isle-portable/LEGO1/lego/legoomni/src/actors/act2actor.cpp

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#include "act2actor.h"
#include "legocachesoundmanager.h"
#include "legopathcontroller.h"
#include "legopathedgecontainer.h"
#include "legosoundmanager.h"
#include "misc.h"
#include "roi/legoroi.h"
DECOMP_SIZE_ASSERT(Act2Actor, 0x1a8)
DECOMP_SIZE_ASSERT(Act2Actor::UnknownListStructure, 0x20)
// GLOBAL: LEGO1 0x100f0db8
// GLOBAL: BETA10 0x101dbd00
Act2Actor::UnknownListStructure g_unk0x100f0db8[] = {
{{-47.92, 7.0699968, -31.58}, {-0.999664, 0.0, -0.025916}, "edg01_27", FALSE},
{{-70.393349, 8.07, 3.151935}, {-0.90653503, 0.0, 0.422131}, "int06", FALSE},
{{-47.74, 4.079995, -52.3}, {-0.98293, 0.0, -0.18398}, "edg01_08", FALSE},
{{-26.273487, 0.069, 12.170015}, {0.987199, 0.0, -0.159491}, "INT14", FALSE},
{{26.16499, 0.069, 5.61}, {0.027719, 0.0, 0.999616}, "INT22", FALSE},
{{66.383446, 4.07, 32.387417}, {0.979487, 0.0, -0.201506}, "edg02_27", FALSE},
{{71.843285, 0.069, -49.524852}, {0.99031502, 0.0, 0.13884}, "edg02_39", FALSE},
{{26.470566, 0.069, -44.670845}, {0.004602, 0.0, -0.99998897}, "int26", FALSE},
{{-6.323625, 0.069, -47.96045}, {-0.982068, 0.0, 0.188529}, "edg02_53", FALSE},
{{-36.689, -0.978409, 31.449}, {0.083792, -0.94303, -0.66398698}, "edg00_157", FALSE},
{{-44.6, 0.1, 45.3}, {0.95, 0.0, -0.3}, "edg00_154", FALSE},
};
// FUNCTION: LEGO1 0x100187e0
// FUNCTION: BETA10 0x1000c7fb
Act2Actor::Act2Actor()
{
m_unk0x1c = 0;
m_unk0x1d = 0;
m_unk0x1f = FALSE;
m_unk0x24 = 0;
m_unk0x20 = 0;
m_unk0x1e = 0;
m_unk0x28 = 4;
m_unk0x2c = 0;
m_unk0x30 = 0;
m_shootAnim = NULL;
m_unk0x44 = 0;
m_unk0x40 = 1;
m_unk0x48 = 0;
m_unk0x4c = 0;
m_unk0x38 = NULL;
m_unk0x3c = 0;
// Odd: The code says < 10, but there are 11 entries in the array
for (MxS32 i = 0; i < 10; i++) {
g_unk0x100f0db8[i].m_unk0x1c = 0;
}
}
// FUNCTION: LEGO1 0x10018940
// FUNCTION: BETA10 0x1003d65f
void Act2Actor::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
{
LegoAnimActor::SetROI(p_roi, p_bool1, p_bool2);
m_roi->SetVisibility(FALSE);
}
// FUNCTION: LEGO1 0x10018980
// FUNCTION: BETA10 0x1000c963
void Act2Actor::FUN_10018980()
{
for (MxS32 i = 0; i < m_animMaps.size(); i++) {
if (m_animMaps[i]->GetUnknown0x00() == -1.0f) {
m_shootAnim = m_animMaps[i];
}
}
assert(m_shootAnim);
m_unk0x38 = SoundManager()->GetCacheSoundManager()->FindSoundByKey("xarrow");
m_unk0x38->SetDistance(45, 55);
m_roi->SetVisibility(TRUE);
}
// FUNCTION: LEGO1 0x100189f0
// FUNCTION: BETA10 0x1000ca64
MxResult Act2Actor::VTable0x94(LegoPathActor*, MxBool)
{
if (m_unk0x1f == FALSE) {
m_unk0x1f = TRUE;
m_unk0x20 = 0;
}
SoundManager()->GetCacheSoundManager()->Play("hitactor", NULL, FALSE);
return SUCCESS;
}
// STUB: LEGO1 0x10018a20
