isle-portable/LEGO1/lego/legoomni/src/actors/act2actor.cpp

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#include "act2actor.h"
#include "legocachesoundmanager.h"
#include "legosoundmanager.h"
#include "misc.h"
#include "roi/legoroi.h"
DECOMP_SIZE_ASSERT(Act2Actor, 0x1a8)
// STUB: LEGO1 0x100187e0
Act2Actor::Act2Actor()
{
m_unk0x1c = 0;
m_unk0x1d = 0;
m_unk0x1f = FALSE;
m_unk0x24 = 0;
m_unk0x20 = 0;
m_unk0x1e = 0;
m_unk0x28 = 4;
m_unk0x2c = 0;
m_unk0x30 = 0;
m_unk0x34 = 0;
m_unk0x44 = 0;
m_unk0x40 = 1;
m_unk0x48 = 0;
m_unk0x4c = 0;
m_unk0x38 = 0;
m_unk0x3c = 0;
}
// FUNCTION: LEGO1 0x10018940
void Act2Actor::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
{
LegoAnimActor::SetROI(p_roi, p_bool1, p_bool2);
m_roi->SetVisibility(FALSE);
}
// FUNCTION: LEGO1 0x100189f0
MxResult Act2Actor::VTable0x94(LegoPathActor*, MxBool)
{
if (m_unk0x1f == FALSE) {
m_unk0x1f = TRUE;
m_unk0x20 = 0;
}
SoundManager()->GetCacheSoundManager()->Play("hitactor", NULL, FALSE);
return SUCCESS;
}
// STUB: LEGO1 0x10018a20
MxResult Act2Actor::VTable0x9c()
{
// TODO
return SUCCESS;
}
// STUB: LEGO1 0x10018c30
void Act2Actor::VTable0x70(float p_und)
{
// TODO
}
// FUNCTION: LEGO1 0x10019280
void Act2Actor::SetWorldSpeed(MxFloat p_worldSpeed)
{
LegoAnimActor::SetWorldSpeed(p_worldSpeed);
m_unk0x44 = 0;
}
// STUB: LEGO1 0x100195a0
MxS32 Act2Actor::VTable0xa0()
{
// TODO
return 0;
}
// FUNCTION: LEGO1 0x1001a180
MxS32 Act2Actor::VTable0x68(Vector3& p_v1, Vector3& p_v2, Vector3& p_v3)
{
if (m_unk0x1f) {
return 0;
}
return LegoAnimActor::VTable0x68(p_v1, p_v2, p_v3);
}