2023-06-29 04:10:08 -04:00
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#include "legobuildingmanager.h"
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2023-12-06 07:10:45 -05:00
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// GLOBAL: LEGO1 0x100f37cc
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int g_buildingManagerConfig = 1;
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// FUNCTION: LEGO1 0x1002f8b0
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2023-12-13 05:48:14 -05:00
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void LegoBuildingManager::configureLegoBuildingManager(MxS32 p_buildingManagerConfig)
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2023-11-21 03:44:45 -05:00
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{
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g_buildingManagerConfig = p_buildingManagerConfig;
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2023-11-21 03:44:45 -05:00
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}
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2023-12-06 07:10:45 -05:00
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// FUNCTION: LEGO1 0x1002f8c0
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2023-06-29 04:10:08 -04:00
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LegoBuildingManager::LegoBuildingManager()
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{
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2023-11-12 14:21:01 -05:00
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Init();
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}
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// STUB: LEGO1 0x1002f960
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LegoBuildingManager::~LegoBuildingManager()
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{
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2023-10-24 19:38:27 -04:00
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// TODO
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2023-06-29 04:10:08 -04:00
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}
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2023-12-06 07:10:45 -05:00
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// STUB: LEGO1 0x1002f9d0
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void LegoBuildingManager::Init()
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{
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// TODO
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}
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2024-01-12 17:27:07 -05:00
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// STUB: LEGO1 0x1002fa00
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void LegoBuildingManager::FUN_1002fa00()
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{
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// TODO
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}
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2024-01-20 18:04:46 -05:00
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2024-01-27 11:48:50 -05:00
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// STUB: LEGO1 0x1002fb30
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void LegoBuildingManager::FUN_1002fb30()
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{
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// TODO
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}
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2024-01-20 18:04:46 -05:00
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// STUB: LEGO1 0x10030220
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MxResult LegoBuildingManager::Tickle()
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{
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// TODO
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return SUCCESS;
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}
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2024-02-05 12:35:26 -05:00
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// STUB: LEGO1 0x10030590
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void LegoBuildingManager::FUN_10030590()
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{
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// TODO
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}
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