MxResult Act2Actor::VTable0x9c()
{
// TODO
return SUCCESS;
}
// STUB: LEGO1 0x10018c30
// STUB: BETA10 0x1000cb52
void Act2Actor::VTable0x70(float p_und)
{
// TODO
}
// FUNCTION: LEGO1 0x10019280
// FUNCTION: BETA10 0x1000d4a6
void Act2Actor::SetWorldSpeed(MxFloat p_worldSpeed)
{
LegoAnimActor::SetWorldSpeed(p_worldSpeed);
m_unk0x44 = 0;
}
// FUNCTION: LEGO1 0x100192a0
// FUNCTION: BETA10 0x1000d4d6
void Act2Actor::FUN_100192a0(undefined4 p_param)
{
Mx3DPointFloat local38(0.0, 0.0, 0.0);
Mx3DPointFloat local4c(0.0, 0.0, 0.0);
if (m_grec) {
delete m_grec;
}
m_grec = new LegoPathEdgeContainer();
assert(m_grec);
local38 = g_unk0x100f0db8[p_param].m_unk0x00;
local4c = g_unk0x100f0db8[p_param].m_unk0x0c;
LegoPathBoundary* otherBoundary = m_controller->GetPathBoundary(g_unk0x100f0db8[p_param].m_unk0x18);
MxResult sts = m_controller->FUN_10048310(
m_grec,
m_roi->GetWorldPosition(),
m_roi->GetWorldDirection(),
m_boundary,
local38,
local4c,
otherBoundary,
TRUE,
NULL
);
assert(!sts);
if (sts) {
delete m_grec;
m_grec = NULL;
}
}
// FUNCTION: LEGO1 0x10019520
void Act2Actor::FUN_10019520()
{
m_unk0x1e = 4;
SetWorldSpeed(m_unk0x28 + 3);
FUN_100192a0(10);
}
// FUNCTION: LEGO1 0x100195a0
// FUNCTION: BETA10 0x1000d7d3
MxS32 Act2Actor::VTable0xa0()
{
undefined4 newLocation;
CurrentWorld();
MxU16 randomVal = rand() / (RAND_MAX / 2) + 1;
if (m_unk0x48 == 8 && m_unk0x1d != 8) {
newLocation = 8;
}
else {
switch (m_unk0x1d) {
case 0:
if (randomVal == 1) {
newLocation = 3;
}
else {
newLocation = 7;
}
break;
case 1:
if (randomVal == 1) {
newLocation = 2;
}
else {
newLocation = 4;
}
break;
case 2:
if (randomVal == 1) {
newLocation = 3;
}
else {
newLocation = 6;
}
break;
case 3:
if (randomVal == 1) {
newLocation = 5;
}
else {
newLocation = 1;
}
break;
case 4:
if (randomVal == 1) {
newLocation = 7;
}
else {
newLocation = 0;
}
break;
case 5:
if (randomVal == 1) {
newLocation = 6;
}
else {
newLocation = 1;
}
break;
case 6:
if (randomVal == 1) {
newLocation = 0;
}
else {
newLocation = 4;
}
break;
case 7:
if (randomVal == 1) {
newLocation = 2;
}
else {
newLocation = 5;
}
break;
case 8:
if (randomVal == 1) {
newLocation = 0;
}
else {
newLocation = 4;
}
}
}
undefined4 firstChoice = newLocation;
if (m_unk0x48 < 7 || g_unk0x100f0db8[m_unk0x1d].m_unk0x1c) {
while (g_unk0x100f0db8[newLocation].m_unk0x1c || m_unk0x1d == newLocation) {
if (newLocation == 7) {
newLocation = 0;
}
else {
newLocation++;
}
assert(newLocation != firstChoice);
}
}
m_unk0x1d = newLocation;
FUN_100192a0(newLocation);
if (m_grec) {
return SUCCESS;
}
else {
return FAILURE;
}
}
// FUNCTION: LEGO1 0x1001a180
MxS32 Act2Actor::VTable0x68(Vector3& p_v1, Vector3& p_v2, Vector3& p_v3)
{
if (m_unk0x1f) {
return 0;
}
return LegoAnimActor::VTable0x68(p_v1, p_v2, p_v3);
}