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42 lines
1.2 KiB
C
42 lines
1.2 KiB
C
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#ifndef LEGOPHONEME_H
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#define LEGOPHONEME_H
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#include "decomp.h"
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#include "mxstring.h"
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class LegoTextureInfo;
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// VTABLE: LEGO1 0x100d7c88
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// SIZE 0x20
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class LegoPhoneme {
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public:
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LegoPhoneme(const char* p_name, undefined4 p_unk0x14)
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{
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m_name = p_name;
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m_name.ToUpperCase();
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Init();
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m_unk0x14 = p_unk0x14;
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}
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~LegoPhoneme();
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virtual undefined4 VTable0x00(); // vtable+0x00
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virtual void VTable0x04(undefined4 p_unk0x14); // vtable+0x04
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virtual LegoTextureInfo* VTable0x08(); // vtable+0x08
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virtual void VTable0x0c(LegoTextureInfo* p_unk0x18); // vtable+0x0c
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virtual LegoTextureInfo* VTable0x10(); // vtable+0x10
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virtual void VTable0x14(LegoTextureInfo* p_unk0x1c); // vtable+0x14
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virtual void VTable0x18(); // vtable+0x18
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virtual void Init(); // vtable+0x1c
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virtual void VTable0x20(undefined4); // vtable+0x20
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inline MxString& GetName() { return m_name; }
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private:
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MxString m_name; // 0x04
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undefined4 m_unk0x14; // 0x14
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LegoTextureInfo* m_unk0x18; // 0x18
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LegoTextureInfo* m_unk0x1c; // 0x1c
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};
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#endif // LEGOPHONEME_H
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