isle-portable/LEGO1/realtime/realtime.cpp

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#include "realtime.h"
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#include <vec.h>
(Proposal) Adjustments to "decomp" language (#308) * Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
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// FUNCTION: LEGO1 0x100a5b40
// FUNCTION: BETA10 0x10168127
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void CalcLocalTransform(const Vector3& p_posVec, const Vector3& p_dirVec, const Vector3& p_upVec, Matrix4& p_outMatrix)
{
float x_axis[3], y_axis[3], z_axis[3];
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NORMVEC3(z_axis, p_dirVec);
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NORMVEC3(y_axis, p_upVec)
VXV3(x_axis, y_axis, z_axis);
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NORMVEC3(x_axis, x_axis);
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VXV3(y_axis, z_axis, x_axis);
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NORMVEC3(y_axis, y_axis);
SET4from3(p_outMatrix[0], x_axis, 0);
SET4from3(p_outMatrix[1], y_axis, 0);
SET4from3(p_outMatrix[2], z_axis, 0);
SET4from3(p_outMatrix[3], p_posVec, 1);
}