isle-portable/LEGO1/lego/legoomni/include/isle.h

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#ifndef ISLE_H
#define ISLE_H
#include "actionsfwd.h"
#include "legogamestate.h"
#include "legostate.h"
#include "legoworld.h"
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#include "radio.h"
class Ambulance;
class Bike;
class DuneBuggy;
class Helicopter;
class Jetski;
class JukeBoxEntity;
class LegoNamedTexture;
class Motocycle;
class LegoPathStructNotificationParam;
class Pizza;
class Pizzeria;
class RaceCar;
class SkateBoard;
class TowTrack;
// VTABLE: LEGO1 0x100d7028
// SIZE 0x26c
class Act1State : public LegoState {
public:
enum ElevatorFloor {
c_floor1 = 1,
c_floor2,
c_floor3
};
enum {
e_unk953 = 953,
e_unk954 = 954,
e_unk955 = 955,
};
// SIZE 0x4c
class NamedPlane {
public:
// FUNCTION: LEGO1 0x10033800
NamedPlane() {}
inline void SetName(const char* p_name) { m_name = p_name; }
inline const MxString* GetName() const { return &m_name; }
// FUNCTION: LEGO1 0x100344d0
MxResult Serialize(LegoFile* p_file)
{
if (p_file->IsWriteMode()) {
p_file->WriteString(m_name);
p_file->WriteVector3(m_point1);
p_file->WriteVector3(m_point2);
p_file->WriteVector3(m_point3);
}
else if (p_file->IsReadMode()) {
p_file->ReadString(m_name);
p_file->ReadVector3(m_point1);
p_file->ReadVector3(m_point2);
p_file->ReadVector3(m_point3);
}
return SUCCESS;
}
private:
MxString m_name; // 0x00
Mx3DPointFloat m_point1; // 0x10
Mx3DPointFloat m_point2; // 0x24
Mx3DPointFloat m_point3; // 0x38
};
Act1State();
// FUNCTION: LEGO1 0x100338a0
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0154
return "Act1State";
}
// FUNCTION: LEGO1 0x100338b0
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, Act1State::ClassName()) || LegoState::IsA(p_name);
}
MxBool SetFlag() override; // vtable+0x18
MxResult Serialize(LegoFile* p_file) override; // vtable+0x1c
void FUN_10034660();
void FUN_100346a0();
void FUN_10034b60();
void FUN_10034d00();
inline MxU32 GetUnknown18() { return m_unk0x018; }
inline ElevatorFloor GetElevatorFloor() { return (ElevatorFloor) m_elevFloor; }
inline MxU8 GetUnknown21() { return m_unk0x021; }
inline void SetUnknown18(MxU32 p_unk0x18) { m_unk0x018 = p_unk0x18; }
inline void SetElevatorFloor(ElevatorFloor p_elevFloor) { m_elevFloor = p_elevFloor; }
inline void SetUnknown21(MxU8 p_unk0x21) { m_unk0x021 = p_unk0x21; }
// SYNTHETIC: LEGO1 0x10033960
// Act1State::`scalar deleting destructor'
// TODO: Most likely getters/setters are not used according to BETA.
