* Set vcvars for msvc
* msys2 needs the msys2 shell
* Build in default shell
* isle is not 64-bit yet (I think)
* Print bitness
* Use amd64_x64 cross tools
* Minor updates
* Add more names
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
* Create common print_diff function
* Add pylint and black
* Fix linting, move classes to utils
* Add black/pylint to github actions
* Fix linting
* Move Bin and SymInfo into their own files
* Split out format
* Tidy up workdlows and pip, add readme
* Lint tests, add tests to readme
* First commit of order tool
* More flexible match on module name. Bugfix on blank_or_comment
* Report inexact offset comments in verbose mode. Bugfix for exact regex
* Refactor checkorder into reusable isledecomp module
* Find bad comments in one pass, add awareness of TEMPLATE
* Refactor of state machine to prepare for reccmp integration
* Use isledecomp lib in reccmp
* Build isledecomp in GH actions, fix mypy complaint
* Ensure unit test cpp files will be ignored by reccmp
* Allow multiple offset markers, pep8 cleanup
* Remove unused variable
* Code style, remove unneeded module and TODO
* Final renaming and type hints
* Fix checkorder issues, add GH action and enforce (#2)
* Fix checkorder issues
* Add GH action
* Test error case
* Works
* Fixes
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
* add smartheap
* cmake: bump even further
* this seemed to be necessary but now it isn't? ok
* cmake: force include smrtheap.hpp
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* cmake: force include smrtheap.hpp 2
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* remove compiler defs - unnecessary if force-including anyway
* cmake: use interface for cleaner code
---------
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* break build up into steps
* download artifacts
* clone uploadtool
* need env on windows
* just use ubuntu for inkscape
* report went missing
* add inkscape to path
* use ubuntu for compare
* Revert "use ubuntu for compare"
This reverts commit a4ce103d091185471bcd629f6dfa6d1ab97829eb.
* reinstall after cache
* try different apt cache
* use im
* use rsvg
* change size to avoid downscaling
* remove png
* do not install librsvg anymore
Now we can use our own compiled LEGO1.LIB rather than one generated from the original. Also implements a script that tests them to help ensure future commits don't break them.
* initial cmake implementation
* ci: i guess older cmake doesn't support this
* cmake: add max version to suppress warning
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
---------
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* Improve reccmp.py
* Now only shows the info for a single function when a specific function
is specified via -v
* Now colors the output by default
* Percentages are shown as green/yellow/red depending on the percentage
completed.
* Diff +/- lines are shown as green/red.
* Includes standard --no-color argument in case we need no color for
some tooling which consumes the output.
* Feedback
Sorry to everyone's muscle memory, but I think this is better. The idea for the name was "recomp compare", but it's too easy to read it as "recomp with a typo". This should fix that, as well as be slightly easier to write since it's shorter.
* recomp.py: use argparse to parse arguments
* Address code revew comments
* reccomp.py: -h/--help for help -H/--htmp for html
* update CI to use new arg
* slight string updates
---------
Co-authored-by: itsmattkc <34096995+itsmattkc@users.noreply.github.com>
* ci: no need to do a final cd
* MxDSAction has a setAtomId method
* Implement the MxOmniCreateParamBase destructor inline
Because of this, ISLE should no longer have to compile mxomnicreateparambase.obj.
I didn't modify isle.mak, because I don't have the MSVC 4.20 GUI set-up.
* Replace 256 with sizeof(...)
* Format DefWndProc calls in WndProc
* Replace magic mask in WNDPROC with macro's
* Replace magic numbers in main.cpp with macro's
* MOUSEMOVE notification id is 10 instead of 0x10
* Lowercase all windows includes such that mingw32 on Linux can find these
* Convert ISLE/res/isle.rc to utf-8, and add a comma needed by mingw32
* mingw32 cannot use a enum without previous declaration
* minor adjustments
---------
Co-authored-by: itsmattkc <34096995+itsmattkc@users.noreply.github.com>
* add test to compare assembly between functions
* ci: use abs path of wget
* ci: fix shell disambiguity
* ci: ensure capstone is installed
* ci: ensure correct filenames
* use better source for lego island files
* give me an idea of what the dir structure looks like
* make wine path function
* improved script and project
* fixed script on windows
* print debug info because now it literally only doesn't work on fucking github actions
* better source path resolving
For some reason, nmake compiles produce different symbols. I wonder if this affects the accuracy of the decomp.