mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-11-22 23:48:12 -05:00
42 lines
1.5 KiB
C++
42 lines
1.5 KiB
C++
|
#include "realtime.h"
|
||
|
|
||
|
// OFFSET: LEGO1 0x100a5b40
|
||
|
void CalcLocalTransform(const MxVector3 &p_posVec, const MxVector3 &p_dirVec,
|
||
|
const MxVector3 &p_upVec, MxMatrix &p_outMatrix)
|
||
|
{
|
||
|
MxFloat x_axis[3], y_axis[3], z_axis[3];
|
||
|
|
||
|
// This is an unrolled version of the "NORMVEC3" macro,
|
||
|
// used here to apply a silly hack to get a 100% match
|
||
|
{
|
||
|
const MxFloat dirVec1Operation = (p_dirVec)[1] * (p_dirVec)[1];
|
||
|
MxDouble len = sqrt(((p_dirVec)[0] * (p_dirVec)[0] + dirVec1Operation + (p_dirVec)[2] * (p_dirVec)[2]));
|
||
|
((z_axis)[0] = (p_dirVec)[0] / (len), (z_axis)[1] = (p_dirVec)[1] / (len), (z_axis)[2] = (p_dirVec)[2] / (len));
|
||
|
}
|
||
|
|
||
|
NORMVEC3(y_axis, p_upVec)
|
||
|
|
||
|
VXV3(x_axis, y_axis, z_axis);
|
||
|
|
||
|
// Exact same thing as pointed out by the above comment
|
||
|
{
|
||
|
const MxFloat axis2Operation = (x_axis)[2] * (x_axis)[2];
|
||
|
MxDouble len = sqrt(((x_axis)[0] * (x_axis)[0] + axis2Operation + (x_axis)[1] * (x_axis)[1]));
|
||
|
((x_axis)[0] = (x_axis)[0] / (len), (x_axis)[1] = (x_axis)[1] / (len), (x_axis)[2] = (x_axis)[2] / (len));
|
||
|
}
|
||
|
|
||
|
VXV3(y_axis, z_axis, x_axis);
|
||
|
|
||
|
// Again, the same thing
|
||
|
{
|
||
|
const MxFloat axis2Operation = (y_axis)[2] * (y_axis)[2];
|
||
|
MxDouble len = sqrt(((y_axis)[0] * (y_axis)[0] + axis2Operation + (y_axis)[1] * (y_axis)[1]));
|
||
|
((y_axis)[0] = (y_axis)[0] / (len), (y_axis)[1] = (y_axis)[1] / (len), (y_axis)[2] = (y_axis)[2] / (len));
|
||
|
}
|
||
|
|
||
|
SET4from3(&p_outMatrix[0], x_axis, 0);
|
||
|
SET4from3(&p_outMatrix[4], y_axis, 0);
|
||
|
SET4from3(&p_outMatrix[8], z_axis, 0);
|
||
|
SET4from3(&p_outMatrix[12], p_posVec, 1);
|
||
|
}
|