MxS32* m_unk0x008; // 0x008 FIXME: count for m_unk0x008
MxS16 m_unk0x00c; // 0x00c
undefined2 m_unk0x00e; // 0x00e
undefined2 m_unk0x010; // 0x010
undefined m_unk0x012; // 0x012
MxS32 m_unk0x014; // 0x014
MxU32 m_unk0x018; // 0x018
MxS16 m_elevFloor; // 0x01c
MxBool m_unk0x01e; // 0x01e
MxBool m_unk0x01f; // 0x01f
MxBool m_planeActive; // 0x020
undefined m_unk0x021; // 0x021
MxBool m_unk0x022; // 0x022
undefined m_unk0x023; // 0x023
NamedPlane m_unk0x024; // 0x024
NamedPlane m_unk0x070; // 0x070
NamedPlane m_unk0x0bc; // 0x0bc
NamedPlane m_unk0x108; // 0x108
LegoNamedTexture* m_unk0x154; // 0x154
LegoNamedTexture* m_unk0x158; // 0x158
LegoNamedTexture* m_unk0x15c; // 0x15c
MxCore* m_unk0x160; // 0x160
NamedPlane m_unk0x164; // 0x164
LegoNamedTexture* m_unk0x1b0; // 0x1b0
LegoNamedTexture* m_unk0x1b4; // 0x1b4
MxCore* m_unk0x1b8; // 0x1b8
NamedPlane m_unk0x1bc; // 0x1bc
LegoNamedTexture* m_unk0x208; // 0x208
MxCore* m_unk0x20c; // 0x20c
NamedPlane m_unk0x210; // 0x210
LegoNamedTexture* m_unk0x25c; // 0x25c
LegoNamedTexture* m_unk0x260; // 0x260
LegoNamedTexture* m_unk0x264; // 0x264
MxCore* m_unk0x268; // 0x268
};
// FUNCTION: LEGO1 0x10033a70
// Act1State::NamedPlane::~NamedPlane
(Proposal) Adjustments to "decomp" language (#308) * Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
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// VTABLE: LEGO1 0x100d6fb8
// SIZE 0x140
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class Isle : public LegoWorld {
public:
enum {
c_playCamAnims = 0x20,
c_playMusic = 0x40
};
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Isle();
~Isle() override;
MxLong Notify(MxParam& p_param) override; // vtable+0x04
(Proposal) Adjustments to "decomp" language (#308) * Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
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// FUNCTION: LEGO1 0x10030910
inline const char* ClassName() const override // vtable+0x0c
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{
// STRING: LEGO1 0x100f0458
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return "Isle";
}
(Proposal) Adjustments to "decomp" language (#308) * Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
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// FUNCTION: LEGO1 0x10030920
inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
return !strcmp(p_name, Isle::ClassName()) || LegoWorld::IsA(p_name);
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}
MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
void ReadyWorld() override; // vtable+50
void Add(MxCore* p_object) override; // vtable+58
// FUNCTION: LEGO1 0x10030900
MxBool VTable0x5c() override { return TRUE; } // vtable+5c
// FUNCTION: LEGO1 0x10033170
void VTable0x60() override {} // vtable+60
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MxBool Escape() override; // vtable+64
void Enable(MxBool p_enable) override; // vtable+68
virtual void VTable0x6c(LegoPathActor* p_actor); // vtable+6c
inline void SetDestLocation(LegoGameState::Area p_destLocation) { m_destLocation = p_destLocation; }
void FUN_10033350();
// SYNTHETIC: LEGO1 0x10030a30
// Isle::`scalar deleting destructor'
protected:
MxLong HandleEndAction(MxEndActionNotificationParam& p_param);
MxLong HandleControl(LegoControlManagerNotificationParam& p_param);
MxLong HandlePathStruct(LegoPathStructNotificationParam& p_param);
MxLong HandleTransitionEnd();
void HandleElevatorEndAction();
void UpdateGlobe();
void FUN_10032620();
void CreateState();
void FUN_10032d30(
IsleScript::Script p_script,
JukeboxScript::Script p_music,
const char* p_cameraLocation,
MxBool p_und
);
Act1State* m_act1state; // 0xf8
Pizza* m_pizza; // 0xfc
Pizzeria* m_pizzeria; // 0x100
TowTrack* m_towtrack; // 0x104
Ambulance* m_ambulance; // 0x108
JukeBoxEntity* m_jukebox; // 0x10c
Helicopter* m_helicopter; // 0x110
Bike* m_bike; // 0x114
DuneBuggy* m_dunebuggy; // 0x118
Motocycle* m_motocycle; // 0x11c
SkateBoard* m_skateboard; // 0x120
RaceCar* m_racecar; // 0x124
Jetski* m_jetski; // 0x128
Radio m_radio; // 0x12c
LegoGameState::Area m_destLocation; // 0x13c
};
#endif // ISLE_H