isle-portable/LEGO1/lego/sources/geom/legounkown100db7f4.h

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#ifndef __LEGOUNKNOWN100DB7F4_H
#define __LEGOUNKNOWN100DB7F4_H
#include "legoedge.h"
#include "legowegedge.h"
#include "mxgeometry/mxgeometry3d.h"
#include <assert.h>
// VTABLE: LEGO1 0x100db7f4
// SIZE 0x40
struct LegoUnknown100db7f4 : public LegoEdge {
public:
enum {
c_bit1 = 0x01,
c_bit2 = 0x02,
c_bit3 = 0x04,
c_bit4 = 0x08
};
LegoUnknown100db7f4();
// FUNCTION: LEGO1 0x1002ddc0
// FUNCTION: BETA10 0x100372a0
LegoResult FUN_1002ddc0(LegoWEEdge& p_f, Vector3& p_point)
{
if (p_f.IsEqual(m_faceA)) {
p_point[0] = -m_unk0x28.index_operator(0);
p_point[1] = -m_unk0x28.index_operator(1);
p_point[2] = -m_unk0x28.index_operator(2);
}
else {
// clang-format off
assert(p_f.IsEqual( m_faceB ));
// clang-format on
p_point = m_unk0x28;
}
return SUCCESS;
}
// FUNCTION: BETA10 0x1004a830
LegoU32 BETA_1004a830(LegoWEGEdge& p_face, LegoU8 p_mask)
{
assert(p_face.IsEqual(m_faceA) || p_face.IsEqual(m_faceB));
return (p_face.IsEqual(m_faceB) && (m_flags & c_bit1) && (p_face.GetMask0x03() & p_mask) == p_mask) ||
(p_face.IsEqual(m_faceA) && (m_flags & c_bit2) && (p_face.GetMask0x03() & p_mask) == p_mask);
}
// FUNCTION: BETA10 0x100b53b0
LegoU32 BETA_100b53b0(LegoWEGEdge& p_face)
{
// clang-format off
assert(p_face.IsEqual( m_faceA ) || p_face.IsEqual( m_faceB ));
// clang-format on
return (p_face.IsEqual(m_faceA) && (m_flags & c_bit1)) || (p_face.IsEqual(m_faceB) && (m_flags & c_bit2));
}
// FUNCTION: BETA10 0x1001cbe0
LegoWEEdge* OtherFace(LegoWEEdge* p_other)
{
if (m_faceA == p_other) {
return m_faceB;
}
else {
return m_faceA;
}
}
// FUNCTION: BETA10 0x100bd4a0
LegoFloat DistanceToMidpoint(const Vector3& p_vec)
{
Mx3DPointFloat point(*m_pointA);
((Vector3&) point).Add(*m_pointB);
((Vector3&) point).Mul(0.5f);
((Vector3&) point).Sub(p_vec);
return sqrt(point.LenSquared());
}
// FUNCTION: BETA10 0x100bd540
LegoFloat DistanceBetweenMidpoints(const LegoUnknown100db7f4& p_other)
{
Mx3DPointFloat point1(*m_pointA);
Mx3DPointFloat point2(*p_other.m_pointA);
((Vector3&) point1).Add(*m_pointB);
((Vector3&) point1).Mul(0.5f);
((Vector3&) point2).Add(*p_other.m_pointB);
((Vector3&) point2).Mul(0.5f);
((Vector3&) point1).Sub(point2);
return sqrt(point1.LenSquared());
}
// FUNCTION: BETA10 0x1001cc60
LegoU32 GetMask0x03() { return m_flags & (c_bit1 | c_bit2); }
// SYNTHETIC: LEGO1 0x1009a6c0
// LegoUnknown100db7f4::`scalar deleting destructor'
LegoU16 m_flags; // 0x24
Mx3DPointFloat m_unk0x28; // 0x28
float m_unk0x3c; // 0x3c
};
#endif // __LEGOUNKNOWN100DB7F4_H